Chaosforge Forum

General => Off Topic => Topic started by: S.K. Ren on June 25, 2011, 21:53

Title: [Input Request] New TCG: Rules Complete (v1.2), Card Ideas (and more) needed...
Post by: S.K. Ren on June 25, 2011, 21:53
So I've been working with a new rule set for magic and after much tweaking it's turned into a TCG style game. I'm happy with that but I lack the creative genius and brainpower to start making a balanced set of cards to play around with. I also would like input on how to revise and clarify my new rule set. So without further ado, I give you...


Wizards Did It!A TCG by S.K. Ren


Spells
Spoiler (click to show/hide)

Artifacts
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Corruption
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Special Abilities
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Deck Composition
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Game Play
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*Requires better wording

Edit: Well I've reduced the more complex parts of the rules. Still needs some tweaking so give me your thoughts.

I hope that's everything. Please, give me your thoughts.
Title: Re: [Input Request] New TCG: Rules Complete, Card Ideas (and more) needed...
Post by: Deathwind on June 27, 2011, 00:22
careful with the use of the word 'draw' as it can very easily confuse players

So far this appears to be a bit to complex for wide appeal. Netrunner is a perfect example of a great game that died because there was just too much to learn before you could even play a basic game. MTG started much more simple and developed it's complexity after it had a player base.

You may want to read some of MaRo's old design articles and look over your plan again.
Title: Re: [Input Request] New TCG: Rules Complete, Card Ideas (and more) needed...
Post by: S.K. Ren on June 27, 2011, 16:02
I agree I may have a little bit too much in at the moment. I'm thinking about dropping the current corruption/misfire mechanics but I do want that in there in some form. Blocking also needs to be simplified and I intend to improve it. But really you should have seen the original version, it was ridiculously complex.