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1
Bug Reports / [Fixed][0.9.9.6G] Angel of Darkness
« on: February 29, 2012, 14:41 »
As you can see from the pictures, the area behind LOS isn't black. Bug?
2
Century Lounge / [M|Ao100|98%|100|YAVP] Who would ever use a BFG? It's so weak...
« on: February 11, 2012, 11:59 »--------------------------------------------------------------
DoomRL (v.0.9.9.5) roguelike post-mortem character dump
--------------------------------------------------------------
Igor Savin, level 21 Hell Baron 2nd Lieutenant Technician,
completed 100 levels of torture on level 84 of Hell.
He survived 378331 turns and scored 692544 points.
He played for 7 hours, 26 minutes and 55 seconds.
He didn't like it too rough.
He killed 1779 out of 1812 hellspawn. (98%)
He held his right to remain violent.
He was an Angel of 100!
He saved himself once.
-- Special levels --------------------------------------------
Levels generated : 0
Levels visited : 0
Levels completed : 0
-- Awards ----------------------------------------------------
UAC Star (bronze cluster)
Experience Medal
Centurial Bronze Badge
Centurial Silver Badge
-- Graveyard -------------------------------------------------
######################=====################################
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-- Statistics ------------------------------------------------
Health 70/70 Experience 438158/21
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +5 ToDmg Melee +5
-- Traits ----------------------------------------------------
Class : Technician
Ironman (Level 2)
Finesse (Level 2)
Tough as nails (Level 3)
Son of a bitch (Level 5)
Son of a gun (Level 5)
Dualgunner (Level 1)
Whizkid (Level 2)
Badass (Level 1)
SoG->SoG->SoG->DG->SoB->WK->SoB->WK->SoB->Fin->Iro->SoG->SoG->SoB->SoB->TaN->Fin->TaN->TaN->Bad->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] cerberus onyx armor [0] (A)
[b] [ Weapon ] combat pistol (3d6) [0/15] (P3T2)
[c] [ Boots ] gothic boots [20/20] (190%) (AP)
[d] [ Prepared ] combat pistol (3d6) [0/15] (P3T2)
-- Inventory -------------------------------------------------
[a] 10mm ammo (x100)
[b] 10mm ammo (x100)
[c] 10mm ammo (x100)
[d] 10mm ammo (x100)
[e] 10mm ammo (x100)
[f] 10mm ammo (x100)
[g] 10mm ammo (x100)
[h] 10mm ammo (x17)
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] sniper weapon pack
[m] plasteel boots [1/2] (49%) (A)
[n] 10mm ammo chain (x250)
[o] 10mm ammo chain (x250)
[p] 10mm ammo chain (x250)
[q] 10mm ammo chain (x250)
-- Resistances -----------------------------------------------
Acid - internal 0% torso 70% feet 0%
Fire - internal 0% torso 70% feet 0%
Plasma - internal 0% torso 50% feet 0%
-- Kills -----------------------------------------------------
177 former humans
191 former sergeants
202 former captains
88 imps
55 demons
94 lost souls
46 cacodemons
59 hell knights
191 barons of hell
79 arachnotrons
14 pain elementals
150 revenants
120 mancubi
164 arch-viles
16 nightmare imps
44 nightmare cacodemons
35 nightmare demons
21 nightmare arachnotrons
2 nightmare arch-viles
18 bruiser brothers
10 shamblers
1 agony elemental
2 Cyberdemons
-- History ---------------------------------------------------
On level 19 he stumbled into complex full of revenants!
On level 25 he stumbled into complex full of revenants!
On level 25 he encountered an armed nuke!
On level 36 he stumbled into complex full of revenants!
On level 39 he encountered an armed nuke!
On level 40 he encountered an armed nuke!
On level 41, hell froze over!
Level 44 blasted him with unholy atmosphere!
Level 48 was a hard nut to crack!
On level 53 he assembled a cerberus armor!
On level 56 he encountered an armed nuke!
On level 57 he encountered an armed nuke!
On level 62 he assembled a double chainsaw!
On level 72 he stumbled into a nightmare arachnotron cave!
On level 73 he ran for his life from acid!
On level 76 he stumbled into complex full of revenants!
Level 76 was a hard nut to crack!
Level 83 was a hard nut to crack!
On level 84, hell froze over!
On level 85 he found the Hell Staff!
On level 88 he stumbled into a nightmare cacodemon cave!
On level 89 he stumbled into a nightmare cacodemon cave!
On level 93 he stumbled into a nightmare cacodemon cave!
On level 95 he found the Lava Armor!
On level 100 he finally completed 100 levels of torture.
-- Messages --------------------------------------------------
You see : a Apostle (almost unhurt) [m]ore | floor
The missile hits the Apostle. Boom! The Apostle raises his arms!
Fire -- Choose target...
You see : a Apostle (almost unhurt) [m]ore | floor
The missile hits the Apostle. Boom!
Fire -- Choose target...
You see : a Apostle (almost unhurt) [m]ore | floor
The missile hits the Apostle. The missile hits the Apostle.
You dodge!
The Apostle raises his arms!
You use a small med-pack. You feel healed.
You dodge!
You use a large med-pack. You feel fully healed.
There are stairs leading downward here.
You did it! You completed 100 levels of DoomRL! You're the champion! Press
<Enter>...
-- General ---------------------------------------------------
820 brave souls have ventured into Phobos:
754 of those were killed.
5 of those were killed by something unknown.
13 didn't read the thermonuclear bomb manual.
And 38 couldn't handle the stress and committed a stupid suicide.
10 souls destroyed the Mastermind...
3 sacrificed itself for the good of mankind.
7 killed the bitch and survived.
--------------------------------------------------------------
I was going to try a Scavenger new master trait. Then, on level 3 I've found a Combat pistol. After that, I've found another Combat Pistol on level 4. At that moment. every monster suddenly felt that he was doomed. Dual Combat Pistols, while heavily modded, deal insane amount of damage, killing everybody in a split second.
However, that wasn't enough. Assembling a Cerberus Armor from an Onyx one was even more overpowered. Before it, Revenants were able to seriously damage me before getting killed. Indestructible armor that completely prevents almost any damage a late enemy would deal to you, what else could a marine ever want? Even the mighty Cyberdemon wasn't able to deal more damage than a former sergeant did.
So, the Ao100 is still as easy as it was before 0.9.9.3. The power of DoomGuy raises much faster than demons can handle, and by level 40 any player will find it's own overcombo that kills every demon on sight.
3
Requests For Features / Shooting through barrels
« on: June 07, 2011, 11:41 »
In Doom barrels were about half the human height, and thus a player could easily shoot enemy behind the barrel without hitting it. In DoomRL however, any shot that passes through the barrel hits it, what is incorrect I suppose. So I propose that only the shot that has the barrel as it's target should hit it, the others should just pass freely. It might need a few AI changes for monsters to recognize barrels and shoot at them.
4
Bug Reports / [0.9.9.3] Arachnotron not able to destroy a barrel
« on: May 29, 2011, 04:45 »BB Screenshot created.
The arachnotron fires! Boom! Boom! Boom! Boom! You dodge! Boom!
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57 Armor : Angelic Armor [7/7] (99%)
Health: 186% Exp: 10/73% Weapon: modified pistol (2d5) [8/8] (B1P1T1)
cautious Phobos Hell Lev8
As you see, that poor demon hit the barrel 5 times and still it is standing. Not to mention that I was terrorizing him for like 7 volleys, and still the barrel is standing there. Also, that message "You dodge" bugs me too.
To differentiate it from the other bug of this kind, here is the explosion, caused by my own shot
You see : an arachnotron (unhurt) [m]ore | floor
The barrel explodes! Boom!
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57 Armor : Angelic Armor [7/7] (99%)
Health: 184% Exp: 10/73% Weapon: modified pistol (2d5) [6/8] (B1P1T1)
cautious Phobos Hell Lev8
5
Requests For Features / Blood Rivers
« on: April 09, 2011, 11:15 »
As for me it seems that it's not right that when you spill big amount of blood into water, water is still clear without any traces of blood. So I propose that if you spill blood into the liquid, the whole flooded area blood counter increases and liquid counter decreases. When there is more blood than liquid, half of the liquid turns into blood, which has the same properties as the water, only colored in red. When there is no liquid in the area, it completely turns into blood. And also, when you spill enough blood onto the ordinary floor, it also turns into blood. Gibbed enemies drop massive amount of blood, instantly turning the cell into blood. Lost Souls and Pain Elementals do not spill blood.
This might need some balancing, because it makes N! easier and viles weaker and Mortuary easier. But it adds some flavor and makes lava and acid areas crossable.
This might need some balancing, because it makes N! easier and viles weaker and Mortuary easier. But it adds some flavor and makes lava and acid areas crossable.
6
Bug Reports / [0.9.9.2] Recharging items in the inventory
« on: March 25, 2011, 09:52 »
Rechargeable items, like the Blaster, will not recharge while in the inventory. It's not right, since we pretend that recharging is the property of the weapon, not of the wielder. The exception should be Necroarmor, because it's recharging is the property of the wielder.
7
Requests For Features / Tweaking the Level-Up Procedure
« on: March 24, 2011, 04:16 »
Instead of what is now, I propose adding a number somewhere on the trait viewing screen, which indicates how many traits a marine can choose. When a marine levels up, this number increases by one, and the trait selection screen automaticaly opens. And you can exit the trait selection screen by pressing the 'Esc' key.
Why this is useful? Because this will allow to take a trait later in game, after the level-up; this will fix the Angel of Pacifism trait-aquiring; this will carry more options for modding, like defining your own exp and leveling up, with the potential of decreasing it.
Why this is useful? Because this will allow to take a trait later in game, after the level-up; this will fix the Angel of Pacifism trait-aquiring; this will carry more options for modding, like defining your own exp and leveling up, with the potential of decreasing it.
8
Bug Reports / [0.9.9.2] Nothing in the vault
« on: March 23, 2011, 14:13 »
The vaults are supposed to store something, and monsters are supposed to be there gurding that 'something'. I don't think that vaults are supposed to store monsters.
You dualreload your guns!
Screenshot created.
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You dualreload your guns!
Screenshot created.
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