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1
AliensRL / Combat Shotgun theory
« on: April 08, 2007, 10:40 »
Reviewing this so I'll actually remember it for later....
Combat Shotguns [CS] (where they are appropriate) seem to benefit from different tactics than the more typical weapons.
Screen captures are from the replay of the winner I posted on earlier.
Door-Opening Technique
Maximum visibility
The krak grenade just revealed also looks interesting.
Zugzwang
Explore
That wasn't close enough
Only two blasts
The flip side: CS is bad to have ready when leaving a room into a corridor. E.g.
Open door, step two forward....
Not a good enough hit to continue shooting (sigh). But it's now close enough to safely use the krak grenade on (assuming Basic Fitness and Basic Perception)...which I promptly do. The chances of roasting myself with a lesser rating in either skill at range 3, is pretty good.
Combat Shotguns [CS] (where they are appropriate) seem to benefit from different tactics than the more typical weapons.
Screen captures are from the replay of the winner I posted on earlier.
Door-Opening Technique
Maximum visibility
Code: [Select]
+------- Military Tower, level 1 ----------------------------------------------\
| : : #.# : : | |
| : : #.# : : | Rashak, Private Marine |
| : : #.# | | | |
| : | #.# : :::::::-::| Health : ##################-- 91 / 99 |
| : : #.# : : | Ammo : ###########---------112 /200 |
| : : #.# : : | |
| : : #.# : : | |
| : : #.# : : | Armor : Flak jacket [1] |
| : : #.# ..# :::-::::::| Sidearm : M4A3 pistol (12/12) |
| : : #.# ....# : | Primary : 12g. combat shotgun (5/5) |
| : : #.#.....# : | Heavy : |
| : : |@/.....# : | Grenades: 1.Frg(5) 2.Inc(0) 3.Krak(5) |
| : : #.#.*...# : | |
| ::::::::::#.#:##### ::::::::::| |
| : ... | Medpacks: 10 |
| : ... |---------------------------------------|
| ::::::::::###:::::::: ::::::::| Choose direction to open/close or |
| : : : : : :| activate... You close the door. |
| : : : : : :| You open the door. |
| : : : : : :| Choose direction to open/close or |
| : : : : : :| activate... You close the door. |
| : : : : : || You prepare your primary weapon! |
| : : : : : :| You open the door. |
Maximum visibility may not be that smart for projectile weapons, but for CS it works well. It's not really worth firing CS on only one target.The krak grenade just revealed also looks interesting.
Zugzwang
Code: [Select]
+------- Military Tower, level 1 ----------------------------------------------\
| : : : : : : | |
| : : : : : : | Rashak, Private Marine |
| : : : : ..| | | |
| : | : : +.# :::::::-:::| Health : ##################-- 91 / 99 |
| : : : : ...# : | Ammo : ###########---------112 /200 |
| : : : : ...# : | |
| : : : : ..a.# : | |
| : : : : ....# : | Armor : Flak jacket [1] |
| : : #.:.a...# :::-:::::::| Sidearm : M4A3 pistol (12/12) |
| : : #.:.....# : | Primary : 12g. combat shotgun (5/5) |
| : : #.#.....# : | Heavy : |
| : : |.@.....# : | Grenades: 1.Frg(5) 2.Inc(0) 3.Krak(5) |
| : : #.#.*...# : | |
| ::::::::::#.:###### :::::::::::| |
| : .. | Medpacks: 10 |
| : . |---------------------------------------|
| ::::::::::#:::::::::: :::::::: | Choose direction to open/close or |
| : : : : : : | activate... You close the door. |
| : : : : : : | You open the door. |
| : : : : : : | Choose direction to open/close or |
| : : : : : : | activate... You close the door. |
| : : : : : | | You prepare your primary weapon! |
| : : : : : : | You open the door. |
Two juveniles...each should take two or three CS blasts to go down. Fortunately, CS works just fine when Unskilled in Light Weapons.Explore
Code: [Select]
+------- Military Tower, level 1 ----------------------------------------------\
| : : : #... : : | |
| : : : #.....| | | Rashak, Private Marine |
| : | : #...+.# :::::::-::::| |
| : : : #.|...# : | Health : ##################-- 91 / 99 |
| : : : #.....# : | Ammo : ###########---------112 /200 |
| : : : #.....# : | |
| : : : #..a..# : | |
| : : : #.....# :::-::::::::| Armor : Flak jacket [1] |
| : : # #a....# : | Sidearm : M4A3 pistol (12/12) |
| : : #.#.....# : | Primary : 12g. combat shotgun (5/5) |
| : : |./.....# : | Heavy : |
| : : : #@*...# : | Grenades: 1.Frg(5) 2.Inc(0) 3.Krak(5) |
| ::::::::::: ####### ::::::::::::| |
| : | |
| : | Medpacks: 10 |
| ::::::::::::::::::::: :::::::: :|---------------------------------------|
| : : : : : : :| Choose direction to open/close or |
| : : : : : : :| activate... You close the door. |
| : : : : : : :| You open the door. |
| : : : : : : :| Choose direction to open/close or |
| : : : : : | :| activate... You close the door. |
| : : : : : : :| You prepare your primary weapon! |
| : : :. : : : :| You open the door. |
Trying to get more targets for the CS. Didn't work out this time. No workers, fortunately (would have retreated if one had been seen)That wasn't close enough
Code: [Select]
+------- Military Tower, level 1 ----------------------------------------------\
| : : : #.... : : :| |
| : : : #.....| | :| Rashak, Private Marine |
| : | : #...+.# :::::::-:::::| |
| : : : #.|...# : || Health : ##################-- 91 / 99 |
| : : : #.....# : :| Ammo : ###########---------112 /200 |
| : : : #.....# : :| |
| : : : #.....# : :| |
| : : : #.a...# :::-:::::::::| Armor : Flak jacket [1] |
| : : : #.....# : :| Sidearm : M4A3 pistol (12/12) |
| : : #.#.a...# : :| Primary : 12g. combat shotgun (5/5) |
| : : |./.....# : :| Heavy : |
| : : : #.@...# : :| Grenades: 1.Frg(5) 2.Inc(0) 3.Krak(5) |
| ::::::::::: ####### :::::::::::::| |
| : | |
| : | Medpacks: 10 |
| ::::::::::::::::::::: :::::::: ::|---------------------------------------|
| : : : : : : : | activate... You close the door. |
| : : : : : : : | You open the door. |
| : : : : : : : | Choose direction to open/close or |
| : : : : : : : | activate... You close the door. |
| : : : : : | : | You prepare your primary weapon! |
| : : : : : : : | You open the door. |
| : : :. : : : : | There is krak grenade lying here. |
I probably would have opened fire on a warrior at this point, rather than moving. I'm going to gamble on needing only two blasts to kill the nearest juvenile. Staying still didn't make sense (I want them on the same line).Only two blasts
Code: [Select]
+------- Military Tower, level 1 ----------------------------------------------\
| : : : #.... : : :| |
| : : : #.....| | :| Rashak, Private Marine |
| : | : #...+.# :::::::-:::::| |
| : : : #.|...# : || Health : ##################-- 91 / 99 |
| : : : #.....# : :| Ammo : ###########---------112 /200 |
| : : : #.....# : :| |
| : : : #.....# : :| |
| : : : #.....# :::-:::::::::| Armor : Flak jacket [1] |
| : : : #.%...# : :| Sidearm : M4A3 pistol (12/12) |
| : : #.#.....# : :| Primary : 12g. combat shotgun (3/5) |
| : : |./.%...# : :| Heavy : |
| : : : #.@...# : :| Grenades: 1.Frg(5) 2.Inc(0) 3.Krak(5) |
| ::::::::::: ####### :::::::::::::| |
| : | |
| : | Medpacks: 10 |
| ::::::::::::::::::::: :::::::: ::|---------------------------------------|
| : : : : : : : | You open the door. |
| : : : : : : : | Choose direction to open/close or |
| : : : : : : : | activate... You close the door. |
| : : : : : : : | You prepare your primary weapon! |
| : : : : : | : | You open the door. |
| : : : : : : : | There is krak grenade lying here. |
| : : :. : : : : | The juvenile dies. The juvenile dies. |
I was expecting the further juvenile to survive the second blast. If it had, I would have switched to the M4A3.The flip side: CS is bad to have ready when leaving a room into a corridor. E.g.
Open door, step two forward....
Code: [Select]
+------- Military Tower, level 2 ----------------------------------------------\
|: : . : #.# : : : | |
|: : . | .#.#-:::: : : | Rashak, Rookie Marine |
|: : : #.# ::-::: : | |
|: :. : #.# : : : | Health : ###################- 94 / 99 |
|: : : #.# : : : | Ammo : ###############-----299 /400 |
|: : . : #.# | : : | |
|: :=== : #.#:-::: : : | |
|: :=== : #A# : : : | Armor : Flak armor [2] |
|: :=== #. #%# ::-::: : | Sidearm : M4A3 pistol (12/12) |
|: : #... #.# : : : | Primary : 12g. combat shotgun (5/5) |
|: : #....#.# : : : | Heavy : |
|: : #..../@| : : : | Grenades: 1.Frg(4) 2.Inc(0) 3.Krak(4) |
|: : #....#.# : : : | |
|: : #... #.# : : : | |
|::::::::::::::-:::#.#:::::::::: ::::::| Medpacks: 10 |
| ... .|---------------------------------------|
| ... .| You heavily hit the warrior! The |
|::::::::::::::::::###:::::::::::::::::| warrior dies. |
|: | You reload your weapon. |
|: | You prepare your primary weapon! |
|: | You let go of your weapon and grab |
|: | the sidearm! |
|: | You open the door. |
This hunter really is a bit close for my taste, but with a sufficiently hard first hit from the M4A3 it still might be possible to not choose between melee damage and a krak grenade. It's early enough in the level that I can plausibly recover from this before Military 3.Code: [Select]
+------- Military Tower, level 2 ----------------------------------------------\
|: : . : #.# : : : | |
|: : . | .#.#-:::: : : | Rashak, Rookie Marine |
|: : : #.# ::-::: : | |
|: :. : #.# : : : | Health : ###################- 94 / 99 |
|: : : #.# : : : | Ammo : ###############-----299 /400 |
|: : . : #.# | : : | |
|: :=== : #.#:-::: : : | |
|: :=== : #.# : : : | Armor : Flak armor [2] |
|: :=== #. #A# ::-::: : | Sidearm : M4A3 pistol (11/12) |
|: : #... #.# : : : | Primary : 12g. combat shotgun (5/5) |
|: : #....#.# : : : | Heavy : |
|: : #..../@| : : : | Grenades: 1.Frg(4) 2.Inc(0) 3.Krak(4) |
|: : #....#.# : : : | |
|: : #... #.# : : : | |
|::::::::::::::-:::#.#:::::::::: ::::::| Medpacks: 10 |
| ... .|---------------------------------------|
| ... .| warrior dies. |
|::::::::::::::::::###:::::::::::::::::| You reload your weapon. |
|: | You prepare your primary weapon! |
|: | You let go of your weapon and grab |
|: | the sidearm! |
|: | You open the door. |
|: | You barely scratch the hunter! |
Not a good enough hit to continue shooting (sigh). But it's now close enough to safely use the krak grenade on (assuming Basic Fitness and Basic Perception)...which I promptly do. The chances of roasting myself with a lesser rating in either skill at range 3, is pretty good.
2
AliensRL / Skill review
« on: March 27, 2007, 09:26 »
Thinking through things (and reviewing the replays)
* The priority of Technical should go up as more features are added that use it. That said, at the current stage of development it does seem that Medical/basic is worth more than Technical/basic; unlike Fitness, the speed bonus from Technical doesn't help much in normal combat.
* The difference in effectiveness between Sidearms/advanced and Sidearms/expert is disproportionate, compared to the other two weapon skills. This is visible for both the Colt .44 and the M4A3. This may be balanced out by the possibility to get multiple kills in one attack for the heavy weapons, and the combat shotgun.
* The priority of Technical should go up as more features are added that use it. That said, at the current stage of development it does seem that Medical/basic is worth more than Technical/basic; unlike Fitness, the speed bonus from Technical doesn't help much in normal combat.
* The difference in effectiveness between Sidearms/advanced and Sidearms/expert is disproportionate, compared to the other two weapon skills. This is visible for both the Colt .44 and the M4A3. This may be balanced out by the possibility to get multiple kills in one attack for the heavy weapons, and the combat shotgun.
3
Ignoring the games I spent figuring out how to get grenades reasonably working, this is my eighth game on AliensRL Day 7 ++, and the fourth total replay in my current collection.
Code: [Select]
-- AliensRL (DAY 7++) Post Mortem ------------------------------------
Name : Rashak
Class : Marine
Rank : Veteran
Result : Killed the alien Queen and escaped
Total Experience : 10680
Experience left : 1660
Game length : 129178 truns
Armor : Gyro-stabilizer [0]
Sidearm : M4A3 pistol (12/12)
Primary : M41-A pulse rifle (60/60)
Heavy : M56 smartgun (50/50)
Medpacks: 9
-- Graveyard ---------------------------------------------------------
..........%..#....#....
###########..#.A..#....
....#.....#..#....#....
....#.....#..#....#....
....#.....#..#....#....
....#.....#..#.A..#####
....#.....#..#....#....
....#.....#..#....#....
....|.....#..#....#....
#####.....#..#....#....
....#..A..#..#....#A...
....#.....#..|....#....
.A..#.....#..#....#....
.*..#.....#..#....#####
....#.....#..#....#....
#####-#####..#....#....
........A.#..#....#....
..........#..#....#....
..|.......#..#....#....
..........|%.#....#....
..........#..#....#....
########### ##########
-- Skills ------------------------------------------------------------
Sidearms : advanced
Light weapons : basic
Heavy weapons : advanced
Technical : advanced
Medical : basic
Fitness : basic
Perception : basic
-- Ammunition --------------------------------------------------------
9mm ammo : 220/400
.44 ammo : 0/150
M309 ammo : 205/500
M250 ammo : 115/500
60mm gren. : 0/40
12g. shells : 152/200
frag grenade : 5/5
inc grenade : 0/5
krak grenade : 0/5
-- Kills (688) -------------------------------------------------------
286 juveniles
6 workers
144 warriors
199 hunters
52 elites
1 queen
-- Messages ----------------------------------------------------------
The warrior shreds you! The warrior
shreds you!
You lightly hit the warrior! You
heavily hit the warrior! The warrior
dies.
You reload your weapon.
You use a medpack. You feel much
better!
You enter the corridor. Entering
Civilian Tower, level 1...
Only one all: "loot all" in Military Tower 1-5. I then decided I had enough hardware to take on the Queen and get out.
Pages: [1]