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1
Bug Reports / Re: [0.9.9.7G, Windows 7 x64] Shottyman reloads rocket launchers
« on: November 10, 2013, 01:52 »
Oopsy! I'm still used to the earlier shottyman, I guess. I really should start reading descriptions more.
2
Bug Reports / [0.9.9.7G, Windows 7 x64] Shottyman reloads rocket launchers
« on: November 10, 2013, 00:52 »
I was lucky enough to get a regular rocket launcher, Missile Launcher, and Revenant's Launcher in the same game. I noticed pretty quickly they were being automatically reloaded in the same manner as shotguns. Also, clearing out Deimos Lab gives you a Hell's Armorer badge. I'm not sure if that's intended, though.
3
Off Topic / Re: DoomRL and Vista
« on: May 11, 2012, 07:17 »
I may be a bit late, but DoomRL worked fine when I ran it under Vista. It should work fine for you, too.
4
Discussion / Re: Quick questions thread!
« on: February 29, 2012, 18:55 »
Is it just me, or has the AI improved?
5
Discussion / Re: The new Spider Mastermind...
« on: February 29, 2012, 18:37 »
Hey, could someone tell me when I fight each boss? I want to prepare a bit, so I don't get crushed.
[EDIT]Anyway, I'd suggest doing a LOT of cornershooting. I haven't attacked it yet, but it may be one of the only ways to beat it when you have low health.
[EDIT] I am fighting the mastermind right now. What I do is I shoot a rocket at it and run around a pillar until it walks away, then I shoot another rocket. I have a full tactical armor set on, which really helps.
[EDIT]Anyway, I'd suggest doing a LOT of cornershooting. I haven't attacked it yet, but it may be one of the only ways to beat it when you have low health.
[EDIT] I am fighting the mastermind right now. What I do is I shoot a rocket at it and run around a pillar until it walks away, then I shoot another rocket. I have a full tactical armor set on, which really helps.
6
Off Topic / Re: Random Thoughts
« on: February 29, 2012, 04:42 »
FREEEEZING moon FREEEE ZANG moon FREEEEEEEEE SANG moon
7
Announcements / Re: DoomRL 0.9.9.6 RELEASED!
« on: February 29, 2012, 00:59 »
Is there a way to turn off tiles and play the game in ASCII?
8
Play-By-Forum / Re: Gaslamp RTD - OOC/Q&A
« on: November 20, 2011, 22:29 »
My computer is bricked. I'm not going to be able to do stuff until I format my harddrive.
10
Graveyard / Re: Gaslamp RTD - Episode I: The Secret Ingredient
« on: October 30, 2011, 12:13 »
Action: Sprint with the group.
11
Graveyard / Re: Gaslamp RTD - Episode I: The Secret Ingredient
« on: October 28, 2011, 08:29 »
"So, what is our plan? Sneaking or sprinting?"
12
Graveyard / Re: Gaslamp RTD - Episode I: The Secret Ingredient
« on: October 24, 2011, 07:43 »
Bob Grey clutches his rifle "What in god's name is that thing". He then responds to Twizmer "I think sneaking is preferable. It's better than running up to it and being evicerated"
13
Graveyard / Re: Gaslamp RTD - Episode I: The Secret Ingredient
« on: October 20, 2011, 00:29 »
Action: Search around for useful objects and search pockets.
14
0.9.9.4 / Re: [M/AoH/66%/?/YAFW. I'm BFG! I'm dynamite! BFG!
« on: October 18, 2011, 17:26 »You know that due to a bug the firestorm mod does nothing on a double shotgun?D:
What about a super shotgun?
15
0.9.9.4 / [M/AoH/66%/?/YAFW. I'm BFG! I'm dynamite! BFG!
« on: October 18, 2011, 02:25 »--------------------------------------------------------------
DoomRL (v.0.9.9.4) roguelike post-mortem character dump
--------------------------------------------------------------
Jacob, level 5 Cacodemon Sergeant Major Scout,
nuked the Cyberdemon. on level 13 of the Phobos base.
He survived 27342 turns and scored 46857 points.
He played for 21 minutes and 31 seconds.
He didn't like it too rough.
He killed 244 out of 365 hellspawn. (66%)
He was an Angel of Haste!
He saved himself once.
-- Special levels --------------------------------------------
Levels generated : 8
Levels visited : 4
Levels completed : 1
-- Awards ----------------------------------------------------
Runner Silver Badge
-- Graveyard -------------------------------------------------
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###########################################################
-- Statistics ------------------------------------------------
Health 44/50 Experience 10810/5
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +2 ToDmg Melee +2
-- Traits ----------------------------------------------------
Class : Scout
Son of a bitch (Level 2)
Intuition (Level 2)
Triggerhappy (Level 1)
Int->Int->SoB->SoB->TH->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] BFG 9000 (10d8) [0/100]
[c] [ Boots ] protective boots [2/2] (56%)
[d] [ Prepared ] Anti-Freak Jackal (5d3) [5/6]
-- Inventory -------------------------------------------------
[a] pistol (2d4) [6/6]
[b] modified double shotgun (8d3)x5 [2/2] (F1)
[c] chaingun (1d6)x4 [40/40]
[d] 10mm ammo (x61)
[e] 10mm ammo (x100)
[f] 10mm ammo (x100)
[g] 10mm ammo (x100)
[h] 10mm ammo (x100)
[i] 10mm ammo (x100)
[j] shotgun shell (x50)
[k] shotgun shell (x50)
[l] shotgun shell (x50)
[m] shotgun shell (x19)
[n] envirosuit pack
-- Resistances -----------------------------------------------
Acid - internal 0% torso 0% feet 25%
-- Kills -----------------------------------------------------
50 former humans
38 former sergeants
6 former captains
22 imps
20 demons
90 lost souls
6 cacodemons
2 barons of hell
1 Cyberdemon
3 hell knights
1 John Carmack
1 former commando
4 pain elementals
-- History ---------------------------------------------------
On level 2 he stormed the Chained Court.
On level 5 he entered Hell's Armory.
On level 5 he found the Anti-Freak Jackal!
He left the Armory without drawing too much attention.
On level 6 he encountered an armed nuke!
On level 6 he ventured into the Halls of Carnage.
On level 8 he invaded the Unholy Cathedral!
He fled the Unholy Cathedral seeing no chance to win.
Then at last he found Phobos Arena!
He nuked level 12!
He defeated the Cyberdemon and found the TRUE EVIL!
Then finally in hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
You use a small med-pack. You feel healed.
Fire -- Choose target...
You see : John Carmack (severely wounded) [m]ore | pool of blood
The missile hits John Carmack. The lost soul dies. The lost soul dies. The
lost soul dies. The lost soul dies. The lost soul dies. The lost soul
dies. You hear the scream of a freed soul! You hear the scream of a freed
soul! You are hit! Your green armor is completely destroyed!
Fire -- Choose target...
You see : Jacob (wounded) [m]ore | blood
You use a small med-pack. You feel healed.
You start running!
You dodge!
Fire -- Choose target...
You see : John Carmack (mortally wounded) [m]ore | pool of blood
The missile hits John Carmack. John Carmack dies. You feel relatively
safe now. Congratulations! You defeated John Carmack! Press <Enter>...
-- General ---------------------------------------------------
342 brave souls have ventured into Phobos:
278 of those were killed.
12 didn't read the thermonuclear bomb manual.
And 46 couldn't handle the stress and committed a stupid suicide.
6 souls destroyed the Cyberdemon...
2 sacrificed itself for the good of mankind.
4 killed the bastard and survived.
--------------------------------------------------------------
My first full win in the latest version! Intuition helped A LOT, as it allowed me to avoid dangerous encounters and get powerups. After getting the Anti-Freak Jackal and a Firestorm double shotgun, enemies no longer were a problem and I could kill freely. Eventually, I reached Cybie. I activated my thermo as soon as I could, blowing 'ol Cybie into dust. After entering John Carmack's lair, I walked until I was about 2 thirds across the map. I then began to run, dodging Carmack's rockets in an attempt to to make him run out of ammo. It didn't really help, so I just started to shoot the shit out of him with my BFG. Eventually, even he fell, leaving only a rocket launcher and 2 stacks of rockets. I guess I got lucky.
[EDIT] Is the mortem tag not showing up for anyone else?