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Messages - RSO

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31
Modding / Re: [MODULE] Angel of Patience
« on: March 25, 2012, 20:00 »
Finished it for the first time. Only on ITYTD, but still!

I left zerks on the ground for the last waves, and kept a couple envirosuits in my inventory in case I needed to tank some fire damage.

Mortem:
Spoiler (click to show/hide)

32
Apparently, a second vampire showed up in Chaosfortunes. This one was a little bit less careful, and has been executed. The investigation continues.

Quote
"2nd Granite: Now that the shock has worn off, I think I might be able to do some good here. I will be a better leader than Erib. I will not delegate. I will lead Chaosfortunes to prosperity. And maybe if I'm lucky, I'll get Erib exiled for incompetence.

I spoke to the brewers and farmers, and with their suggestions, I've rewritten some policies on the food process. I'm not sure if it was Erib's mistake or Klearol's, but our booze shortage was due to bureaucracy rather than any real reason. I hate politicians. It's fixed now, so we won't have to ration the alcohol.

I've also declared that dwarves are to spend their idle hours in the new dormitory rather than the dining hall. This comes with a ban on rowdy parties, but I think it's a necessary step to keep dwarves from being murdered in their sleep."

"4th Granite: Kumil Ingtakurdim asked me to help her name her new daughter. I think that means people are accepting my rule, but I froze and did not handle it gracefully."

"18th Granite: Still no leads, but no murders either."

"24th Granite: Migrants arrived, nearly doubling our village's population. When they heard about the martial law, they immediately demanded to be allowed to elect a mayor. This could go poorly, but at least we'll have a leader that isn't Erib."

"19th Felsite: Over a month now and nothing worth recording has happened, except for the order to construct chambers for when a mayor is eventually elected. The elvish caravan has arrived. If Erib's good for anything, it's bartering. She's already convinced the elves to part with their entire stock of wood and cloth in exchange for a bit of food. They also offered us a giant leopard in a cage, but she declined. It seems she and I can agree on some things."

"13th Hematite: The elves are on their way. They seemed really happy with the food, though I can't imagine why. They brought us cartloads of cloth and logs, and came out with a few armfuls of biscuits.

The gate is sealed again, and plans are under way to reclaim the lost dormitory."

"7th Malachite: Thank the gods thats over. There was another murder, right under everyone's nose. The victim, Muthkat Bernosign, killed a dog and another dwarf, Atil Uzolidith, before our militia could subdue them. Atir's corpse then re-awoke as it was being carried to the crusher, but stumbled into a cage trap before it could do any further harm. The caged corpse has been taken to the crusher. I suppose I will have to make a speech tomorrow expressing my condolences.

It happened in the middle of the dormitory. There must have been a dozen witnesses, at least. Hopefully I'll know soon who's responsible."

"9th Malachite: The elections finally happened. Atir Noramid was elected mayor. He was the only candidate in favor of continuing my martial law, and the murder under everyone's nose swung the polls at the last minute. He has appointed me Captain of the Guard, which is just a change of title from my job as Sheriff."

"10th Malachite: Two reports today, separate accounts, both claiming that our new Mayor, Atir Noramid, was seen with his teeth on Muthkat's neck on the 1st of Malachite. Vampiric Murder is a harsh charge. It's possible these two are just upset over the election, but I will follow up on this.

This might just be my lucky day. I hate politicians."

"13th Malachite: I interviewed our mayor today. I asked him about his family, but he kept changing his story. Even things that should be as concrete as his father's name changed. I offered him some ale, and he refused, claiming he wasn't thirsty, but his eyes were on my neck through the entire engagement.

He couldn't have been Udil's murderer, as he arrived just last Spring, but he is certainly Muthkat's. I'll arrange for him to be accidentally locked inside the crusher when it is activated. We cannot risk a corpse."

"20th Malachite: Atir Noramid is no more. I have posthumously convicted him of murder, and led the others to believe he is in hiding. I hope I have done the right thing. I think I have."

"27th Malachite: A new mayor has been elected. Kel Rigothastel. I like this one better."

More as the story develops.

[edit: and more!]

Quote
"4th Galena: Imust Thalaoltar the cook, one of our founders, was found dead in the dormatory today, drained of blood. Almost immediately, I received no less than seven reports accust Led Taronast of vampiric murder. Two from children and one particularly vengeful one from Chronicler Klearol himself. Led will be dealt with."

"9th Galena: I interviewed Led. He claims to have a very large family, able to recount at least forty names from memory. That alone would be suspicious, but when topics drifted to religion, he brought up gods I'd never heard of, including one 'Lene yonalisenama ifathaalu.' I did som research of my own and found it to be some kind of elvish sea-god, known for cursing tresspassers to its temples with vampirism. The vampires are then beholden to 'Her' forever, unable to hold any higher worship.

He also complained about the shortage of alcohol. Apparently he's neither checked our stocks nor bothered to inquire about it since the shortage ended several months ago. When I asked how he's holding up with that, he commented that he's been getting by on water. There is no water in Chaosfortunes.

Guilty. Guilty. Guilty. GUIILTY.

I'll arrange for his disposal."

"21st Galena: Led avoided my trap. I think he might be wise to my suspicions. I will forgo sleep until he is dead.

A human caravan arrived, but I can't be bothered to deal with it. Erib has matters well in hand."

"9th Limestone: Led Taronast, if that is indeed his name, is finally dead. I pulled the lever myself, and now I can finally sleep."

If I recall correctly, Led was in fact the original vampire. Hopefully that means we're done with vampires.

[edit again]

I made an attempt to reclaim the dormitory. It was a complete disaster. Apparently, dwarves who want to sleep do not respect the "Forbidden" flag of beds, and so a bunch of tired dwarves ran into the old dormitory and got mauled by zombies. I sealed it off again.

Just winter to go, I'll try to clean up any remaining corpses and zombies that got out during that stupidity before the end of the year.

Quote
"16th Sandstone: Today, we begin reclaiming the old dormatory. Slowly and carefully."

"4th Timber: Outrageous. Behind my back, several dwarves attempted to take the beds from the old dormitory while the zombies were still inside. I panicked and sent in the militia to get them out safely. There are now twice as many zombies as before. I've ordered the old dormatory sealed off again."

"12th Timber: We're still tallying the dead and missing. At least fifteen so far. I cannot believe they would so foolishly disregard my order."

[Re-edit]

And finished. Nothing noteworthy happened after the 12th of timber. I've cleared out the zombies. My plans to retake the old dormitory were cut short by time. The machinery is somewhat elaborate, so I will just leave it as a Box Of Mystery Fun for the next person.

All things considered, the fortress is in great shape. All needs are accounted for and we have supplies to last through the year even if food production stops completely. Some of the soldiers are unhappy with the amount of action they saw and number of friends they lost in the first push to reclaim the dormitory, but it's not tantrum spiral territory.

Be vigilant against Necrohazards, and Chaosfortunes shall survive.

Download Chaosfortunes Year 4 here. Be sure to update to the latest version of Dwarf Fortresss before continuing.

33
Got it. Strike the Earth!

Quote
"I have gathered you here to make a somber announcement. Udil Megiddoren was murdered in her sleep. There is no other explanation. She went to bed, the pinnacle of health, and then joined the shambling dead before she awoke. The murderer must be found before he, or she, brings ruin to this entire fortress.

To that end, I am appointing Kulet Duradushrir as Sheriff of Chaosfortunes and head of this investigation. Furthermore, I am declaring martial law and granting the Sheriff absolute authority. Until the killer is found, you are to obey her implicitly." -Erib Tunnecik, speech made the morning of the 1st of Granite

---

From the diary of Kulet Duradushrir

"1st Granite: Did my name get picked out of a sock to pin the blame, or is Erib just that clueless? I'm sure if Erib and I had ever met, she would know that I don't know the first thing about detective work. Erib must be looking for a scapegoat to explain to the Queen when this fortress collapses. I hate politicians."

More as the story develops! (I've forgotten who the vampire is, so I won't be tempted to just cheat)

34
It says the file download link is invalid or deleted. Do you still have a copy laying around you can repost? I recently reformatted my HD and no longer have the archive.

35
If no one else picks this up by tomorrow, I'll grab it for another round. I'll try to do an actual IC writeup this time.

36
Play-By-Forum / Re: Dwarf Fortress - Chaosfortunes
« on: March 21, 2012, 15:28 »
I'm still available. I'd like to give it a couple days for others to speak up, though.

Is it possible to change the thread title to alert people that there are still spots open?

37
Play-By-Forum / Re: Dwarf Fortress - Chaosfortunes
« on: March 10, 2012, 19:19 »
Also, atom smashing everything seems a like like cheating to me. I'd prefer if we could only throw the zombies down to a pit they can't get out and then drop invading goblins on top of them =)

I agree that it's cheating, but I don't see any other option. Zombies, in their present state, are unkillable in conventional combat. Beating them down and hauling them to an atom smasher/pit is risky, to say the least. I'm pretty sure that Hallcarver zombie still has her physical stats. Even if you beat them all down down, the risk that one of them will wake up and kill the haulers (and other surrounding dwarves) is too great.

There's way too many ways that this could go wrong, and any of them do go wrong, Chaosfortunes is dead. This might be my Angel of Max Carnage showing, but that's counting on way too much generosity from lady luck. Either leave it walled off, or dust off an nuke it from orbit. It's the only way to be sure.

That said, it's your call, Game Hunter. We can always reclaim or find a new site if it all goes to the Circus.

38
Discussion / Re: scavenger nearly worthless?
« on: March 10, 2012, 18:53 »
The biggest advantage of Scavenger is its prereqs: Eagle Eye, Intuition, and Whizkid. Those three traits are better than some master traits, all on their own. Scavenger itself is a little underwhelming.

It's been hinted at that Intuition and Whizkid may be receiving nerfs soon (Whizkid already had been nerfed a bit by some of the Assembly changes). If they do, Scavenger will need a buff, but as it is, it's fine.

39
Discussion / Re: Let's take on the Mortuary!
« on: March 10, 2012, 18:50 »
More than the respawns, the difficulty of the mortuary comes from its architecture. It is:
1. A vast open space with no cover.
2. Has a higher monster density than anywhere else in the game.

Destroying the corpses before the Viles can raise them helps a lot with the second problem. I'd recommend coming in with a BFG9k equipped and spend your first two actions firing it at max range to the left and right. On challenges that don't let you use the BFG, I'd recommend skipping the mortuary (it's still doable, but much more dangerous). ;)

Alternatively, if all you're after is Reaper Gold, AoMC-Cateye makes the Mortuary a cakewalk.

40
Play-By-Forum / Re: Dwarf Fortress - Chaosfortunes
« on: March 10, 2012, 01:56 »
Sorry I haven't been checking regularly.

Butchering does not prevent reanimation, but it does weaken it. Meat does not reanimate - only body parts. To completely stop an animal from reanimating, butchering it and then quickly tanning the hide into leather is sufficient. There is no way to stop a dwarf from reanimating short of a drawbridge or magma.

Ways are being discussed for future versions to have zombies eventually stop being reanimated, but in the current version, they cannot be destroyed in combat.

If you must engage a zombie in combat, blunt weapons are best. Melt down an anvil for iron if you have to, but for the love of Armok, don't use an axe. Especially not an adamantite one.
Blunt weapons have the highest raw damage values. They do consistent damage even against things with no vulnerable anatomy, which is what zombies are. Piercing weapons have the lowest damage, but the highest piercing value, which means they're the most likely to damage internal organs like hearts and brains. Against living creatures, that's great, but zombies don't care. Bladed weapons have medium damage, but can sever limbs. That would be great most of the time, even against undead, but not in this biome. Even a severed finger will just be another enemy, and another hauling job. Keeping the corpses intact means that it only takes a single hauler to bring them to the atom smasher.

My recommendation is to build another atom smasher, bait the zombie into it, and then atom smash it without a fight. Something like this:
##########
#XXXXXXXX#
+XXXXXXXX+
##########

X = Drawbridge (raises north). When pulled up, it will be a 1-wide hallway with doors at both ends.
##########
#========#
+........+
##########

Once a zombie gets inside, lock both doors and drop the bridge. No fight, no blood, no loss of civilian life.

41
Discussion / Re: The new Spider Mastermind...
« on: March 05, 2012, 20:46 »
So melee resistance works against the melee attacks, and plasma against the ranged ones?

Yeah. Gotta' have one or the other, since she's got 150% speed to close if you try to just cornershoot. Unfortunately, there's nothing that offers much in the way of either that isn't Unique or Exotic.

42
Discussion / Re: The new Spider Mastermind...
« on: March 05, 2012, 12:08 »
I just found a ballistic shield on Hell6. 95% melee resistance makes for a very disappointed mastermind.

43
Requests For Features / Re: DoomRL on different languages
« on: March 04, 2012, 13:21 »
Quote
The latter can be very easy or extremely hard depending on the language in question -- many messages in DoomRL are constructed on the fly (The former human uses a large medpack! The former human looks healthier!) -- those require at least some basic grammar rules, and I know that (for example) translating that sentence to non-broken Polish would take a lot of work including implementation of full declination tables...

I'm probably misunderstanding the problem, but I don't think you'd need to code anything for grammar - just use replaceable tokens. "The %unit% uses a %item%". For languages with different word orders, the tokens would just need to be placed in a different order in the template string.

...Though I can see how things like a/an (in English) or noun-verb gender agreement in certain languages could still cause problems.

44
Play-By-Forum / Re: Dwarf Fortress - Chaosfortunes
« on: March 01, 2012, 16:48 »
There's been a bug fix release since we began. AFAIK, saves are forwards-compatible, but not backwards. Do we want to upgrade to 0.34.04?

45
Discussion / Badass got Nerfed?
« on: February 29, 2012, 00:23 »
Just curious. Badass got made into a 2-level trait in 9.9.6, taking two ranks to do what it previously did in one. I was under the impression that it was already underwhelming compared to Whizkid or Intuition. Was it secretly a much stronger trait than I gave it credit for?

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