Chaosforge Forum

  • April 25, 2024, 10:31
  • Welcome, Guest
Please login or register.



Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Moonlight

Pages: [1]
1
I might just be ever so slightly retarded but when i attempt to switch over to the .ogg files, the game crashes. I do think i am doing it correct (Well duh, obviously not since i need to ask), i first tried with the flac files to no avail and then after that i tried it with the .ogg files following it to the letter. No go.
So, simply. Anyone care to post an already modified musicmp3.lua?
And yes, i have manually pointed to the musicmp3.lua in the config.lua file.

Would be very helpful anyways, since i like the .ogg versions of the songs way more then i like the midi versions.
Thanks!

2
I lost count. Oh wait, i suffered a biting loss of about 213 times before i FINALLY finished it on ITYTD.
Embarresing i know.
But i played the version before this one... Plus this, it should add upp to something like that.
I never finished the game on the previous version, never even got as long as to hell.

Yes, my first RL game i play... But still :P

3
Discussion / Re: Nightmare
« on: October 21, 2007, 13:45 »
Still working on it.
I recently left ITYTD so i have a damndly long way to go :P
(No pun intended)

4
Discussion / Re: Fixed sound?
« on: October 20, 2007, 08:39 »
Sounds kickass, and gives me all the more reason to be scared when i hear bigger and badder enemies on the other side of that door O.o

5
How about adding second type of ammo packs that are generated across levels, like in original DooM. There were 2 types of packs for each ammo type: 5 bullets in clip, and 50 bullets in box, 8 shotgun shells in pack, and 25 shotgun shells in box, 1 lone rocket, and box of 5 rockets at once, 40 plasma cells in little battery, and 100 cells in big battery.

Seconded.

6
Requests For Features / Re: Chaingun Overhaul
« on: October 20, 2007, 07:53 »
Even if it's all about firing like hell and screaming like mad, it is also possible to just fire these little controlled bursts, and thus the same option should be allowed in the game as well.

Seconded.

7
Requests For Features / Re: Chaingun Overhaul
« on: October 19, 2007, 17:29 »
I kind of like the ideas.
Question is if the controlled burst should get a minor speedbonus since you logically dont blast of hot lead as much as full die demon die burst.

8
Discussion / Re: Custom Song problem!
« on: October 19, 2007, 08:26 »
Thanks a million!
Now i'm finally able to gibb imps to my own tunes ;D

9
Discussion / Custom Song problem!
« on: October 17, 2007, 10:55 »
Hi, i really feel a bit behind on this subject, took a look at the other thread regarding this subject but it just did not seem to work for me...
Yeah i know, a bit slow.
So i am asking the almighty creator Kornel (And anyone else for that matter!) for advice regarding this subject, please guide me with your holy light into salvation and a crushing defeat to the troops of hell with my own music :P

New player btw, got me all hooked up after about 2 rounds.
Stunningly addicting. Anyhow, Help!
(B.T.W, The Doomrl.ini is attached for ease of support)

Thanks!

10
Discussion / Re: What ever happened too...
« on: December 20, 2006, 02:14 »
haha. it would be quite interesting with doomRL like that but i am kind of attached to the textbased game.
Well, we cant know the results before the game is out right? ;)

11
Discussion / Re: Strategies
« on: December 20, 2006, 02:12 »
Hm... Intuition seems very usefull, i havn't beat the game even once so i think i need to start thinking outside the box for once. ^^
(But i do seriosly need help on this one!)

12
Discussion / Re: Special reload
« on: December 20, 2006, 02:02 »
Whoop,seems like it did way more then i thought.
Proves to me that i am still way much of a noob to state anything yet ;)

13
Discussion / Re: Special reload
« on: December 10, 2006, 18:04 »
I believe that the special reload function (if available) shortens the ammount of time in which you have to reload.
A "special" weapon have a different color, yellow if i'm not totaly mistaken and it is named like fastload chaingun if that is what you'be found.
And no, the Combat Shotgun does NOT show up less often, i believe you've had more bad luck if anything ;)

Pages: [1]