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Messages - General Patton

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16
Graveyard / Re: Gaslamp RTD - Episode I: The Secret Ingredient
« on: August 26, 2011, 09:49 »
"Maybe we can stop them from following us. If one of those keys matches the doors, you could break it off in one lock and jam the other with your lockpick." Dr. Bonhomme said as he followed.

Action: Running for the doorway.

17
    • To begin, having isolated regions surrounded by goo is basically the annoying part about Lava Pits, so let's not have TWO special floors that use this. (Also consider that envirosuits aren't all that common...it can be difficult enough to get the two necessary for Lava Pits sometimes, and this level is earlier and would likely need even more!) If you want to make it interesting, consider having a tide of sorts that changes the position of the gray goo over time, such that every area is accessible in some way but not all the time.

    I didn't want to ask for something too coding intensive, but this sounds awesome. Doesn't Nethack do something like this with air bubbles in the plane of water?

    • Crates are a start, but I would think that a manufacturing facility would be more than just crates. Having several large rooms where the enemies reside is probably more practical of a level, with obstacles (such as crates and small, unmoving pools of goo) scattered in each one. The tide of the goo would remain outside of these structures but restrict movement between them. Nanoboss itself should probably still be outside somewhere, having completely demolished whatever was containing it (or something like that, I'm not trying to write plot here). You could even introduce a pseudo-timer in which the buildings are slowly eaten away as you progress.

    Maybe goo tiles could inflict d11 damage on adjacent wall tiles, thereby destroying them in an average of 110 exposures.

    • To differentiate gray goo from other hazardous tiles, perhaps it should only hurt you if you are wearing neither armor nor boots. To compensate, armor AND boots take full damage while crossing gray goo (so it'll eat through them really fast). Tactical armor/boots might make this an issue, though, so it's just a thought more than it is a suggestion.

    Maybe, boots take full damage, once you are bootless, the goo crawls over you, causing damage that is affected by armor. Now that I think about it, what method would nanites use for deconstruction? If it's some sort of epicly miniaturized plasma tool, then we could let plasma resistance affect it. Also, perhaps it should be possible to destroy goo tiles with explosions, checking damage on each tile similar to the process for barrels. But that would make the goo tide really difficult to program.

    • Nanoboss probably shouldn't regenerate/teleport normally (too similar to shambler and LE) but we can make use of the surrounding gray goo tides to provide a unique encounter:
      • Instead of regenerating, Nanoboss can absorb a gray goo tile it is standing on, removing the tile and healing Nanoboss for some significant amount (20-30, possibiy percentage-based).
      • Instead of teleporting, whenever Nanoboss is on a gray goo tile it can act much faster.
      • Instead of hazard-splash, Nanoboss's attacks cause damage over time (nanobots eating away at you can be likened to poison).
      Overall this should greatly change the dynamic of fighting Nanoboss. Possibly, it could be indiscriminate in its attacks such that it may start attacking other enemies (and absorbing their corpses for health).

    We could have the Nanoboss be able to teleport a short distance from one goo tile to another and absorb the tile it lands on whether it needs the health or not. This would force it to waste its healing faster and it couldn't teleport or heal twice without moving inbetween. I'm assuming that adding damage over time would require a decent amount of new code. Perhaps the splash attack damages armor more than usual and has a certain chance (based on damage to armor) to turn the tile you're on into a goo tile.

    Unfortunately, Nano Pack is probably too powerful right now to be a guaranteed item, even if this is meant to be a difficult level. (As hard as Mortuary is, there's nothing game-breaking to be found there as a reward.) Perhaps a random regenerating special could appear instead (examples: nuclear plasma/BFG, Malek's Armor, blaster) or maybe just something unique to the level itself. We may end up changing nano/onyx packs to exotics, with appropriate nerfs, at which point we might see such a reward.

    I'm of the opinion that the Nano Pack is necessary for too many things to be as rare as it is. There's this decent-sized chunk of gameplay-stuff (assemblies and nano equipment in general) that you'll almost never get to experience. From what I've heard, you could play for months and still have a negligible chance to try out even one nano assembly. I can understand making DragonSlayer and Berserker Armor so difficult to obtain because those are secret. But everyone talks about how you need the Nano Pack to do this or that, and the game advertises it to you with Schematics, but it's just flaunting something that almost no one gets to try.

    18
    Graveyard / Re: Gaslamp RTD - Episode I: The Secret Ingredient
    « on: August 22, 2011, 18:54 »
    "Well, it's now or never." stated Dr. Bonhomme, hesitating for a moment before adopting a confident demeanor and marching up the stairs.

    Action: Joining Mr. Fletch upstairs.

    19
    Discussion / Chaosforge's own Skulltag Coop server?
    « on: August 21, 2011, 11:50 »
    I was thinking, the IRC is fun and all, but we need a place where we can hang out and kill archviles. So I am suggesting that someone who knows about such things sets up a Dedicated Skulltag Server. If possible set it up so that we can use chat commands to vote for difficulty, level and other things. I'd prefer if it was just Coop, but I suppose others will want Deathmatch, etc so allow voting for game mode as well.

    This would help keep Chaosforge activity up, possibly inspire some Special Levels based on actual Doom Levels and cause all sorts of shotgun related antics.

    Edit: If possible, use a bridge bot to link the IRC and ingame chat.

    20
    If it needs cover, you could add some crates and partial crates that have been eaten away by the gray goo. Then you can let the Nano-Maintenance fix the crates.

    21
    Requests For Features / New Special Level - The Nano Factory
    « on: August 21, 2011, 02:17 »

    ##############################################################################
     #===================================....................=====================#
     #==========..........==============.....................=====================#
     #=========............=============....................======================#
     #=========............=============...................=======================#
     #========.............=============..................==============.....=====#
     #=========...........===============..............==============..........===#
     #====.======........=================.........================.............==#
     #===...=====.......=======....=========....==================..............==#
     #==..<..=====.....=======......=============================............N&.==#
     #==..@..=====.....=======......=============================...............==#
     #===...=====.......=======....=========....==================..............==#
     #====.======........=================.........================.............==#
     #=========...........===============..............==============..........===#
     #========.............=============..................==============.....=====#
     #=========............=============...................=======================#
     #=========............=============....................======================#
     #==========..........==============.....................=====================#
     #===================================....................=====================#
     ##############################################################################
     


    This Special Level would show up at Level 14 of the Phobos Base on HNTR or higher. The enemy layout on HNTR would primarily consist of Former Commandos, Captains and Sergeants. Higher difficulties would also have Arachnotrons, Revenants and Mancubi. Ammunition, armor, weapons and med kits should be present on the level, but no envirosuits. You either bring your own or you don't come. Envirosuits are to this level what ability to zerk is to the Unholy Cathedral.

    Entry text: The primary manufacturing complex. That gray stuff really should not be on the floor...
    Exit Text without completion: Too advanced for me.
    Exit Text with completion: The wonders of nanotechnology.

    ='s are gray goo (nanobots that, due to weaponization or faulty programming, indiscriminately consume anything to make more of themselves). They inflict 20 damage per turn, penetrate boots the way plasma penetrates armor and cause your envirosuit counter to be reduced thrice as quickly. Gray goo could be added to Ao100 to spice things up at higher levels.

    The boss is a sentient mass of Nanobots being manipulated by demonic influence. It regenerates HP, can teleport to any tile of gray goo and spreads gray goo with its explosive projectile attack. Edit: The lever/computer won't be destroyed by the boss.

    If possible, the lever should be relabelled as a computer terminal. Using it while the boss is alive results in the message "Network Access Denied". Using it after killing the boss results in the message "Nano-Maintenance reactivated, cleaning facility. Equipment manufacture initiated." and removes the gray goo from the level as well as generating some exotic items. If you are a Technician, or get lucky as a non-Technician, the following message is also given "Special Access Granted, generating portable Nano Module." and a Nano Pack is created. Subsequent uses of the computer give the message "Personnel Maintenance Initiated" and fully repairs and reloads all equipment in the player's inventory as well as supercharging HP to 200%.

    Alternate version with cover. Extra #'s represent crates or partial crates. Partial crates are fixed once the computer is used after killing the boss.
    Spoiler (click to show/hide)

    Possible enemy configuration for HNTR.
    Spoiler (click to show/hide)

    22
    Play-By-Forum / Re: Gaslamp RTD - OOC/Q&A
    « on: August 19, 2011, 19:49 »
    Your example for a d6 said that a 6 would be "over exertion" and in the case of say, shooting, would result in a grazing hit. I assumed that the highest numbers were worse than an average or above average number.

    23
    Play-By-Forum / Re: Gaslamp RTD - OOC/Q&A
    « on: August 19, 2011, 10:11 »
    Could you give us the results table for 2d8? Maybe also add it to the rules spoiler in the main thread?

    24
    Graveyard / Re: Gaslamp RTD - Episode I: The Secret Ingredient
    « on: August 17, 2011, 22:32 »
    "Ha! You even took the shirt off his back!" Dr. Bonhomme joked as he rejoined Mr. Fletch by the door. "Hey Twizmer, you fancy yourself an actor? The outfit doesn't look too good but there's plenty of natural rouge here to match the costume. Even if they don't buy it, all you need is a distraction." Dr. Bonhomme stated as he removed one of the tinware cups from the string, a grin spreading across his face as he admired his plot.

    Action: Preparing a tinware cup to throw and waiting for the rest of the group to act.

    25
    AliensRL / Re: Sikret leaked video of a new version
    « on: August 17, 2011, 16:34 »
    I can see how this could become a meme for us. It would be kind of like on the Progress Quest forums where everyone has fake discussions about game strategy when there is neither strategy nor actual game.

    I would play AliensRL more, but I need to overclock my old computer and it overheats my graphics card.

    26
    Discussion / Re: Screenshots: ASCII and Graphics
    « on: August 16, 2011, 22:07 »
    still using my color set I see

    Indeed I am. Now it's time for a nice little preview of what the next version has in store.


    You reload the shotgun with shotgun shell.                                     
     You see : a bullet-proof vest [1/1] (100%) | floor                             
     #################################################
    #########                     
     #........#.............................#.#.......
    .>......#                     
     #..##....#.............................#0#......
    .........######+##             
     
    #..##.##.#.............................+.#.&.............@........=           
     
    #.....##.#..........==..00.............#.#....0..........#[......=.           
     
    #..##....#%.....=========..............#.#...............#......==             
     
    #..##..\}#%..%.=====0====..............#}#...............#.......=             
     
    #.....##|........=.=.====..............+.#...............# ......>             
     
    #.....##.#..............==.............#.#...............# ......             
     
    #........#.....%...............0.......#./.............%.# ..i..               
     
    #.##.....#########+###/###########################/#######  ...               
     
    #.##...}|#......0..............}|}.......................#  .                 
     
    #.....##%#########/######/#####/##.........##.##...|.....#                     
     #.##..##}#.......................#.....##..##.##....##...#                     
     #.##.....#.....................}.#.....##........##.##...#                     
     #........#......................|#............##.##......#                     
     #....##..#.......................#.##...##....##.........#                     
     #....##../%......................#.##...##..0............#                     
     #........#.......................#.......................#                     
     ##########################################################                     
     
    Gen. Patton                Armor : bullet-proof vest [1/1] (84%)               
     
    Health: 46%  Exp:  2/44%   Weapon: shotgun (8d3) [1/1]                         
     cautious                                                   
    Phobos Base  Lev2 


    So come on and upgrade to Supporter noooooooooooooooow!*

    *Results not typical

    Edit: But wait, there's more! If you're obsessed with over-preparation even on low difficulty levels, then try the new Angel of Darkness! With reduced vision, no map-memory except for items on the ground, stair sense, doubled xp and respawning enemies!


    You don't have enough room in your backpack. There is shotgun shell (x18)     
     lying here.                                                                   
                                                                                   
                                                                                   
                                                                                   
                                                                                   
                                 
    #######                                           
                               
    .#......#                                           
                               
    ./..}}../                                           
                                 
    #.}}}}.#       }                                   
                                 
    #..}}}}#                                           
                           >     #
    .}}}}.#                                           
                                 #
    .}}@}}#                                           
                                 #
    ..}}}.#         }                                 
                               
    ../...}../..                                         
                               ..
    #......#...    } }                                 
                                 
    ######## #                                         
                                                                                   
                                                                                   
                                                                                   
                                                                                   
                                                                                   
     
    Gen. Patton                Armor : none                                       
     
    Health: 98%  Exp:  1/58%   Weapon: shotgun (8d3) [1/1]                         
     
    tired                                                       Phobos Base Entry 


    27
    Graveyard / Re: Gaslamp RTD - Episode I: The Secret Ingredient
    « on: August 16, 2011, 16:13 »
    "Who knows how long we'll be on the run? Better grab some of this grub while we're here and Lord knows what you could do with more tinware." Dr. Bonhomme bluntly stated as he hunted down the door's other victims.

    Action: Scavenging tinware and what ever food was still intact, portable and most of all, safe.

    28
    Play-By-Forum / Re: Gaslamp RTD - OOC/Q&A
    « on: August 15, 2011, 22:28 »
    Is talking a free action (at least if it's short enough to actually be said during the primary action)? Does it have to be tacked onto the primary action with italics?

    29
    Graveyard / Re: Gaslamp RTD - Episode I: The Secret Ingredient
    « on: August 15, 2011, 22:25 »
    "If I had to guess, I'd say that's 145 beats per minute. I suppose this old ticker's as ready for escape as it's gonna be." thought Dr. Bonhomme as he took his pulse like he always did at the end of his daily jog-in-place. In all his life, the good doc had only been dedicated to one thing more than fighting his own death, and that was fighting the death of others. "Don't any of you think about dying on me! We're all getting out of this in one piece! Even Fletch over there doesn't deserve this!" shouted Bonhomme to his companions as he dug through the pile of rags where he hid his things.

    Skill: Decade of experience as a doctor of medicine and a lifetime of rigorous cardio
    Action: Searching for stash and giving motivational speech

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