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Messages - Cyber Killer

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76
in original doom just looking at an item You could tell what it is ;-)

77
Discussion / Re: Next DoomRL version
« on: January 28, 2008, 00:28 »
as long as there will be no savefile etc comptibility problems between versions I'm for the second one

78
I would only request using utf8 as character encoding. This would greatly increase the numer of available characers :-) and it would be nice not having to switch the encoding in my console emularto to CP1250 every time I run the game ;-)

79
AliensRL / Re: Predator?
« on: January 20, 2008, 06:35 »
AVP as a general idea is a mistake IMHO. the Alien movies were great, the Predator movies also, but as with most crossovers it worked out only to a small degree.

Besides AliensRL is set in time somewhere around Alien 2 ("Aliens") and there is no guarantee that the Predator race still exists. Anyway it would spoil the great feel of the game.

BTW: Speaking of games with Aliens: Alien Quake TC was a far better FPS than any part of AvP :-P.

80
Pre-0.9.9 / [E|100%] My first win ;-) and I found 2 fun armours
« on: January 20, 2008, 04:51 »
--------------------------------------------------------------
 DoomRL (v.0.9.8.9) roguelike post-mortem character dump
--------------------------------------------------------------

 Cyber Killer, level 10 Former Human Corporal, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 109202 turns and scored 46440 points.
 He was too young to die!

 He killed 446 out of 446 hellspawn. (100%)
 This ass-kicking marine killed all of them!

 He found the Phobos Arena.
 He stormed the Chained Court.
 He ventured into the Halls of Carnage.
 He found the Hell's Armory.
 He fought on Hell's Arena.
 He became a champion of Hell's Arena!
 He faced The Wall.
 And he cleared it completely!.
 He was caught in the Mortuary!
 And he managed to clear it!
-- Graveyard -------------------------------------------------

  ###########################################################
  #..X.......................................................
  #..........................................................
  #..........................................................
  #..............................................###.........
  #........................###...................###.........
  #........................###...................###.........
  #........................###...........###...........###...
  #......................................###...........###...
  #......................................###...###.....###...
  #.............................###............#>#...........
  #.............................###............###...........
  #.............................###..........................
  #..........................................................
  #..........................................................
  #...................................................###....
  #...................................................###....
  #...................................................###....
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 59/60   Experience 44710/10
  ToHit +4  ToDmg Ranged +1  ToDmg Melee +4

-- Traits ----------------------------------------------------

    Ironman        (Level 1)
    Hellrunner     (Level 1)
    Tough as nails (Level 1)
    Son of a bitch (Level 1)
    Reloader       (Level 2)
    Eagle Eye      (Level 2)
    Brute          (Level 1)
    Shottyman      (Level 1)

  Bru->TaN->Rel->SoB->Rel->HR->EE->EE->Iro->SM->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (78%)
    [b] [ Weapon     ]   fastload rocket launcher (6d6) [0/1]
    [c] [ Boots      ]   steel boots [2/2] (100%)
    [d] [ Prepared   ]   Jackhammer (6d3)x3 [9/9]

-- Inventory -------------------------------------------------

    [a] advanced BFG 9000 (11d8) [20/100] (D1)
    [b] red armor [4/4] (100%)
    [c] red armor [2/4] (34%)
    [d] Angelic Armor [3/6] (35%)
    [e] Gothic Armor [3/7] (37%)
    [f] shotgun shell
    [g] rocket (x14)
    [h] rocket (x14)
    [i] rocket (x14)
    [j] rocket (x14)
    [k] rocket (x5)
    [l] large med-pack
    [m] large med-pack
    [n] phase device
    [o] steel boots [2/2] (100%)

-- Kills -----------------------------------------------------

    65 former humans
    57 former sergeants
    16 former captains
    21 imps
    52 demons
    40 lost souls
    39 cacodemons
    11 barons of hell
    1 Cyberdemon
    27 hell knights
    9 arachnotrons
    6 former commandos
    3 pain elementals
    7 arch-viles
    4 mancubi

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  On level 4 he stormed the Chained Court.
  On level 9 he found Hell's Armory.
  On level 12 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 14 he ventured into the Halls of Carnage.
  On level 20 he found the Jackhammer!
  On level 22 he was foolish enough to enter the Mortuary!
  On level 22 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 23 he found the Gothic Armor!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 You are hit!
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
 fires! You are hit! Your Angelic Armor is damaged!
 You wear/wield : a red armor [4/4] (100%)
 You have no more ammo for the BFG 9000!
 You have no more ammo for the BFG 9000!
 You wear/wield : a fastload rocket launcher (6d6) [1/1]
 Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
 fires! You are hit!
 You use a large med-pack. You feel fully healed. The Cyberdemon reloads his
 rocket launcher.
 You reload the rocket launcher with rocket.
 Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
 dies. Congratulations! You defeated the Cyberdemon! Press <Enter>

-- General ---------------------------------------------------

 Before him 12 brave souls have ventured into Phobos:
 10 of those were killed.
 And 2 couldn't handle the stress and committed a stupid suicide.

--------------------------------------------------------------

I was quite surprised when I found the Angelic Amour, but when I got the Gothic armour just on the nxt level I had no questions left ;-)

BTW: the Jackhammer kicks ass! ;-)

81
Requests For Features / Re: Nerf the captains
« on: January 16, 2008, 01:38 »
rotfl ;-]

82
AliensRL / Re: This Game is TOO HARD
« on: January 16, 2008, 01:36 »
oh... now it's starting to make sense ;-).

83
AliensRL / Re: This Game is TOO HARD
« on: January 15, 2008, 14:44 »
Thx for the tip, I'll try this out... What are the other towers for if all you need is to go to the main tower top? (Sorry for my ignorance, but I didn't find the info anywhere.)

84
AliensRL / Re: This Game is TOO HARD
« on: January 15, 2008, 07:14 »
Hey, how come I always run out of ammo? I mean, there are just too many aliens around with too little ammo pickups :-(. The end is always the same: whatever tower, level 1, 10 medpacks, no ammo for the weapons I have (usually the basic ones) and 1-2 aliens shredding me to bits, while I just stand there cause there really isn't any point running away ;-P.

Any tips how to avoid this?

85
Bug Reports / Re: Unable to download version 0.9.8.9
« on: January 15, 2008, 04:19 »
I had the same problem with the provious ver a couple of days ago, the transfer was really slow, and the files finished up corrupted. Maybe there were some problems on the line to my location, cause it all works perfectly now. Wait till tomorrow, then try downloaing ;-).

86
Announcements / Re: DoomRL 0.9.8.9 - Released!
« on: January 15, 2008, 03:15 »
Woohoo! sound works under linux! ;-)

87
Discussion / Re: Linux + DoomRL 0.9.8.8B
« on: January 15, 2008, 03:06 »
ok, let's stop this pointless discussion ;-) the best solution would be if there would be two linux versins - dynamically and statically linked

88
Discussion / Re: Linux + DoomRL 0.9.8.8B
« on: January 14, 2008, 04:11 »
well... if e.g., all gtk+ and qt apps would be staticly linked I don't think that even 4 gigs of ram would be enough to just run KDE or GNOME ;-). and windows uses dynamic linking - think about directx or wmp or ie ;-P (or m$ visual c libs). the point is - win apps usually come with the required libs, so that the user doesn't need to worry if he has them intalled.

anyway, what Kornel will do is up to him, but at least I would be happy if the dynamic linked binary would be still available in the future.

(still no luck trying to get the sound working ;-P )

89
Discussion / Re: Linux + DoomRL 0.9.8.8B
« on: January 14, 2008, 02:24 »
an easy way around this is to create binary packages for a couple of popular distros (like ubuntu, debian, etc) :-)

anyway, is there any solution to the sound problem I mentioned?

90
Discussion / Re: Linux + DoomRL 0.9.8.8B
« on: January 13, 2008, 12:20 »
you don't need to install lua, but liblua (under kubuntu I got a package liblua5.1-0) and the game works

what I didn't manage to get working is the sound, I'm confused cause in AliensRL the sound works great (vorbis rox!). I searched through the forums and found sth about timidity (http://forum.chaosforge.org/index.php?topic=495.0), but it didn't help. Can anyone tell me what is the game using to play sounds so I can install it onto my system? (os: kubuntu 7.10, soundcard: SBLive)

@Kornel Kisielewicz:
please don't statically link lua into the game. dynamic linking has a great lot of advantages, to name the most obvious binary size and memory saving when there are more apps running using the same lib.

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