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61
Bug Reports / Re: [0.9.9.3]Subtle armor bug
« on: May 13, 2011, 18:11 »
Cacos do plasma damage, which halves armor.
62
Requests For Features / Re: Ammo. Now packed!
« on: May 13, 2011, 16:02 »* Gargulec stamps the idea with High Priest's Mark Of Trueness To The Dogma
64
Discussion / Re: Class System Concept - Community Discussion
« on: May 12, 2011, 09:37 »
A spectre is haunting Phobos—the spectre of communism. All the powers of old Hell have entered into a holy alliance to exorcise this spectre: Cyberdemon and JC, Angel of Death and Lava Elemental, Archviles and Hellish ninja-sergeants.
66
Off Topic / Re: Hello everybody
« on: May 06, 2011, 08:07 »
This poster was killed in last Great Forum Massacre, cause his only post was in Offtopic, and Offtopic does not count for the purpose of post counter.
67
Requests For Features / New level event ideas
« on: May 04, 2011, 14:41 »
.9.9.3 brought us a number of new, shiny level events that spice the game up. But still, those events are few. Thus, I call you to arms, citizens of the Forge, come here and invent new interesting additions to level generation that will make DoomRL grow in variability, power and shiny.
Yesss... shiny.
And allow me to start:
"You see the back of your head for a moment" - every X turns, every being on this level randomly teleports.
"You can hardly see a thing here" - no level memory on this floor, as per old Angel of Darkness.
"This place seems sturdy" - walls on this level cannot be damaged.
Yesss... shiny.
And allow me to start:
"You see the back of your head for a moment" - every X turns, every being on this level randomly teleports.
"You can hardly see a thing here" - no level memory on this floor, as per old Angel of Darkness.
"This place seems sturdy" - walls on this level cannot be damaged.
68
Off Topic / Re: [Game] Three-word story (a forum game classic)
« on: May 04, 2011, 13:11 »
into Bruce Wayne.
* Gargulec knows that it will get predictable, but still. It is the Ultimate Showdown of Ultimate Destiny, after all.
69
Off Topic / Re: [Game] Three-word story (a forum game classic)
« on: May 04, 2011, 05:24 »
writhing in pain.
70
Off Topic / Re: [Game] Three-word story (a forum game classic)
« on: May 04, 2011, 05:15 »
of Indiana Jones.
71
Graveyard / Re: Scales of War: DnD 4e PBF
« on: May 04, 2011, 04:37 »
Overjoyed when warm rodent's blood sprayed on her face, Karan continues to cleave her way through those rats of unusual size.
Spoiler (click to show/hide)
72
0.9.9.3 / Re: [H|AoB|YAAM] Gargulec aint got nothin' on me (Cleaver on dlvl2 :\)
« on: May 03, 2011, 18:35 »
Congratulations! Good job, and probably took you less than me :P
But bwuh, with Cleaver, it simply does not count!
73
Requests For Features / Re: Challenge modes ideas - old and new.
« on: April 28, 2011, 04:51 »
Angel Of Adjoran
Silent Wind never stops running - and so can't you. For ever turn in which you did not move, you lose cumulative 1HP (so it is 1HP on first still turn, 2 on second, 3 on third and so on).
Silent Wind never stops running - and so can't you. For ever turn in which you did not move, you lose cumulative 1HP (so it is 1HP on first still turn, 2 on second, 3 on third and so on).
74
Discussion / Re: News from the Forge vol. 2: DoomRL 0.9.9.3 BETA status thread
« on: April 25, 2011, 04:08 »
AFAIR, there was little to none changes in cofing files, but don't hold my word to it.
75
Discussion / Re: News from the Forge vol. 2: DoomRL 0.9.9.3 BETA status thread
« on: April 24, 2011, 15:54 »
Well. I could write a lot about it (probably), but is there a reason to do so? Why not just say that DoomRL Release Candidate 1 is out to donators? Because yes, yes it is. And while the changes are again minimal, it heralds a very important thing: new release is mere days from today- Almighty Kornel says that it will surely happen before the end of April... So, do not despair, people of ChaosForge, new version of our favourite RL is nigh!
Bugfixes
This RC is mostly about them. Number of very obscure and rarely occuring bugs was squashed, including the infamous Angelic Set glitch.
New Features
A few:
It will be few more days before it goes public, and if you really can't wait, donate. CF needs you!
Bugfixes
This RC is mostly about them. Number of very obscure and rarely occuring bugs was squashed, including the infamous Angelic Set glitch.
New Features
A few:
- Access to Assemblies screen in-game
- Win 95/98 compatibility
- A configurable timestamp format for mortem and screenshot folder (and a sensible default)
It will be few more days before it goes public, and if you really can't wait, donate. CF needs you!