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Messages - StarStorm

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1
Century Lounge / [M|Ao100|99%|YAVP] Oh COME ON!
« on: December 04, 2016, 17:16 »
Hey kids, it's been a while. I've not been playing DoomRL much (high hopes for Jupiter Hell), and... well.

Okay there's one thing that's been bugging me for-fucking-ever. The secret of the Dragonslayer. Anyways, I'm going  along, and there's apparently a hint about it if you complete Ao100.

So you know what, why not? That said, it didn't feel as long as I thought it would be... I was getting somewhat bored near the end, but I still wanted to shoot everything. If it moves, it's dead. I don't like leaving things alive. So uh, why isn't it 100%?

About 20 levels or so in there was a lava fort level, only the bridges to one of the rooms didn't spawn. Two demons, far out of my sight, and me lacking the armament to kill them properly. Such a shame. I might have to retry this.

So, some thoughts.

I'm still a chain whore. MAc has yet to do me wrong like ever, so I saw no real reason to change my playstyle now. My plan was fairly simple. Get MAc, get Whizkid, get Badass, work things out from there.

Equipment-wise I didn't really have much of a plan. I found duelist armor, so that became my early armor (I actually found THREE what the hell), and found an energy-shielded vest. Decided to make that into cybernano armor.
I also found acid-proof boots early on, which was nice, but I was fairly set on getting cerberus boots once I had full Whizkid.

Finding Malek's armor was interesting, I decided to make it my backup armor when my Duelist's and backup Red got too banged up, but seven levels later I found the Boots and quickly *didn't need anything else*. Late game, there's some plasma and acid, sure, and the rare bullet, but most of the dangerous late enemies do fire, and ignoring lava was a lovely too. Between that and badass, I pretty much never used a med kit. When I finally assembled the Cybernano armor though... okay, the Power Cybernano Energy-Shielded Vest was neat, but after spending most of the game pretty much immune to about 60% of what I dealt with, it felt like a downgrade. Great armor, great assembly, and I was very lucky throughout. But man, it felt like a letdown after Malek's + Nyarlahotep's. I have no idea why. Fortunately I had my cerb boots.

I'm also annoyed that the gothic boots spawned.... some 20 levels after I ditched the gothic armor. Oh well, the RNG was lovely to me anyways so I'll forgive it.

As I'm going MAc, I naturally want a plasma rifle. I found one, started to the high-powered rifle, then found the laser rifle. After some thought I decided that was better, and ran with it. Eventually, I just decided not to bother with anything else: any other weapon I got after ditching my gatling gun and double shotty was basically something to mess with.

All said... it was mostly grindy really. Early worries yes, but after getting set up (AKA about Badass 2) there were a few tense moments but mostly grindy. Still I think I'll do this again, if only because of the MOTHER FUCKERS WHO GOT AWAY.

So any thoughts?

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Atrele, level 21 Imp Sergeant Major Marine,
 completed 100 levels of torture on level 100 of Hell.
 He survived 219181 turns and scored 685342 points.
 He played for 4 hours, 41 minutes and 33 seconds.
 He didn't like it too rough.

 He killed 1661 out of 1663 hellspawn. (99%)
 He was a real killing machine...
 He was an Angel of 100!

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Experience Medal
  Centurial Bronze Badge
  Centurial Silver Badge
  Centurial Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ##..#######.##.#...###....###..#..=....####################
  ....######..........#.#...##.....=.=..#####################
  ...#..##....%.............##..X..====#.####################
  #...##......%....................==.%.#####################
  #...##................###.|..%.........####################
  ##.#...........%%...###..%...%..........###################
  %.%.......................[.#.....%.%.#.###################
  ...........................#......%..%#####################
  ...."..........#%......................####################
  .#.................#....................###################
  ...#..........^#....#....;........#.^...###################
  +.###........##.%..............#....#..####################
  .####........##....#..........###..#.######################
  .####.##.#...#..#............####..#.######################
  ###########.###................##.#.#######################
  ################..........#.#+..#..########################
  ###############...........#..##..#.########################
  ################..............#############################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 200/100   Experience 432828/21
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +4  ToDmg Melee +4

-- Traits ----------------------------------------------------

  Class : Marine

    Ironman          (Level 4)
    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Son of a bitch   (Level 4)
    Reloader         (Level 2)
    Whizkid          (Level 2)
    Badass           (Level 2)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  SoB->SoB->TH->TH->Rel->Rel->MAc->Fin->Fin->WK->WK->Bad->Bad->SoB->SoB->Iro->Iro->HR->HR->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   cybernano energy-shielded vest [7] (P)
    [b] [ Weapon     ]   laser rifle (1d8)x5 [40/40] (P1S1T3)
    [c] [ Boots      ]   cerberus plasteel boots [0/0] (200%) (B)
    [d] [ Prepared   ]   minigun (1d9)x8 [200/200] (A1N1P3)

-- Inventory -------------------------------------------------

    [a] Revenant's Launcher (7d6) [1/1]
    [b] rocket (x10)
    [c] power cell (x50)
    [d] power cell (x50)
    [e] power cell (x50)
    [f] power cell (x50)
    [g] power cell (x50)
    [h] power cell (x50)
    [i] power cell (x50)
    [j] power cell (x41)
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] homing phase device
    [s] Hell Staff
    [t] gothic boots [10/10] (200%)
    [u] Nyarlaptotep's Boots [6/6] (98%)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 50%   feet 100%
    Fire       - internal 0%    torso 50%   feet 100%
    Plasma     - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    70 former humans
    110 former sergeants
    104 former captains
    117 imps
    53 demons
    195 lost souls
    49 cacodemons
    47 hell knights
    277 barons of hell
    69 arachnotrons
    4 former commandos
    18 pain elementals
    80 revenants
    135 mancubi
    160 arch-viles
    12 nightmare imps
    34 nightmare cacodemons
    75 nightmare demons
    20 nightmare arachnotrons
    1 elite former human
    2 elite former sergeants
    1 elite former captain
    1 elite former commando
    21 bruiser brothers
    5 shamblers
    1 agony elemental

-- History ---------------------------------------------------

  On level 14 he assembled a gatling gun!
  On level 17 he assembled a tactical boots!
  On level 19 he stumbled into a complex full of imps!
  On level 20, hell froze over!
  On level 20 he found the Railgun!
  On level 22 he stumbled into a complex full of hell knights!
  On level 24 he stumbled into a complex full of arch-viles!
  On level 24 he found the Revenant's Launcher!
  On level 27 he found the Hell Staff!
  Level 28 was a hard nut to crack!
  On level 31 he found the Butcher's Cleaver!
  On level 33 he stumbled into a nightmare demon cave!
  He sounded the alarm on level 37!
  On level 37 he assembled a cerberus boots!
  On level 42 he found the Malek's Armor!
  On level 43 he found the Charch's Null Pointer!
  On level 45 he encountered an armed nuke!
  On level 45 he assembled a cerberus armor!
  On level 48 he ran for his life from acid!
  He sounded the alarm on level 49!
  On level 49 he found the Nyarlaptotep's Boots!
  On level 51, hell froze over!
  On level 52 he stumbled into a nightmare cacodemon cave!
  On level 56 he stumbled into a nightmare arachnotron cave!
  On level 60, hell froze over!
  Level 61 was a hard nut to crack!
  Level 68 was a hard nut to crack!
  On level 71, hell froze over!
  On level 73 he found the Trigun!
  On level 76 he stumbled into a nightmare demon cave!
  Level 77 was a hard nut to crack!
  On level 80 he stumbled into a nightmare cacodemon cave!
  On level 82 he found the Subtle Knife!
  Level 83 was a hard nut to crack!
  On level 89 he stumbled into a nightmare demon cave!
  On level 91 he assembled a cybernano armor!
  Level 92 blasted him with an unholy atmosphere!
  On level 93 he stumbled into a nightmare cacodemon cave!
  On level 100 he stumbled into a nightmare demon cave!
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 demon. The missile hits the nightmare demon. The missile hits the nightmare
 demon.
 Fire -- Choose target...
 You see : a nightmare demon (heavily wounded) | floor | [ m ]ore
 The missile hits the nightmare demon. The missile hits the nightmare demon.
 The missile hits the nightmare demon. The missile hits the nightmare demon.
 The missile hits the nightmare demon. The nightmare demon dies. You feel
 relatively safe now. Boom! Boom!
 There is a small med-pack lying here.
 There is a small med-pack lying here.
 You reload the laser rifle.
 There are stairs leading downward here.
 You did it! You completed 100 levels of DoomRL! You're the champion! Press
 <Enter>...

-- General ---------------------------------------------------

 22 brave souls have ventured into Phobos:
 14 of those were killed.
 And 1 couldn't handle the stress and committed a stupid suicide.

 7 souls destroyed the Mastermind...
 3 killed the bitch and survived.
 4 showed that it can outsmart Hell itself.

--------------------------------------------------------------

2
Announcements / Re: Jupiter Hell Kickstarter is LIVE!
« on: November 15, 2016, 17:08 »
Fucking finally~

I put in my support. Hope this kicks off!

3
Oh my fucking god I am so sorry. My condolences.

4
Nightmare! / Re: [N!|YAAM|YAFW] Quad Angelic
« on: March 29, 2013, 12:10 »
What the hell sort of deity are you?

5
Post Mortem / Re: [M|AoMr|YAAM|YAFW] How did I manage that?
« on: March 23, 2013, 08:04 »
Oh, that's new. Last time I played, that wasn't the case.

6
Post Mortem / [M|AoMr|YAAM|YAFW] How did I manage that?
« on: March 23, 2013, 05:43 »
I would like to start by saying that I made a few mistakes with this run, one which worked out fairly well and the other that... didn't, but worked out by sheer luck. My first was that forgetting that Whizkid was a Basic trait for Technicians (as I usually play Marines) and my second... well, it made for my most epic fight with JC yet.

I chose Technician on the thought that a max damage pistols would be useful, and as my first AoMr run involved a rather unwise choice with Dualgunner and twin high-powered pistols, I wasn't interested in running Dualgunner again.

Prior to this game, I did AoB, and it forced me to understand that sometimes I REALLY SHOULD skip special levels: not doing the Arena was a wrench, but I was able to appreciate the changes to the Court sans Arena. I took that lesson to heart, although not immediately.

The Arena was surprisingly easy: two levels of SoaG make picking off demons easy with double pistols, as long as they started at range. Cacodemons were easier than I thought they would be (the demons were bigger threats), I just kept dodging around pillars to create space when they stopped to shoot at me. The Chained Court was a bit harder, but that was mostly due to the Arena Master being able to soak up a lot of damage. Once I got MSs, I built my high-powered pistol: the ability to oneshot formers and imps was greatly appreciated, and the reliable knockback moreso (especially when I started running into revenants and mancubi).

The Armory was a colossal waste of time, I was loaded down with mods (in anticipation of Whizkid) and the special mod inside was a firestorm, which was singularly useless to me. I could have solved so many problems by realizking Whizkid was a basic trait. Sigh.

I skipped most special stages after the Armory: I had no way to deal with the Containment Area, I didn't want to run through the Halls of Carnage, I decided the Mortuary, Spider's Nest and City of Skulls would be a waste of time, and Unholy Cathedral was naturally right the fuck out.

I hit Whizkid once I reached the Vaults, and in the trait selection screen I realized that it was a basic trait, which had me cursing up a little bit. It worked out though, as I had a .1 s firing time. Kind of neat, although not really worth it. I built the storm bolter and energy pistol--I wanted to try the pistol for wallbusting, and promptly forgot about it once I realized it needed cells--only to find the Trigun. Go figure. Trigun replaced my high-powered pistol, and my nuke because I never found one.

I managed to build the Cerberus boots before hitting the Lava Pits, which made that really easy (i dumped all my enviroment suits, and then realized that the boots came with a movespeed penalty), and found the Lava Armor. Between that and the boots, my armor needs were set, it was a shame it came so late in the game!

So, bosses. Bruiser Brothers were, of course, easy with a max damage high powered pistol. Cyberdemon was fairly tense, but I managed to get the timing of his attacks right for some good dodging. Still knocked me around, though. Mastermind got Angel Arm'd.

JC was the interesting one: all said, it was a straightforward shootout until it ran afoul of my one big habit: I REALLY REALLY REALLY REALLY hate leaving things alive (this is going to make AoRA a royal bitch if I ever take it up). I want 100% kills. By the time I reached him, he already summoned lost souls (I should have put away the boots!), but I managed to shoot him down to almost dead without much trouble. He teleported, but was still in my line of sight, and he left behind two lost souls. I had a .1s firing time and a full Trigun clip, what could go wrong?

JC can summon revenants is what could go wrong. I ended up being a human ping-pong ball for the majority of the fight: if it weren't for the Lava Armor, I would have died easily. As it was, it gave me enough durability to at least try to pick off revenants from my line of sight. I could take out a revenant in one clip, but reloading was the weak point that let JC and his goons bounce me around some more. Eventually I got lucky and he teleported into my sight again, so I basically said screw it and finished the job. It really surprised me to find that I hit 100%: I was honestly afraid I'd have to unload the Angel Arm again.

All said, one hell of a run, and I think I might run AoMr with Technician again.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Alura, level 12 Demon Sergeant Major Technician,
 nuked the Mastermind at the Hell Fortress.
 He survived 118402 turns and scored 126122 points.
 He played for 1 hour, 56 minutes and 22 seconds.
 He didn't like it too rough.

 He killed 679 out of 679 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Marksmanship!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 6
  Levels completed : 6

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (bronze cluster)
  Hell Armorer Badge
  Hell Champion Medal
  Marksman Bronze Badge
  Marksman Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ...........................................................
  ...........................................................
  ....................................................|......
  ............................................|..............
  ...........................................|.|...|......|..
  ..................................|.........||....|...|....
  ...................................}....|.|..|........|..||
  ..................................|.......|.|.........|...|
  ...........................................|.||.|.....|....
  ..............................X...........|||||........|...
  ........................................|..................
  ...............................................|...........
  ................................................|...|......
  ...........................................................
  ..........................................................|
  ...........................................................
  .......................................................|...
  ...........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 45/45   Experience 61708/12
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Finesse          (Level 2)
    Son of a gun     (Level 4)
    Eagle Eye        (Level 3)
    Whizkid          (Level 2)
    Sharpshooter     (Level 1)

  SoG->SoG->SoG->EE->EE->EE->MSs->Fin->Fin->WK->WK->SoG->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [6/6] (100%) (PT)
    [b] [ Weapon     ]   Trigun (3d6) [5/6]
    [c] [ Boots      ]   cerberus plasteel boots [0/0] (100%)
    [d] [ Prepared   ]   10mm ammo chain (x131)

-- Inventory -------------------------------------------------

    [a] energy pistol (2d5) [0/6]
    [b] storm pistol (1d8)x2 [9/9]
    [c] blue armor [2/2] (100%)
    [d] red armor [6/6] (86%) (P)
    [e] red armor [4/4] (100%)
    [f] energy-shielded vest [1/1] (100%)
    [g] energy shield [0/0] (100%)
    [h] Lava Armor [1/4] (16%)
    [i] 10mm ammo (x100)
    [j] 10mm ammo (x66)
    [k] 10mm ammo (x100)
    [l] power cell (x50)
    [m] power cell (x50)
    [n] large med-pack
    [o] large med-pack
    [p] power mod pack
    [q] tactical boots [0/0] (100%)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 0%    feet 100%
    Fire       - internal 0%    torso 25%   feet 100%

-- Kills -----------------------------------------------------

    138 former humans
    71 former sergeants
    17 former captains
    85 imps
    22 demons
    142 lost souls
    24 cacodemons
    22 hell knights
    22 barons of hell
    16 arachnotrons
    7 former commandos
    9 pain elementals
    72 revenants
    9 mancubi
    8 arch-viles
    5 elite former humans
    2 elite former sergeants
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he assembled a high power weapon!
  On level 7 he marched into the Military Base.
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a tactical boots!
  He destroyed the evil within and reaped the rewards!
  Level 13 was a hard nut to crack!
  On level 16 he found the Tower of Babel!
  On level 19 he entered the Vaults.
  On level 19 he assembled a energy pistol!
  On level 19 he assembled a storm bolter pistol!
  On level 19 he found the Trigun!
  He cracked the Vaults and cleared them out!
  On level 21 he assembled a cerberus boots!
  On level 22 he entered the Lava Pits.
  On level 22 he found the Lava Armor!
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He activated the Angel Arm on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 Fire -- Choose target...
 You see : floor
 Fire -- Choose target...
 You see : a revenant (severely wounded) | floor | [ m ]ore
 The missile hits the revenant.
 Fire -- Choose target...
 You see : floor
 You hear the scream of a freed soul!
 You quickly reload the Trigun. You are hit! Your Lava Armor is damaged!
 You use a large med-pack. You feel fully healed.
 You wear/wield : a red armor [6/6] (100%) (PT)
 Fire -- Choose target...
 You see : John Carmack (almost dead) | floor | [ m ]ore
 The missile hits John Carmack. John Carmack dies. Congratulations! You
 defeated John Carmack! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 38 brave souls have ventured into Phobos:
 31 of those were killed.
 And 1 couldn't handle the stress and committed a stupid suicide.

 6 souls destroyed the Mastermind...
 3 killed the bitch and survived.
 3 showed that it can outsmart Hell itself.

--------------------------------------------------------------

7
Post Mortem / [M|YAAM] The cat came back, the very next day~
« on: March 20, 2013, 20:28 »
As is traditional, when a new version of DoomRL comes out, I go to beat it. Nothing complex, honestly, just go through it to try out the changes. As is traditional, this is on HNTR, and a Mac/shotty build.

My first impressions is that I really *REALLY* love the new special levels (finding out that they were replacements for certain levels like the Wall and Armory made me feel better about doing them. However, I did not like the rework of the Halls of Carnage as much, as I used to see it as a bit of a breather level. Finding out that the megahealths have been replaced and the lava was sped up was a bit of a rude awakening for me.

The new level generation algorithms are appreciated as well, some of the levels seemed more appropriately hellish.

I am something of a mod hoarder: I keep thinking about the stuff I could use those mods on and hold onto them in hopes of building them. Not fun for inventory management, especially since mods seem much more common, not to mention rare mods.

Armor was something of a problem in previous attempts: it seems that it was very easy to lose armor, even when modded. I quickly learned that the most important thing I could do with the onyx mod I kept finding is to slap it on a red armor, that solved a lot of armor issues. You'll notice that I didn't go for the tower shield: I did not want one as the onyx red was just fine for my needs, although I got it a little late and never really put it to use.

Finally, the difficulty curve seems different: the first levels are fairly easy, but once you pass the Bruiser Brothers, things ramp up quickly. A definate challenge, I think.

All said, I am enjoying the new version!

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Alura, level 13 Former Human Sergeant Major Marine,
 defeated the Mastermind at the City of Dis.
 He survived 136511 turns and scored 131937 points.
 He played for 2 hours, 40 minutes and 21 seconds.
 He didn't like it too rough.

 He killed 803 out of 803 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 10
  Levels completed : 10

-- Awards ----------------------------------------------------

  Mastermind's Brain
  Medal of Prejudice
  UAC Star (bronze cluster)
  Grim Reaper's Badge
  Hell Armorer Badge
  Hell Champion Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  #>#####################................................####
  ######################...............####...............###
  #####################.......####.....####.....####.......##
  ####################........####.....####.....####........#
  ###################.........####.....####.....####.........
  ##################..........####..............####.........
  #################..........................................
  #################....####...%........................####..
  #################....####............................####..
  #################....####............................####&.
  #################....####............................####..
  #################..........................................
  ##################....X.....####..............####.........
  ###################.........####.....####.....####.........
  ####################........####.....####.....####........#
  #####################.......####.....####.....####.......##
  ######################...............####...............###
  #>#####################................................####
  ###########################################################

-- Statistics ------------------------------------------------

  Health 80/60   Experience 76330/13
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 2)
    Son of a bitch   (Level 2)
    Reloader         (Level 2)
    Whizkid          (Level 1)
    Badass           (Level 2)
    Shottyman        (Level 1)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  SoB->SoB->TH->Rel->TH->Rel->MAc->SM->Bad->Bad->Fin->Fin->WK->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [7/7] (100%)
    [b] [ Weapon     ]   laser rifle (1d8)x5 [32/40] (P1)
    [c] [ Boots      ]   phaseshift boots [4/4] (200%) (B)
    [d] [ Prepared   ]   super shotgun (8d4)x2 [2/2]

-- Inventory -------------------------------------------------

    [a] missile launcher (6d6) [4/4] (S1)
    [b] BFG 9000 (10d6) [130/130] (B1)
    [c] red armor [6] (OP)
    [d] gothic armor [6/6] (200%) (A)
    [e] shotgun shell (x70)
    [f] rocket (x14)
    [g] power cell (x70)
    [h] power cell (x70)
    [i] power cell (x70)
    [j] power cell (x45)
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] homing phase device
    [r] bulk mod pack
    [s] shockwave pack
    [t] hatred skull

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 50%   feet 0%   
    Melee      - internal 0%    torso 50%   feet 0%   
    Shrapnel   - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    92 former humans
    78 former sergeants
    32 former captains
    120 imps
    43 demons
    227 lost souls
    45 cacodemons
    43 hell knights
    33 barons of hell
    23 arachnotrons
    3 former commandos
    14 pain elementals
    7 revenants
    10 mancubi
    15 arch-viles
    3 nightmare demons
    5 elite former humans
    2 elite former sergeants
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he marched into the Military Base.
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he assembled a tactical shotgun!
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a tactical boots!
  He destroyed the evil within and reaped the rewards!
  On level 11 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  On level 14 he ventured into the Halls of Carnage.
  On level 16 he found the Tower of Babel!
  He left level 16 as soon as possible.
  On level 18, hell froze over!
  On level 19 he entered the Vaults.
  On level 19 he found the Grammaton Cleric Beretta!
  He cracked the Vaults and cleared them out!
  He sounded the alarm on level 20!
  On level 20 he was foolish enough to enter Limbo!
  On level 20 he found the Angelic Armor!
  He managed to clear Limbo from evil!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 Chain fire ( full ) -- Choose target or abort...
 You see : a Spider Mastermind (mortally wounded) | floor | [ m ]ore
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The missile hits the Spider Mastermind. The missile hits the
 Spider Mastermind. The missile hits the Spider Mastermind. The Spider
 Mastermind flinched! The missile hits the Spider Mastermind. The Spider
 Mastermind flinched! The missile hits the Spider Mastermind. The Spider
 Mastermind flinched! The missile hits the Spider Mastermind. The Spider
 Mastermind flinched! The missile hits the Spider Mastermind. The Spider
 Mastermind flinched!
 Chain fire ( full ) -- Choose target or abort...
 You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The Spider Mastermind dies. Congratulations! You defeated the
 Spider Mastermind! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 27 brave souls have ventured into Phobos:
 24 of those were killed.

 3 souls destroyed the Mastermind...
 2 killed the bitch and survived.
 1 showed that it can outsmart Hell itself.

--------------------------------------------------------------

8
Discussion / Re: Cybernetic armor in 0.9.9.7 ?
« on: March 16, 2013, 07:39 »
Screw that, make it entirely offensive: sniper on armor becomes a glass cannon, reliant on taking out enemies before they see or fire at them~

9
Announcements / Re: ChaosForge Donation Drive - Stretch Goals!
« on: November 07, 2012, 05:17 »
Oh wow.

I wish I could donate, myself--I have no money--but I'm glad it's working out so well!

10
Discussion / Re: player.wad Viewer
« on: July 20, 2011, 02:37 »
Huh, I am a shotty whore.

11
Nice. I wonder what the differences between the three classes will be?

12
I think it's a little harder.

The new level feelings are kinda neat, I like the pressure that they apply onto you (although, to be fair, the nuke was a rude awakening). Tac shotty is freakin' awesome.

I don't like the armor change too much. I mean, easier to maintain armor, sure, but I like being able to snag good armor quickly. Still, though. Id' cycle through armor a lot in 0.9.9.2.

Guaranteed Armory is *really* nice, I lvoe that level even as I hate the shambler.

13
0.9.9.3 / Re: [M|AoSh|86%|YASD/YAWP] THIS IS A GOOD IDEA
« on: May 06, 2011, 11:13 »
Quote
Level 9, down to one stack of shells and hearing a revenant kicking around Jean didn't want to fight, he debated what to do near the stairs. Nearby was a computer map, and he had found a magic tunnel-to-JC-digging shovel in the Mortuary; all he needed was the legendary pair of Magic Shovelin' Gloves, and what do you know?

You know, if full win spoilers ever get canned as hard as DS spoilers (yeah, right), I want these euphemisms used.

14
I *think*, and this is my conjecture from the last lines in your log, that there is a failsafe in case of rare infinite teleportation. Basically, the teleporter tried to drop you onto the teleporter, and it killed you to avoid an infinite loop.

Horribly, horribly unlucky, really. I've had it happen to me once. I rarely use teleports now, heh.

15
Here you go.

Spoiler (click to show/hide)

I like the shotgun because, well, it's a very effective room sweeper, especially with a couple of tech mods slapped onto it to increase the fire rate. Shottyman is basically only one trait away from Ammochain, so you don't lose too much running with it.

Not to mention that Shottyman can really help out early game, especially if you get it in a late Arena and haven't found the combat shotty yet.

I don't really like or trust explosive weapons, so I tend not to carry rockets or launchers late game, although I've been trying to change that. To me, rockets are wallbusters, and that's about it. The only explosive anything I have late game is the BFG.

That said, shotguns are an excellent secondary weapon for those times that just firing into the darkness with the plasma rifle really isn't all that feasible.

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