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Messages - snusnumrik

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1
Requests For Features / Re: New monsters
« on: March 06, 2012, 09:23 »
ok

2
Requests For Features / Re: New monsters
« on: March 05, 2012, 02:00 »
          CHESHIRE CACODEMON

Appearance:   O 
Health:   37
Armor:   1
Accuracy:   +2 melee
Melee Damage:   2d10 -2
Projectile Damage:   2d10
Speed:   120%
Standard Depth:   12-20
Experience Value:190
Inventory:   None
AI habits:   Uses items:   No
Uses doors:   No
Attack %:   37%
Special abilities:   Takes no damage from fluids. After you you hurt him he becomes invisible until you hurt him again. (or he can turn invisible for 3 seconds with 25% chance each turn)
Ingame description: `Well! I've often seen a demon with a grin, but a grin without a demon! It's the most curious thing I ever shot in my life '
Comments/special:   Will move through any fluid without hesitation


also another site with doom immages http://tsgk.captainn.net/?p=showsheets&t=sr&sr=391
PS if suggesting monsters is not popular (too much coding so they hardly will make it in game) tell me and i will stop flooding.

3
Requests For Features / Re: The Horrible Ideas Thread
« on: March 04, 2012, 20:51 »
if 4 barrel shotgun was rejected
then maybe a 10 barrel one will be accepted

4
Requests For Features / New monsters
« on: March 04, 2012, 20:27 »
Let's create a topic about suggesting new monsters in the DooM RL

Since DooM is a very old and famous game a lot of costume monster already exist.
usualy they are a reskin of already exisitng ones.
still sometime you can find something new

can be found here http://haunt.8m.com/beastiary/cyber.html
and here http://www.realm667.com/index.php?option=com_content&view=category&layout=blog&id=38&Itemid=178

Now my ideas for the game:

                      SCIENTIST

Appearance:   h   male  female
Health:   10
Armor:   0
Accuracy:   -6 melee, -2 ranged
Melee Damage: 1d3
Projectile Damage:
Speed:   80%
Standard Depth:   ?
Experience Value:   ?
Inventory:   a mod pack + random special weapon
AI habits:   Uses items:   Yes
Uses doors:   Yes
Attack %:   60%
Special abilities:   None
Ingame description:   "This is the one whom you should ask What the Hell happened down here."
Comments/special:  Since scientist study strange weapons, he should be eqiupped with a random special weapon.  The weapon will depend on level where he is generated, but the probability of the scientist  getting it should be much higher then finding the weapon on the floor) Since it will be a probabilistic event the player never know what to face... ( like the dwarf with a death wand in nethack).  I prefer the female character, since we lack them in DOOM.


                 ACID DEAMON
Appearance:   S          
Health:   35
Armor:   2
Accuracy:   +2 melee, +0 ranged
Melee Damage:   1d3 + 5
Projectile Damage:   split acid 3d6-1
Speed:   90%
Standard Depth:   10-50
Experience Value:   167
Inventory:   none
AI habits:   Uses items:   no
Uses doors:   no
Attack %:   40%
Special abilities:   on ranged attack he creates an acid pool under the target. Moves on acid pools, when thrown on earth he creates acid pools under himself.
If thrown on lava he dies.
Ingame description:   "It likes to digest you before digesting you"
Comments/special:   


             LONE HUNTER

Appearance:   h   
Health:   30
Armor:   4
Accuracy:   +2 melee, +4 ranged
Melee Damage:   2d5
Projectile Damage:      Attacks with a plasma rifle: 1d7x6 = 7-42 = 24.5 avg
Speed:   100%
Standard Depth:   ?
Experience Value:    300
Inventory:   Plasma rifle, combat knife, red armor, small medapck, Power cell, steel boots
AI habits:   Uses items:   Yes
Uses doors:   Yes
Attack %:   only if attacked first
Special abilities:   he is good :)
Ingame description:   wow someone that doesn't try to kill you on sight
Comments/special:     He is a good guy. He will attack others monsters  with 75% on sight, maybe  he should be on a special level in a room with no monster.
I like the white immage of him..  maybe he could be the ranger from Quake that ended in hell and the Doomguy meets him there...



5
Requests For Features / Blood an 1997 game
« on: March 04, 2012, 17:22 »
recently i discovered the existence of a game named Blood.
It was made in 1997 and use sprites... it's full of gore, blood and occultism.
here is a list of monsters http://www.reocities.com/baytor/Blood-Enemies.html
here is a wiki http://www.blood-wiki.org/index.php/Main_Page
here is a video review  http://www.youtube.com/watch?v=Fa-A1YKkl0s&feature=player_embedded

it has few innovative ideas (vodoo doll, invisibility pick up ) but if you liked some weapon or monsters they could be implemented in the DoomRL (at least the game reproduce the dreadful feeling of doom).


6
Announcements / Re: DoomRL 0.9.9.6 RELEASED!
« on: March 04, 2012, 16:11 »
i discovered Doom RL randomly after the 0.9.9.6 update.
it was my first Roguelike to actualy kept me playing again and again....
the grafics are fantastic te gameplay also.
Thanks for implementing easter eggs like berserk sword or hellsing gun, they were really fun to discover beacause i never expected them.
So keep it up man, great game.

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