Below is a number of suggestions regarding badges, medals, and rankings:
General:
I think a nice change could be having 25 of each badge for a nice rounded number, instead of 26. This includes Angelic Badges.
Likewise, I think it'd be nicer if there were 50 medals instead of 25.
Rankings:
Apostle in-game ranking requires 50 JC kills, which is fairly tedious and the point tends to get made fairly early on. It could be left as is to encourage it as a long-term goal, but I think in terms of grinding for rankings, 25 would be fine. I'm open to this being rejected though.
More intermediate rankings could be made to shrink the gaps and add more fun, but I'm personally indifferent.
Badge Rankings:
For each badge type, you only need 15 and can disregard the rest. I think requiring more of the previous badge types for further rankings would be a good change to encourage getting more of them. For example, have 1st Lieutenant require 18 Bronze badges, 12 Silver badges, and 3 Gold badges, have Captain require 21 Bronze Badges, 15 Silver badges, and 6 Gold badges, have Lieutenant General require 21 Gold Badges, 9 Platinum Badges, and 3 Diamond Badges, and so on.
If additional Angelic Badges are created, more rankings should be created for different amounts of those.
No-Life King should require all badges of all types. Technically right now, you can skip 11 of each type except Angelic.
Medals:
Change the names of Explorer Badge, Conqueror Badge, Untouchable Badge, Grim Reaper's Badge, Angelic Badge, and Hell Armorer Badge so they don't sound like badges.
I think medals could be allowed to be earned using dual challenges and restrict dual challenges for a lot of badges instead. This can help keep them being different. I wouldn't be opposed to being more or being less strict on dual challenges for achievements though.
Many Medals are not earned if a higher version of them are earned, including Experience Medal, Hell Armorer Badge, Hell Champion Medal, and Grim Reaper's Badge. I think these should still be earned even if a harder medal type is earned.
Clarify that Malicious Knives Cross and Sunrise Fist require all kills to use the required restriction on weaponry, but don't require 100% kills.
Change Iron Skull to either 5,000 damage, or 2,000 damage but needing to win the game, as discussed previously.
Change Gambler's Shield to requiring 25 lever pulls, since 26 is a weird number.
Change Dervis' Medallion to getting 100% kills on Angel of 100 / Archangel of 100 so it's different than Centural Diamond Badge.
Thomas's Medal can be earned by being a "conqueror" on Angel of 100, which despite likely being harder, should be changed to restrict it.
New Medal Ideas:
Experience Token - Reach experience level 15 in a standard game.
Cyberdemon Cross - Enter and exit a Cyberdemon complex alive.
Aurora Star - Find 10 uniques or more (no game mode restrictions; mostly requires Angel of 100 or Archangel of 666 anyway).
Scavenger Medal - Create 15 or more assemblies (maybe require them to all be different too?).
Purity Medal - Kill JC on Angel of Purity.
Shottyman Medal - Win Angel of Shotgunnery with 100% kills.
UAC Cross - Kill 10,000 or more enemies.
This would bring everything to an even 50, and we can swap ideas around until we're happy with everything.
Badges:
Heroic Bronze/Silver/Gold/Platinum/Diamond Badges - Change these values to 10, 20, 30, 40, 50, if we change the medal count to 50.
Bronze Badges:
Berserker Bronze Badge to Pacifist Bronze Badge - Disallow dual challenges.
Veteran Bronze Badge - Change this to requiring a standard game so that it's at least a bit different than Medal of Prejudice.
Speedrunner Bronze Badge - Change this to 40 minutes so that it's a little different than Compet-n Silver Cross.
Arena Bronze Badge - Change this to requiring a standard game so that it's at least a bit different than Hell Champion Medal.
If we want to go from 26 to 25, I'd say remove Scavenger Bronze Badge since it's extremely trivial.
Silver Badges:
Berserker Silver Badge to Pacifist Silver Badge - Disallow dual challenges.
Brick Silver Badge - This challenge is fairly annoying, but I personally like it and wanted to mention not changing it.
Lava Silver Badge - This challenge is also fairly annoying, and I personally don't like it. I'd say make this the Silver Badge to get scrapped to reduce the number to 25.
Gold Badges:
Berserker Gold Badge to Daredevil Gold Badge - Disallow dual challenges.
I would say for going from 26 to 25, remove Armorer Gold Badge (other associated changes below).
Platinum Badges:
Change Armorer Platinum Badge to requiring finding all exotics/uniques. Finding 1,000 either devolves into spamming Angel of Overconfidence games where you drop your starting gear, pick them up, then repeat, or alternatively with playing properly, finding duplicates of exotics and uniques within the same game still only counts as 1, so this is a massive grind of games to get to 1,000. Both methods are pretty unappealing. If for canonical reasons that having "Armorer X Badge" for each type except for Gold, we could change "Armorer Platinum/Diamond Badge" to something like Collector Platinum Badge and Collector Diamond Badge.
Berserker Platinum Badge to Everyman Platinum Badge - Disallow dual challenges.
Berserker Platinum Badge - This badge is fairly similar to Gargulec Cross. Maybe change it to no kill count required, but on Nightmare difficulty?
Lightfoot Platinum Badge - Change the in-game description to saying it requires Ultra-Violence.
Everyman Platinum Badge - Change this to complete Angel of Humanity on Ultra-Violence so that it's different than Thomas's Medal.
For going from 26 to 25, I would say remove Scavenger Platinum Badge since it's a bit silly and the optimal way to earn this is not so much by "luck", but by spamming Azrael's Scythe's Whisper of Death.
Diamond Badges:
Berserker Diamond Badge to Daredevil Diamond Badge - Disallow dual challenges.
Arena Diamond Badge - Change this to Ultra-Violence as this badge is significantly harder than every other Diamond Badge. This is the only one Papilio never earned and he seemingly gave up on it, despite earning most if not all of the other purely.
For going from 26 to 25, I would say remove Scavenger Diamond Badge for the same reasons as mentioned above.
Angelic Badges:
UAC Angelic Badge - I'd say change this to Ultra-Violence, maybe even Hurt Me Plenty, but keep it as a standard game and requiring damageless.
Strongman Angelic Badge - Change this to like, 75% kills. Nobody is actually killing nearly everything with just their Fists and are instead getting to the end and farming an enemy for kills. When doing so, I think the point is made at 75% instead of 90%, and can also open up a somewhat more realistic possibility of doing it without cheesing.
Speedrun Angelic Badge - Change this to 10 minutes to keep it really hard, or 12 to be a bit more obtainable. An excellent but realistic run could get to around 8:30-8:00, and faster than that starts to require miracles.
Demonic Angelic Badge - This is basically an open slot for a new idea lol. Maybe Archangel of 666 on Ultra-Violence with 100% kills?
Shottyman Angelic Badge - Change this to requiring 100% kills as it's by far the easiest Angelic Badge.
Eagerness Angelic Badge - Change this to 50% kills as there is no where close to enough time to getting 90% kills.
Inquisitor Angelic Badge - Change this to Ultra-Violence.
Pacifist Angelic Badge - Change this to Nightmare and remove the kill count requirement.
New Angelic Badge Ideas:
Destroyer Angelic Badge - Complete Angel of Max Carnage + Angel of 100 on Nightmare.
Hunter Angelic Badge - Complete Archangel of Darkness on Nightmare (assuming this gets added).
Daredevil Angelic Badge - Complete Angel of Overconfidence + Angel of Darkness on Nightmare with 100% kills.
(I realize we need to invent new prefixes at this point)
Humanity Angelic Badge - Complete Archangel of Humanity on Ultra-Violence with 100% kills.
Purist Angelic Badge - Complete Angel of Purity + Angel of Light Travel on Nightmare.
Carnage Angelic Badge - Complete Angel of Max Carnage + Angel of Masochism on Nightmare with 100% kills.
Apostle Angelic Badge - Kill the Apostle in a standard game on Nightmare.
Sunrise Angelic Badge - Complete Angel of 100 on Ultra-Violence with 100% kills using only Fists.
This list would bring the total Angelic Badge count to 25, but we can still make lots of changes if there are other ideas.
- May 13, 2024, 03:29
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