Chaosforge Forum
General => Announcements => Topic started by: Kornel Kisielewicz on November 06, 2012, 15:14
-
First of all, a big thank you to everyone who donated -- I still can't believe we reached the goal in such a short time! As promised, the campaign continues (for equipment and time for the 'Forge), and I'm now publishing the stretch goals. Deadline for the campaign end is November 20.
DoomRL 0.9.9.7 had additional content planned for the pro-players -- Dual Angel and Archangel challenges, and "Challenge" feature for specifically set up levels with given constraints. But now, I have decided to extend that to all players. Challenge games can include, for example, Gauntlet-style infinite arena challenges, Imp-only massacres, or even maybe versus bot deathmatch games. Challenges will also have their own leveled rewards (badges/medal style). Additionally, on the day that the mod-server is finally up and running, I will include the ability to download new challenges directly from within DoomRL.
DoomRL 0.9.9.7 is scheduled to be released at the end of this year, and it's ALL about additional content (interface and graphics upgrades will be the topic of the next version to come).
- for each $256 over the $2048 goal I'm going to design and add an additional challenge game mode for all levels of play.
- each $256 over $2048 I will also give a new special level -- half of them will be added to a pool of possible levels for the main game, the other half will go towards A100.
- each $512 over $2048 will also add a new level *type* to the DoomRL generator.
- if we reach $4096, I'll do everything possible (probably getting additional hands to help with that) to make the Mod-Server available at 0.9.9.7 (with new and old mods, and possibly also TC's if I can prepare them in time) with an online site to go with it.
- at $6144 we'll hire help, and do a full network integration of DoomRL -- cloud-based saves and player data, automatic signature presentation of progress, a personal page on the forum where you can show off your results, global high score tables -- the target is high because this is something we cannot do on our own, and will need definitely investments :/.
- $8196 - LOCKED!
- YOUR IDEA HERE!
If there's anything you'd like to see here, please post! Even if you don't have a specific idea just a vague direction, I'll take it into account - we still have 2 weeks left!
Remember also, that all individual donations during the drive period *stack*, so if you do another donation, you'll upgrade your reward too!
DONATE HERE! (http://forum.chaosforge.org/index.php?action=treasury)
-
You're going to make my life somewhat more difficult, you know that? :)
-
Oh wow.
I wish I could donate, myself--I have no money--but I'm glad it's working out so well!
-
It may be a good idea to copy these into the main donation drive post as well. Makes it easier to point people to this if we can do it all with one link.
I'm putting up a link on my blog (http://www.cordilongaming.net), incidentally.
-
Dooo eeeet!
-
Glad I could contribute, all your roguelikes are awesome, especially Doom RL!
-
I decided to make a donation too. I've been getting my name and ideas in the game for free, so I'm essentially paying for what you've already given me.
I hope you start up a beta and some 'requests-for-ideas' soon, I've got plenty of free time for a while!
-
Thomas's donation brings us to 256 over 2048, so +1 challenge game and +1 special level!
-
Man, almost makes me wish I hadn't just bought a house. That money could've been better spent elsewhere I see...
-
Clarification: Do the stretch goals apply to the Gross or Net donation amount?
-
Clarification: Do the stretch goals apply to the Gross or Net donation amount?
For that matter, what about the normal rewards? I'd assumed gross as otherwise the preset donation amount buttons don't make much sense.
-
Normal rewards count gross, but the campaign and stretch goals count net.
-
I just started my job-so money's kinda tight-otherwise I'd donate.
-
Kornel, why not Kickstarter? DoomRL better than 95% projects there, also media coverage.
-
ayakov, we don't own the IP rights to DoomRL, so kickstarter wouldn't allow us in.