Alia'Redora 'Ios'
'We have won. Great. I hope that somebody has an idea on what to do now?'
Attributes:
Agility: d12
Strength: d4
Vitality: d8
Intelligence: d8
Alertness: d12
Willpower: d8
Derived Attributes:
Life Points: 14
Initiative: d12+d12
Endurance: d8+d8
Resistance: d8+d8
Assets:
Allure: d6
Lightening Reflexes: d6
Athlete: d6
Fast on your Feet: d2
Steady Calm: d6
Unbreakable Will: d6
Talented (acrobatics, dance): d2
Enhanced Communication (lekku): d4
Complications:
Aloof: d4
Addiction (ryll): d4
Duty (Alliance): d6
Memorable: d4
Rotten Luck: d4
Lightweight: d4
Fragile: d4
Skills:
Athletics (acrobatics): d12
Athletics (climbing): d8
Discipline (concentration): d10
Guns: d6
Performance (dance): d12+d2
Pilot (fighters): d12
Pilot (ship guns): d10
Unarmed Combat: d2
Covert (sneaking): d8
Drive: d6
Plot points: 6
Physical description:
Standing 165 cm tall, Ios is rather short as for a lethan (that is- red skinned twi'lek. Her slim figure, and interesting, exotic physique makes her rather attractive individual- no wonder, though, she is a former dancer, after all. Her lekku are covered with ornate tattoo- once again, it is a sign of her old profession. She is usually seen wearing her flight suit with top half rolled down, revealing plain, mundane t-shirt worn underneath.
Backstory:
Contrary to what one may think, Ios life was not eventful, nor very interesting. Born into the middle-class on Ryltoh, she grew up relatively peacefully, only unusual thing was the she grew addicted to ryll, local mild drug, and she did not quit it later. Since she displayed great agility and reflexes, along with natural capacity for fluid movement, she learned to dance, as many other twi'lek females do.
She became quite a skilled dancer, and spent most of her adulthood dancing in various cantinas all across the galaxy. She had the luck to never be enslaved, even the lekku tattoos, usually, associated with enslaved ones, because of being very, that is very painful to acquire (lekku are very sensitive, so the tattooing process is simply tormenting), she got on her own request, to make herself more attractive. This later led to her being mistook for a slave, by the way.
To Alliance, she got shortly after the battle of Hoth. The reasons of the joining where quite clear- Ios got bored with routine of her life, and simply wanted to make it a bit more colourful. Also, she never really liked the Empire, and maybe wished do actually do *something*. However, she was never really devoted to Alliance cause, and she never believed that toppling of the Empire is possible. Even after the battle of Endor, she is still having doubts.
Personality:
Oddly, Ios never had good relations with people. She was- and is- aloof to an extreme, silent and not very friendly. It is not due to some trauma or something, just a fault of her character.
Little more can be said of her. She enjoys being tight, cramped spaces, what makes her ideal for piloting and A-Wing and likes dancing. Even after joining the Alliance, she sometimes does it, just to 'not get out of shape'
Tavel Darjin
"Some kid could bullseye womp rats? Big deal. I could hit a Jawa. I'm not stupid enough to turn off my flight computer, either."
Attributes:
Strength: d6
Agility: d10
Vitality: d8
Alertness: d8
Intelligence: d12
Willpower: d10
Derived Attributes:
Lifepoints: 18
Initiative: d10+d8
Endurance: d10+d8
Resistance: d8+d8
Assets:
In Plain Sight d6
Born Behind The Wheel d6
Attuned To Technology d6
Photographic Memory d8
I'll Bet You Have! d4
Complications:
Amorous d8
Insatiable Curiosity d6
Smartass d4
Predjudiced (Galactic Empire) d4
Skills:
Athletics(Dodge) d8
Pilot(Starfighters) d12
Pilot(Ship Weapon: Laser/Ion) d10
Tech(Slicing) d12
Tech(Advanced Sensors) d8
Covert(Sneaking) d10
Covert(Disguise) d8
Guns(Blaster Pistol) d8
Perception(Hearing) d10
Mechanic d6
On Person:
Macrobinoculars(Normal,Heat,IR,Sonar) with shoulder strap
Custom Datapad(Slicing)
Light Grey Trousers with Black Inner (Lightly Worn)
Light Grey Shirt with Dark Brown Inner (Lightly Worn)
Dark Grey Vest with Light Brown Inner (Lightly Worn)
Matte Black Multipurpose Boots (Worn)
-Custom Built Dampening System (Sound)
Chest Mounted Holster
-Fits one blaster
-Also fits Custom Datapad(Slicing)
Physical Description:
Tavel Darjin is just over 177 centimetres in height. His dirty brown hair is worn short, for convenience. His clothing is mostly light and dark greys, nearly all of which can be turned inside out for a quick change of colour. His worn boots are a matted black which conceal their special nature. He wears these both in and out of flight uniform. Any scars or markings that life may have left him with are faded and nearly unnoticeable - the way he likes it.
Backstory:
Life for Tavel Darjin is like watching a holoprojector flick through slides. Ever since he has had a memory, it has been near perfect. The past events of a day lie clearly before him. Often he will dream about them. Most will fade to a dull memory within a day or two. Those will take a few minutes of thought to bring up. There are a few memories though, that will stay with him.
He can remember the colour of the eyes of the female employee who kicked him out of the orphanage for breaking into the other kids lockers and personal data files one too many times. They were a bright green that he found oddly distracting, even at age six.
He can remember the password of the shipyard foreman whose identity he stole to try to add himself to the roster of employees allowed to ferry ships. Who the hell uses "imperialdogs" as a password, anyhow?
He can remember the tight curve of the singlet worn by the attendant of the crime boss who took him in when he got reported to the authorities of his attempt. It pinched her breasts together in a way that made him wonder if they were real. (They were.)
He can remember the chair he was sitting on when he finally sliced into the Imperial Database successfully. The pain of reading information on how his parents really died was only marginally offset by the comfort of the chair in the crime boss's private office. His security was definitely in need of improvement.
He can remember the date that he sentenced the crime boss to death by turning him in. Anyone who worked for the Imperials was going to die eventually, no matter how much they taught you. He celebrated it every year, calling it his "Day of Freedom".
He can remember the horrible smells that emanated from the first starfighter he piloted. The exhilarating feel of the craft and how much it felt like home was well worth it. He would later recall thinking that infiltration and bounty hunting for the Corellian military is as good as any career. Such recollections would always make him chuckle, as only the highest ranking military operatives knew he joined at barely ten years old.
Finally, he can remember the feel of the dry parchment the first Alliance operative he met used. Such low-tech methods confused him slightly until he saw the allure of not leaving any trace on the holonet. That he hadn't thought of such ideas first intrigued him.
Background:
Tavel's parents were killed by Imperials simply by being in the wrong place at the wrong time. Up until the age of two, Tavel had always sat in his Dad's lap at the cockpit, nearly piloting the ships himself. Once in the care of the government, he quickly learned to break into things that were secure - physical and electronic - without getting caught. Eventually he was, though - and all the past cases were linked to him.
Finding himself on the street, he longed to get into space without really knowing why. This lead him to attempt to put himself on an employee roster so that he could at least just dock newly created freighters. Sadly, six year olds don't normally do this work, and he was caught. The employee who (should have) sounded the alarm happened to also be in the employ of a local crime boss. Seeing talent in the boy, he was taken for training.
One week before his tenth birthday, he turned the crime boss in to the Corellian military, earning him the respect of some high up officers. He managed to persuade them to allow him to pilot a starfighter, and after winning a few dogfights in the most broken down ships they could find they started giving him some real equipment and training.
He never advanced into the upper military ranks, as intelligence agents aren't allowed to do so. As a compensation he was given training in whatever manner of stealth and sabotage that caught his eye. After he turned twenty one, they even insisted on training him with a blaster - there's no use being totally defenseless while you're stuck at a computer terminal.
At twenty five he entered the service of the Rebel Alliance - a lucky thing too, as a good portion of the female members of the Corellian military had filed complaints against him for his advances. Not that he hadn't tried with the others, they were either just used to it...or gave in.
After a few successful missions with the Alliance, they started to figure out just how useful it was to have a man of his skills around. Apparently he was going to be assigned to a new squad. He hoped there were women on this one...
Personality:
Tavel is usually open, and doesn't mind small talk. He tends to have good relations with most males. Females either don't know him, hate him, ignore him, tolerate him, think he's cute but bothersome, or have slept with him. More time spent with him usually moves them further along the list, as well. He likes to know how things work (perhaps too much) and prefers to fix the starfighters he pilots himself. He's been known to modify them as well. Having near perfect memory tends to leave him a bit mentally fatigued at times. When there are dark circles under his eyes, his wit can be a bit more piercing than usual.
Advanced Robotic Combat Ship (ARCS, or Arksie)
"I've seen the death. Now nothing can frighten or surprisen me"
Life Points: ?(actually 20, but it's a ship, some kind small)
Plot Points: 6
Derived Attributes:
Initiative: d12 + d8
Endurance: d12 + d8
Resistance: d12 + d12 + d4
Attributes:
Agility: d10
Strength: d2
Vitality: d12+d2
Alertness: d8
Intelligence: d12
Willpower: d8
Assets:
Combat Ready : d10;
Danger Sense : d8;
Enhanced Movement : d12(perfect fly);
Enhanced Senses : d?(I don't know which will fit better, d8 or d12);
Immune : d8;
Constructed :
Complications:
Amnesia : d4;
Dead Broke : d12(Actualy NO money);
Duty : d12;
Impaired Communication : d10(the only way to speak is radio);
Impaired Movement : d12;
Nonhealing : d12;
Skills
Pilot(X-Wing) : d12+d12;
Guns(X-Wing Turrets) : d12;
Heavy Weapons(x-Wing Proton Torpedo) : d12;
Tech(Communication Systems) : d12;
Tech(Computer Programing) : d12;
Gear
No actual inventory, all built-in:
Space Database;
Galactic Map;
Halph-spere Laser Cannon;
X-Wing "Inventory";
A pilot had a fatal heart desease. He was dying in the hospital in the age of 40. Medics predicted him 4 days of life. His final wish was: "Hope I could be with my ship forever after death". Medics tried to complete the wish. Besides, on that planet was secret Rebel Mind-Science Laboratory. The hospital informed laboratory with this wish, because they were researching some kind of project which consists of "new" pilots. Actaly, they were developing immortal pilot. They took pilot's brain, and put it into some kind of device, which reads mind - electromagnetic impulse, and does corresponding action. The device was put into modified X-Wing, which was specially recomplected to be piloted only with him. A very complex machine was created, and the revard was impressive. A full self-learning ship, which flies like a very skilled pilot, but senses all like a machine. It was called Advanced Robotic Combat Ship, or Arcsie. It was sent to a secret Rebel group, like a very skilled pilot. But actualy, he was far beyond VERY skilled pilot. But not everything is perfect, Arcsie has much to learn of his new ways of living, and during the transplantation, his mind was affected and some of the memory is now lost.
After all answered, I'll delete this.
My PM's are not working, so I post my questions here.
First, about the traits. They don't seem to balance perfectly. Maybe someone could help me.
Second, about the skills. The same, but some more balanced.
Third, if this COMPLETELY don't fit into the game, note the reason, i'll try to correct it. If nothing can be done, I'll work another.
Please send a PM with answers, the Inbox is still working.
Josh Tavus
Well, You guys be safe up there, I'll be down here, keeping them distracted.
Telosian Human
Attributes:
Agility:d8
Strength:d8
Vitality:d10
Alertness:d8
Intelligence:d8
Willpower:d12
Derived Attributes:
Life Points:22
Initiative:d8+d8
Endurance:d10+d12
Resistance:d10+d10
Skills:
Athletics[running](d8)
Covert[Sabotage](d8)
Discipline(d6)
Guns[Blaster Rifles](d10)
Medicine[First Aid](d8)
Perception(d6)
Pilot[Starfighters](d12)
Pilot[Starship Gunnery](d10)
Survival(d6)
Unarmed Combat(d4)
Assets:
Ambidextrous(d2)
In Plain Sight(6)
Unbreakable Will(d6)
Two-Handed Fighting[guns](d4)
Your Mind powers won't work on me, boy.(d6)
Toughness(d4)
Complications:
Shy(d6)
Idealist(D6)
Toes The Line(d4)
Phobia[needles](d4)
Physical Description:
6 ft.(? cm) tall, medium brown hair. Kind of skinny for his height. Josh REALLY likes his flight suit, wearing it as much as he can, no one really knows why. He doesn't really have any notable physical traits.
Background:
Born on Telos IV, Josh Tavus was the son of a middle class family. Born the oldest male, (three sisters, one brother), Josh was always the shyest person in the room. He did his best at his education, and graduated in the upper echelon. He didn't go to higher education, instead opting for a job at a tourism agency, piloting a tour ship around Telos IV. This proved useful when, after his family urging him to do something more exciting with his life, he decided to join the Rebels. He had no combat skills at first, but it turns out that he had an incredible willpower that had been seldom seen by anyone in the Alliance, and this enabled him to pick up the skills necessary to get good at First Aid and Sabotage because he kept trying and trying. His skills were perfect for the new squad that was being assembled and he was selected to participate.
Personality:
Josh is a very shy person, but has surprising willpower. He's good at focusing at tasks at hand, maybe too good sometimes. Knows the irony that he's afraid of needles and yet has to give shots sometimes. Is always nervous about flying, even though he is a qualified pilot, his problem is he's afraid of dying, yet he gets in the ship.
Carol Trevaden
You think your aim is perfect? I'll show you're wrong.
Name: Carol Trevaden
Origin: Human;
Life Points: 16
Plot Points: 6
Initiative: d12 + d6
Endurance: d12 + d4
Resistance: d12
Attributes(54)
Agility: d10
Strength: d8
Vitality: d6
Alertness: d8
Intelligence: d12
Willpower: d10
Assets
Born behind the wheel: d2;
Attuned to tech: d2;
I bet you have:d6;
Signature Item(Pistol): d8;
Two-Handed Fighting:d4;
Complications:
Coward: d4;
Hooked(To Pistols): d6;
Lazy: d4;
Skills:
Crafft: d4;
Drive: d4;
Pilot(Imperial Frigate): d12;
Pilot(Fighter): d10;
Guns(Pistol): d12+2;
Knowledge:d6;
Perciption(Intuition): d10;
Science(Star Science): d10;
Tech(Computer Programming): d10;
Gear
Modified DE-10 Blaster Pistol D8 W
DL-21 Blaster Pistol D6 W;
Rebel Pilot Outfit;
"Mech&Tech" Weekly Journal, ed. 183:'BlasterS!';
Distruptor Rifle scope's
Light Amplifier's set
Blaster Pistol modifications set
Carol from childish ages sensed his bind with pistols. His first toy was a kid pistol. He could do almost everything with it. The next was his favourite grandfather Clone Wars Era pistol (which he further modified that it's now better than the average blaster). He set it into the flash fire and practised his aim. Later he realised that he has the unique 'weapon sense', very rare. But he didn't have an opportunity to use it. His parents decided that he would be a pilot. And so his destiny was to be a pilot. He studied well enough, and knew quite enough to be a professional pilot. So his weapon sense has degradaded a little. But still he prefer to use pistols rather than somebody else and don't feel quite well without them. Somehow, being binded with pistols granted him some unusual powers. But after serving the Empire he found that it's involved in the vile murder of his brother, he decided to turn the side. And now he's part of secret rebel organization as a good pilot, backup shooter and the main informer, because he still know many Imperial secrets.