Chaosforge Forum

  • April 16, 2024, 08:03
  • Welcome, Guest
Please login or register.



Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Khashishi

Pages: [1] 2
1
Requests For Features / Re: The Rocket Launcher.
« on: March 21, 2012, 16:37 »
I think rocket launcher is balanced pretty well, except for the fact that sometimes the blast knocks back the enemies and does no damage. That needs to be fixed. The rocket launcher is already pretty accurate and does good damage. Destroying items is a major disadvantage, but it's partially balanced by the ability to destroy corpses and walls. When a pack of archviles and barons spawn together (which they often seem to do), rocket launcher is your friend. I always hold on to a rocket launcher until I get something better like napalm launcher.

2
Requests For Features / Re: quad damage
« on: March 21, 2012, 16:26 »
It's not any more overpowered than invulnerability or megasphere. You could reduce the probabilities of the other powerups to balance it out.

3
Requests For Features / quad damage
« on: March 19, 2012, 20:11 »
Really, the subject says it all, but I think it should be a powerup and not an item.

4
Bug Reports / [G-win-0996] I'm bleeding everywhere
« on: March 19, 2012, 19:52 »
It seems like randomly, my player will spew puddles of blood wherever he walks. It doesn't seem too correlated with taking damage, so I think it's a bug. Unfortunately, I haven't been able to notice what triggers it.

5
Bug Reports / Re: [G-win-0996] crash after bruiser killed me
« on: March 19, 2012, 19:32 »
Pacifism.

6
Intuition level 2 lets you detect enemies out of sight. In graphics mode, the detection symbol is some kind of purple x, but when I am berserk or environmental suited, the symbol looks like a black x. It's either invisible or damned hard to see on a black background.

7
in Phobos Anomaly
DoomRL crashed!
Reason: LuaError: beings[bruiser].OnAction -- Get(items.6.group) failed!

8
doomrl-win-0996
The level effect deadly air can hurt the player when the player is supposedly invulnerable.

9
Discussion / scavenger nearly worthless?
« on: March 07, 2012, 21:49 »
I tried it, and realized it did nothing for me. It could use a buff. A really big buff.

10
Requests For Features / Re: New unique items
« on: March 06, 2012, 17:37 »
Barrel Launcher.
This weapon uses barrels which are scattered around the level as ammo. You reload by standing next to the barrel and hitting reload, and somehow, you are able to pick up the barrel with launcher, because you are the DooM Guy.
Then you fire it off at a demon and it explodes with extra damage on a direct hit (to make the weapon more useful).

11
Requests For Features / Re: Pain Chances - Flinching
« on: December 04, 2008, 14:26 »
I think this feature is already secretly programmed in.

12
Does Eagle Eye work for melee? How often do you miss?

13
Requests For Features / Re: First person graphic mode
« on: April 19, 2008, 13:22 »
this sounds totally tight! we could have DooMRL FPS.

then someone could make DoomRL FPS RL!

it would be like that celestial awesomeness that is street fighter: the movie: the videogame

/sarcasm

14
Century Lounge / [E|Ao100|4%|1], I survived 2 moves
« on: April 18, 2008, 15:21 »
--------------------------------------------------------------
 DoomRL (v.0.9.8.9) roguelike post-mortem character dump
--------------------------------------------------------------

 Kn, level 1 Cacodemon General, killed by a lost soul
 on level 1 of the Phobos base.
 He survived 54 turns and scored 2094 points.
 He was a man of Ultra-Violence!

 He killed 1 out of 24 hellspawn. (4%)
 My, was he a wimpy chump.
 He was an Angel of 100!

-- Graveyard -------------------------------------------------

  ###########################################################
  ................#.#...........................h.#.........#
  ................#.#.............................#.........#
  ................#.#.............0...............+.........#
  .............\..#h#.............................#...\...i.#
  ................#h+..............i..............#.........#
  ..........0.....#h#.............0^..............#.........#
  ................+.#.............^............0..#.........#
  ................#.#.....c...i....^...s..........#.........#
  ................#.#..........+.0................#.........#
  #########+#########+#############################.........#
  .............................^............#.....#h........#
  .............+.......................s....#.s...#.....h...#
  ....................................0.....+.s..&#..0......#
  .........................c..............}.#.ss..+.........#
  ..........>....0.............^............#.X...#c........#
  #####+##############+###########+################.........#
  ................h...............................#........^#
  ..............0.................................#.........#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 47/1
  ToHit +0  ToDmg Ranged +1  ToDmg Melee +1

-- Traits ----------------------------------------------------

    Son of a bitch (Level 1)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   pistol (2d4) [4/6]
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] 10mm ammo (x20)
    [b] small med-pack
    [c] small med-pack

-- Kills -----------------------------------------------------

    1 lost soul

-- History ---------------------------------------------------

  On level 1 he finally was killed by a lost soul.

-- Messages --------------------------------------------------

 Welcome to the Doom Roguelike... The lost soul hits you. The lost soul
 hits you. The lost soul hits you. The lost soul hits you. The lost
 soul hits you. The lost soul hits you. The lost soul hits you. The lost
 soul hits you.
 You start running! The lost soul hits you.
 Fire -- Choose target... The missile hits the lost soul. The lost soul hits
 you. The lost soul hits you. The lost soul hits you. The lost soul
 hits you. The lost soul hits you. The lost soul hits you. The lost soul
 misses you. The lost soul hits you.
 Fire -- Choose target... The missile hits the lost soul. The lost soul
 dies. The lost soul hits you. You die!...

-- General ---------------------------------------------------

 Before him 147 brave souls have ventured into Phobos:
 141 of those were killed.
 1 of those was killed by something unknown.
 2 didn't read the thermonuclear bomb manual.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 3 souls claim to have killed him...
 2 sacrificed itself for the good of mankind.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------
When I started the game, I was taken to 54% life BEFORE I EVEN GOT TO MOVE. I love this game.

15
Bug Reports / overcharged plasma rifle shows [0/40]
« on: March 28, 2008, 14:32 »
Is it intentional that an overcharged rifle looks like an uncharged one?

Pages: [1] 2