The quartermaster's office was indeed right nearby. However, just past the door you were greeted with a rather sorry sight - lots and lots of bare shelves. The quartermaster himself was sitting up front, a muscular dark-skinned man with close-cropped hair, a finely kept moustache and, to top the lot off, an eyepatch over his left eye. His uniform had the stripes of a sergeant over the shoulder.
"More fresh meat, aye?" the man spoke up with a sigh. "Lucky you. Next bunch that comes by will probably be gettin' sent out wi' pointed sticks," he added, standing up. From one of the few boxes left standing around, he fetched two suits of ballistic body armour, along with helmets and DataLinks. A few moments later a pair of BA-41's clattered onto the counter, along with a box of ten magazines. "You put this stuff to good use, aye? We're gonna be in a right mess if we can't start getting proper supplies in soon... Try them on, make sure the 'Links work."
You just received:
2 x Resistance Tactical Uniform
2 x BA-41, loaded (considering you already have them on your charsheets, no need to add)
10 x BA-40/41 magazines, i.e. 200 rounds of standard .40 ammunition all told, divide up as needed
2 x DataLink
"You don't say," Roshal muttered as he checked his DataLink after strapping his uniform on.
"Who are you? Have you talked to the CO yet? More importantly, are you part of this little sortie? 'Cause if you are, maybe you can convince sarge here to give us some BlastPacks to do what we were tasked to do."
Obtains 7 magazines of 20 BA-40/BA-41 rounds
Obtains 1 Resistance Tactical Uniform (consisting of 1 ballastic body armour and 1 helmet)
Obtains 1 DataLink
The quartermaster slamming his hand down on the countertop brought a sudden end to the discussion.
"Roight. Point one. I want to see if you can even turn on the bleedin' DataLinks before I go handing you stuff to level a building with. Point two. Command says to keep stock for a blackout party, I keep stock for one," with that, he dug out another two BA-41s, along with another 10 magazines. "Don't waste it. Point three. I take donations of prime-grade scotch, though I don't expect you'll be able to find any around *this* dump." While he'd been talking, the quartermaster managed to dig out another two tactical uniforms and DataLinks. "Point five. You'd look bloody silly if I gave you your bombs right away and you ran off before I even told you where to plant the bloody things. Turn on your DataLinks and have a look at the building layout our techies have so thoughtfully provided for you."
The screens of the DataLinks presented a rather colourful map as you turned it on.
"You'll find it's helpfully colour-coded, so you'd have to be really thick not to work out what's what. But just to be on the safe side... The red circles are teleport pads. You'll be dropped in on the south one. Yellow circles are power generators, most likely for the elevators. Fragile stuff, generally I'd tell you to shoot any you see, but try to keep this low-profile. Yellow boxes are power control terminals. Again, don't touch them this time around if you can help it. The big light blue bits are elevators. Building staff and security might be using them, so stay on your guard. The small red dots are security cameras, best bet is to shoot them out before they spot you. They're not the best at locking on to moving objects, though, so you might be able to use that to your advantage. That red box is a control console for security systems on the floor. The blue squares are charging stations for servomechs. If you find any using them, take them out while they're offline. Shouldn't be more than a few utility models... Orange squares are the support struts of the building where you need to plant charges. We want the lot of them mined so the thing collapses in on itself, and not over onto any nearby civilian structures. The central struts will take two charges each to properly knock out, the DataLink will contain precise placement instructions."
With the explanation done, the quartermaster reached down, and placed four boxes onto the counter, each containing four squat silvery cylinders with a little control console on top. "BlastPacks. Treat them with respect, or they will blow your arses clear to the Moon. Four each. I *will* be wanting any left-over ones back when you're done."
You got:
2 x Resistance Tactical Uniform (again)
2 x DataLink
2 x BA-41
10 x .40 20-round magazines
16 x BlastPack
1 x chewing out by quartermaster
1 x mission area map (to DataLinks)
The map itself will be posted to the OOC thread for reference.
Viggo managed to sneak up to the 'mech without alerting it and grab the thick cable on its back. Pulling it out was more difficult than at first appeared, and he only managed to partially sever it. Rather than risk getting the machine's attention or have it go out of control, he continued pulling on the cable, suffering some electric burns from contact with the exposed wiring, but managing to pull it off completely. With the vital cable severed, the 'mech's failsafe kicked in and its tracks ground to a halt, stopping it dead, though the wire still sent sparks flying onto the floor.
Viggo suffers 1 Endurance damage, but the bot has been disabled.
The guard remained blissfully unaware of Roshal sneaking up behind him. Of course he *did* eventually catch on, around the time that Roshal grabbed him from behind and put a knife to his throat. Being aware of the threat didn't do him much good with his throat cut open, though. The guard gurgled a little, grasping his throat in a futile attempt to stop the blood loss, and collapsed forward onto the floor with a thud, blood slowly pooling under him.
***
Viggo's plan, however, hit upon a snag. Rather than know not to play the hero or anything, the poorly trained guard panicked and stumbled back with an alarmed cry. His foot catching on the edge of the door, he fell flat on his ass, though retained enough presence of mind to yell, "Intruders!"
So much for doing this quietly... Presently affected are Viggo and Ira, though it's highly likely Matt and Roshal would have heard the shout as well, and may choose to assist. Laptop, Silhar, just say if you want to rush back and help your squadmates, otherwise I'll just skip you in the initiative order and let you proceed with on the mission.
Initiative order:
SecOps Officer (10)
Matt (8)
Roshal (7)
SecOps Guard (7)
Ira (6)
Viggo (6)
The officer, as befitted his training and rank, was the first to react. "Breach! We've got a breach!" he shouted, promptly ducking behind the closest bit of cover, that being the forcefield-cage around the servomech's charging station. "Get the 'mech online! And call in reinforcements!" he ordered the guard at the monitoring station, unholstering his own sidearm at the same time.
As Matt ran out of the room, there could be heard a whirring from the camera overhead as it caught sight of him and tried to focus in. Fortunately for the mission as a whole, it didn't get the chance, as two rounds from Roshal's weapon wrecked the automated camera, making it rain down sparks onto the floor briefly.
***
Viggo's shots went wide, though they did have some effect at least. The guard, not wanting to present himself as a target for longer than was absolutely necessary, ducked behind the monitoring station as soon as he'd finished bringing the servomech online, the front screen of the four-sided forcefield-cage disappearing, though the bot itself was slow to start up properly. The prone guard, in the meantime, scrambled back and to his feet, hastily drawing his gun (a BA-40, as it turned out) and pointing it at the doorway. "Freeze! Hold it right there, terrorist scum!" he shouted. New guy on the job, most likely. Far more troubling was the security camera mounted on the wall above him that was starting to sweep towards the door again.
Current initiative order:
SecOps Officer (10)
Matt (8)
Roshal (7)
SecOps Guard (7)
Ira (6)
Viggo (6)
MS-40 ServoMech (6)
Also, as G has demonstrated, you can hasten your actions for a one-turn +2 initative boost, at the cost of a -1 penalty to skill checks.
If people would be so kind as to say if they're using single, burst or auto fire next time...
Ira's shots whistled past the guard's head, spooking him, but causing him no lasting harm. Meanwhile, the now-functional servomech rolled out of its force cage and towards the door. A compartment opened on its lower "body" and a mechanical arm with a handgun mounted on it extended, firing off two shots at the people in the doorway. Those simply hit the wall rather than their intended target, though.
"Hold them, I'm going to get reinforcements!" the officer shouted, breaking from cover and snapping off a few quick shots towards the doorway, without much effect, before making a run towards the northeast corner of the room. When the southern camera exploded in a shower of sparks from Matt's shot, it just made him run faster.
The doorway was getting a bit crowded now, though, with three people clustered around it, and such a situation could be potentially hazardous...
The guard hiding behind the monitoring station leaned out, firing off a short burst at the door, but the rounds only peppered the door frame again. The other guard had far more luck - Ira would feel a round striking her side and knocking the wind out of her. Then, as Viggo fired, the running officer gave a sharp cry and stumbled, fell - and didn't move at all any more.
That's the officer taken care of. Unfortunately, Ira got wounded, losing 5 Endurance, leaving her at 4.
Ira whimpers slightly and scrambles for a form of cover, looking quite a bit worse for wear.
Oh wow, five damage already... better not get shot again.
The servomech continued to roll forward at its slow pace, firing off another burst at the crowd by the doorway, the shots narrowly missing Matt just as he fired. His aim was far better, however, and the shots hit the droid's carriage right where the hatch had opened to extend the weapon limb. With an impressive display of smoke and sparks, the bot suddenly stopped, its weapon arm dropping to the floor, limp, with a noisy clang, while some part of the internal workings of its carriage made a noise like a cat stuck on a running chainsaw. Though the bot's "head" still turned, it just sat there immobile, smoke still trailing out from the open hatch in its main body.
And there you have the effects of a 6+ success at work...
The guard let out a sharp cry and collapsed to the floor, gripping at his chest.
This is a GM-sponsored message:
Silhar, I think you're a bit confused as to the order here. You can, of course, post actions whenever you want and I'll resolve them when I get to them in the initiative order. (If you want to act sooner or later, say in your post that you choose to hasten your action, or delay.) Your involvement in combat started with running from the door where you waited with Laptop, not from shooting the camera. You'll notice I only just now resolved you shooting at the servomech. I don't particularly mind having posts well in advance, just... well, I thought I'd make it clear whose turn it was and when.
Also, Laptop, you're up.
My apologize, then. I was not willing to cause confusion, of course. I'll fix the post in a moment.
Mad jumped out from his cover and showered the surviving guard with lead.
He supposedly drawled something nasty, pulling the trigger, yet words could not be heard behind the sound of gunfire.
Then, the rocker hid once again behind the door frame.
Appear, short burst, then hide.
The guard let out a brief cry, stumbling back against the wall and gripping at his shoulder. He stared at Viggo incredulously while he ranted on. There wasn't much visible of the guard's face from under the helmet, just his mouth, and that twisted into a sneer as the intruder suggested surrendering.
It seemed that it gave the guard a sort of second wind. He jumped back a few steps, away from the safety of the terminal's cover. The situation probably called for some high-spoken refusal and declaration of his patriotism and loyalty, but the only thing that came to mind was a snarled "fuck you" before he turned and fired... at the door next to him. The bullet barely made a dent, but chances are it was heard by whoever was on the other side...
The current updated initiative order:
Matt (8)
??? (8)
Roshal (7)
SecOps Guard (7)
??? (7)
Viggo (6)
Ira (6)
MS-40 ServoMech (crippled) (6)
Whose turn is it now? Is it Ira's?
Ira laughs a little, shaking off the tears; stepping out and firing a short burst at the guard.
She lingers for a short while, a slightly deranged look on her face; before the sense of self-preservation takes over and she returns to her cover.
Huh, guess so... busy days abound; schoolwork and such.
'Godamnit,' Roshal thought to himself. 'Forget about the rear... they are taking too long with the vanguard.'
Roshal sneaks off to the open door where the rest of his party had been congregating, his pistol on the ready, taking cover along the way and hiding behind the frame of the door.
Xander: cute cacodemon! =D
The camera exploded in a rather fancy shower of sparks as it was shot.
Before Viggo could get at the officer's remains, the door on the east wall, the one closer to where you had entered the room, opened, and two more guards rushed out, followed closely by another servomech. The standard shouts of "Freeze!" and "Drop your weapons!" soon followed as they took aim at you. The servomech also produced a weapon from its main body compartment.
You might recall the last guard trying to alert someone in the neighbouring room by shooting at the door. Anyways, initiative order:
(12) Guard 1
(12) Guard 2
(11) MS-40 Servomech
(10) Ira
(8) Matt
(6) Viggo
(6) Roshal
Nat, you're up.
Ira's shot struck true again, and the second camera blew out in a shower of sparks.
Roshal and Matt took up their positions on either side of the door - when the switch was thrown, the door opened smoothly. The room beyond appeared to be a locker room, with personal lockers lining the east and west walls, and two long benches in front of them. In the middle of the room, off to the right from the door, two guards were talking. One of them must have spotted you lurking behind a door, though, since he shouted out in alarm and reached for his weapon, his partner following suit.
Initiative order:
1. Matt (13)
2. Left Guard (8)
3. Right Guard (6)
4. Roshal (5)
"Alright, coast is clear," Roshal mouthed as he beckoned Matt to follow him. Referring to the map on his DataLink, Roshal found that they were in the room next to their target.
"Okay, let's keep it simple. Train your firearm at the unopened door in case some loon decides to come in here while I go set up the blast packs," Roshal signalled Matt before heading stealthily towards the door of his objective.
"Damn. It's keycard locked, and we have no keycard." Roshal frowned. "Let's see if the other team has it."
Roshal fiddled with his DataLink and finally got the communicator working, hoping that either Viggo or Ira would be able to hear him from the other side of the installation.
"Roshal here. We're stuck in front of a carded door without a keycard. You guys have any luck with getting that to open on your end?"
Picks up 22 credits and gives 11 of them to Matt.
Picks up 4 BA-40/41 magazines and gives 2 to Matt.