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Messages - Getix

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31
8 Cacodemons? How can it be? In every possible square? Or do you refer to 8 of those were killed and 1 [...] commited a stupid suicide mortem part?

Anyway, that's a sacrifice!

BTW: use the [ mortem ] tag for better display of your mortem.

There where 3 Cacodemon out of sight.. And 5 in sight (i'm sure about the 3, they were pulled back by a rocket).

32
--------------------------------------------------------------
 DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Getix, level 6 Former Human Soldier, commited a stupid suicide
 on level 17 of the Phobos base.
 He survived 69431 turns and scored 8338 points.
 He was too young to die!

 He killed 208 out of 248 hellspawn. (84%)

 He stormed the Chained Court.
 He ventured into the Halls of Carnage.
 He fought on Hell's Arena.
 He became a champion of Hell's Arena!
 He faced The Wall.
 He wandered into the Unholy Cathedral.

-- Statistics ------------------------------------------------

  Health -1/50   Experience 12053/6
  ToHit +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Hellrunner     (Level 2)
    Tough as nails (Level 2)
    Reloader       (Level 2)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   rocket launcher (4d4) [0/1]
    [c] [ Boots      ]   plasteel boots [8/8] (59%)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] blue armor [1/2] (39%)
    [b] chaingun (1d6)x5 [5/50]
    [c] plasma rifle (1d8)x8 [40/40]
    [d] plasma rifle (1d8)x8 [40/40]
    [e] 10mm ammo (x62)
    [f] rocket
    [g] rocket (x10)
    [h] rocket (x10)
    [i] power cell (x28)
    [j] power cell (x50)

-- Kills -----------------------------------------------------

    39 former humans
    27 former sergeants
    7 former captains
    16 imps
    41 demons
    23 lost souls
    15 cacodemons
    1 baron of hell
    5 hell knights
    3 former commandos
    1 pain elemental

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through the complex.
 Afterwards he fought on Hell's Arena.
 On level 3 he battled through the complex.
 On level 4 he battled through the complex.
 He then stormed the Chained Court.
 On level 5 he battled through the complex.
 On level 6 he battled through the complex.
 On level 7 he battled through the complex.
 Afterwards he witnessed the Wall.
 On level 8 he found a hellish city.
 On level 9 he found hellish caves.
 On level 10 he found a hellish city.
 On level 11 he battled through the complex.
 He then ventured into the Halls of Carnage.
 On level 12 he battled through the complex.
 On level 13 he found a hellish city.
 On level 14 he found a hellish city.
 On level 15 he found hellish caves.
 On level 16 he found a hellish city.
 Then he invaded the Unholy Cathedral.
 On level 17 he found hellish caves.
 There he finally commited a stupid suicide.

-- General ---------------------------------------------------

 Before him 9 brave souls have ventured into Phobos:
 8 of those were killed.
 And 1 couldn't handle the stress and commited a stupid suicide.

--------------------------------------------------------------


Yes, 8 Cacodemon AROUND ME... rocket launcher ready.. loaded.. no backpack or PD left..

YOU ARE ALL GONNA DIE WITH ME, STUPID DEMONS!

Meet the first ArchVile.. SCARY.
Unholy Cath... "You pull the trigger..".. DAMN!! .. Escaped alive..

33
Berserk! / Re: Berserk advancement, levels and gameplay
« on: December 18, 2006, 04:20 »
Character advancement ... well, imho there are 3 ways:

- Trait as you level up ingame (DoomRL)
- Trait + skill ( la Adom), getting higher on use/abuse & trait for level
- Skill based ( la Dungeon Crawl), the more you use the skill, the more it gets higher.


34
Discussion / Re: doom soundtrack remix album
« on: December 17, 2006, 12:26 »
I'll ask Manuel Le Saux if he is interested in remixing that.. Yesterday I was speaking with him after the TranceGate here in Milan..

Well, I'll ask.. we will see. :)

35
Discussion / Re: doom soundtrack remix album
« on: December 17, 2006, 12:05 »
Not bad some remixes.. :D .. I'll ask some friendly DJ's what they can do about the original DooM Soundtrack..

Maybe a Trance DooM? :D

36
Discussion / Re: Poll : Backpack
« on: December 17, 2006, 11:56 »
I think that is more "doomish" to have a standard backpack, as we had in Doom 1 & 2.. ;)

Maybe +50% ammo stacking?

37
DiabloRL / Re: Should DiabloRL's data files be kept open?
« on: December 17, 2006, 11:01 »
Then why are the Red Rooster, Volcano and ?oOmnipotence still unresolved in adom? ^_^

I'm not a Reverse Engineer or a programmer.. imho it can be done by someone very skilled.. but not so many people tries because the "no" said by Thomas.. IMHO, ovviamente.

38
Berserk! / Re: Berserk advancement, levels and gameplay
« on: December 17, 2006, 08:44 »
2. Daycount

In my opinion, you can set up this in another way, a bit different.

Make it a time limited battle (ex. 1.000 turns).. As the day finishes, monsters escapes & prepare for a new assault tomorrow.
After 1.000 turns, based on how many monsters you have killed, you are awarded XP to increase stats / traits / whatelse and you can replenish character's stock.

You can also add 2 different version: a kind of "siega game" where the char has a "city" to defend (similar to map Town, but with many chokepoints) or a free battle on a terrain generated random.
"City" will be "damaged" during the battle, so walls, houses, doors.. they are all destructable (but it is not so easy to destroy a wall).

My 2 eurocents

39
DiabloRL / Re: Should DiabloRL's data files be kept open?
« on: December 17, 2006, 08:27 »
I'll vote for... ahem..









Sorry, tea time.. see you later. :P


IMHO Open files.. secret & strange files like ADOM's do not attract too many player.. And a file can be reverse engineeeeeeered easily..

40
Berserk! / Re: Highest Berserk Killcount
« on: December 17, 2006, 03:48 »
---- Berserk! (DAY 7) Post Mortem of Getix ----
  STR: 12  DEX: 12  END: 15  WIL: 15
  Speed: 107  HP: 0/150  EN: 124/150  Weight: 15
  Base damage: 1d6+3  Weight: 15
---- Weapons left ----
  Cannon (1/2)  Crossbow (9/60)  Knives (5)  Bombs (3)
---- Kills (96) ----
  7 bulldemons
  70 beasts
  2 mandagores
  17 hunters
---- Achievements ----
  Fought on                : Fields
  Max kills in one turn    : 1
  Longest killing sequence : 4 kills in 4 turns.
  Survived for             : 576 turns
  Reason of death          : killed by a beast


O_o'
First time.. not so bad.. gonna try again :D


---- Berserk! (DAY 7) Post Mortem of Getix ----
  STR: 12  DEX: 10  END: 17  WIL: 20
  Speed: 105  HP: -2/170  EN: 185/185  Weight: 17
  Base damage: 1d6+3  Weight: 17
---- Weapons left ----
  Cannon (0/2)  Crossbow (12/60)  Knives (5)  Bombs (1)
---- Kills (74) ----
  10 bulldemons
  57 beasts
  3 mandagores
  4 hunters
---- Achievements ----
  Fought on                : Town
  Max kills in one turn    : 7
  Longest killing sequence : 7 kills in 1 turns.
  Survived for             : 395 turns
  Reason of death          : suicide

The luck of the n00b has already exipired.. :(

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