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Messages - MDM

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1
Discussion / Re: The new Spider Mastermind...
« on: March 07, 2012, 17:21 »
Now wait...

...her?...
...she?...

The Spider Mastermind is female???

...
...

--------.--------
        |
      \(|)/
     --(")-- *you sexy thing*
       /`\


;)

2
AliensRL / Re: Sikret leaked video of a new version
« on: August 11, 2011, 14:39 »
I don't see anything rogue-like there...

3

...
  He nuked level 25!
  On level 25 he finally sacrificed himself to kill the Cyberdemon.
...
 You feel relatively safe now. ...


Now this is a strange combination.

Anyway: Well done!

4
Discussion / Re: You feel a deadly chill!
« on: June 21, 2011, 06:26 »
I just wanted to know what the constant "You feel a deadly chill!" means. Because I didn't find anything in the Wiki (using the search function).

5
Discussion / You feel a deadly chill!
« on: June 21, 2011, 03:42 »
Why? Seriously!

EDIT:

OK. I think this is it, isn't it:

You enter Phobos Hell, level 1. The air seems deadly here, you better leave
quick!


6
Modding / Re: Marine Base
« on: March 17, 2011, 23:54 »
Not a bad first round.  The windows give it some real atmosphere.

I totally agree with that.

7
Bug Reports / Re: [0.9.9.2] UAC Star not avarded
« on: March 02, 2011, 08:58 »
This is neighter a solution nor is it satisfactory.

8
Bug Reports / [0.9.9.2] UAC Star not avarded
« on: March 02, 2011, 03:47 »
Hello.

Why don't I get the UAC Star (bronze cluster) when I get the UAC Star (silver cluster)?
It should be included because when I do 50 kills without taking damage then the 25 kills for bronze are already reached.

The same is with the UAC Star (gold cluster). It should include silver and bronze. Shouldn't it?

9
When editing the file config.lua I noticed the following:

In the comments almost always "FALSE" or "TRUE" are written upper case.

If I use "FALSE" or "TRUE" anywhere I get the following when I start the game:
An unhandled exception occurred at $00459433 :
EVariantTypeCastError : Could not convert variant of type (Null) into type (Boolean)
  $00459433
  $00453322
  $0041CECD  TDOOM__CREATE,  line 290 of src/doombase.pas
  $00402069  main,  line 74 of src/doomrl.pas

When using "false" or "true" lower case then everything is fine.

Or to make it short:
if( FILE( "CONFIG.LUA" )::edit( "Use uppercase TRUE or FALSE" ) == TRUE ) {
    APP->crash( "unhandled exception" );
}

10
DiabloRL / Re: Crash/bug topic
« on: November 26, 2010, 02:08 »
If I unpack the game from .zip, then I expect the game to work like I read it in the manual. So I gues it's a bug in the manual? *g*

11
DiabloRL / Re: Crash/bug topic
« on: November 25, 2010, 05:47 »
I found that waiting using the "." does not work. It says "Unknown command. Read the help file!". Waiting using "Numpad 5" works.

12
Requests For Features / Re: Better Sound Synthesis Technique
« on: November 09, 2010, 22:42 »
Additionally one thing needs reworking: Multiple sounds played short after each other should not be louder.
Example: I move one tile. In the time one ore more lost soul(s) may move/attack several times. Result: My ears explode from the use of a headset because all the lost soul moves/attacks are played in one extreme loud sound. I mean extreme loud in comparison to the normal loudness of the sound.

13
Bug Reports / [0991-win-7]-Melee and pistol kill counter
« on: November 09, 2010, 01:56 »
Hello,

I found a reproducable bug with the melee kill counter:

A melee kill with pistol in the hand counts a kill with the pistol but not as a melee kill.

Solution 1: Count kill as pistol AND melee kill (not so good because TOTAL would need an other calculation)
Solution 2: count kill as melee kill only (preferred)

14
Discussion / Re: Screenshots: ASCII and Graphics
« on: October 27, 2010, 14:16 »

You open the door.                                                             
 You close the door.                                                           
 You feel like a hidden ninja now. Kehehe.
 ##############################################################################
 #........#                                                           #.......#
 #........#                  . 0                                }     #.......#
 #........#                   .                                       #.......#
 #........#######+#############/########+##############################.......#
 #........#   .......      .................                          #.......#
 #........#    .....^        ......00.....  0                         #.....>.#
 #|.......#     ... |         ^ .......                               #.......#
 #........#######.#################/######################### #########.......#
 #........#@+..........................}|.}|............              #.......#
 #..}|....######.##.##########################|########################.......#
 #........#    ......               /=========}========= =========/.../.......#
 #........#####+##+############################/##############.###.##.#..0....#
 #......../........................%.}%..%..}|}.|.....................#.......#
 #........#......%...................|......|.|.......................#.......#
 #........#..........0......................}..........}..............#.......#
 #.....>..#...|........................................|....#.................#
 #........#............0.............................................&#.......#
 #........#...........................0.....................#.........#.......#
 ##############################################################################
 Jim Knopf                  Armor : green armor [1/1] (63%)                     
 Health: 10%  Exp:  3/17%   Weapon: none                                       
 cautious                                                    Phobos Base  Lev3 


15
Bug Reports / Re: couldn't clear Lava Pits
« on: January 13, 2010, 00:02 »
Its the same with the Hell's Arena.

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