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Messages - kipar2

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--------------------------------------------------------------
 DoomRL (v.0.9.9) roguelike post-mortem character dump
--------------------------------------------------------------

 Andrew, level 20 Cacodemon 2nd Lieutenant, killed by something...
 on level 100 of the Phobos base.
 He survived 358064 turns and scored 688665 points.
 He played for 5 hours, 35 minutes and 56 seconds.
 He didn't like it too rough.

 He killed 1971 out of 2014 hellspawn. (97%)
 He held his right to remain violent.
 He was an Angel of 100!


 He saved himself 4 times.

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Centurial Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #.........====.......#.#...#...............................
  #......==...===0.....#.....#...............................
  #.....======........................=......................
  ######==.===######..................===......=.............
  #...=.=X..=........................%===..====..............
  ###===....=#=##+##...................========.........}....
  #...=.=..===....................==..=.====.==..............
  #...;.==.==..........#.#.===..=====..=..==.==..............
  #.......===..........#.#.====.====.%....%===.;.............
  #........==.0........#.#=====.=====...%......|.............
  #....................#.#=====..===.........................
  #....................#.#.=.=.....%....%.............0......
  #..................|.#.#.....=.=.......%...................
  #....................#.#....==.==..................===.....
  #...==.................#.%..====..................=====....
  #======.........0...........=====.................===......
  #====........................===....................==.....
  #=====.............................................==......
  ###########################################################

-- Statistics ------------------------------------------------

  Health 64/80   Experience 438870/20
  ToHit Ranged +0  ToHit Melee +4  ToDmg Ranged +3  ToDmg Melee +9

-- Traits ----------------------------------------------------

    Ironman          (Level 3)
    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Son of a bitch   (Level 3)
    Brute            (Level 2)
    Juggler          (Level 1)
    Berserker        (Level 1)
    Dodgemaster      (Level 1)
    Whizkid          (Level 2)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  SoB->SoB->Fin->Fin->WK->TH->MAc->Jug->WK->Iro->Iro->Iro->TH->SoB->HR->HR->DM->Bru->Bru->Ber->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Necroarmor [6/6] (100%)
    [b] [ Weapon     ]   modified rocket launcher (6d6) [1/1] (A1N1T1)
    [c] [ Boots      ]   modified plasteel boots [4/4] (90%) (A)
    [d] [ Prepared   ]   advanced plasma rifle (1d10)x6 [40/40] (A3P3T3)

-- Inventory -------------------------------------------------

    [a] Revenant's Launcher (7d6) [1/1]
    [b] Onyx Armor [2]
    [c] rocket (x3)
    [d] large med-pack
    [e] large med-pack
    [f] large med-pack
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] phase device
    [p] phase device
    [q] homing phase device
    [r] homing phase device
    [s] homing phase device

-- Kills -----------------------------------------------------

    109 former humans
    240 former sergeants
    215 former captains
    94 imps
    48 demons
    24 lost souls
    169 cacodemons
    326 barons of hell
    108 hell knights
    161 arachnotrons
    3 former commandos
    1 pain elemental
    156 arch-viles
    195 mancubi
    122 revenants

-- History ---------------------------------------------------

  On level 18 he found the Nano Pack!
  On level 30 he found the Firestorm Weapon Pack!
  On level 40 he found the Onyx Armor!
  On level 44 he found the Baron Armor!
  On level 48 he found the Butcher's Cleaver!
  On level 49 he found the Gothic Boots!
  On level 74 he found the AdvTech Weapon Pack!
  On level 77 he found the Cybernetic Armor!
  On level 79 he found the Necroarmor!
  On level 94 he found the Revenant's Launcher!
  On level 100 he finally was killed by something...

-- Messages --------------------------------------------------

   You hear an explosion!
 Fire -- Choose target...
   You hear an explosion! The baron of hell fires! You are hit!
 Fire -- Choose target...
   The missile hits the baron of hell. You hear the scream of a freed soul!
 You hear the scream of a freed soul! You feel relatively safe now.
 There is a advanced combat shotgun (7d3) [5/5] lying here.
 There is a Small Health Globe lying here.
 You feel better.
 There is a armour shard lying here.
 Your armor is not damaged. Your boots look better!
 There is a Small Health Globe lying here.
 You feel better.
 There are stairs leading downward here.
 You did it! You completed 100 levels of DoomRL! You're the champion! Press

-- General ---------------------------------------------------

 Before him 117 brave souls have ventured into Phobos:
 94 of those were killed.
 3 didn't read the thermonuclear bomb manual.
 And 5 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 15 souls claim to have killed him...
 8 sacrificed itself for the good of mankind.
 7 killed the bastard and survived.

--------------------------------------------------------------


After attaching Nanopack to rocket launcher all those levels lost their difficulty. I just walk along one side and shoot rockets into darkness listening their screaming, then go to kill survivors.
Sadly I get Ammochain before finding Nanopack, otherwise intuition will make things even easier.

2
Nightmare! / [N!|42%|AoH|YAVP] My first Nightmare Win
« on: October 30, 2009, 00:44 »
Mostly was win of luck, not win of skill. Most of the time I ran from enemies. Happily I've found Trigun so can don't worry about ammo. Also I've managed to get three Immortality spheres during the game, this helps a lot too.
But when surprisingly i've heard heavy steps of the boss, I just haven't idea what to do. One medkit, no phase devices, no bomb, even no Rocket launcher. But I've done it.
Cyberdemon seem just a little slower then me. So i was able to run around the red column from him and hit him when he can't hit me. Few times he was too fast and still fires at me but i've stayed alive.
Yes, and angel of haste IMHO is easier than normal game, my first wins on most difficulty levels are AoH wins. You just need small dose of luck to get enough equipment and found ladders before monsters overcome you.
Now i'll check new version. Kornel Kisielewicz, thank you for the great game!
--------------------------------------------------------------
 DoomRL (v.0.9.8.10) roguelike post-mortem character dump
--------------------------------------------------------------

 Timo Viitanen, level 6 Cacodemon Colonel, defeated the Cyberdemon
 on level 12 of the Phobos base.
 He survived 13937 turns and scored 145316 points.
 He opposed the Nightmare!

 He killed 207 out of 490 hellspawn. (42%)
 He was an Angel of Haste!


-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #.........###...................###................###.....
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  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 1/50   Experience 15606/6
  ToHit +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Hellrunner     (Level 3)
    Tough as nails (Level 3)

  HR->HR->HR->TaN->TaN->TaN->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Necroarmor [6/6] (90%)
    [b] [ Weapon     ]   Trigun (3d6) [3/6]
    [c] [ Boots      ]   plasteel boots [4/4] (100%)
    [d] [ Prepared   ]   plasma rifle (1d8)x8 [0/40]

-- Inventory -------------------------------------------------

    [a] modified combat shotgun (6d3) [6/6] (M1)
    [b] modified chaingun (1d6)x5 [50/65] (M1)
    [c] 10mm ammo (x49)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x100)
    [j] shotgun shell (x5)
    [k] shotgun shell (x50)
    [l] rocket (x10)
    [m] rocket (x10)
    [n] rocket (x4)
    [o] weapon reload mod

-- Kills -----------------------------------------------------

    30 former humans
    12 former sergeants
    18 former captains
    41 imps
    14 demons
    28 lost souls
    15 cacodemons
    2 barons of hell
    1 Cyberdemon
    5 hell knights
    2 arachnotrons
    4 former commandos
    2 pain elementals
    1 arch-vile
    5 revenants

-- History ---------------------------------------------------

  On level 2 he stormed the Chained Court.
  On level 6 he found the Trigun!
  On level 8 he invaded the Unholy Cathedral!
  He fled the Unholy Cathedral seeing no chance to win.
  On level 11 he found the Necroarmor!
  Then at last he found Phobos Arena!
  On level 12 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 Fire -- Choose target... The missile hits the Cyberdemon.
 The Cyberdemon fires! You are hit!
 Fire -- Choose target... The Cyberdemon reloads his rocket launcher.
 You reload the Trigun with 10mm ammo.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Your weapon is empty.
 You reload the Trigun with 10mm ammo.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon

-- General ---------------------------------------------------

 Before him 553 brave souls have ventured into Phobos:
 499 of those were killed.
 9 of those were killed by something unknown.
 11 didn't read the thermonuclear bomb manual.
 And 23 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 11 souls claim to have killed him...
 6 sacrificed itself for the good of mankind.
 5 killed the bastard and survived.

--------------------------------------------------------------

3
Berserk! / 'Winning' Endless mode possible
« on: January 23, 2009, 07:42 »
   Well, I know that Endless mode is Endless, but for interest i've recompiled it (btw sources which i downloaded failed to compile without changes - there are missing unit vparams.pas and different interface and implementation declarations for some methods) to see how will be to play at nights with high numbers.

   And it's easy.
   On nights 30+ imps stop appearing and there are only low-dexterity mandragores, skeletons, bulldemons surround you. They just cannot hit you with your dexterity 20+ - so you whirlwind\sweep or just hit them until all are dead.
   Even not counting that character at high levels has very much hp and dexterity, so
   I've successfully play even at night 20, so if anyone will be able to pass first dreadly two-three weeks of hell, he will deal with monsters like the Guts do.

   But there is another problem, and not only in my recompiled but in original version too - Demons with long names crash the game. I'll find on my hard and send here my crash message later, but it was access violation near TBeing.GetName.
I've meet in once at night 10 and once at night 9 playing original (not compiled myself) version 0.8.5.

   And in my cheated version I've seen really weird demons, with unreadable names (their ASCII codes >127, something not from people language)... Most of them just crash the game, but they who don't crash... One of them shoots about 150 shots to me while i making one step, another while i reload cannon just run over all screen and then hits me many times until i've failed to dodge: HP=-537.

4
Berserk! / Re: Highest Berserk Killcount
« on: January 23, 2009, 06:54 »

First of all: Kornel thank you for the GREAT game!

I've just registered on forum to show (I've beat my personal barrier of 1000 kills)
Code: [Select]
-- Berserk! (0.8.5 ) Post Mortem -------------------------------------

  Character name  : Malek
  Game type       : Endless
  Nights survived : 10
  Monsters killed : 1166

  STR: 15  DEX: 16  END: 10  WIL: 10
  Speed: 111  HP: -1/145  EN: 12/100
  Base damage: 2d6+6  Weight: 10

-- Graveyard ---------------------------------------------------------

  ................i.................................
  ............................%.....................
  .................#.:%........%%.b.................
  ................#.............%..M................
  ..........#.....#....#.#.......sMh.%.........#....
  ............................%..Bbbb...#.#...#.....
  ............................:..BsbM...............
  ......#........................MBMbb..............
  ..B#.........%#%.b..#.#B...#..bb@@#M...............
  ........#.....b::...........#....B........#.......
  .......#......#:%:%...#.......#.........#.........
  .......:......%..:%.....................b.........
  .............%....................................
  ..................................................
  .......#..........................................
  .......................#........b.................
  ....................................#..#..........
  ........................#.........#...............
  ...#.........#....b.............#.................
  .........#........................................
  ........................................#.........
  ..................................................
  ..................................................
  .M................................................
  ..................................................

-- Weapons left ------------------------------------------------------

  Cannon (1/0)  Crossbow (3/60)  Knives (3)  Bombs (2)  FairyDust (1)

-- Kills (1166) ------------------------------------------------------

  9 demons
  67 bulldemons
  538 beasts
  73 mandagores
  7 defilers
  83 imps
  38 phasehounds
  258 skeletons
  14 wraiths
  1 spore
  24 scavengers
  4 treespirit
  8 treants
  20 townspeople
  10 ice devils
  8 yeti
  4 blizzards

-- Skills (10) -------------------------------------------------------

  Ironman (level 9)
  Sweep attack (level 1)

-- Messages ----------------------------------------------------------

 You evade.
 You evade.
 The mandagore misses you.
 You hear a howl!
 You evade.
 You hit the mandagore!
 You evade.
 The bulldemon hits you!
 You die!...
 Press <Enter>

-- Achievements ------------------------------------------------------

  Max kills in one turn    : 24
  Longest killing sequence : 24 kills in 1 turns.
  Survived for             : 4006 turns
  Died on                  : Fields
  Reason of death          : killed by a bulldemon


I've get about 900 kills with willpower-based character, but dexterity based characters seem better to me - dex gives optimal balance of atack and defense at least with my playstyle.
So I play with Str 13 and all other points in Dex. Str15 in post is because at last 2 nights i was sure that will be killed - so don't want to waste a point.
And Ironman is a nice skill on high levels - most time i run from crowds, so don't have enough Energy to use Sweep Atack.

My english isn't very good so sorry for possiple mistakes.

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