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1
Bug Reports / Re: Chainsword is a blunt weapon!
« on: September 08, 2016, 20:21 »Pictured here: LuckyDee (?)
2
Play-By-Forum / Re: ...In Which TGR Does A Global Interest Check
« on: August 23, 2016, 14:41 »
How about some Adeptus Evangelion?
3
Discussion / Re: Call for Uniques/Exotics
« on: August 17, 2016, 22:57 »
Maybe this will be shot down. Maybe it won't.
We already have shotguns that deal shrapnel damage using shells. That is normal. We have the Frag Shotgun, which uses 10mm ammo to do damage. We have the Plasma Shotgun, doing its namesake damage with cells.
How about making a shotgun that can switch between different kinds of damage types? For example, it can have a shrapnel as usual, but you can switch to plasma (fed with cells) or fire (using rockets or something like that) to be more versatile. Given the existence of several types of ammo for shotguns (As shown in Brutal Doom with the buckshot, slug and dragonbreath modes), it would be plausible to add something like that to the game.
We already have shotguns that deal shrapnel damage using shells. That is normal. We have the Frag Shotgun, which uses 10mm ammo to do damage. We have the Plasma Shotgun, doing its namesake damage with cells.
How about making a shotgun that can switch between different kinds of damage types? For example, it can have a shrapnel as usual, but you can switch to plasma (fed with cells) or fire (using rockets or something like that) to be more versatile. Given the existence of several types of ammo for shotguns (As shown in Brutal Doom with the buckshot, slug and dragonbreath modes), it would be plausible to add something like that to the game.
5
General Discussion / Re: Status Update : November 2015
« on: December 04, 2015, 09:23 »DoomGuy (short of a better name for the protagonist)
More like JupiterGuy, or HellGuy, I'd say. But there is a distinct lack of melee weapons there, indeed.
6
General Discussion / Re: Jupiter Hell - Status Update Oct 2015
« on: December 03, 2015, 20:03 »Wow, your visuals are much more elaborate than I was expecting! Good to hear ya'll are still working on it. I was afraid the radio silence on the forums here meant that the project was dead."No sound made" isn't necessarily equal to "Dead signal", but I can agree with you in that is certainly reassuring the fact that the project is still ongoing.
7
Play-By-Forum / Re: Scavenging
« on: June 14, 2015, 09:08 »
The Book of Enoch, maybe. But thing is finding that one.
8
Play-By-Forum / Re: Scavenging
« on: May 05, 2015, 18:06 »
Red tape (As being described by Wikipedia): "Red tape is an idiom that refers to excessive regulation or rigid conformity to formal rules that is considered redundant or bureaucratic and hinders or prevents action or decision-making. It is usually applied to governments, corporations, and other large organizations."
9
Play-By-Forum / Re: Scavenging
« on: May 05, 2015, 06:56 »
For some reason, that ends up making me think of Sin City with monsters and magic, where red tape makes things difficult to deal with, and where they hardly get done because of the aforementioned red tape.
10
Play-By-Forum / Re: Scavenging
« on: May 04, 2015, 17:39 »
Ever tried making the Unholy Blend? You know, making it a mix of every genre out there and creating something that could be easily identified as a mindfuck of epic proportions. Something that could be fantasy, or modern, or post-apocalyptic... or none at all, because you can't know what's what anymore.
11
Discussion / Re: Rebalancing barrels?
« on: February 18, 2014, 05:12 »What, you guys want Uranium barrels with a critical mass that explode with the wrath of a BFG 9000?A bounty reward for that would be pretty awesome, indeed. Uranium barrels, huh.
Man... you folks are sadistic/masochistic. I'll see what we can do about that...
12
Discussion / Re: 3d Art Inspired by DoomRL
« on: February 13, 2014, 13:50 »
Skynet is sending in the Terminators!
13
Requests For Features / Re: New unique items
« on: December 27, 2013, 12:31 »
Shame on you, people. I haven't seen this kind of insane stuff since... well, I lost track of what was the last insane thing here.
Code: [Select]
Carnage Shotgun
Type: Special Combat Shotgun
Damage: 9d4
Clip Size: 6
Ammo used: Missiles. Yup, missiles. 1 per shot
Accuracy: ... It's a shotgun. Usual shotgun accuracy, which means it's +0, but with hitscan capabilities
Area of Effect: Focused
Firetime: 1.0s
Reload: 1.7s
Blast Radius: +2 to each enemy hit.
Description: "This would be more useful if you were to be hunting for alien relics"
Source: Borderlands
14
Discussion / Re: Screenshots: ASCII and Graphics
« on: December 21, 2013, 19:42 »Earning badges by combining any challenge with AoOC. See every mortem ever posted by Sereg.Why do I feel it's like cheating? Meh, maybe I worry too much.
15
Discussion / Re: Screenshots: ASCII and Graphics
« on: December 21, 2013, 13:16 »You finally started nerfing Sereg Mode? And forgot? (:Sereg Mode?