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31
Post Mortem / [U|YAAM/YAFW] Focused Shottyhead
« on: January 22, 2022, 18:18 »
I recently got inspired to see if I could make use of a focused double shotgun with a Shottyhead build. It's something I got the idea for forever ago, but somehow, never actually put it into practice. I played on ultraviolence, because I wasn't in the mood for anything too strenuous.
Fortunately, for this run, I got all the mods I needed fairly early on, but unfortunately, the first double shotgun spawned in Deimos Lab. (Normally, I'd find probably three of them by that time; oh well...) I basically didn't use the combat shotgun after that; I'm not even sure why I carried it with me to the end, quite frankly. :P
I nearly died to the pair of shamblers, (brought me down to one med pack) since they don't seem to be very susceptible to shotguns, and the lack of eagle eye meant my other weapons were less effective, but after that, it was pretty smooth sailing, as long as I could keep my shotgun shell supply up, which I managed by occasionally luring arch-viles over to sergeant groups, so I could farm them for shells.
The Shottyhead build is ridiculously ammo-hungry, due to...
a) the simple fact that you just fire so damn fast...
b) it blocks SoB trait, so you can't increase your damage much, and...
c) the fact that firing so fast means you push all enemies to the edge of your weapon's range in the space of a second, so you're doing even less damage.
The focused double shotgun helps mitigate this, though in practice I don't think it made a huge difference. I still had to rely on my other weapons, which I juggled between, including Azrael's Scythe in the late game, for which I took a detour to berserker. I used up all my shells in the Mortuary, and I never really built the supply up after that, but I made sure to save some for the end, so I could use them to deliver the coup de grace to JC. :)
Fortunately, for this run, I got all the mods I needed fairly early on, but unfortunately, the first double shotgun spawned in Deimos Lab. (Normally, I'd find probably three of them by that time; oh well...) I basically didn't use the combat shotgun after that; I'm not even sure why I carried it with me to the end, quite frankly. :P
I nearly died to the pair of shamblers, (brought me down to one med pack) since they don't seem to be very susceptible to shotguns, and the lack of eagle eye meant my other weapons were less effective, but after that, it was pretty smooth sailing, as long as I could keep my shotgun shell supply up, which I managed by occasionally luring arch-viles over to sergeant groups, so I could farm them for shells.
The Shottyhead build is ridiculously ammo-hungry, due to...
a) the simple fact that you just fire so damn fast...
b) it blocks SoB trait, so you can't increase your damage much, and...
c) the fact that firing so fast means you push all enemies to the edge of your weapon's range in the space of a second, so you're doing even less damage.
The focused double shotgun helps mitigate this, though in practice I don't think it made a huge difference. I still had to rely on my other weapons, which I juggled between, including Azrael's Scythe in the late game, for which I took a detour to berserker. I used up all my shells in the Mortuary, and I never really built the supply up after that, but I made sure to save some for the end, so I could use them to deliver the coup de grace to JC. :)
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Tormuse, level 16 Apostle Chaos Lt. General Scout,
nuked the Mastermind at the Hell Fortress.
He survived 244955 turns and scored 422793 points.
He played for 6 hours, 15 minutes and 29 seconds.
He was a man of Ultra-Violence!
He killed 1217 out of 1217 hellspawn. (100%)
This ass-kicking marine killed all of them!
He saved himself 3 times.
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 11
Levels completed : 11
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (silver cluster)
Aurora Medallion
Conqueror Badge
Grim Reaper's Badge
Hell Armorer Badge
Hell Champion Medal
-- Graveyard -------------------------------------------------
###########################################################
.....................................................||...#
..........................................................#
....................................................|....|#
...................................................X}....|#
...................................................|||.|..#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
###########################################################
-- Statistics ------------------------------------------------
Health 92/60 Experience 128564/16
ToHit Ranged +0 ToHit Melee +4 ToDmg Ranged +0 ToDmg Melee +6
-- Traits ----------------------------------------------------
Class : Scout
Ironman (Level 1)
Finesse (Level 2)
Hellrunner (Level 2)
Reloader (Level 2)
Brute (Level 2)
Juggler (Level 1)
Berserker (Level 1)
Dodgemaster (Level 1)
Whizkid (Level 2)
Shottyman (Level 1)
Shottyhead (Level 1)
Rel->Rel->Fin->HR->Jug->Fin->WK->WK->SM->MSh->Bru->Bru->Ber->Iro->HR->DM->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [4] (AO)
[b] [ Weapon ] focused double shotgun (9d4)x2 [0/2] (P1)
[c] [ Boots ] phaseshift boots [4/4] (100%) (A)
[d] [ Prepared ] Azrael's Scythe (9d9)
-- Inventory -------------------------------------------------
[a] combat shotgun (7d3) [5/5] (T1)
[b] tactical rocket launcher (6d6) [5/5] (T1)
[c] gatling gun (1d7)x6 [60/60]
[d] hyperblaster (2d4)x3 [40/40]
[e] 10mm ammo (x140)
[f] shotgun shell (x33)
[g] rocket (x13)
[h] power cell (x70)
[i] power cell (x70)
[j] power cell (x70)
[k] small med-pack
[l] small med-pack
[m] small med-pack
[n] large med-pack
[o] large med-pack
[p] homing phase device
[q] lava steel boots [1]
[r] 10mm ammo chain (x204)
[s] rocket box (x20)
[t] power battery (x120)
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 60% feet 60%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 60% torso 60% feet 60%
Fire - internal 60% torso 85% feet 60%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
83 former humans
67 former sergeants
72 former captains
130 imps
108 demons
322 lost souls
80 cacodemons
35 hell knights
77 barons of hell
48 arachnotrons
17 former commandos
26 pain elementals
53 revenants
25 mancubi
44 arch-viles
7 elite former humans
5 elite former sergeants
5 elite former captains
2 elite former commandos
2 bruiser brothers
2 shamblers
1 lava elemental
1 agony elemental
1 Angel of Death
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 7 he marched into the Military Base.
He purified his fellow comrades.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Deimos Lab.
On level 9 he assembled a focused double shotgun!
On level 9 he assembled a gatling gun!
On level 9 he assembled a tactical boots!
He destroyed the evil within and reaped the rewards!
On level 11 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 12 he found the Acid Spitter!
On level 12 he assembled a lava boots!
On level 12 he romped upon the Abyssal Plains.
He slaughtered the beasts living there.
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 15 he found the Medical Powerarmor!
On level 16 he found the Tower of Babel!
On level 17 he invaded the Unholy Cathedral!
On level 17 he found the Azrael's Scythe!
He then destroyed the Unholy Cathedral!
On level 19 he entered the Vaults.
He cracked the Vaults and cleared them out!
On level 20 he was foolish enough to enter the Mortuary!
On level 20 he assembled a tactical rocket launcher!
On level 20 he found the Angelic Armor!
He managed to clear the Mortuary from evil!
On level 21 he stumbled into a complex full of arch-viles!
On level 21 he assembled a hyperblaster!
On level 22 he ran for his life from lava!
On level 22 he entered the Lava Pits.
He managed to clear the Lava Pits completely!
Then at last he found Dis!
He overloaded a nuclear BFG 9000 on level 24!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
You see : John Carmack (mortally wounded) | pool of blood | [ m ]ore
The lost soul dies. The revenant dies. The revenant dies. The lost soul dies.
The revenant dies. The revenant dies. You need to taste blood!
The lost soul hits you. You need to taste blood! There is rocket (x3) lying
here.
Fire -- Choose target...
You see : John Carmack (almost dead) | pool of blood | [ m ]ore
You need to taste blood! There is rocket (x3) lying here.
You reload the focused double shotgun. The lost soul hits you. You need to
taste blood! There is rocket (x3) lying here. There is rocket (x3) lying
here.
Fire -- Choose target...
You see : John Carmack (almost dead) | pool of blood | [ m ]ore
John Carmack dies. Congratulations! You defeated John Carmack! Press
<Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
1758 brave souls have ventured into Phobos:
1378 of those were killed.
8 of those were killed by something unknown.
189 didn't read the thermonuclear bomb manual.
And 60 couldn't handle the stress and committed a stupid suicide.
123 souls destroyed the Mastermind...
6 sacrificed itself for the good of mankind.
85 killed the bitch and survived.
32 showed that it can outsmart Hell itself.
--------------------------------------------------------------
32
Century Lounge / Re: [M|Ao100|3%|YAVP] Pacifistic tendencies
« on: December 30, 2021, 08:46 »
Hmm... I wonder if I could do something similar in JH. Hmm... :P
33
Century Lounge / [M|Ao100|3%|YAVP] Pacifistic tendencies
« on: December 29, 2021, 22:39 »
So a while ago, (eight and a half years ago? Whoa!) :o I managed to get a win that showed 0% kills, by killing nothing but the Cyberdemon and the Mastermind. It was a fun little challenge to see how few kills I could get, but I always thought it could be interesting to try it in Angel of 100, so I could truly get 0% kills. :)
Well... I didn't quite do it this time, but I got it as low as 3% kills, so that's pretty good, I think. :) Bonus: I made sure to unwield my starting weapon at the beginning, and never wielded a weapon, so I got Sunrise Iron Fist as well. :D
All 60 of those enemies that got killed died in crossfire, since I never fired a single shot... unless you count the time an arachnotron stepped into a doorway unexpectedly, and I accidentally walked into it and punched it. (Don't worry; it didn't die, and I apologized afterward) :P
Well... I didn't quite do it this time, but I got it as low as 3% kills, so that's pretty good, I think. :) Bonus: I made sure to unwield my starting weapon at the beginning, and never wielded a weapon, so I got Sunrise Iron Fist as well. :D
All 60 of those enemies that got killed died in crossfire, since I never fired a single shot... unless you count the time an arachnotron stepped into a doorway unexpectedly, and I accidentally walked into it and punched it. (Don't worry; it didn't die, and I apologized afterward) :P
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Tormuse, level 4 Apostle Chaos Lt. General Scout,
completed 100 levels of torture on level 100 of Hell.
He survived 25552 turns and scored 149884 points.
He played for 1 hour, 20 minutes and 28 seconds.
He didn't like it too rough.
He killed 60 out of 1538 hellspawn. (3%)
My, wasn't he a wimpy chump.
He was an Angel of 100!
He saved himself once.
-- Special levels --------------------------------------------
Levels generated : 0
Levels visited : 0
Levels completed : 0
-- Awards ----------------------------------------------------
Sunrise Iron Fist
Minor Icarus Cross
-- Graveyard -------------------------------------------------
###############################=====#######################
#.=====..............#..&#.....=====;........==#.#B........
#.=====............M0#...#.....=====...|......=..##########
#.====............"==#...#.....=====........===..+.#.===...
#====......X.....====#...#.....=====........=.=..#.#..===..
#==.=.........=.=======..#.....=====..........=#.#.#..====.
#.=..........=.=====V====......=====...........#.#.#..====.
#............============/.....=====.............#.#.==....
#0........VM.=====..=====......=====^............#./.B.....
#...}.........===..V.===......=====............#.#.#.......
##/########....########.#....#=====+######+#######.#.0.....
#........................#....=====.V............#./.......
#.|......M......|........#....=====..............#.#..O=...
#........................#....=====............../.#.===...
#........................#....=====.0.......c...c#.+..=====
#......................../....=====..........^...#.#...====
#...................0.|..#...=====....[........0.#.#..==.==
#......................|.#...=====...............#.#......=
#........................#...=====...............#.#.....=.
#############################=====#########################
-- Statistics ------------------------------------------------
Health 42/50 Experience 5698/4
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Scout
Hellrunner (Level 2)
Tough as nails (Level 1)
Dodgemaster (Level 1)
HR->HR->DM->TaN->
-- Equipment -------------------------------------------------
[a] [ Armor ] nanofiber red armor [2]
[b] [ Weapon ] nothing
[c] [ Boots ] grappling gothic boots [11/11] (190%)
[d] [ Prepared ] nothing
-- Inventory -------------------------------------------------
[a] nanofiber blue armor [1]
[b] large med-pack
[c] large med-pack
[d] large med-pack
[e] large med-pack
[f] power mod pack
[g] power mod pack
[h] power mod pack
[i] agility mod pack
[j] bulk mod pack
[k] phaseshift boots [2/4] (45%) (A)
-- Resistances -----------------------------------------------
Fire - internal 0% torso 13% feet 0%
-- Kills -----------------------------------------------------
7 former humans
11 former sergeants
14 former captains
8 imps
5 demons
2 lost souls
1 hell knight
4 barons of hell
1 revenant
1 nightmare imp
6 nightmare demons
-- History ---------------------------------------------------
He left level 20 as soon as possible.
He left level 21 as soon as possible.
Level 22 blasted him with an unholy atmosphere!
On level 23 he found the Grammaton Cleric Beretta!
He left level 25 as soon as possible.
On level 29 he stumbled into a complex full of arch-viles!
Level 29 blasted him with an unholy atmosphere!
He left level 29 as soon as possible.
On level 30 he stumbled into a complex full of arch-viles!
On level 31 he found the Subtle Knife!
On level 33 he assembled a nanofiber armor!
On level 36 he found the Revenant's Launcher!
On level 37 he found the Jackhammer!
On level 37 he assembled a nanofiber armor!
He sounded the alarm on level 39!
He left level 39 as soon as possible.
On level 40, hell froze over!
On level 40 he found the Butcher's Cleaver!
On level 42 he stumbled into a nightmare arachnotron cave!
He left level 42 as soon as possible.
He left level 43 as soon as possible.
On level 45 he encountered an armed nuke!
On level 46 he encountered an armed nuke!
He left level 46 as soon as possible.
Level 47 was a hard nut to crack!
On level 49 he encountered an armed nuke!
On level 51 he stumbled into a nightmare demon cave!
On level 53 he stumbled into a nightmare cacodemon cave!
He left level 56 as soon as possible.
He left level 58 as soon as possible.
On level 59 he assembled a grappling boots!
He left level 63 as soon as possible.
He left level 66 as soon as possible.
He sounded the alarm on level 68!
He left level 68 as soon as possible.
He left level 70 as soon as possible.
On level 73 he stumbled into a nightmare demon cave!
He left level 73 as soon as possible.
On level 74 he stumbled into a nightmare demon cave!
He left level 74 as soon as possible.
He left level 75 as soon as possible.
He left level 76 as soon as possible.
On level 77 he found the BFG 10K!
He left level 81 as soon as possible.
On level 85 he stumbled into a complex full of arch-viles!
On level 87 he stumbled into a nightmare demon cave!
He left level 88 as soon as possible.
On level 91 he stumbled into a nightmare arachnotron cave!
He left level 91 as soon as possible.
On level 92, hell froze over!
He left level 92 as soon as possible.
On level 95 he stumbled into a nightmare cacodemon cave!
He left level 95 as soon as possible.
He left level 97 as soon as possible.
He sounded the alarm on level 98!
He left level 98 as soon as possible.
He left level 99 as soon as possible.
On level 100 he finally completed 100 levels of torture.
-- Messages --------------------------------------------------
You dodge!
You use a large med-pack. You feel fully healed. The arch-vile raises his
arms!
You dodge! You are hit!
You start running!
The arch-vile raises his arms!
Boom! The missile hits the arch-vile.
The mancubus hits you.
You use a large med-pack. You feel fully healed. The mancubus hits you.
You start running!
The barrel explodes! Boom! You dodge! Boom! Boom! There are stairs leading
downward here.
You did it! You completed 100 levels of DoomRL! You're the champion! Press
<Enter>...
-- General ---------------------------------------------------
1755 brave souls have ventured into Phobos:
1377 of those were killed.
8 of those were killed by something unknown.
189 didn't read the thermonuclear bomb manual.
And 60 couldn't handle the stress and committed a stupid suicide.
121 souls destroyed the Mastermind...
6 sacrificed itself for the good of mankind.
84 killed the bitch and survived.
31 showed that it can outsmart Hell itself.
--------------------------------------------------------------
34
Post Mortem / [U|AoB+AoLT|90%|YAFW] A bit of light malice
« on: December 26, 2021, 16:52 »
For no particular reason, I decided to play DoomRL the other day, to see if I could do a melee only game with a Malicious Blades build. I also combined it with AoLT for the speed boost, reasoning that a melee build won't need much inventory space for weapons/ammo.
Once I got MB, it was smooth sailing for the rest of the game, but getting there was quite a chore. While MB is considered a melee trait, it really is best suited to a hybrid build, due to the lack of berserker trait. Still, somehow, I made it work by focusing on the enemies I could kill relatively easily without taking too much damage, and stretching berserk packs and invulnerability spheres as much as I could, and simply avoiding a lot of enemies, and avoiding Hell's Arena altogether.
I turned the red armour from Phobos Anomaly into nanofibre armour, which I used up until Deimos Lab, where I got an onyx pack as a reward, which I ended up putting on a suit of blue armour for the plasma protection. Those two levels of Whizkid I got ended up being solely for modding the armour; I would have liked to dual-wield two power-modded chainswords, but it didn't end up being convenient to do so, and the Longinus Spear turned out to be a good enough choice anyway.
I was considering skipping Spider's Lair, since MB's protections don't include plasma damage, but a lucky nuke and invulnerability made me change my mind. :) I still had to break down two walls between the invulnerability and the SL entrance, which I did by throwing a couple of combat knives that were lying around at napalm barrels.
Limbo felt like a big mistake that nearly got me killed, since enemies were reviving faster than I could deal with, and I just made a run for the exit, though I was able to pick up the nuclear BFG on the way out.
I probably would've skipped Lava Pits if it generated, but I lucked into getting Mount Erebus, and there were two berserk packs next to the stairs for it, so I was able to just run across the lava, only losing about 27% health in the process, enabling me to get a full win. (Though there was an invulnerability next to the final stairs, so I didn't end up using the lava element anyway) :P
Yay! :D
Once I got MB, it was smooth sailing for the rest of the game, but getting there was quite a chore. While MB is considered a melee trait, it really is best suited to a hybrid build, due to the lack of berserker trait. Still, somehow, I made it work by focusing on the enemies I could kill relatively easily without taking too much damage, and stretching berserk packs and invulnerability spheres as much as I could, and simply avoiding a lot of enemies, and avoiding Hell's Arena altogether.
I turned the red armour from Phobos Anomaly into nanofibre armour, which I used up until Deimos Lab, where I got an onyx pack as a reward, which I ended up putting on a suit of blue armour for the plasma protection. Those two levels of Whizkid I got ended up being solely for modding the armour; I would have liked to dual-wield two power-modded chainswords, but it didn't end up being convenient to do so, and the Longinus Spear turned out to be a good enough choice anyway.
I was considering skipping Spider's Lair, since MB's protections don't include plasma damage, but a lucky nuke and invulnerability made me change my mind. :) I still had to break down two walls between the invulnerability and the SL entrance, which I did by throwing a couple of combat knives that were lying around at napalm barrels.
Limbo felt like a big mistake that nearly got me killed, since enemies were reviving faster than I could deal with, and I just made a run for the exit, though I was able to pick up the nuclear BFG on the way out.
I probably would've skipped Lava Pits if it generated, but I lucked into getting Mount Erebus, and there were two berserk packs next to the stairs for it, so I was able to just run across the lava, only losing about 27% health in the process, enabling me to get a full win. (Though there was an invulnerability next to the final stairs, so I didn't end up using the lava element anyway) :P
Yay! :D
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Tormuse, level 15 Apostle Chaos Lt. General Technician,
nuked the Mastermind at the Hell Fortress.
He survived 210263 turns and scored 372378 points.
He played for 4 hours, 29 minutes and 46 seconds.
He was a man of Ultra-Violence!
He killed 1135 out of 1255 hellspawn. (90%)
He held his right to remain violent.
He was an Angel of Berserk!
He was also an Angel of Light Travel!
He saved himself 3 times.
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 10
Levels completed : 8
-- Awards ----------------------------------------------------
Hell Armorer Badge
-- Graveyard -------------------------------------------------
###########################################################
..................................................%%..%...#
..................................................%...%...#
..........................................................#
..................................................|}|.%...#
..................................................X%...%..#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
###########################################################
-- Statistics ------------------------------------------------
Health 78/90 Experience 108754/15
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Class : Technician
Ironman (Level 4)
Finesse (Level 2)
Hellrunner (Level 2)
Brute (Level 3)
Dodgemaster (Level 1)
Whizkid (Level 2)
Malicious Blades (Level 1)
Bru->Bru->Fin->HR->HR->DM->MMB->Iro->Iro->Fin->WK->Bru->WK->Iro->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] blue armor [4] (AOP)
[b] [ Weapon ] Longinus Spear (8d8)
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] chainsword (8d2)
-- Inventory -------------------------------------------------
[a] small med-pack
[b] large med-pack
[c] envirosuit pack
[d] lava element
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 50% feet 50%
Melee - internal 0% torso 75% feet 75%
Shrapnel - internal 0% torso 50% feet 50%
Fire - internal 0% torso 50% feet 50%
Plasma - internal 0% torso 20% feet 0%
-- Kills -----------------------------------------------------
108 former humans
88 former sergeants
52 former captains
142 imps
61 demons
349 lost souls
32 cacodemons
44 hell knights
60 barons of hell
45 arachnotrons
20 former commandos
27 pain elementals
26 revenants
17 mancubi
25 arch-viles
4 nightmare imps
25 nightmare demons
2 bruiser brothers
2 shamblers
1 lava elemental
1 agony elemental
1 Angel of Death
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 5 he stormed the Chained Court.
On level 7 he sneaked into the Phobos Lab.
He broke through the lab.
On level 8 he encountered the Phobos Anomaly.
On level 9 he assembled a nanofiber armor!
On level 9 he entered Deimos Lab.
On level 9 he assembled a chainsword!
He destroyed the evil within and reaped the rewards!
On level 11 he assembled a tactical boots!
On level 11 he arrived at the Containment Area.
He emerged from the Containment Area victorious!
On level 12 he romped upon the Abyssal Plains.
He slaughtered the beasts living there.
On level 14 he ventured into the Spider's Lair.
He nuked level 14!
He cleared the Lair, kickin' serious spider ass!
On level 16 he found the Tower of Babel!
On level 17 he assembled a chainsword!
On level 17 he invaded the Unholy Cathedral!
On level 17 he found the Longinus Spear!
He then destroyed the Unholy Cathedral!
On level 19 he entered the Vaults.
He managed to scavenge a part of the Vaults treasures.
On level 20 he was foolish enough to enter Limbo!
He managed to escape from Limbo!
On level 21 he found the Medical Powerarmor!
On level 22 he arrived at Mt. Erebus.
He managed to raise Mt. Erebus completely!
Then at last he found Dis!
He overloaded a nuclear BFG 9000 on level 24!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
John Carmack reloads his rocket launcher.
You dodge!
John Carmack reloads his rocket launcher.
You see : John Carmack (lightly wounded) | pool of blood | [ m ]ore
You hit John Carmack.
You hit John Carmack. You are hit!
John Carmack reloads his rocket launcher.
You hit John Carmack.
You hit John Carmack. Carmack raises his hands and summons hellspawn!
You hit John Carmack.
You hit John Carmack.
You see : John Carmack (almost dead) | pool of blood | [ m ]ore
John Carmack reloads his rocket launcher.
You hit John Carmack. John Carmack dies. Congratulations! You defeated John
Carmack! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
1741 brave souls have ventured into Phobos:
1364 of those were killed.
8 of those were killed by something unknown.
189 didn't read the thermonuclear bomb manual.
And 60 couldn't handle the stress and committed a stupid suicide.
120 souls destroyed the Mastermind...
6 sacrificed itself for the good of mankind.
83 killed the bitch and survived.
31 showed that it can outsmart Hell itself.
--------------------------------------------------------------
35
Post Mortem / Re: [1.2 RC2|U|Sc|YAAM] Pirate/Assassin/Zombie
« on: December 13, 2021, 22:04 »
Who the heck said it's easier? They got rid of the ability to prevent respawning by gibbing enemies, plus the exalted versions of the late game enemies are (to coin a phrase) a nightmare! Whoever said that Nightmare difficulty is easier has probably never had to face down an exalted archwarlock.
36
Post Mortem / Re: [1.2 RC2|U|Sc|YAAM] Pirate/Assassin/Zombie
« on: December 12, 2021, 02:22 »...I kind of miss the good ol' days when beating N! was an actual achievement worth mentioning. 0_o
I have a feeling that you're joking, but I'm gonna say anyway that I'm pretty sure everyone thinks that N! victories are still notable achievements... especially with the addition of Dante, which ramps up the difficulty considerably from earlier versions.
37
Post Mortem / Re: [1.2 RC2|U|Sc|YAAM] Pirate/Assassin/Zombie
« on: December 07, 2021, 18:20 »
Haha, yeah. :) It's just because someone was saying that this build wasn't viable in Dante, and I wanted to play a quick game to show them it could be done, but in all honesty, I fail most of the time at Nightmare difficulty, so I did UV this time to give me a guaranteed better chance of doing it quickly. It was actually a bit refreshing to not have to be constantly on my toes to deal with reviving enemies for once. :)
38
Post Mortem / Re: [1.2 RC2|U|Sc|YAAM] Pirate/Assassin/Zombie
« on: December 07, 2021, 07:23 »
A bit of both? I'm not fond of trade-offs in general, unless I'm sure I think it's worth it, and I didn't see one I considered worth it in this case.
39
Post Mortem / Re: [1.1a|A!|Ma|AoLT|YAVP] My first Apocalypse victory! :D
« on: December 04, 2021, 16:46 »How does the lack of badges feel? Like a hole in the heart, right?
Eh, I'm not too troubled by it. It would be nice to have a badge associated with it, but I figure any victory at A! is achievement enough in itself. :) Anyway, as Sylph indicated, I expect they'll be coming in a later version, so it's fine.
The Necroarmor seems extremely good in all cases. I used to be afraid of the lifedrain, but its so little there's no point even thinking about it.
Yeah, same. Back in my DoomRL days, the Necroarmor was my favourite armour. (until they redesigned resistances, and Malek's armour edged it out) The way I see it, compared to other armours of similar strength, it's just a matter of whether you take the damage from the initial enemy's shot, or from repairing the armour afterward; it comes out the same, damage-wise, only this way, you get free armour repair. :)
Medusae are just such dickish enemies. They slither so its very hard to alpha them. They do consistent AoE so there's little dodging them. They drain your HP if you close to melee. I... don't think I like them. They're too good. Sure, you can deal with them, but aside from Wizard Toxicologist its always through some form of attrition. And then you get Archmedusae where they go nigh-invulnerable while they charge up, and then HOLD that invulnerability until they punch you. Dicks. I think I'd like it if they were a bit more rare, as each sighting is a Major Big Deal. Also I think there's design space for some sort of Minidusa that has the slither, but not the AoE or the Bite. Hitting the player with all those mechanics at once is kind of a lot.
Yup, that pretty much sums up my thoughts about medusae.
I'm honestly shocked you pushed off Hellrunner 2 for so long, nevermind Hellrunner 3. I suppose Light Travel helps, but still. Movement speed is something you can never have enough of. Have you ever spec'd into Running? I consider it an extremely strong path.
I haven't actually played around with running so far. I've mostly been trying to get wins with scout or technician lately, since a clear majority of my wins so far have been with the marine.
I see you didn't puss out like I did and actually got Soulstealer. Getting that sword on A! is a first, as far as I know. Also from the body count it seems you didn't puss out again and at least put in an effort in Dante. I just stair-dive in terror. The last level of Dante is WAY harder than the endboss.
Shattered Abyss was fairly easy with this build. Reavers were pushovers and I dealt with the archreavers by luring them out one at a time. As for the Swordmaster, it was a matter of putting lots of trust in the Survivor hp gate, and running around to heal. :P Once I'd dispatched him, I hung around the level for a while to beef up the Soulstealer and also boost my max hp. I'd gotten up to 158 max hp when I was forced to flee the level by an exalted reaver with fire and deadly.
Re: hellrunner - Tormuse is currently trying a scout build without hellrunner at all on A!
If you're referring to that game I posted on Discord, I should probably point out that it was an AoC challenge game, which is a very different kind of game, where speed doesn't necessarily provide the same benefit it might in a standard game. (Also, I got dash, so I wasn't totally without speed boosts) :)
I don't know how Tormuse does it! The guy is a machine! Always has been on chaosforge games!
Oh, you flatter me. :P (Thanks!) :D
40
Post Mortem / Re: [1.1a|A!|Ma|AoLT|YAVP] My first Apocalypse victory! :D
« on: November 27, 2021, 02:43 »
Thanks! :D And it's totally understandable to struggle with medusae. They're a menace. They basically exist to counter any possible strategy you want to approach them with. :P
41
Post Mortem / [1.2 RC2|U|Sc|YAAM] Pirate/Assassin/Zombie
« on: November 27, 2021, 02:41 »
Note: This mortem is from over a week ago, but I'm posting it now, because the forum was having some technical issues. Anyway, here's what I tried to post before. :)
This run had a bit of a weird start, because I somehow accidentally joined the zombies. :P Due to a strange bug that the dev team has hopefully figured out now, the game apparently considered me one of the former humans for all of Callisto, and so none of them attacked me. (Fiends/bots/etc continued attacking as normal, though) Needless to say, this made the early levels a lot easier than normal.
I recorded the game, so you can see for yourself:
Part 1 - Callisto
Part 2 - Europa
Part 3 - Io
Part 4 - Dante
Anyway, I played this game in response to some discussion about the relative benefits/drawbacks of the newly amended Swashbuckler and Assassinate traits. I already made plenty of commentary about them both in the videos, and the Chaosforge Discord server, so I won't repeat myself here, but suffice it to say, I think they're perfectly viable traits. :)
This run had a bit of a weird start, because I somehow accidentally joined the zombies. :P Due to a strange bug that the dev team has hopefully figured out now, the game apparently considered me one of the former humans for all of Callisto, and so none of them attacked me. (Fiends/bots/etc continued attacking as normal, though) Needless to say, this made the early levels a lot easier than normal.
I recorded the game, so you can see for yourself:
Part 1 - Callisto
Part 2 - Europa
Part 3 - Io
Part 4 - Dante
Anyway, I played this game in response to some discussion about the relative benefits/drawbacks of the newly amended Swashbuckler and Assassinate traits. I already made plenty of commentary about them both in the videos, and the Chaosforge Discord server, so I won't repeat myself here, but suffice it to say, I think they're perfectly viable traits. :)
Tormuse, level 17 Scout,
defeated the Harbinger against all odds.
He survived for 15770 turns.
The run time was 5h 53m 5s.
World seed was 950.
He scored 7921 points.
He was ULTRAVIOLENT!
CALLISTO L2 -> Mimir Habitat L1
Mimir Habitat L3 - Infestation
Mimir Habitat L3 -> CalSec Central
CalSec Central - Cleared!
EUROPA L2 - Low Power
EUROPA L5 -> The Pit
The Pit - Cleared!
IO L2 - Volatile Storage
Io Nexus -> Io Black Site L1
Io Black Site L2 - Exalted Summons
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - Cleared!
Black Site Vaults - found Wavedancer
The Shattered Abyss - Cleared!
The Shattered Abyss - found Soulstealer
Dante Station L2 - Exalted Summons
Dante Inferno - Cleared!
Dante Inferno - found BFT 10K
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (silver cluster) (+100)
* 50+ kills without taking damage
Conqueror Ribbon (+200)
* Completed all encountered special levels
He killed 881 out of 881 enemies.
49 former grunts 29 ice fiends
9 corrupted grunts 21 toxic fiends
4 former CRI grunts 18 CalSec sentries
10 former grenadiers 10 security sentries
9 corrupted grenadiers 4 military sentries
4 hellish grenadiers 6 CalSec bots
4 former CRI grenadiers 4 security bots
14 former soldiers 2 military bots
26 corrupted soldiers 76 reavers
9 hellish soldiers 24 cryoreavers
3 former CRI soldiers 18 toxic reavers
7 former sergeants 43 archreavers
8 corrupted sergeants 12 kerberi
4 hellish sergeants 16 cyberi
3 former CRI sergeants 14 cryoberi
1 CRI sergeant 4 toxiberi
20 former guards 17 medusae
6 corrupted commandoes 7 archmedusae
1 hellish commando 31 ravagers
14 former CRI commandoes 14 armored ravagers
3 former heavies 7 siege ravagers
5 corrupted heavies 9 plasma ravagers
2 hellish heavies 35 CRI marines
15 security drones 11 CRI bots
2 combat drones 5 guardians
8 military drones 2 sentinels
85 fiends 9 warlocks
33 fire fiends 11 archwarlocks
Traits
Skilled L2
Dash L1
Executioner L2
Swashbuckler L3
Hoarder L2
Energy leech L3
ASSASSINATE L3
Trait order
Swa->Swa->Swa->Exe->Hor->Hor->Das->MAS->
MAS->Skl->Skl->EnL->EnL->MAS->EnL->Exe->
Equipment
Slot #1 : AV1 7.62 assault rifle +AC
* Autoloader
* Freezing 2
* Auto-calibrated
* Calibrated 1
Slot #2 : Soulstealer
Slot #3 : CRI BFT9K S
* Sustain
* BFT
Body : AV3 marine armor PB
* Meshed
* Durable
* Compartments
* Powered
Head : AV2 basic helmet PB
* Tech Monitor
* Danger Monitor
* Health Monitor
* Durable
Utility : AV3 melee AMP
* Melee critical boost
* Melee booster
Relic : - NONE -
Permanents
Medusa's Curse
CRI backpack
Inventory
energy cell (x97)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x6)
EMP grenade (x3)
krak grenade (x3)
smoke grenade (x2)
CRI phase kit (x2)
large combat pack
combat pack (x1)
large medkit
large medkit
large medkit
42
Post Mortem / [1.1a|A!|Ma|AoLT|YAVP] My first Apocalypse victory! :D
« on: November 26, 2021, 22:26 »
So I've been trying out the new Apocalypse difficulty, cycling through different challenge modes and different builds, trying to figure out what works best, and finally had some luck with Angel of Light Travel and a Survivor build. :)
The early game was pretty harrowing, but started to come together when I got Angry MoFo 3. AoLT doesn't let you carry around much in the way of healing opportunities, but the combination of Survivor and AMF helped mitigate that, and I think the AoLT speed boost was a big help in just getting around the levels quickly, before too many enemies revived.
Mid to late game was carried by a strategy suggested to my by Sylph of using a sniper rifle, along with an auto-repairing helmet with aim assist, and cover master 2, which allowed me to get +100% crit chance on every shot against any enemy where I waited at least once beforehand. That, combined with AMF3 allowed me to do devastating damage to everything, with just a few bullets, including archmedusae and archwarlocks. (Sadly, I lost the helmet when I got surrounded in a hunt level on the second last level; I had to use a handful of grenades to get out of that situation)
The sniper rifle was important for ammo conservation, since AoLT obviously doesn't let you carry much, (I had another A! game come to an unfortunate end due to running out of ammo, so I wanted to be better prepared this time) and for a good chunk of the early game, I had a JAC .44 as a backup in case dangerous things got too close, (which I later replaced with the Firestorm; another good weapon for ammo conservation) :) and a melee weapon, first a combat knife, later a machete, then a katana, then Soulstealer.
The necrotic armour from Infernal Lock was a fortunate find, since up 'til that point, every suit of armour I wore got battered and destroyed, since I took full advantage of the build's benefits of low hp, so it was nice to finally have something that was self-repairing. :) (I worried a bit about the necrotic armour draining my hp at a bad time, taking me below the Survivor health gate and getting me killed, but fortunately, it didn't seem to drain my hp fast enough for that to be an issue)
That "Blind Luck Medal" came from the one instance in the whole game that I really used the Survivor's health gate feature. I got zapped by an archmedusa, because I mistakenly thought it hadn't charged up a shot, and I fired a Firestorm shot at it in a situation where I had no cover, and it would have been wiser to run away. (Oops!) :o
I also made a recording of myself playing the last level. I would have preferred recording the whole thing, and normally I wouldn't bother posting a single level, but Sylph made a comment about how she'd like to see more videos from me, and I thought, "aw, what the heck?" :P Anyway, here it is! :)
The early game was pretty harrowing, but started to come together when I got Angry MoFo 3. AoLT doesn't let you carry around much in the way of healing opportunities, but the combination of Survivor and AMF helped mitigate that, and I think the AoLT speed boost was a big help in just getting around the levels quickly, before too many enemies revived.
Mid to late game was carried by a strategy suggested to my by Sylph of using a sniper rifle, along with an auto-repairing helmet with aim assist, and cover master 2, which allowed me to get +100% crit chance on every shot against any enemy where I waited at least once beforehand. That, combined with AMF3 allowed me to do devastating damage to everything, with just a few bullets, including archmedusae and archwarlocks. (Sadly, I lost the helmet when I got surrounded in a hunt level on the second last level; I had to use a handful of grenades to get out of that situation)
The sniper rifle was important for ammo conservation, since AoLT obviously doesn't let you carry much, (I had another A! game come to an unfortunate end due to running out of ammo, so I wanted to be better prepared this time) and for a good chunk of the early game, I had a JAC .44 as a backup in case dangerous things got too close, (which I later replaced with the Firestorm; another good weapon for ammo conservation) :) and a melee weapon, first a combat knife, later a machete, then a katana, then Soulstealer.
The necrotic armour from Infernal Lock was a fortunate find, since up 'til that point, every suit of armour I wore got battered and destroyed, since I took full advantage of the build's benefits of low hp, so it was nice to finally have something that was self-repairing. :) (I worried a bit about the necrotic armour draining my hp at a bad time, taking me below the Survivor health gate and getting me killed, but fortunately, it didn't seem to drain my hp fast enough for that to be an issue)
That "Blind Luck Medal" came from the one instance in the whole game that I really used the Survivor's health gate feature. I got zapped by an archmedusa, because I mistakenly thought it hadn't charged up a shot, and I fired a Firestorm shot at it in a situation where I had no cover, and it would have been wiser to run away. (Oops!) :o
I also made a recording of myself playing the last level. I would have preferred recording the whole thing, and normally I wouldn't bother posting a single level, but Sylph made a comment about how she'd like to see more videos from me, and I thought, "aw, what the heck?" :P Anyway, here it is! :)
Tormuse, level 18 Marine,
defeated the Harbinger against all odds.
He survived for 13257 turns.
The run time was 8h 18m 55s.
World seed was 3775.
He scored 11912 points.
He witnessed the APOCALYPSE!
He was an Angel of Light Travel!
CALLISTO L2 - Volatile Storage
CALLISTO L5 - Secure Vault
CALLISTO L5 -> Callisto Docking Bay
Europa Concourse - Lockdown
EUROPA L5 -> Refueling Base
Refueling Base - found Firestorm
IO L2 - Volatile Storage
IO L5 -> Infernal Lock
Infernal Lock - Cleared!
The Shattered Abyss - found Soulstealer
The Shattered Abyss - Cleared!
Dante Inferno - found BFT 10K
Dante Station L3 - The Hunt
Awards
Explorer Ribbon (+100)
* Visited all encountered special levels
Blind Luck Star (+50)
* Won despite getting down to 1hp at some point
He killed 1015 out of 1256 enemies.
46 former grunts 12 security sentries
1 former CRI grunt 8 military sentries
12 former grenadiers 26 CalSec bots
5 corrupted grenadiers 13 security bots
4 former CRI grenadiers 4 guardian bots
13 former soldiers 55 reavers
27 corrupted soldiers 46 cryoreavers
9 former CRI soldiers 30 toxic reavers
2 CRI soldiers 59 archreavers
6 former sergeants 10 kerberi
5 corrupted sergeants 7 cyberi
3 former CRI sergeants 12 cryoberi
20 former guards 3 toxiberi
2 corrupted guards 7 medusae
6 former commandoes 20 archmedusae
12 corrupted commandoes 27 ravagers
2 former CRI commandoes 19 armored ravagers
2 CRI commandoes 6 siege ravagers
2 former heavies 20 plasma ravagers
2 corrupted heavies 31 CRI marines
8 security drones 5 CRI bots
46 fiends 14 guardians
8 fire fiends 3 sentinels
19 ice fiends 8 warlocks
31 CalSec sentries 3 archwarlocks
Traits
Furious L2
Hellrunner L3
Tough as Nails L3
Rip and tear L1
Cover Master L2
Angry Motherfucker L3
SURVIVOR L3
Trait order
Hr->AMf->AMf->AMf->TaN->MSV->Cov->Cov->
RaT->Hr->MSV->TaN->MSV->Hr->TaN->Fur->
Fur
Equipment
Slot #1 : AV1 7.62 sniper rifle +BC
* Freezing 2
* Auto-calibrated
* Speed-loader
* Hunter 6
* Scope
Slot #2 : Firestorm
Slot #3 : Soulstealer
Body : necrotic armor
* Necrotic
Head : - NONE -
Utility : AV3 auto AMP
* Automatic reloader
* Auto crit system
Relic : - NONE -
Permanents
Medusa's Curse
CRI backpack
Inventory
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x16)
military stimpack
43
Post Mortem / Re: [1.1.0|A!|Ma|VAMPYRE|YAVP]
« on: October 15, 2021, 03:46 »
You say it's easier, but I still think you're worthy of accolades for the achievement. :) (Even if the game doesn't think so) :P I have yet to win any Apocalypse difficulty game with any build, so it's nice to know it's possible. :)
44
Post Mortem / Re: [1.1.0|N!|AoEx|VAMPYRE|YAVP] Exalted Diamond
« on: October 15, 2021, 03:19 »
Oh, wow! :o Congrats! :D I've tried this challenge many times without success, though in previous versions. Sounds like grenadiers were a source of much needed resources. :) Also, rather curious that it says you killed 562 enemies, but it only shows 13 in the mortem; I guess exalted variants don't display properly. And yeah, fire weapons combined with melee are a sure way to get yourself burned to death, or so I've found. :P
45
Post Mortem / Re: [1.0.0|N!|Ma|Survivalist|YAVP]
« on: October 13, 2021, 20:52 »
I think it's worth noting that all of my Diamond badges were acquired in earlier versions, when the game was much easier, so don't be intimidated by that number or anything. Actually, now that I think about it, I wonder if I should reset my badges, so I can re-acquire them more fairly.
As for Not Tonight, I'm going through it on my Youtube channel. There's a playlist here. I think the story and characters and writing are interesting, and I like the retro artstyle, plus the subject matter is a pretty ballsy choice in the current socio-political climate... but I have some misgivings about the actual gameplay. It mostly consists of studying people's IDs to decide whether or not to let them in, so I don't know how interesting it is to watch.
As for Not Tonight, I'm going through it on my Youtube channel. There's a playlist here. I think the story and characters and writing are interesting, and I like the retro artstyle, plus the subject matter is a pretty ballsy choice in the current socio-political climate... but I have some misgivings about the actual gameplay. It mostly consists of studying people's IDs to decide whether or not to let them in, so I don't know how interesting it is to watch.