Chaosforge Forum

DoomRL => Requests For Features => Topic started by: Angles of death on April 05, 2010, 02:08

Title: Partial invisibility & monster infighting
Post by: Angles of death on April 05, 2010, 02:08
Partial invisibility should [if its even gonna be put in]decrease enemy accuracy by 35% Monster infighting should be like it is in doom & doom 2.Please give me your opinion on these ideas
Title: Re: Partial invisibility & monster infighting
Post by: Madtrixr on April 10, 2010, 14:57
It's already being considered.
Title: Re: Partial invisibility & monster infighting
Post by: ZZ on April 10, 2010, 15:02
Really? Was there considerations about partial invisibility?

EDIT: Sorry, found them. They took place very long time ago.
Title: Re: Partial invisibility & monster infighting
Post by: action52 on April 11, 2010, 23:05
Partial invisibility, definitely.

Monster infighting... although I want to see it, the whole game would need a major overhaul in order for this to work. It would make the game way too easy. AoP in particular would become worlds easier.
Title: Re: Partial invisibility & monster infighting
Post by: Angles of death on May 17, 2010, 23:43
Yeah i agree just partial invisibility.Hey it could reduce enemies LoS and accuracy.