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Messages - RickVoid

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16
Pre-0.9.9 / Re: [E l AoMr l 83% l YASD] First Try on New Beta
« on: January 08, 2008, 14:30 »
Really?

Do I have to press enter on it? Cause when I press 'l' and arrow over, it just says something like, stairs to next level.

17
Requests For Features / Re: Challenge modes ideas - old and new.
« on: January 08, 2008, 14:28 »
This isn't an idea for a challenge mode, per-se, but I think it would be cool if, since we have all of these new unique items, if there was a way to earn them through challenges. Someone mentioned before the Call of Duty 4 level-up system, and haveing played that game I thought the challenge ideas were fantastic.

So, say you implement a set of Pistol, Shotgun (all three types counted), Chaingun, Plasma Weapons (Rifle and BFG), and Melee Weapon challenges. Each would have three levels of proficiency, based on kills, and at the max level (a rediculous amount of kills) you get access to a special version of the weapon at start. These weapons would be chosen from a list, and runs using those weapons wouldn't get saved to player.dat. Here's what I imagine they'd look like:

Pistol Mastery: Rank- Novice
       - Kill 200 Former Humans with a Pistol
       - Kill 100 Imps with a Pistol

Shotgun Mastery: Rank- Intermediate
       - Kill 100 Hell Knights with a Shotgun
       - Kill 50 Barons of Hell with a Shotgun

Chaingun Mastery: Rank- Expert
       - Kill 50 Spider Masterminds (snerk) with a Chaingun
       - Kill 50 CyberDemons with a Chaingun

Melee Mastery: Rank- Master
       - You have access to the Power Sword, Daemon's Bane

Obviously some work would be needed to make it "balanced", but I think it'd be a fun reward for players who persevere.

*Puts on Flame-retardant suit*

18
Requests For Features / Re: Found uniques in player stats?
« on: January 08, 2008, 14:11 »
Uh, but that would definitively break the player.dat format :/. Add it to the bugtracker, but without a specific version -- we'll implement that when breaking the player.dat will become needed.

When we add more challenges, won't that break player.dat?

19
Pre-0.9.9 / [ElAoMrl83%lYASD] First Try on New Beta
« on: January 08, 2008, 14:02 »
--------------------------------------------------------------
 DoomRL (v.0.9.8.8 BETA 4) roguelike post-mortem character dump
--------------------------------------------------------------

 Rick Void, level 7 Human Soldier, killed by a arachnotron
 on level 19 of the Phobos base.
 He survived 103578 turns and scored 20114 points.
 He was too young to die!

 He killed 279 out of 336 hellspawn. (83%)

 He stormed the Chained Court.
 He ventured into the Halls of Carnage.
 He fought on Hell's Arena.
 He became a champion of Hell's Arena!
 He invaded Spider's lair.
 He faced The Wall.
 He wandered into the Unholy Cathedral.
-- Graveyard -------------------------------------------------

  ###########################################################
  ...........................................................
  .............................>.............................
  ...........................................................
  #........................................................#.
  #...............................A........................#|
  #...........................A......A.....................#|
  #.........................A.*...*........................#.
  ...........................................................
  ..............................X............................
  ...........................................................
  ............................*..A*..........................
  #.......................A...........A....................#.
  #........................................................#|
  #........................................................#|
  #.........................|..............................#.
  ...........................................................
  .............................>.............................
  ...........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health -2/50   Experience 18466/7
  ToHit +3  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Finesse        (Level 2)
    Son of a gun   (Level 3)
    Eagle Eye      (Level 1)
    Whizkid        (Level 1)

  SoG->SoG->SoG->EE->Fin->Fin->WK->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   modified pistol (2d5) [1/8] (D1M1)
    [c] [ Boots      ]   modified plasteel boots [16/16] (77%) (P) *
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] modified red armor [1/5] (25%) (P)
    [b] 10mm ammo (x33)
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x100)
    [j] 10mm ammo (x100)
    [k] small med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] armor protection mod
    [p] armor protection mod

-- Kills -----------------------------------------------------

    73 former humans
    41 former sergeants
    16 former captains
    17 imps
    36 demons
    21 lost souls
    11 cacodemons
    4 barons of hell
    2 arachnotrons
    2 former commandos
    2 pain elementals
    2 arch-viles
    1 mancubus

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion! **
  On level 4 he stormed the Chained Court.
  On level 8 he witnessed the Wall.
  Not knowing what to do, he left. ***
  On level 11 he ventured into the Halls of Carnage.
  On level 16 he invaded the Unholy Cathedral!
  He fled the Unholy Cathedral seeing no chance to win. ****
  He nuked level 18! *****
  On level 19 he ventured into the Spider's Lair.
  On level 19 he finally was killed by a arachnotron. ******

-- Messages --------------------------------------------------

 Fire -- Choose target...
 Fire -- Choose target... The missile hits the arachnotron.
 Fire -- Choose target... The missile hits the arachnotron. The arachnotron
 fires! You are hit! The arachnotron fires! You are hit! You are hit!
 Your red armor is damaged! The arachnotron fires! You are hit! You are
 hit!
 Fire -- Choose target... The missile hits the arachnotron.
 Fire -- Choose target... The missile hits the arachnotron. The arachnotron
 dies. The arachnotron fires! The arachnotron fires! You are hit! You
 are hit! You are hit!
 Fire -- Choose target... The missile hits the arachnotron.
 Fire -- Choose target... The missile hits the arachnotron. The arachnotron
 fires! You are hit! You are hit! Your red armor is completely
 destroyed! You are hit! The arachnotron fires! You are hit! You are hit!
 You die!...

-- General ---------------------------------------------------

  He's the first brave soul to have ventured into Hell...

--------------------------------------------------------------

Well, well, well. I totally missed Beta 3, but I thoroughly enjoyed this run. Let's look at the highlights:

*- Oh. My. God. 16 DR. Holy crap. I don't think there's a floor material that even does that much damage. To bad we have min damage of 1. Grr. :(
**- This was a fairly easy victory, which surprised me since most of my yasd's occur here. Of course, pistols are broken...
***- I can explain this. Really. I was looking for Hells Armory. Yet another run with no Armory. Did you... remove it from the game? Please say it isn't so.
****- Ugh... more armory searching here...
*****- This made me feel better. A little. Cleared level 17 and found an invuln globe near the exit. Had a nuke, but figured I wouldn't get a second opportunity to nuke something and live. So I did it. Interestingly enough, if you nuke a level that has a pain elemental on it, the three souls it spawns are not nuked. I had to do a little clean up before the level was clear.
******- Ow. That's all I have to say here. My good red armor was broken on floor 19, but I figured my second red armor would save me in the mortuary. I didn't find the mortuary, what I found was this... pain... room. I mean, 8 arachs? OW! I don't stockpile phases, run mode wasn't dodging enough plasma bursts, and even closing to melee would still leave 7 arachs at my back. I was royally screwed here. Oh, and I didn't remember my med-packs untill... yeah, right now. Sigh. Filing this one under YASD... dammit.

Here's a question: Does wizkid increase the number of mods that can be added to armor and boots? I was going to check, but berserker doomguy took over and got himself killed before I could.

[Edit: Little title modification]

20
Requests For Features / Re: Unchain Intuition
« on: January 07, 2008, 10:32 »
Here's a thought. At int3, take away the monster sense. That's the main reason we have it chained up. I don't even bother with levers anymore, because you need 4-5 levels to make int useful and prevent me from drowning myself in acid. (2 for cat-eye, 2-3 for int) Those are levels I could be spending on something else in an AoB or Mr game (like TaN or IM or HR)

Hell, you could even change it to a two level trait by getting rid of the first level of it.

Just my 2 copper pieces.

21
Requests For Features / Re: Request for Comments : Armor weight
« on: December 29, 2007, 12:07 »
Sorry! :(

I really didn't mean to sound like an ass there. (Which, on a second reading, I really do.)

22
Requests For Features / Re: Request for Comments : Armor weight
« on: December 29, 2007, 12:03 »
Speed and Dodge huh?

I get hit enough as it is. In order to compensate for this I'd have to blow a trait on hellrunner early on.

If we're going to "balance" the game, why don't we let enemies use health globes/berserk packs/armor shards/nukes, since they can already use med kits, armor, and any weapons they may find. :(

Sorry. I really don't like this idea.

23
Requests For Features / Re: Request for Ideas : Unique Items
« on: December 29, 2007, 11:59 »
I wasn't implying that you stole it, I'm quite pleased that somebody else has suggested a similar idea. :)

I'm not an ogre. Really. XD

24
Requests For Features / Re: Request for Ideas : Unique Items
« on: December 29, 2007, 11:19 »
Quote
Jet Boots:
'Dave had to be joking when he told you about boots with rockets in the heel, right? Sure, you'd be fast, but you'd go flying at the slightest knock!'

Increase knockback by 4 (Make it much likelier to get knocked back, and to get knocked back further).
Increase movement speed by 50%
Same protection as steel boots.

Where have I heard this before... OH YEAH!

Quote
Hoverboots. You float six inches above the ground. You cannot be harmed by acid or lava.
However, since you can't brace yourself, your knockback skyrockets. Even a pistol shot will send you careeming into a wall. It'd be frigging hilarious. XD
http://forum.chaosforge.org/index.php?topic=1169.0

:)

25
Requests For Features / Re: Request for Ideas : Unique Items
« on: December 29, 2007, 10:49 »
Yeah, my 40k stuff would be fun, but you sir, win the internet. :)

Seriously, I love those.

26
Requests For Features / Re: Request for Ideas : Unique Items
« on: December 29, 2007, 10:15 »
The Spork! (Knife): It's a Spoon! No, it's a Fork! No, it's a Foon... what? Does less damage than the knife, but enemies become friendly toward you... kind of. They start laughing at you.

27
Requests For Features / Re: Request for Ideas : Unique Items
« on: December 29, 2007, 08:59 »
Here's a list of items available for Uniquing (it's a word now, so there).

Weapons:
Knife
Pistol
Shotgun
Combat Shotgun
Double Shotgun
Chaingun
Plasma Rifle
Rocket Launcher

Armor
Boots

My submissions? From the Space Marine Surplus Store:
Bolt Pistol (Pistol): Increased Damage, Speed. Slower reload. Small explosion radius. (Bolt weapons in Warhammer 40K fire explosive bolts) Uses 10mm ammo.
Storm Bolter (Chaingun): Same as above, but fires as chaingun. XD
Adeptus Astartes Mark IV Power Armor: 4 damage reduction, but increased HP (longer time before it gets destroyed) and faster movement speed.

For the bolt gun explosion radius, I recommend the following size:
Code: [Select]
.***.
.***.
.***.

Oh, and make these unique items green. I don't think we have any green items. :)

28
Requests For Features / Re: Request for Comments : Item stacking
« on: December 29, 2007, 08:31 »
I'd say don't let the mods or phases stack, and keep inventory slots the same. Unstacking medkits is the main reason mods get left behind, stackable meds removes this irritant. And 2-3 per stack sounds fine to me, with 4-5 from the backpack increase.

Just my $.02.

29
Discussion / Re: The End has come
« on: December 28, 2007, 21:13 »
Quote
16:56 < CIA-3> ChaosForge: chaos-dev * r166 /DoomRL/src/ (dfbeing.pas dfdata.pas dfplayer.pas doomrl.lpi): Arch-vile raised monsters no longer give XP

I'll cry myself to sleep tonight.

That is all.

Wait.

Mortuary no longer gives XP?
Fuck that. AA isn't worth it...
And look, armor mods. No I don't need the AA. Mortuary = Unessesary.

30
Discussion / Re: Screenshots: ASCII and Graphics
« on: December 23, 2007, 11:47 »
Like I said - the rat was spawned since RC3 or RC$ and is now more or less satisfactionary ;P

I know, but seeing what I saw in the game was to good an opportunity to pass up. :)

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