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Messages - Cyber Killer

Pages: 1 [2] 3 4 ... 6
16
DiabloRL / Re: Compilers...
« on: October 12, 2010, 01:03 »
I've written some documentation on cmpiling DiabloRL in compiling.linux file. Though it's for Linux it should give you a general idea of the compilation workflow with this project.

17
Berserk! / Linux builds
« on: October 12, 2010, 01:01 »
Made them some time ago from r179 of BerserkRL.

Linux 64 bit
Linux 32 bit

Enjoy!

Note: these builds are unofficial, and probably don't include all the files that are in the official releases - I just bzipped the /bin directory of the svn tree ;-).

19
Discussion / Re: N900 port possibility?
« on: October 11, 2010, 01:40 »
Can you just try to compile? I think only simple compile on maemo sdk will be enough.
I really really want to play DoomRL on the go :)

You've got no idea how not-simple it is ;-P.

If you want a taste you can try to compile BerserkRL or DiabloRL (both are open source)
https://sourceforge.net/projects/berserkrl/
https://sourceforge.net/projects/diablorl/

And see for yourself that compiling Valkyrie-based games under Linux is not that straightforward as one might think (I did and boy was I wrong!). I've added some compiling instructions to the svn of these projects, but don't count on "./configure && make && make install" here.

After this small experience take a note that DoomRL and ALiensRL require even more external deps than these 2 games.

I still think that it's a lot easier to just ssh from N900 to a normal machine and run DoomRL there.

20
Discussion / Re: N900 port possibility?
« on: October 04, 2010, 12:39 »
you can probably play DoomRL through ssh on the N900

ahhhh... N900 every Linux maniacs dream...

21
Bug Reports / Re: [0.9.9.1] (Linux) Display Bug?
« on: September 16, 2010, 23:25 »
that's strange... how installing the compiler could have fixed anything? ;-)

Anyway what you are sayin in point 1 and 2 doesn't seem to be comprehendable to me - first you say that it doesn't work in urxvt, and then you say that it works in urxvt... :-)

22
Bug Reports / Re: [0.9.9.1] (Linux) Display Bug?
« on: September 16, 2010, 04:46 »
1. how are you starting the game? what terminal emulator inside x, or what shell if without x/
2. I don'nt have such problems with a recent build of Berserk even if I maximize the Konsole (KDE terminal emulator) window - the game keeps just to 80x25.
3. the same goes for doomrl 0.9.9.1 (using the download from the website) + 32bit lua libs

I guess it's a problem on your end, so let's get back to point no 1 - how exactly are you trying to run the game?

23
Requests For Features / Re: Suggestion: Slam-Firing
« on: September 14, 2010, 02:13 »
Isn't this basically what the jackhammer does? (but without the weapon breaking penalty)

24
Announcements / Re: AliensRL 0.8 RELEASED!
« on: August 24, 2010, 22:02 »
Hmmm... maybe I didn't make this clear enough - I'm a volunteer to be the Linux builds maintainer.

25
Announcements / Re: AliensRL 0.8 RELEASED!
« on: August 07, 2010, 21:56 »
Tried wine with AliensRL... it kind'a works, but it's unstable as hell sometimes. Besides, wine isn't the proper way to do these things ;-).

I got some fair experience with Linux and compiling as long as Debian and it's derivatives are concerned (meaning also *buntu), so if I could get the source and some build instructions (never compiled freepascal, I usually work with C++) I think I could be able to keep the Linux builds up to date.

26
Announcements / Re: AliensRL 0.8 RELEASED!
« on: August 06, 2010, 06:32 »
2 months passed and still no Linux version :-(.

27
I'm not so sure about the new alien types ideas. I mean why create new ones when the "Alien" universe has so much of them already?

Ever thought about encountering a pack of red army aliens? ;-)

The Alien Fuzion RPG is a great source of info on the Alien universe, you can get it here: http://www.serenadawn.com/AlienRPG-Contents.htm

28
AliensRL / Re: How do you avoid running out of ammo?
« on: June 18, 2010, 03:58 »
I think I've finally managed to get a bit forward with this game ;-).

I managed to find out that the tower position doesn't really change:
Code: [Select]
MIL---STOR---
 |     |     \
SEC---MAIN---CIV
 \     |      |
  ----ENG----MED

Playing the Scout really does help (with high Sidearms skill).

I usually run around this path: MED?ENG?SEC?MIL?SEC?ENG?MED and so on ;-). I finally manage to get a couple of kills and extend the playtime to far more than 15 minutes ;-).

Thx for all the tips!

29
AliensRL / Re: opinions on 0.8 changes
« on: June 17, 2010, 23:13 »
Small correction - correct skill name is Sidearms :) .
And yeah, Scout is like easy mode in AliensRL.

Hmm... I always take the marine an end up as alien breakfast after 15 minutes or so ;-P... I guess I need to try the scout ;-).

30
Announcements / Re: AliensRL 0.8 RELEASED!
« on: June 15, 2010, 04:08 »
Is there going to be a separate announcement when the Linux ver is out?

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