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Messages - Frankosity

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Requests For Features / Re: Ironman needs more love
« on: February 28, 2011, 17:26 »
Personally, I'm a big fan of 'just won't die' builds in pretty much any game, and right now the closest DoomRL has to that is Fireangel, which I kind of like (except the name - is Fireproof so bad?) but never use over Army of The Dead.

Diehard would basically give you a lategame boost to your survivability, allowing you to shrug off minor damage totally and survive attacks that would normally be instant death, like a Mancubus volley (it probably should read 'any damage taken over the course of a single round that would kill you', so you could survive an unlucky volley of shots or being mangled in an ambush).

Of course, compared to stuff like ignoring armour and INFINITE AMMO, this may seem a little underpowered.

@Raekuul: yeah, that's true, and Plasma damage tends to rip you up whatever your armour is, thanks to its halving properties. Perhaps a secondary bonus would be that your armour (all or just TaN armour) isn't cut in half by plasma damage, making you far more hardy in the late game. I'd imagine the 'can take 0 damage' would just be manifested as totally ignoring 1 point of damage from any source.

Requests For Features / Re: Ironman needs more love
« on: February 28, 2011, 12:55 »
Assuming it's possible to add more traits...


Prereq: Iro 3, Bad 1

The 1 HP damage minimum is removed, allowing you to take zero damage from attacks / hazards. Additionally, any damage that would kill you instead reduces you to 1 HP. Further damage kills you, of course.

Requests For Features / Re: Light amp visor
« on: February 27, 2011, 08:59 »
Light Amplification Goggles are a powerup in Doom, and I think at least I've suggested they be implemented in the past. It'd be cool if they worked as a use-item like the envirosuit.

The other thing was the Invisibility Artifact...

4 / Re: [M/85%/YAVP] First Win! Also: hate Mortuary.
« on: February 24, 2011, 04:13 »
Yeah, I removed all the unnecessary stuff.

5 / [M/85%/YAVP] First Win! Also: hate Mortuary.
« on: February 21, 2011, 06:17 »
 DoomRL (v. roguelike post-mortem character dump

 Buddy Dacote, level 10 Cacodemon Sergeant, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 137776 turns and scored 96758 points.
 He played for 1 hour, 7 minutes and 53 seconds.
 He didn't like it too rough.

 He killed 585 out of 682 hellspawn. (85%)
 He was an Angel of Berserk!

-- Special levels --------------------------------------------

  Levels generated : 8
  Levels visited   : 5
  Levels completed : 3

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  Berserker Silver Badge
  Berserker Gold Badge
  Longinus Gold Badge

-- Statistics ------------------------------------------------

  Health 120/60   Experience 46848/10
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

    Ironman          (Level 1)
    Tough as nails   (Level 3)
    Brute            (Level 3)
    Berserker        (Level 1)
    Badass           (Level 1)
    Vampyre          (Level 1)


-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (68%)
    [b] [ Weapon     ]   Longinus Spear (8d8)
    [c] [ Boots      ]   tactical boots [1/1] (100%)
    [d] [ Prepared   ]   modified combat knife (3d5) (B)

-- Inventory -------------------------------------------------

    [a] blue armor [2/2] (100%)
    [b] modified blue armor [2/2] (190%) (B)
    [c] nanofiber red armor [3]
    [d] Medical Powerarmor [2/4] (39%)
    [e] small med-pack
    [f] large med-pack
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] envirosuit pack
    [n] plasteel boots [4/4] (100%)

-- Kills -----------------------------------------------------

    83 former humans
    63 former sergeants
    16 former captains
    87 imps
    53 demons
    154 lost souls
    34 cacodemons
    13 barons of hell
    1 Cyberdemon
    19 hell knights
    16 arachnotrons
    8 former commandos
    1 Angel of Death
    7 pain elementals
    10 arch-viles
    8 mancubi
    10 revenants
    2 bruiser brothers

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 4 he stormed the Chained Court.
  On level 12 he assembled a nanofiber armor!
  On level 14 he ventured into the Halls of Carnage.
  On level 15 he encountered the Phobos Hellgate.
  On level 16 he invaded the Unholy Cathedral!
  On level 16 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 17 he assembled a tactical boots!
  On level 17 he found the Medical Powerarmor!
  On level 22 he was foolish enough to enter the Mortuary!
  He managed to escape from the Mortuary!
  On level 23 he entered the Lava Pits.
  He decided it was too hot there.
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- General ---------------------------------------------------

 Before him 37 brave souls have ventured into Phobos:
 35 of those were killed.
 And 1 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 1 souls claim to have killed him...
 1 killed the bastard and survived.


After a string of failed games of every stripe, barring an early win with a MAD build, this is the first time - in any version - I've won AoB. After I got the Chainsaw and Badass the game became a lot smoother, and once I got my hands on Vampyre and the Longinus Spear it was probably the easiest endgame I've ever had.

I tried to complete the Mortuary after finding two Berserks near the entrance,  but the game decided to dick me over by having the direction I charged in not have any Arch Viles. By the time I ran back to the centre the berserk had run out and I got swamped. I tried my best to break through and activate berserk again, but they wore me down way too fast and I ended up bravely making a tactical retreat, at which point I slaughtered my way flawlessly down to the Arena.

As you can see, the Tactical Boots came very late, and I ended up assembling Nanofibre Armour instead of a Chainsword due to absent mindedness, but it was definitely worth it for the guaranteed damage reduction in a pinch.

Requests For Features / Re: New unique items
« on: February 16, 2011, 14:13 »
Yeah, I know we don't know what the combo does, I was just suggesting a way in which the Armour could be conventionally useful, because as it is it's just another rare unique that's effectively useless unless you've already found and know how to pick up the OTHER rare unique.

Alternatively, I'll just suggest the overall concept as a separate item. I just like the idea of a piece of equipment that gives you a tremendous boost but puts a big ticking clock over your head, so you have to carefully consider the risks and rewards of equipping it.

Requests For Features / Re: New unique items
« on: February 16, 2011, 12:26 »
I don't know if this really deserves its own thread, so I'll mention it here: I've been thinking about the Berserker Armour, and how it relates to the Dragonslayer. As it is, the DS is an absurdly rare easter egg weapon which is unusable except under very specific circumstances, but now you've got this armour which complements it for flavour, and I guess it feels a bit of a waste of potential to have a couple of interlinked items that are both highly elusive and a puzzle to use.

What I was thinking was this: the Berserker Armour could basically have the stats it has currently (maybe more protection?) but wearing it drives you permanently berserk. Like the Cybernetic Armour, it's cursed, and with it equipped you're subjected to a variant of the Masochism rules: you can only heal through Berserk and Invulnerability orbs. Alternatively, healing is disabled altogether. It's basically a gigantic power boost, but at the cost of your HP becoming a ticking clock, dwindling as the monsters whittle you down.

With these abilities the Armour could be as common as the other high-end unique armours like the Necroarmour, considering the substantial drawbacks to the power boost.

Requests For Features / Re: New unique items
« on: February 15, 2011, 11:35 »
Diabolus Interfectum
It's a good idea, but unfortunately I think any kind of costless HP renewal is game breaking. there's nothing to stop you finding a safe place after every fight to get your health back to maximum. Although, one way to balance that could be that it lets every enemy on the level know where you are and aggro on you, so you won't be able to find any breathing space as long as the level is populated...

Requests For Features / Re: New unique items
« on: February 14, 2011, 08:08 »
But... why do they have to be Anime references? You can suggest new stuff without it having to be a nudge-nudge-wink in-joke. It's just filling the game with stuff that a lot of people won't understand and, I suspect, will put others off. A weapon from an anime about magical girls is kind of going against the whole flavour and mood of Doom.

The Berserk stuff isn't too bad because it's pretty much an easter egg considering how hard it is to find and esoteric to actually use. Personally, I find the Trigun and Jackal to be a little much to all be in the same game together.

Plus, there is something to be said for a small, focused class of weapons. I'd rather have a limited selection of solid guns that have their own tactical purpose and modification potential with a handful of high-powered variants (like we have now) than a hundred magic anime guns that focus the power of Heart or whatever happens in Mahou Sensei Musical Magic Dongleberry Star 3.

Maybe someone should use the Valkyrie library to make AnimeRL.

Requests For Features / Re: New unique items
« on: February 14, 2011, 04:50 »
Do we really need more anime references in this game?

Discussion / Re: What do I do? (HF spoilers)
« on: May 03, 2010, 14:14 »
Even if you die it'll count as a win. Pretty much sounds like you're permanently stalemated unless some Barons turn up, though.

Discussion / Re: How do i use the dragonslayer?
« on: April 16, 2010, 12:26 »
I understand this. Games like Nethack have communities built on spoilers. On the other hand, the difference here is that the moderators of the Nethack community don't actively delete people's posts for spoilers. The fact of the matter is that the cat's out of the bag now, like it was with JC, and now it's up to the community whether or not thye want to spoil themselves, just as it should be.

Discussion / Re: How do i use the dragonslayer?
« on: April 16, 2010, 11:57 »
Frankosity, it is official policy of CF that NO information about how to pick up and use DS are leaked to public.

Why? Someone figured it out, and decided to share. Is the secret of the overpowered anime reference so important that information has to be actively suppressed?

In any case, that policy may need another look, since I'm far from the only person to know, and very from the only person pissed off by the attitude taken to the secret. Others are going to try and spill it, and they're not going to be nice enough to spoiler it.

Discussion / Re: How do i use the dragonslayer?
« on: April 16, 2010, 10:29 »
In case you're just being dense rather than sarcastic, it's the circlejerk that deleted my post detailing, in spoiler tags, the method by which the Dragonslayer can be picked up.

Because god forbid people not have to jump through dumb hoops to be part of the Exclusive Secret Anime Sword Club.

Discussion / Re: How do i use the dragonslayer?
« on: April 16, 2010, 10:19 »
...Hahaha, okay, have it your way. Sorry for trying to break the circlejerk, guys.

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