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1
Discussion / Re: Nightmare requires a tedious, boring play style
« on: November 04, 2020, 10:31 »
Wait, nightmare is actually possible to beat? I cant even reliably beat im too young to die! Hundreds of tries and Ive beaten the game twice I think?
2
Discussion / Re: Anyway to change the resolution?
« on: November 04, 2020, 10:24 »
No theres not, theres just new game, challenge game, custom game, show highscores, show player, help, and exit.
No settings menu.
Really annoying cause im having to play without being able to see my health or my ammo :(
No settings menu.
Really annoying cause im having to play without being able to see my health or my ammo :(
3
Discussion / Anyway to change the resolution?
« on: November 03, 2020, 15:37 »
If I run it in fullscreen, about half an inch on every side is off screen, if I run it windowed, its so tiny in only takes up like 1/10th of my screen and is about a full inch off the left and top, with no way to move it.
Is there anyway to change the resolution since theres no options menu in game?
Is there anyway to change the resolution since theres no options menu in game?
4
Discussion / Re: How to get to JC?
« on: July 16, 2017, 00:39 »Only time you *won't* get them is ITYTD.
That explains it. I cant beat the game on anything but ITYTD. And even then its only like 10% win rate -.-
5
Releases / Re: Doom : Repercussions of modding
« on: July 16, 2017, 00:32 »
Just beat this as a lost soul vampire build with 100% kills.
6
Discussion / Re: How to get to JC?
« on: July 14, 2017, 18:41 »Find the down staircase in DisSpoiler (click to show/hide)
So its based off of pure luck to actually have both those things? Damn that sucks cause those levels are rare af. Oh well -.-
7
Discussion / How to get to JC?
« on: July 14, 2017, 17:39 »
Been playing for years, searched the wiki and the forums thoroughly and can find tons of mortems from people that beat him, and info on how to beat him, but one key piece of critical information is missing. How do you get to him in the first place? Wiki says hes on floor 25, but the game ends with the spider mastermind on floor 24.
8
Releases / Re: The Elevator of Dimensions (0.9.2)
« on: July 14, 2017, 17:18 »I am! Funny thing; I was just thinking of playing this again. :)
Yeah, it sounds like you found the most irritating feature of this mod. :P Every time you complete a level, you get a message that says "Elevator doors are closing" and there's a countdown that goes 5 4 3 2 1. You have a limited time to get back inside the elevator to continue, otherwise, it's game over. It's annoying because it's *really* easy to miss the message about the doors and I've lost the game a number of times because of that. I think other people have worked around that by adding a line to the bottom of the Config.lua file to change the colour of the text of that message to make it more eye-catching.
Yes, it's designed so that basically anyone can complete it. The *real* challenge is doing it without dying. :) See if you can get Tourist Angelic! :D
I just tried it again, and there literally is no message for the doors closing, or any kind of countdown. I guess I just have to notice if the last enemy has died and run for the doors.
And as far as I can tell its physically impossible to do this without dozens of deaths, considering the avatars and diabolists kills you in two hits flat (even with an ironman/TaN build), and even the "basic" enemies kill youin 3-4.
9
Releases / Re: Jailbreak 0.2
« on: July 14, 2017, 12:08 »
Want to try this, can we get a re-upload?
10
Releases / Re: The Elevator of Dimensions (0.9.2)
« on: July 14, 2017, 11:59 »
Sorry for the super-necro, but Im hoping someone is still paying attention.
I tried this mod for the first time today, and really like it. But Ive hit (what i assume based on reading the thread) a major bug. It sounds like there are supposed to be mulitple levels, but I auto-die after the wave of diabolists on the first level.
Also, are we supposed to have infinite lives? Cause the monsters are insanely difficult, but theres no real point to the difficultly when we dont run out of lives.
I tried this mod for the first time today, and really like it. But Ive hit (what i assume based on reading the thread) a major bug. It sounds like there are supposed to be mulitple levels, but I auto-die after the wave of diabolists on the first level.
Also, are we supposed to have infinite lives? Cause the monsters are insanely difficult, but theres no real point to the difficultly when we dont run out of lives.
11
Discussion / Sooo close (AoSh)
« on: June 18, 2017, 19:43 »
I had the spider mastermind down to near death when I finally ran out of ammo and had to just give up. It was my first time ever getting to the SM on any angel game of any kind -.-
12
Discussion / Re: MUAHAHAHAH!!
« on: June 18, 2017, 10:16 »Not to nitpick, but am I to assume your claim of a damageless run after the nanopack was hyperbole? Your cybernetic armor is damaged, and you picked it up four levels below where you found the BFG, and two levels below where you said you found the nanopack.
Or maybe I'm just forgetting how the cybernetic armor works?
Only just barely hyperbole. You cant really avoid taking damage in some few circumstances, like when you spawn on a level with 6 hellknights surrounding you, or you accidently blow up a barrel nearby cause you forget just how fucking huge the bfg range is.
i dont think cybernetic regens on its own? i've been stuck at 0% with it and can't unequip which is really annoying
Armor repair pickups are everywhere.
13
Discussion / Re: MUAHAHAHAH!!
« on: June 17, 2017, 22:16 »First soul ventured into hell? Damn man... talk about being blessed by ye olde RNGod...
Fresh install on new machine. Been playing off and on for years.
15
Discussion / Re: MUAHAHAHAH!!
« on: June 17, 2017, 14:46 »There's a folder that stores mortem files, so it should be possible to dig it up.
Spider mastermind definitely has some dodgy AI.
Seems like an odd, and perhaps not extremely efficient, strategy, but I'm glad it worked for you... What did you do if an enemy approached before you could fire?
Shotgun. But it was rare to have one approach me like that.