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Messages - The Buttery Lobster

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1
its a new change, and I'll be honest, I don't really like it. I understand the need for a tired feature, but because it almost never (completely never?) resets in the same level unless you heal, it's rarely ever useful, and the tradeoff of tired makes it too risky to use effectively, imo, and the benefit which only lasts a few seconds, is too short. Frankly, I'd like to see a return to the old system, or perhaps some sort of hybrid system.

For example, the old system with a 'stamina' gauge (which could be hidden, or listed, it doesn't matter.) where the aggressive tactic reduced your stamina and the cautious one increased it, and after stamina dropped a certain amount you were tired which does whatever the current system does or adds that effect to the cautious/aggressive/cowardly status.

no i dont remember what the old status names were.

I guess the current system has a stamina gauge, i dont know, i've never seen my tired status recover on it's own. So if it DOES have such a system, then the recovery is far far too low.

2
Discussion / Re: the Super Secret Ultimate Evil End Guy
« on: February 13, 2008, 18:53 »
lots of people have beaten it. BUT DONT RUIN IT FOR YO'SELF! Stay strong, don't read the spoilers and be weak like i totally was!

I will say this, however. Those stairs are surrounded by nigh-indestructible walls.

3
Discussion / Switch out AoMr with some other challenge in prereqs
« on: February 13, 2008, 00:24 »
Basically, I think AoMr is really fun. But I also don't think it's too challenging. IF things stay as they are, and that's a BIG if, then I think another challenge should be switched out with it, something harder and imo less enjoyable, like, idk, red alert, or haste. That makes AoMr the reward that I feel that it is. Now, if you up the difficulty of AoMr or lower the pistol effectivness, then this doesnt matter. But as things currently are, it's a fun challenge that's a bit easier then any of the other requirements. Honestly, I think that challenge and D&D are as easy as the main game, if not actually easier.

4
Pre-0.9.9 / [M|AoMs|98%|YAVP] Holy crap i hate AoMs challenges
« on: February 13, 2008, 00:09 »
--------------------------------------------------------------
 DoomRL (v.0.9.8.9) roguelike post-mortem character dump
--------------------------------------------------------------

 7tyu;, level 9 Demon Major, defeated the Cyberdemon (I've stopped making actual names :D)
 on level 25 of the Phobos base.
 He survived 121336 turns and scored 82907 points.
 He didn't like it too rough.

 He killed 452 out of 458 hellspawn. (98%)
 He held his right to remain violent.
 He was an Angel of Masochism!

 He found the Phobos Arena.
 He stormed the Chained Court.
 He ventured into the Halls of Carnage.
-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #.................###......................................
  #..................##..................###.....###.........
  #..................##..................###.....###.........
  #......................................###.....###.........
  #......#.............||.................................###
  #.............X.....|.}.................................#>#
  #...................###.................................###
  #...................###....###.............................
  #...................###....###.............................
  #..........................###.........###.......###.......
  #......................................###.......###.......
  #......................................###.......###.......
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 70/70   Experience 36916/9 (no damage b/c I was invulnerable)
  ToHit +4  ToDmg Ranged +1  ToDmg Melee +1

-- Traits ----------------------------------------------------

    Ironman        (Level 2)
    Tough as nails (Level 2)
    Son of a bitch (Level 1)
    Eagle Eye      (Level 2)
    Badass         (Level 2)

  TaN->TaN->Bad->Bad->Iro->Iro->EE->EE->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (71%)
    [b] [ Weapon     ]   modified plasma rifle (1d9)x8 [8/40] (D1)
    [c] [ Boots      ]   plasteel boots [4/8] (31%) (I found the bood mod after these were 30%)
    [d] [ Prepared   ]   modified double shotgun (7d3)x3 [2/2] (D1)

-- Inventory -------------------------------------------------

    [a] fastload rocket launcher (6d6) [1/1]
    [b] blue armor [2/2] (100%)
    [c] red armor [2/4] (49%)
    [d] red armor [4/4] (100%)
    [e] red armor [4/4] (100%)
    [f] shotgun shell (x50)
    [g] power cell (x48)
    [h] power cell (x50)
    [i] power cell (x50)
    [j] power cell (x50)
    [k] power cell (x50)
    [l] phase device
    [m] thermonuclear bomb
    [n] boots protection mod (never found undamaged boots to use on)
    [o] Hell Staff

-- Kills -----------------------------------------------------

    90 former humans
    71 former sergeants
    13 former captains
    23 imps
    36 demons
    46 lost souls
    37 cacodemons
    11 barons of hell
    1 Cyberdemon
    7 hell knights
    15 arachnotrons
    9 former commandos
    8 pain elementals
    2 arch-viles (NOTE this. I think I got incredibly lucky this game b/c of this.)
    8 mancubi

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 6 he stormed the Chained Court.
  On level 13 he ventured into the Halls of Carnage.
  On level 15 he found the Hell Staff!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The Cyberdemon fires! You are
 hit!
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The Cyberdemon reloads his rocket launcher.
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The Cyberdemon fires! You are hit!
 Unknown command. Press "?" for help.
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The Cyberdemon dies.
 Congratulations! You defeated the Cyberdemon! Press <Enter>

-- General ---------------------------------------------------

 Before him 61 brave souls have ventured into Phobos:
 44 of those were killed.
 2 of those were killed by something unknown.
 3 didn't read the thermonuclear bomb manual.
 And 2 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 10 souls claim to have killed him...
 2 sacrificed itself for the good of mankind.
 7 killed the bastard and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------

Yeah, i had so many freaking attempts at AoMs I was ready to punch my monitor. But I got incredibly lucky this game- for starters, I hit almost no late level caverns of arachnotrons, saving me precious hp by getting caught in the open. Also note- I only faced TWO arch viles the whole game. That I'm sure is what did the trick. The hell staff was also very useful, and it saved my ass about once every other level of hell. You can see I tried to maximize my hp gains early on using badass 2 (3 seemed unneeded cause the drain seemed almost imperceptible) then maxing hp, followed by any skills that maxed out my plasma rifle skill because I knew that was gonna be my main mode of attack. I had to retreat from the Halls of Carnage because I knew I'd get ripped apart by the barons, so I just cleared everything but the innermost BFG room.

There's one thing, ONE THING, you might notice, and that's the fact that i was invulnerable entering the arena AND I had a nuke. (And no I didn't save scum this game, I don't bother posting the games I save scum.) The thing is, I've died so many times in this mode I did not even want to risk not getting a standard win by some bug in the game (i.e.  the Ao100 bug where you nuke cybie and only get partial win, if at all) and I figured I'd enjoy killing cybie WAY more then getting completely slaughtered by Carmack.

A few questions: I realize that I have NO IDEA what the % thing is for. 98%? is that 98% killed, because I clear out almost every level (halls of carnage being the 2%, I take it?) Also, I heard that the hellstaff drops your hp by 5 when you carry it.... that doesn't seem to be the case. Thoughts?

5
Century Lounge / Re: [M|Ao100|99%|YAVP? bug?]
« on: February 09, 2008, 21:16 »
the same thing happened to me. And on the player list highscores page it says nothing was accomplished, either. But the high score list records it as normal.


also, yes, on medium this game mode is actually quite easy, but INCREDIBLY frustrating (I died SO many times because of all the sloppy mistakes.) Once you level up to the max it's merely just keeping your equipment tip-top.

6
also armor, idk hwo that works

7
First off, how many decimals are these numbers taken to? I assume hundreds or better, cause otherwise 80% of 1 second rounds out to, oh, 1 second.

Turns versus seconds: 10 turns = 1 second? So 2 second double shotgun reload = 1 second? The wiki seems to flip between these two terminologies, it confused me.

Reload
I'm assuming that the reload is self explanatory-- i.e. 2 seconds for the whole 40 clip of energy cells, 2 seconds per shotgun shell, etc. However, I was a little curious about how much time a reload module shaves off the overall time: 20%, just like the trait? Also, how fast does re-pumping the combat shotgun take? How fast does moving/pumping take?

Moving
I have no idea what base movement speed is. 1 square per second?

Armor and damage reduction:
What the heck does that red armor '4' do? Reduce every shot's damage dealt by 4 points? Reduce it by a factor of four? Reduce the hit die by four (idk how that would even work)?

Accuracy
+6 baron of hell accuracy means.... what? what's the base value? what kind of % hit against you, the player, does a +0 attack have? what good is eagle eye's +2 to-hit? I have no idea.

The reason I'm asking all of this stuff is I wanted to add an analysis of weapon mods per each weapon to best employ them effectively, but i realized i don't even know how the mechanics work. Here's the only thing I could come up with:

Weapon Damage Mod Guide
Weapon___Normal Dice__Damage__Max Damage Dice__Damage__Improvement per module
Pistol_____2d4_________5_______2d7______________8_______1 damage per module
Shotgun___6d3________12_______9d3_____________18_______2 damage per module
Combat Shotgun same as normal
Chaingun__1d6x10______35______1d9x10___________50______5 damage per module
Dbl Shot__6d3x3_______36_______9d3x3___________54_______6 damage per module
Plasma R__1d8x8_______36______1d11x8___________48_______4 damage per module
RPG______6d6_________21______9d6 or 6d9?_______30_______3 damage per module
BFG______10d8________44______13d8?____________58.5_____5,9 dpm

The conclusion I came up with is that, by far, the only weapon you should ever use damage mods on is the double shotgun. Firstly because accuracy and reload mods are a waste on it (shottyman), but MAINLY because the bonus damage you get for the damage mods on the double is massively more then any other weapon.

Thoughts on other mods?

8
Discussion / Re: Spoiler/Wiki Random Artifact List?
« on: January 24, 2008, 10:09 »
no, i can't unload it, but I used it for everything and saved the real plasma rifle for emergencies (arachnotrons or tougher). With some eagle eye and son of a bitch, the NPR is enough to take care of barons and lower easily, as long as you only meet them one at a time or take cover to reload (in which case you can handle more). That ammo conservation makes a world of difference.

9
"No more then one or two per game" in the wiki... wow, I don't think I'll ever get a 4+ artifact game again... (+ cause of the advanced artifact)

10
Discussion / Re: Spoiler/Wiki Random Artifact List?
« on: January 23, 2008, 21:13 »
son of a BITCH that Nuclear Plasma Rifle is great. For the first time ever I had too many energy cells to carry... BFG explosions for all!

11
Bug Reports / nevermind
« on: January 22, 2008, 15:54 »
false report; please delete this thread, or sticky it, whichever you prefer

12
afaik it has a larger clip. When i picked it up, it was 20/30 which leads me to believe that the normal clip size is 20.

13
Discussion / Re: Spoiler/Wiki Random Artifact List?
« on: January 21, 2008, 01:47 »
yes, i figured something bad would happen when i used the trigun reload. I savescummed that game before I used it.

14
good lord, i don't think you killed enough arachnotrons ;)

15
idk what the deal was with that extended blaster, all i know is i was just pissed that i freaking did the game but actually remembered to bring ammo, which nullified it's usefulness. The last AoMr game I played I thought I'd get by fine with just one pack of 100 ammo, cause it was so plentiful... yeah, that didn't turn out so hot. I found out that you kind of need extra when the captains disappear. I actually melee killed a baron of hell with my bare fists (and of course no melee upgrades) before i died. Yeah... I could have used a blaster then.


As for the NPR, I didn't use it. I picked it up, tried to fire, couldn't, tried to unload it, couldn't, and savescummed when I activated the secondary to blow me the hell away. On AoMr, I can wield all weapons, but as soon as I try to fire one (or even hit someone with a freaking KNIFE!) it says "That weapon isn't very fitting of a marksman, is it?" or something. So wield, yes. Fire, no.

All I know is that bug or not that extended blaster was piiiiiiiiiiiiiiiiiimp!

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