- April 20, 2025, 12:34
- Welcome, Guest
Show Posts
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
196
Bug Reports / Re: [0.9.9.1] AoPc bug still lurks
« on: March 20, 2010, 15:26 »
I can second this behavior. I just completed AoPc on N! without HR, unfortunately I was invulnerable when I set the nuke off, some Cybie went down and there was no way I could hurt JC. After a few minutes of trying, after he ran out of rockets and hadn't taken blast damage so I let him kill me. It counted as a standard win, but no badges.
197
Bug Reports / [0.9.9.1] (Win) Traits Screen
« on: March 17, 2010, 21:43 »
Haven't played much of the new version (just noticed it a few hours ago), but I was happy to see the traits screen can be pulled up at any point :). Unfortunately it seems that <enter> or <escape> only exit the screen if you highlight a trait that is available to be taken, even though you are just viewing them. Not a big deal, but it doesn't seem to be listed yet. Again, good job on the latest version.
198
Discussion / Re: Current goals
« on: November 24, 2009, 18:58 »
AoI in N! as explorer/ AoI N! Mortuary. It has caused me to get aggravated and start rambling about how luck is really important. The early levels of N! without being able to carry medkits (and the traits to reflect that game style) seem to be either decently do-able, or completely impossible, so the question becomes can you get lucky enough to avoid the "insta-death" levels.
199
Bug Reports / Re: Another badge bug
« on: November 22, 2009, 17:02 »Really? So how do you know this? Hmmm?
Any badge is obtainable with enough cheating. I was actually thinking of testing this bug until Kornel said it was fixed. No point spending my time cheating if the bug has already been confirmed/fixed.
200
Discussion / Re: Nightmare difficulty - how?!?
« on: November 18, 2009, 16:52 »
Oh yeah, I forgot to mention the most important thing of all, sheer luck. Lots of it. Probably more luck then the average person gets in a life time. There are just way too many things (levels) that go instantly wrong. If you aren't lucky enough to get 'winnable' levels, tough luck, start over. I'd say at least 85% of my N! characters die early level, 10% die after level 20, the other 5% die between levels ~7-20. Maybe I'm just good after I've gotten started, but really I think it has to do with the insane amount of luck that is required to get the character through the early levels. After that it's just hoping you don't get screwed with a bad arachnatron cave layout, a bad starting room or all the tough mobs on the level hanging out around the stairs, probably a few things I'm forgetting also.
So yeah, good luck.
So yeah, good luck.
201
Discussion / Re: Nightmare difficulty - how?!?
« on: November 18, 2009, 14:17 »
I think the easiest trait for N! depends on your play style. Generally I only take ammochain for Ao100 or for a specific challenge I think it will work well for (AoMC actually), but that has a lot to do how I play. My 'standard' N! build as of late has been Bru->Bru->Ber->TaN->TaN->Bad->MVm->Bru->TaN, but that's because I think melee is fun.
In terms of the most useful N! hints I can give is that I play UV and N! a lot differently. UV I take my time, meticulously clearing the level and searching for power-ups. This works well because of the fact that mobs stay dead, so you have all the time in the world. In N! every in-game moment counts, so I'm much more likely to just grab power-ups as I see them, not when they could give me the most benefit. The less time spent walking around, the less time things can spend raising. Killing a mob twice does no good unless it is dropping ammo that you need. If you find the stairs you need/want to take, really think about if you need to go try to grab another small medpack ~40 steps away, or if you can do without it. To put it in perspective, out of the few times I've done the Mortuary in N!, I don't think I ever bothered finding the Angelic Armor, because it wasn't worth the risk (which makes me wonder why I do the Mortuary in the first place....).
I generally stay out of Hell's Arena in N! unless I've found a combat shotgun and even then I still have to feel good about the medpack /power-up situation. A few factors that play into that are that I generally get TaN and not HR, I use technical mods on weapons over agility and the agility usually go on boots to make up for no HR. My last ammochain character went firing speed instead of accuracy, so it's not much a loss for me not to pass up the free agility mods in the Court regardless of my traits, but again, it's my play style. Although if you want to do the Arena, a combat shotgun is a near must. Shoot in the dark until something hurts, then keep shooting until you can see it. At that point it's up to you which weapon you feel better about. Keep all the corpses near the center, ideally so there is very little walking involved to kill everything, because the faster things die, the less you have to kill. This is the reason I prefer the combat shotgun over the chaingun, shooting one target often hurts 1-3 that you can't see, softening them up before they can see/attack you.
In the end, my rambling comes down to do everything as quick as possible (in-game not real-time, it's not uncommon for me to stop in the middle of combat for 30 seconds or so to really consider my next step or two).
In terms of the most useful N! hints I can give is that I play UV and N! a lot differently. UV I take my time, meticulously clearing the level and searching for power-ups. This works well because of the fact that mobs stay dead, so you have all the time in the world. In N! every in-game moment counts, so I'm much more likely to just grab power-ups as I see them, not when they could give me the most benefit. The less time spent walking around, the less time things can spend raising. Killing a mob twice does no good unless it is dropping ammo that you need. If you find the stairs you need/want to take, really think about if you need to go try to grab another small medpack ~40 steps away, or if you can do without it. To put it in perspective, out of the few times I've done the Mortuary in N!, I don't think I ever bothered finding the Angelic Armor, because it wasn't worth the risk (which makes me wonder why I do the Mortuary in the first place....).
I generally stay out of Hell's Arena in N! unless I've found a combat shotgun and even then I still have to feel good about the medpack /power-up situation. A few factors that play into that are that I generally get TaN and not HR, I use technical mods on weapons over agility and the agility usually go on boots to make up for no HR. My last ammochain character went firing speed instead of accuracy, so it's not much a loss for me not to pass up the free agility mods in the Court regardless of my traits, but again, it's my play style. Although if you want to do the Arena, a combat shotgun is a near must. Shoot in the dark until something hurts, then keep shooting until you can see it. At that point it's up to you which weapon you feel better about. Keep all the corpses near the center, ideally so there is very little walking involved to kill everything, because the faster things die, the less you have to kill. This is the reason I prefer the combat shotgun over the chaingun, shooting one target often hurts 1-3 that you can't see, softening them up before they can see/attack you.
In the end, my rambling comes down to do everything as quick as possible (in-game not real-time, it's not uncommon for me to stop in the middle of combat for 30 seconds or so to really consider my next step or two).
Also few small general tips;These are definitely worth stating again, I pretend I'm almost invulnerable when I'm berserk and less corpses is just more better.
-If you're fighting near water/lava/acid, make the finishing shot in close with a shotgun or rocket launcher if you're taking distance to knock them to water/lava/acid thus disposing the body.
-Abuse berserk packs and invulnerabilities as much as you can, as they give double time in Nightmare.
202
Requests For Features / Re: Jumping
« on: November 18, 2009, 11:50 »* UnderAPaleGreySky sneakily types in IDCLIP:D
I really hope I'm not the only one with IDSPISPOPD stuck in my head forever.
203
Discussion / Re: Old Versions...
« on: November 16, 2009, 21:50 »
It looks like I have a 0.9.8 DOS version kicking around, but doesn't Kornel have an archive? I can fork over the copy if there aren't any official ways of getting it.
204
0.9.9 / Re: [M|YAVP|AoPC|4%] - Fastest run ended with win
« on: November 15, 2009, 15:13 »
I definitely think it is Blade-worthy. The pacifism diamond badge isn't a walk in the park, even though my run was only ~24 minutes, it still was quite the 24 minutes. Pacifism runs tend to be on the short side anyway.
205
Forum / Re: Mortem tags aren't working?
« on: November 15, 2009, 03:02 »
Things are looking good so far, so I have faith in Kornel. Any game worth playing or site worth using takes time to write.
206
Forum / Re: Mortem tags aren't working?
« on: November 14, 2009, 15:16 »
It has to do with the forum redesign that appears to be happening, because this happens with Opera under Linux too.
207
Discussion / Re: Outsmarting hell itself?
« on: November 14, 2009, 15:13 »Also a word of warning: don't nuke cybie when invincible on an angel of pacifism game if you don't have another nuke for JC! You can't kill him and getting killed by JC doesn't count as a win.
It's very good advice, but... whoops my message got spoily, so stop reading until the spoiler tag works again.
Spoiler (click to show/hide)
208
Discussion / Re: Master Traits
« on: November 14, 2009, 15:06 »
My 2 cents.
Ammochain: I think it's broken for some of the earlier difficulties, but I think it's a good fit for the game given what N! is like. Sometimes you just need to kill a ridiculous amount of mobs just to be able to get to more ammo, other times you are in the arachnotron caves and reloading is just time you don't have. Plus it 'unlocks' the ability to shoot in the dark like shotguns can without draining all your ammo (picture an open area, one shotgun blast covers a decent amount of squares, I would estimate it takes ~3-5 volleys from a chain weapon to cover the same ground, 1 shell vs half a stack of cells?). The only thing I would change is that it shouldn't block SoG, mainly because pistols don't work with ammochain and I would like to take both traits during an Ao100 run.
Fireangel: I only really took this during my last AoPc run, but I like it. Probably because I like juggler and badass, so it's only one extra level of traits to unlock if I'm not doing something specific. I think this is the most versatile master trait spanning all weapon types. Every other trait either requires a certain weapon type(s) or heavily favors one (Cat eye).
Cateye: Never been a huge fan of it, even in earlier versions when it wasn't a master trait. It has a decent fan base though, so I say it's a keeper.
Army of the Dead: How can you pretend to be Ash without it? The reality is that trying to kill a mob with some amount of armor isn't a great situation without plasma. Given that plasma halves armor protection, shotguns really need some help in terms of taking down harder mobs to compete. Although blocking HR is kinda rough, it might be too broken if you could have DM and MAD.
Gun Kata: Pistols need help. I have no complaints with this other then it doesn't play nice-nice with uniques, but I'm assuming that'll be fixed. Actually pistols need so much help that my last AoMr run I had to resort to punching the Cyberdemon to death. I should just keep more ammo I guess, but pistols do need a master trait.
Blademaster: Never taken it.
Vampyre: I'm glad to see most other people think this is reasonable because every time I've taken it I get afraid that it is too good and that it will get nerfed. Maybe it's just my play style because I notice more of the AoB mortems have Blademaster then Vampyre. Although given that ~70% of my Cyberdemon kills are melee and the LS is my most commonly found artifact, I might just like melee too much.
Ammochain: I think it's broken for some of the earlier difficulties, but I think it's a good fit for the game given what N! is like. Sometimes you just need to kill a ridiculous amount of mobs just to be able to get to more ammo, other times you are in the arachnotron caves and reloading is just time you don't have. Plus it 'unlocks' the ability to shoot in the dark like shotguns can without draining all your ammo (picture an open area, one shotgun blast covers a decent amount of squares, I would estimate it takes ~3-5 volleys from a chain weapon to cover the same ground, 1 shell vs half a stack of cells?). The only thing I would change is that it shouldn't block SoG, mainly because pistols don't work with ammochain and I would like to take both traits during an Ao100 run.
Fireangel: I only really took this during my last AoPc run, but I like it. Probably because I like juggler and badass, so it's only one extra level of traits to unlock if I'm not doing something specific. I think this is the most versatile master trait spanning all weapon types. Every other trait either requires a certain weapon type(s) or heavily favors one (Cat eye).
Cateye: Never been a huge fan of it, even in earlier versions when it wasn't a master trait. It has a decent fan base though, so I say it's a keeper.
Army of the Dead: How can you pretend to be Ash without it? The reality is that trying to kill a mob with some amount of armor isn't a great situation without plasma. Given that plasma halves armor protection, shotguns really need some help in terms of taking down harder mobs to compete. Although blocking HR is kinda rough, it might be too broken if you could have DM and MAD.
Gun Kata: Pistols need help. I have no complaints with this other then it doesn't play nice-nice with uniques, but I'm assuming that'll be fixed. Actually pistols need so much help that my last AoMr run I had to resort to punching the Cyberdemon to death. I should just keep more ammo I guess, but pistols do need a master trait.
Blademaster: Never taken it.
Vampyre: I'm glad to see most other people think this is reasonable because every time I've taken it I get afraid that it is too good and that it will get nerfed. Maybe it's just my play style because I notice more of the AoB mortems have Blademaster then Vampyre. Although given that ~70% of my Cyberdemon kills are melee and the LS is my most commonly found artifact, I might just like melee too much.
209
Nightmare! / [N!|AoB|58%|YAVP] Berserker Diamond
« on: November 13, 2009, 22:15 »--------------------------------------------------------------
DoomRL (v.0.9.9) roguelike post-mortem character dump
--------------------------------------------------------------
Sandy Peterson, level 10 Hell Baron Br. General, defeated the Cyberdemon
on level 25 of the Phobos base.
He survived 25874 turns and scored 393680 points.
He played for 38 minutes and 38 seconds.
He opposed the Nightmare!
He killed 674 out of 1155 hellspawn. (58%)
He was an Angel of Berserk!
-- Awards ----------------------------------------------------
UAC Star (silver cluster)
Minor Icarus Cross
Berserker Platinum Badge
Berserker Diamond Badge
-- Graveyard -------------------------------------------------
###########################################################
#..........................................................
#..........................................................
#.........................###..........###.................
#.........................###..###.....###....###..........
#.........................###..#>#.....###....###..........
#..............................###............###.....###..
#.........###.........................................###..
#.........##........................###...............###..
#.........##...............###......###....................
#..........................###......###....................
#..........................###.............................
#..........................................................
#................X.........................................
#..............}|..........................................
#..............|..###....###...###.........................
#.................###....###...###.........................
#.................###....###...###.........................
#..........................................................
###########################################################
-- Statistics ------------------------------------------------
Health 48/60 Experience 49546/10
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Ironman (Level 1)
Tough as nails (Level 3)
Brute (Level 3)
Berserker (Level 1)
Badass (Level 1)
Vampyre (Level 1)
Bru->Bru->Ber->TaN->TaN->Bad->MVm->Bru->TaN->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] blue armor [0/2] (16%)
[b] [ Weapon ] Longinus Spear (8d8)
[c] [ Boots ] modified protective boots [2/2] (100%) (A)
[d] [ Prepared ] chainsaw (4d6)
-- Inventory -------------------------------------------------
[a] green armor [1/1] (100%)
[b] green armor [1/1] (100%)
[c] green armor [1/1] (100%)
[d] blue armor [2/2] (87%)
[e] combat knife (2d5)
[f] large med-pack
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] phase device
[l] envirosuit pack
-- Kills -----------------------------------------------------
38 former humans
43 former sergeants
8 former captains
105 imps
84 demons
282 lost souls
10 cacodemons
23 barons of hell
1 Cyberdemon
18 hell knights
34 arachnotrons
7 former commandos
1 Angel of Death
2 pain elementals
6 arch-viles
7 mancubi
5 revenants
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 5 he stormed the Chained Court.
On level 7 he witnessed the Wall.
Not knowing what to do, he left.
On level 9 he found Hell's Armory.
On level 11 he ventured into the Halls of Carnage.
He nuked level 16!
On level 16 he invaded the Unholy Cathedral!
On level 16 he found the Longinus Spear!
He then destroyed the Unholy Cathedral!
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
The Cyberdemon hits you. Your red armor is damaged!
You hit the Cyberdemon. The Cyberdemon hits you. Your red armor is
damaged!
You hit the Cyberdemon. The Cyberdemon hits you.
You hit the Cyberdemon. The Cyberdemon hits you. Your red armor is
completely destroyed!
You wear/wield : a blue armor [2/2] (60%) The Cyberdemon hits you. Your
blue armor is damaged!
You use a large med-pack. You feel fully healed. The Cyberdemon hits you.
You hit the Cyberdemon. You feel like a killing machine! You're going
berserk! The Cyberdemon hits you. Your blue armor is damaged! The
Cyberdemon hits you. You need to taste blood!
You hit the Cyberdemon. You need to taste blood!
You hit the Cyberdemon. The Cyberdemon hits you. You need to taste blood!
You hit the Cyberdemon. The Cyberdemon dies. Congratulations! You defeated
-- General ---------------------------------------------------
Before him 525 brave souls have ventured into Phobos:
463 of those were killed.
4 of those were killed by something unknown.
24 didn't read the thermonuclear bomb manual.
And 18 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 16 souls claim to have killed him...
2 sacrificed itself for the good of mankind.
14 killed the bastard and survived.
--------------------------------------------------------------
Pretty much just ran to the stairs as soon as I found them. A few times I hung around to gain a bit of easier xp, but I was able to maintain berserk for most of the game, my one mistake was starting to do the Halls of Carnage, until I remembered I was playing N! and didn't want to deal with the shotgun guys raising on me, so I left. Luckily I was berserk or invulnerable every time I hit an arachnotron cave, which was ~3-4 times.
AoB is fun, vampyre is awesome and I suck at spelling.
210
Requests For Features / Re: Option to clear input buffer
« on: November 13, 2009, 13:31 »
I don't think the console receives key release events. I'm rather sure the OS is handling (possibly the console itself) how fast to repeat the key being held. So clearing the buffer is probably the best we can hope for, unless the official GFX that I hear whispers about handles the key presses directly.