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Messages - yaflhdztioxo

Pages: 1 ... 16 17 [18]
256
Requests For Features / Re: Doodads and other flavor bits
« on: March 14, 2010, 14:16 »
I like this idea.  I think flair tiles that have a minimal actual impact on gameplay would be very nice to have.

257
An enemy will use a phase device in the same circumstances they would use a med-kit.  There is both a blinking in and a blinking out message, but the enemy has to be visible to get them.  But a phase device isn't responsible; Revs cannot use items.

A simpler explanation:  Your rocket pushed the rev down, then the exploding barrel pushed him to the open door.

258
Modding / Re: Modding wishlist
« on: March 04, 2010, 08:13 »
28. A hook for creating our own levers

259
Bug Reports / Re: Agility mod overrides sniper mod
« on: March 03, 2010, 07:08 »
I'm pretty sure that the sniper mod is bugged and doesn't do what it says it does too.

260
Modding / Re: Level modding and syntax preference
« on: March 02, 2010, 17:12 »
I am clearly outnumbered here.  Oh, woe for the days where coding was procedural and we all knew assembly by heart...

261
Modding / Re: Modding wishlist.
« on: February 27, 2010, 11:09 »
5 can be done with linedefs and dropBeing(), but it's hackish
6 can be probably be done with the OnDie hook, but I don't think you can spawn a missile from there.
7 can be done with some abuse of OnCreate.

Of course just because something is possible doesn't mean that the interface shouldn't change to make it easy.


I would like:
16. a getCell feature (in whatever roundabout method is necessary; I just want complete access to the level)
17. a getBeings feature (so you can loop through and mess with every being in a level)
18. All hardcoded IDs not being hardcoded
19. A way to fill a custom level with a randomly generated one (that way I can have a half-random, half-custom level)
20. Ability to influence level generation (Aargh!  Caves!  Also, change item/being weights and the like mid-game)
21. AI tweaks
22. More control over music (in-level music changes)
23. A door flag for cells
24. Chainable custom levels (with and without ability to skip normal levels as a result)
25. A hierarchy of hooks (For instance, you can hook an individual weapon's OnKill hook, all OnKill hooks for a level, or all OnKill hooks for the entire game!  Some already do this)
26. A way to bounce grenade shots so that SkulltagRL is viable (Denied)
27. More hooks!  Hooks are where the power is >)

I'm all for more power.  Though the one I *really* want is getCell.

Just setting up a unified number list for stuff that we ask for - Malek

262
Modding / Level modding and syntax preference
« on: February 25, 2010, 15:43 »
Just in case you didn't know, modding is now open--in a limited form.  Already work is underway, creating new and exciting levels, and a tutorial is planned as well.  And an argument sort've broke out on this point which hopefully you, the community, can resolve :)

In Lua (the language mods are written in), almost every object is a table.  And Lua is fairly flexible with how you assign tables.  For instance, if I were to create an item, the following approaches are all valid:
Code: [Select]
-- C-style
local new_cell
new_cell        = {}
new_cell.name   = "object"
new_cell.ascii  = ":"
Cells(new_cell)

-- Table style
local new_cell
new_cell = {}
new_cell["name"]  = "object"
new_cell["ascii"] = ":"
Cells(new_cell)

-- Lua style
Cells{
  name  = "object",
  ascii = ":"
}

Which one do you, the community prefer?  It's the form that the wiki pages will use, so choose wisely!

263
Discussion / Re: Trouble D/Ling DoomRL from CF
« on: February 21, 2010, 13:27 »
I've run into a great many file servers that cut you off for hogging a connection for too long, though they usually support resuming the download, so a download manager eventually gets the file anyway.

264
Discussion / Re: Trouble D/Ling DoomRL from CF
« on: February 21, 2010, 09:10 »
It's the dial-up, coupled with the inability to resume.

Not too many dial-up users left to report it in the end; I end up just downloading new versions in town.

265
Bug Reports / Another badge bug
« on: November 22, 2009, 00:28 »
version: the public win 99

UAC Diamond is not awarded when the conditions are met.  Not that anyone's ever going to get it anyway.

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