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Topics - bricks

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First:  The trait screen makes me a little crazy, since I have to constantly scroll up and down to see what blocks what.  When hovering over a trait, it should darken (or otherwise indicate) traits that the selected trait would block.

Second:  I usually play shotguns, and I always play with sound muted.  I'd love if I could "scout" with the combat shotgun and have a text message played in addition to the sound.  I guess learning the sounds of the different baddies is sort of an acquired skill, so if all I got was a message that said "You hear something scream!" or similar, I'd be satisfied. 

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Modding / Shotgun-style weapons not aiming properly?
« on: March 30, 2010, 14:23 »
Having a bit of a headache with this.  I've been trying to create a simple combat shotgun-like weapon, and while most everything functions properly, I cannot freeaim (outside of the adjacent squares) and I have to use "tab" to change target.  Is this a bug, or am I missing some important flag or property?  I've tried a bunch of silly things and even resorted to making up constants without success.  It almost seems like the shotgun is treated as a melee weapon, even though it is firing properly.

I also noticed the "Quake2" level has this problem.

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I was happy to find a sniper weapon pack for the first time, but when I applied it to my plasma rifle, I didn't notice a considerable improvement in accuracy.  On inspection in the inventory, the accuracy rating for the plasma rifle didn't increase (should it?) and a lot of shots passed right through the target (should they?).  I may be misinterpreting this one.

Also, the CD's missiles stopped hurting me after a few hits, though I still had some knockback.  I saw another post suggest this was due to Fireangel, which I also took.  Gooselord has figured it out.  Damage is being calculated after knockback.

Forgot:  Version 0.9.9.1, running whatever the most recent Windows version is.

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