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Messages - Nentator-H

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Berserk! / Re: Colors and atmosphere in Berserk!
« on: March 11, 2007, 04:36 »
yeah i know,srry.Say there is a greater green monster,the surrounding tiles could be light green or a demon of ice would be surrounded by light blue etc..

2
well before u finish your coarse u will be able to program games(i'm thinking ascii graphics here),dont forget that the best practice is doing exactly that and that by uploading it for the community as free ware and getting the all important user feedback u can have a great project that I can play...;)-

3
Discussion / Re: Help needed : Searching for sound files
« on: March 10, 2007, 23:46 »
theres another site to check out,its for UK Jungle music,samples are bound to be sinister/ambient...its called dogsonacid or dogs on acid.

4
Berserk! / Re: Colors and atmosphere in Berserk!
« on: March 10, 2007, 23:43 »
I guess it depends,it does'nt really matter...just that where ever it moves the adjacent tiles change colour,say its a greater demon of demonical fire,a dweller of the 666 depths of fiery dimensions,all the surronding tiles could be red whereever it moves(a random mix of red & orange would be better)...maybe if it passes by a tree the tree gets all burnt up,hey,and due to the extreame heat it could give pc a negative attribute,or make him thirsty!

5
Berserk! / Re: Request for Help : Monsters Needed!
« on: March 10, 2007, 23:36 »
Hey TFoN...
            It's vunerability could be that it actually takes 2 rounds to change BACK to its normal form allowing a free strike or a bonus etc...

6
Berserk! / Re: Colors and atmosphere in Berserk!
« on: March 10, 2007, 01:16 »
crap...i've really got to go but had this idea,you know for those special,powerful scary monsters that the player should take one look at and go "I've just soiled myself"..how hard would it be to code in this......
......'Z' is thudding towards the pc,in each space adjacent to 'Z' it is lit up a different colour...
                      .  .  .
                      .  z  .[so pc sees a powerful nme getting closer easily and]
                      .  .  . [it would add to the atmosphere alot for that nme?]

7
Berserk! / Re: Possible improvement of skills in Berserk[0.8]
« on: March 10, 2007, 01:05 »
another skill...acrobatics would be exceptionally useful for getting out of crowded situations,but without an attack at the same same!

8
Berserk! / Re: Request for Help : Monsters Needed!
« on: March 10, 2007, 00:53 »
maybe these have already been suggested,but I'm on my way out and dont have time to see all replys...anyway
[1]a monster that explodes when dealt a killing blow resulting in something or nothing but an area of blood'n'guts.
[2]a demon whos attack sucks u into a "void" seperate from the main map,where its just u and the demonic force in one-on-one cmbt.
[3]a creature that dose no attack dmg but attachs itsself to u making it hard to move(like a small dog humping ur leg?)
[4]a powerful wizard of the ether dimensions who cares not one bit if it slays ANY creature on the map and floats randomly about,obliterating any who stand adjacent?
[5]I once created a "Setframal" (i was gm and my bro was pc),the "Setframal" assumes the appearance and stats of the player and,like the terminator,does'nt stop until it or player are reduced to pools of blood on the ground!
[6]a creature that rises from its corpse to fight again like raising the dead?
[7]a demonic sprite that can assume different forms in reaction to players attacks..eg,pc throws fireball at sprite,sprite turns into a wall of flame for 1 turn...or pc charges sprite with sword,sprite grows wings and flys overhead....etc.
[8]a monster that multiplys by two every time u hit it,(multiplies into smaller versions of itself like the blue horror in warhammer frp!

9
Discussion / Re: Help needed : Searching for sound files
« on: March 10, 2007, 00:34 »
Hi,just registered...
there is a great site for literaly n00,000's of free samples at
samplesense.com....
you have to register(its free)but after that you have an endless supply of samples you can download...all top quality(as long as u stay away from the user submitted sound files(haha,i did'nt do it).

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