Stats:
Name: CX-411
Race: Human (Clone)
Life Points: 24
Plot Points: 6
Advancement Points: 11
Initiative: d8 + d10
Endurance: d8 + d12
Resistance: d12 + d12
Attributes:
Agility: d8 (d10 with cybernetics)
Strength: d10 (d12 with cybernetics)
Vitality: d12 (d12+d4 with cybernetics)
Alertness: d10
Intelligence: d6
Willpower: d8
Traits:
Assets:
Brawler d6
Combat Ready d10
Cybernetic Enhancement d8
Fast on your Feet (cybernetics) d6
Simple Needs (cybernetics) d4
Tough d8
Unbreakable Will d2
Complications:
Duty (Galactic Empire) d12
Dead Inside (cybernetics) d4
Infamy (Rebels) d6
Prejudice (Rebels) d4
Smartass d4
Toes the Line d4
Skills:
Athletics (Dodge) d8
Guns (Blaster Rifle) d10
Guns (Blaster Pistol) d8
Heavy Weapons (Blaster) d10
Mechanic (Mechanical Repairs) d8
Medicine (First Aid) d8
Melee Weapons (Vibroblade) d8
Perception d6
Tech d6
Unarmed Combat (Brawling) d8
Equipment:
+ E-11 Blaster Rifle (d8W, 100m, burst fire)
+ T-21 Light Repeating Blaster (d10W, 75m, burst/auto fire)
+ SE-14r Light Repeating Blaster (d6W, 25m, single shot)
+ Vibroblade d8W
++Tactical Holsters for above weapons.
+ Stormtrooper Armour (2W protection, full body)
++ Cortosis Chestplate (2W protection, -1 AG)
++ Neural Band
Neural Disruptor Collar (heavy duty)
Stun Cuffs and Fetters (heavy duty)
"Special Circumstances" Instructions
Access Code, prisoner restraints
Access Code, Lambda-class shuttle
First Aid Kit
Cybernetics Maintenance Kit
Character story:
CX-411 is a veteran of the Clone Wars, serving initially in the 501st Legion all the way from Geonosis. He has been through numerous warzones, though he has not emerged entirely unscathed. In fact, he has collected a substantial amount of cybernetic replacements and augmentations to make up for sustained combat damage, such as his right lung (damaged during the siege of Coruscant), both legs (one lost on Felucia, the other during the storming of the Jedi Temple on Coruscant), right arm (lost during the pacification of Naboo) and a substantial number of vital organs (lost to a combination of tropical diseases and parasites on Felucia). There's very little of the original man left by this point, and some of his sanity seems to have been left behind on the battlefields as well, as he seems cold and distant to most. Following the rise of the Galactic Empire, CX-411 was transferred to the fledgeling Dark Trooper project, where he is currently serving, though in its ranks he has seen service alongside the 501st on several occasions already. He is almost fanatically loyal to the Empire and tends to follow orders to the letter. As a result, he has little to no respect for the Rebel Alliance and anyone he views as rebel sympathisers.
Thanks to the Xander, we got nice, climatic piece of text, to build up a mood and background.
Travel Log, ID: CX-411, sergeant, Dark Trooper 3rd company.
33:4:2
Set out for Coruscant aboard prison ship Canceron with cargo of jedi, including one master, and the few survivors of the rebels protecting them. Word has it the master herself took out 10 men of the 501st before they captured her. Were it up to me she'd be up against the wall and shot, but... orders. Deliver to Coruscant, alive and unharmed. I can't imagine why, but orders are orders.
33:4:3
Flight off to a fine start. Barely a day out of port, the hyperdrive damn near dies on us, dumps us out of hyperspace. Leastways the cell power didn't fail. Engineering says we'll have to go slow to keep from frying the drive but good. Can't divert course for repairs as the damn navcomp won't allow a change of heading. Auxiliary drive weak and short-ranged, so journey of several days will take several weeks instead. Lovely times.
33:4:7
Some junior officers of the ship came by to see primary prisoner, i.e. the jedi master. Said to look, but not touch. Promised to shoot any of them tampering with prisoner or restraints. Junior officers took some pictures and left. Never really understood why female twi'lek were so appealing to some people. Those head-tails are creepy. Made note of visit in daily report.
33:4:8
Previous day's pictures making their way around ship. They'll let anyone into the fleet these days, it seems. Damn kids can't even focus on their job. Made report to captain, stressed importance of discipline aboard prison ship with sensitive cargo. Captain restricted access to primary prison block to non-assigned junior officers. Confiscated pictures. Expect to see them on ship HoloNet regardless.
33:4:11
Senior officer came by to see prisoner. Rather, not so much see but take advantage of her being restrained. Denied request, allowed to take pictures. Noted officer name, one Alastair Thorne. Will add to next report.
33:4:12
Overheard Thorne bragging how he got to have his fun with primary prisoner. Checked duty roster and security footage. Noted guard ID, submitted report to captain. Checked restraints for signs of tampering, none found. Called medical officer, checked prisoner for damage and signs of tampering not mentioned by Thorne. None found. No justification to shoot Thorne, pity that. Stressed importance of not letting anyone interact with prisoner for safety of whole crew to captain all the same.
33:4:14
Captain seemed less than bothered by report. Quote, "she got what she deserved." Deserves shot in head for killing 501st, is what I think, anything more is waste of effort. Slacking guard transferred away, however, good riddance. Hopefully got waste treatment duty. Picking up his slack personally. No problem, standing guard easy with both legs mechanical.
33:4:17
At least another week to go to Coruscant. Too long, if crew keeps being distracted as it is. Not letting anyone in to see prisoner on watch. Should learn to damn well do their jobs. Slackers.
Journal of Capitan Elva Duran
33:4:2: Picked up the Jedi Master at Krasus III. Honestly, I have not seen such a backwater world in quite a long time. Who’d expect that a Jedi Master hid there for more than fifteen years? Not many would, I suppose. Anyway, this twi’lek, a rather pretty one by the way, slaughtered more than a few stormtroopers before being knocked down. Orders are to deliver it alive and not maimed to Coruscant. Why, I dare not to know. One a side note: Thorne should really restrain himself at times. He might have saved my life once, but it does not means that he can do whatever he wants with prisoners.
33:4:3: Main hyper-space drive has given up the ghost. Great. Chief Petty Officer Henderson says that there is no way to repair it without docking. And as the NavComputer is locked, we must continue to Coruscant on auxiliary drives. Which sets us up for more than twenty days of travel. Great.
33:4:5: I’m staring at the ship systems run-down made by Henderson, and I wonder why my beloved ship is not categorized as ‘junkyard’. Half of the turbo-laser batteries are malfunctioning, the main power supply has overheating issues and the secondary takes days to turn on. And that is just the start of the list. I swear, when we return, I am going to show this report to fleet command. If this ship will is not serviced before its next flight, I am giving up the command.
33:4:6: There was revolt in cell-block A. Some rebels managed to break out of the cells. Called security, and they restored order. Of course, I had to put the most rebellious ones out the air-lock, but I am deeply sure that no one is going to miss few rebels.
33:4:8: This dark trooper reported to me today. Those cyborgs… they give me the creeps. Anyway, he said that some junior officers had tried to play with that Jedi twi’lek. No wonder, since there was an order to strip her of all clothes. To prevent her from smuggling anything dangerous onto the ship, they said. Bullshit, obviously she can’t move a muscle in those ‘jedi restraints’. Anyway, I had to abide to by it… orders are orders after all.
Back to the junior officers: they took some photos of her, and as far as I can tell, already uploaded it to the HoloNet. Of course, I confiscated all the copies, and promised that those juveniles will have to look for another line of work, for they do not fit the Imperial uniform.
Also, restricted access to cell-block B to all junior officers, to avoid any further troubles. I just hope that Thorne will satisfy his need on rebels.
33:4:10: Apart from power leaks from one of the energy nodes, no incidents today. Strange.
33:4:11: Henderson been bothering me lately to make a full day stop for engines maintenance. He said that if we don't do that, auxiliary drive may go down as well, and leave us dead in space. Although I hate to delay this ill-omened flight any more, this is a pretty strong point. We will be stopping soon, then.
33:4:13: One day, I shall have to court martial Thorne, mark my word. He raped the prisoner Jedi! Well, I can't say I pity her, she got what she deserved I'd say, but this bastard broke more regulations than I can think off. And I have to cover him, for what he has done on Corelia ten years ago. At least I can consider my debt repayed after that. And the guard that allowed Thorne to have his time will be transferred to the work-decks. Or kitchens.
33:4:16: Maintenance day tomorrow. We will be stopping in deep void for twelve hours... I just hope that no one will stumble on us, for this bloody ship could not fend off a freighter in its current state!
There is something called "outer world" or "real life" which perfectly complicates the process...
Stay tuned. Posting soon.
EDIT : As promised, posting.
Name : Vince West
Race : Human (Alderaani)
Life Points : 20 (1 Stun Damage)
Plot Points : 8
Initiative : d12 + d2
Endurance : d12 + d8
Resistance : d8
Attributes :
Strength : d6
Dexterity : d8
Vitality : d4
Willpower : d12 + d4
Alertness : d6
Intelligence : d12 + d2
Traits :
Assets :
Unbreakable Will (d6)
I'll Bet You Have (d4)
Devoted to a Cause (Rebellion) (d6)
Allure (d12)
Light Sleeper (d4)
Talented (Persuasion, Blaster Pistols) (d4)
Complications :
Rotten Luck (d12)
Impaired Movement (Right leg crippled, that is) (d2)
Traumatic Flashes (Endor Border Control incident) (d8)
Criminal past (Smuggler and, well, rebel) (d6)
Memorable (d2)
Skills :
Athletics (Dodge) (d12)
Discipline (d6)
Guns (Blaster Pistols) (d12 + d4 for Talented)
Pilot (Gunships) (d8)
Influence (Persuasion) (d12 + d4 + d4 for Talented)
Perception (d6)
Melee (Vibroblades) (d10)
Covert (d4)
Advancement points : 5
Equipment :
Nothing except a ragged clothing and a leather armour. Vince is a prisoner, after all.
Also, a blaster with a spare battery. And some nasty ilness to spare.
In deposit :
+Heavy leather belt with following attached :
++SSK-7 heavy blaster pistol and 3 spare power packs.
++Short Vibroblade.
++Three frag grenades.
+AEG-77 Vigo spaceship - completely wrecked and unrepairable, probably standing somewhere in the hangar.
+Worn backpack containing :
++Blanket
++Waterbag
++Lighter
++Few star maps
++Letters containing orders for rebel forces on Delaya. These are well-hidden inside the backpack.
++Multitool kit.
++Pack of cigarettes and a lighter.
++Ration packs for a week. Somewhat stale, but still eidible.
Canceron's gone, and so is Vince's equipment.
Vince West is a thin, not very tall and not really muscular man in his late thirties - it is suprising to witness his almost-white, slightly long mullet hair and cold, tired eyes of greyish green which make him seem a bit old... His long, handsome and sharply drawn face is marked by few shallow scars, probably blade cuts. Despite of his elderly features, he almost shines with some kind of vigor and inner fire which makes people around him a bit timid. His prominent chin dressed with a goatee is a sure mark of strong personality. The rebel's clothes seem unkempt : his vest of black and red shirt with a collar are a bit tattered, his tight trousers of leather seem worn out, and so do his high boots.
You can see the man standing tall and glancing around, the proud spirit almost tearing flesh apart, even while he hobbles walking. He speaks slowly with a calm, bass voice, carefully pronouncing every word with extraordinary diction. He seems to you like a kind of thoughtful, smooth and silent, almost cold-blooded professional. (Yet having somewhat wicked sense of humour with a strong sympathy for absurd, which is hard to identify at a first glance.)
Mr West was born on Alderaan, the rich planet rife with culture and education, unto poor merchant's family. His youth was a constant strife for a loaf of bread. No wonder that he quickly abandoned his profession of father's assistant in favor of a job much more risky, exciting and lucrative - he joined a gang and became a smuggler, illegally exporting and trading lurxury goods, weapons and medical supplies. His life was violent, full of egoism and suffering (usually dealt to others). Eventually things became even worse : Someday he and his pack of loyal colleagues and close relatives got caught during a regular border control somewhere near Endor system. Everything ended with a violent shootout. Everybody except West died, only Vince managed to escape, yet his right knee has been shot-through - the wound never scarred and healed completely. The whole occurrence was burnt-out in his mind and returns occasionally in series of painful flashbacks.
The escape took months. Hungry, out of fuel and will to live, Vince was drifting promisciously through some backwater system, unable to dock anywhere - ship systems were completely screwed. Luckily, he has been sighted and captured by a patrol of rebels sweeping the nearby space. Since then, he owes life to the Alliance to Restore the Republic and works for them as a fixer, a diplomat and a courier.
Recently, Vince was in charge of bringing orders to rebels hiding on planet Delaya in his home system Alderaan. Unfortunately, he got sighted and identified as a criminal by a patrol of imperial dogs. He managed to get some of them, but eventually he lost the fight and didn't manage to escape safely...
This is why he finds himself on a Canceron prison-ship. He didn't speak his last word, though. He is determined to escape the place and fulfil his duty, even if he had to raze the whole ship on a way there...
Following the advise of Xander, I throw away KOTOR and Battlefront and create this
Name: Jacob Trevaden
Origin: Human;
Life Points: 16
Plot Points: 6
Initiative: d12 + d6
Endurance: d12 + d4
Resistance: d12
Attributes(54)
Agility: d10
Strength: d8
Vitality: d6
Alertness: d8
Intelligence: d12
Willpower: d10
Assets
Born behind the wheel: d2;
Attuned to tech: d2;
Contacts(Empire): d2;
Rank&Prestige(Pilot): d4;
Signature Item(Pistol): d8;
Two-Handed Fighting:d4;
Complications:
Coward: d4;
Hooked(To Pistols): d6;
Lazy: d4;
Skills
Crafft: d4;
Drive: d4;
Pilot(Imperial Frigate): d12;
Pilot(Fighter): d10;
Guns(Pistol): d12+2;
Knowledge:d6;
Perciption(Intuition): d10;
Science(Star Science): d10;
Tech(Computer Programming): d10;
Gear
Modified DE-10 Blaster Pistol D8 W
DL-21 Blaster Pistol D6 W;
Imperial Pilot Outfit;
"Mech&Tech" Weekly Journal, ed. 183:'BlasterS!';
Board Journal Copy;
Pilot Journal;
Flight List;
Special Orders list;
Story
Jacob from childish ages sensed his bind with pistols. His first toy was a kid pistol. He could do almost everything with it. The next was his favourite grandfather Clone Wars Era pistol (which he further modified that it's now better than the average blaster). He set it into the flash fire and practised his aim. Later he realised that he has the unique 'weapon sense', very rare. But he didn't have an opportunity to use it. His parents decided that he would be a pilot. And so his destiny was to be a pilot. He studied well enough, and knew quite enough to be a professional pilot. So his weapon sense has degradaded a little. But still he prefer to use pistols rather than somebody else and don't feel quite well without them. Somehow, being binded with pistols granted him some unusual powers. And his duty called him to be a pilot of Canceron, so he is.
Sorry, din't have enough imagination with traits, I think it has enough for now.
Now this is one of the pilots of our beloved ship.