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Messages - General Patton

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31
Play-By-Forum / Re: Roll to Dodge (RTD) PBF - Interest Check
« on: August 15, 2011, 10:57 »
Guys, one slot inoccupied. Busy days are on and I won't be able to participate.

Sorry for confusion...

Can I take his place? I've always wanted to try something like this.

32
Off Topic / Re: Now playing... (games)
« on: August 14, 2011, 12:01 »
Team Fortress 2, unfortunately for 360. I wish Microsoft would let us get some free updates so it could be like the PC version. I want mah sandvich, jarate, air blast, Bonk! atomic punch and other assorted goodies.

Before you say it, I know the PC version is free. It's an issue of crappy computer.

33
Discussion / Re: Introduction and assembly question.
« on: August 12, 2011, 13:50 »
Correct. Also, keep in mind that with certain assemblies (seems to be ones that can use more than one piece of equipment) the mod you use to complete it will not apply its normal effect. For example, high power weapon: using power and then bulk will increase dice sides by 1 and then increase it by 2 while halfing clip size. Whereas, bulk and then power will increase clip size by X% and then increase dice sides by 2 and half the increased clip size.

34
0.9.9.3 / Re: [H|96%|YAVP] Cyberpushover
« on: August 11, 2011, 15:15 »
I'm not sure what this frist thing is. Is it like orcrist or elfrist? Is it a weapon that is super effective against f's? Congrats on winning with a weapon that kills formers even easier than usual.[/lamenethackreference]

35
0.9.9.3 / Re: [H|96%|YAVP] Cyberpushover
« on: August 11, 2011, 11:58 »
Well, I just wanted to brag with my fist victory, I usually suck at roguelikes.

You mean your first victory? The first victory is rather satisfying and boast-worthy, but not as much as the fist victory.

Congrats.

36
AliensRL / Re: Sikret leaked video of a new version
« on: August 11, 2011, 11:52 »
Lol wut?

Seriously, fut da wuck was that?

37
Discussion / Re: [VIDEO] DoomRL Tutorials
« on: August 04, 2011, 11:13 »
Plenty of spawners for those souls, too, and even a spawner for the spawners!

Yo dawg, I heard you like spawners so we put spawners in your spawner so you can spawn enemies while spawning enemies.

38
Off Topic / Re: [Game] Complete the quote
« on: July 30, 2011, 11:56 »
No idea how to finish that one, but I suspect it was said by Nathan Explosion from Dethklok Metalocalypse.



@Parasait, I'm gonna go ahead and give you the final point for the Planescape quote. The person I had in mind was Ravel Puzzlewell, but while going through a walkthrough I found that you re-ask her question to one of your incarnations.

39
Off Topic / Re: Now playing... (games)
« on: July 30, 2011, 11:46 »
Black Isle - Planescape Torment

40
0.9.9.3 / Re: [M|AoB|96%|YAFW] butcher's clever lounge
« on: July 25, 2011, 18:50 »
Welcome to the forge and congrats on the early Cleaver.

41
Discussion / Re: Screenshots: ASCII and Graphics
« on: July 25, 2011, 17:12 »

There is shotgun shell (x12) lying here.                                       
 You open the door.                                                             
                                            ###
############                     
                                           ..
..........0....                   
                                           .
...0...0........                   
                                          .
...0........0.....                   
                                          0
......h0..........                   
                                         
h......i.|.......0.                   
                                         ...
.................                   
                                         \.....
hs............                   
                                          #######
#@#########                   
                                               
.......                         
                                            .....
h.......                       
                                          .
0.....h.........                     
                                           .............
0.                     
                                           ....
h...0......                     
                                           
^.0.0....h...                       
                                             ......
\....                       
                                               .......                         
                                                 ...                           
                                                                               
                                                                               
 
Gen. Patton                Armor : blue armor [1/2] (34%)                     
 
Health: 52%  Exp:  1/51%   Weapon: combat knife (2d5)                         
 
running                                                     Phobos Base  Lev2 

UV AoB. I'll see peace back on Mars if I gotta murder that bastard RNG with my bare goddamned hands.

42
Discussion / Re: Battle Odds and Strategic Advice
« on: July 25, 2011, 12:18 »
Just YASDed. My fault for breaking a wall with rockets.

Well, you'd do 40 damage per hit (killing in 13) and take 17-11 depending on which armor and its condition. Could you try to have Whizkid2 before you make the Double Chainsaw? This would let you put one mod on it. Technical is probably the best choice. If you can outrun the AoD, then make use of your speed. In particular, run away before using a medpack. Also, when re-engaging, don't walk to him, make him walk to you while stepping side-to-side (faster reaction than using wait).

Also, take a look at this if you haven't GameHunter's successful Longinus Diamond.

Panicked late edit: In no way am I endorsing a non-berserked fair fight with AoD. I highly recommend using the knife throwing trick on AoMC. I apologize if you took my battle analysis as approval of your plan and YASDed as a result of that.

43
Discussion / Battle Odds and Strategic Advice
« on: July 25, 2011, 01:21 »
This thread is for when you aren't sure if you can take on a certain situation with a given set of traits/equipment and a certain strategy. Just give as much relevant info about your situation as possible and hopefully someone more experienced can help you out.

I'm on AoMC UV (beta 2b) about to do the Chained Court+. Traits that could make a difference: Badass (no TaN) and Fin2. 200% health. Combat Shotty w/ shell boxes. Chaingun w/ enough bullets. Rocket launcher & 20 extra rockets. Plasma Rifle w/ 50 extra cells. 5 Small medpacks + 1 Large mepack. 2 Blue armors at 100% and 88%.

I don't think I can zerk-saw-rush the Arena Master. Maybe go left, kill every former I can see with the chaingun and shoot at AM out of my sight. If he gets in sight, I guess I could rocket him away.

Alternatively, I could come at the Barons from the right, gib them and then blindly chaingun and rocket the former/AM mass in the center of the map.

Am I right to assume that AoMC complicates this enough to not use the tutorial strategy?

44
Nightmare! / Re: [N!|AoPc|7%|YAVP] Pacifism Diamond
« on: July 23, 2011, 21:45 »
Your build kind of gets weird at the end, at least for AoPc. Were you preparing for the ever-so-slim chance that the DragonSlayer would show up? You could have had Int2 instead.

45
Marines can take Badass immediately without needing TaN. Scouts can do the same for Intuition and Technicians can go right for Whizkid.

Each class has different master traits to choose from.
Marines get Vampyre (minimum level 6), Army of the Dead (minimum level 6), Ammochain, Sharpshooter (max damage on all pistol attacks, SoG3 & EE3, blocks TaN SoB & Dualgunner) and Survivalist (armor can reduce attacks to zero damage and medkits can heal you above 100%, Iro3 TaN2 & Badass, blocks Hr SoB & Berserker).
Scouts get Blademaster, Fireangel, Gun Kata, Cateye (minimum level 6) and Running Man (double run duration without aiming penalties, Juggler & Dodgemaster, blocks TaN SoB & Dualgunner).
Technicians get Vampyre, Fireangel, Ammochain, Sharpshooter and Scavenger (can turn some guns into mods [modded or assembled=common mod, exotic or unique=any mod {can produce multiple copies of otherwise unique mods}], Juggler Int1 & Whizkid2, blocks Berserker Dualgunner & Triggerhappy).

Btw, don't try Ao100 as a Technician with Scavenger AND Sharpshooter. You can only take ONE master trait.

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