Chaosforge Forum

  • January 20, 2018, 19:31
  • Welcome, Guest
Please login or register.



Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - LuckyDee

Pages: [1] 2 3 ... 7
1
Off Topic / Music Review Trader
« on: November 08, 2017, 09:45 »
Hey all,

I thought I'd try something new again. Part of my spare time goes towards writing reviews of local bands, shows and releases for a rock/heavy oriented blog. It's a nice way to get introduced to music that I normally would never be confronted with. By way of exercise and further expansion of my horizon, I propose the following:

You give me the title of an album you enjoy listening too, preferably one that's available on YouTube or Spotify. I will gather my thoughts on it and put them in writing. In return, you receive a title from me, where you perform the same exercise on. No actual knowledge of music or production required, just listen to it and write down what you think/feel, and why.

I'll respond as soon as I can, but it may take some time. Luckily I can listen to virtually anything during my day job, so it shouldn't be too hard for me to get acquainted with the material.

Who wants to take a stab at this?

2
Ok, so that ended a lot sooner than I'd banked on:

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Jacob Orine, level 22 Cacodemon 1st Lieutenant Technician,
 couldn't evade a revenant's fireball on level 117 of Hell.
 He survived 295228 turns and scored 695366 points.
 He played for 8 hours, 25 minutes and 29 seconds.
 He didn't like it too rough.

 He killed 2199 out of 2205 hellspawn. (99%)
 He was a real killing machine...
 He was an Archangel of 666!

 He saved himself 12 times.

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (gold cluster)
  Experience Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  ####.....########.#######..^...###########.#######.....####
  ###.......###..#...#######......###..####...########...####
  ####..............########......##...####....########...###
  #####....======..#########....|.......###.....####......###
  #######.========..########..#####...............#........##
  #######0========...######...#...#....[..R........|======..#
  #####...0....=..C.....R|....#...+......0..#####....======.^
  ####..0...##.==.####.....##.#...#.#######.#...#........===.
  ###......###.==.####.%...#..#..^#.#.;...#.#..^+^######.===.
  ##....==..#..=..=#=...####..#####.#....0#.#...#.#....#.===.
  ##...====...=======.|R==#=0..}.V..#0....#.#####.#....#..=..
  #.....===....=======.===.......=..#.."..+.......#+####.....
  #............X==.####=====.#...==.#######..====........###.
  ##...###..###}==.#####.=..###..==.........==========..#####
  ##%..########.==.######V..####.===..##....===========..####
  ###.########.....#######.#####.===.#####^.==..+..====...###
  ############....|#############..=..######....##...}.....###
  ############|...##############.....######...######.###.####
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/60   Experience 565348/22
  ToHit Ranged +8  ToHit Melee +8  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Ironman          (Level 1)
    Hellrunner       (Level 3)
    Son of a gun     (Level 5)
    Reloader         (Level 3)
    Eagle Eye        (Level 4)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Sharpshooter     (Level 1)

  EE->EE->Int->Int->SoG->SoG->SoG->EE->MSs->WK->WK->SoG->SoG->Rel->Rel->Rel->HR->HR->HR->DM->EE->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   duelist armor [4] (OP)
    [b] [ Weapon     ]   Grammaton Cleric Beretta (2d6) [14/18]
    [c] [ Boots      ]   cerberus protective boots [0/0] (100%) (A)
    [d] [ Prepared   ]   Revenant's Launcher (7d6) [1/1]

-- Inventory -------------------------------------------------

    [a] nuclear VBFG9000 (8d8) [78/78] (B1)
    [b] 10mm ammo (x50)
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x100)
    [e] rocket (x10)
    [f] small med-pack
    [g] large med-pack
    [h] phase device
    [i] antigrav steel boots [1/1] (100%) (A)
    [j] Nyarlaptotep's Boots [6/6] (100%)
    [k] 10mm ammo chain (x192)
    [l] 10mm ammo chain (x250)
    [m] 10mm ammo chain (x250)
    [n] 10mm ammo chain (x250)
    [o] 10mm ammo chain (x250)
    [p] 10mm ammo chain (x250)
    [q] 10mm ammo chain (x250)
    [r] 10mm ammo chain (x250)
    [s] 10mm ammo chain (x250)
    [t] 10mm ammo chain (x250)
    [u] 10mm ammo chain (x250)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 50%   feet 0%   
    Melee      - internal 0%    torso 50%   feet 0%   
    Shrapnel   - internal 0%    torso 50%   feet 0%   
    Acid       - internal 0%    torso 0%    feet 100%
    Fire       - internal 0%    torso 0%    feet 100%

-- Kills -----------------------------------------------------

    144 former humans
    155 former sergeants
    228 former captains
    71 imps
    28 demons
    306 lost souls
    46 cacodemons
    110 hell knights
    245 barons of hell
    68 arachnotrons
    11 former commandos
    34 pain elementals
    143 revenants
    200 mancubi
    204 arch-viles
    24 nightmare imps
    36 nightmare cacodemons
    66 nightmare demons
    20 nightmare arachnotrons
    5 nightmare arch-viles
    2 elite former sergeants
    3 elite former captains
    2 elite former commandos
    29 bruiser brothers
    6 shamblers
    6 lava elemental
    4 agony elementals
    3 Cyberdemons

-- History ---------------------------------------------------

  Level 8 was a hard nut to crack!
  On level 14 he assembled a tactical boots!
  On level 18 he stumbled into a complex full of former humans!
  On level 21 he found the Grammaton Cleric Beretta!
  On level 28 he assembled a energy pistol!
  On level 29 he found the Shielded Armor!
  On level 30, hell froze over!
  On level 30 he assembled a antigrav boots!
  On level 33 he found the Revenant's Launcher!
  On level 35 he assembled a burst cannon!
  On level 37 he was bombarded!
  On level 45 he found the Enviroboots!
  On level 50 he assembled a cerberus armor!
  On level 59 he stumbled into a nightmare demon cave!
  On level 60 he assembled a cerberus boots!
  On level 62 he ran for his life from acid!
  On level 63 he assembled a hyperblaster!
  On level 69 he assembled a environmental boots!
  Level 71 blasted him with an unholy atmosphere!
  On level 72 he stumbled into a complex full of mancubi!
  Level 74 was a hard nut to crack!
  On level 75 he ran for his life from acid!
  On level 75 he assembled a plasmatic shrapnel!
  On level 76 he stumbled into a nightmare demon cave!
  On level 80 he assembled a storm bolter pistol!
  On level 82 he stumbled into a nightmare demon cave!
  Level 85 was a hard nut to crack!
  On level 89 he found the Trigun!
  On level 91 he stumbled into a nightmare cacodemon cave!
  On level 92 he encountered an armed nuke!
  Level 93 was a hard nut to crack!
  On level 94, hell froze over!
  On level 97 he found the Acid Spitter!
  On level 99 he assembled a VBFG9000!
  On level 100 he found the Butcher's Cleaver!
  On level 109 he found the Nyarlaptotep's Boots!
  On level 111 he was bombarded!
  He sounded the alarm on level 112!
  He sounded the alarm on level 115!
  Level 116 was a hard nut to crack!
  On level 117 he finally couldn't evade a revenant's fireball.

-- Messages --------------------------------------------------

 You see : a Cyberdemon (lightly wounded) | floor | [ m ]ore
 The missile hits the Cyberdemon.
 Fire -- Choose target...
 You see : a revenant (unhurt) | rocket (x3) | pool of blood | [ m ]ore
 The missile hits the revenant.
 You dodge! Boom!
 Fire -- Choose target...
 You see : a revenant (lightly wounded) | lava | [ m ]ore
 Targeting canceled.
 Fire -- Choose target...
 You see : a Cyberdemon (wounded) | blood | [ m ]ore
 The missile hits the Cyberdemon. The Cyberdemon reloads his rocket launcher.
 Fire -- Choose target...
 You see : a Cyberdemon (wounded) | pool of blood | [ m ]ore
 The missile hits the Cyberdemon.
 You dodge! The barrel explodes! You die!... Press <Enter>...

-- General ---------------------------------------------------

 17 brave souls have ventured into Phobos:
 7 of those were killed.
 1 didn't read the thermonuclear bomb manual.

 9 souls destroyed the Mastermind...
 2 sacrificed itself for the good of mankind.
 7 killed the bitch and survived.

--------------------------------------------------------------

Like I said, I was playing this game mainly for kills, assemblies and items, and to that effect I wasn't disappointed. Some levels were even considerate enough to just dump everyone at my feet :D


Despite all my defensive measures (INT2 and lotsa speed), I had a hard time dragging out that UAC gold, but once I had it in the pocket, everything went pretty smoothly. Had the luck of finding the GCB very early on, never short on ammo, halfway towards the Inquisitor set. Wish I'd found the other half sooner D:

Level 117 started with lots of purple stars just outside my vision: formers and barons, so I start blasting away, going through half of the level's inhabitants before anything can move. Then I hear a familiar *CLUNK* on my right. And revenants. And as I try and take cover to my left, I realise there is none, and I'm stuck with a puddle of lava and some napalm barrels. To top it off, in the end I dodged into the revenant's attack, which triggered a barrel to go off as well. Totally forgot my phase.

Oh well. Having gotten Sharpshooter out of my system, it's time to finally give Malicious Blades a try, methinks.

3
Post Mortem / [M|AoMC|89%|YAVP] Modest Progress
« on: October 08, 2017, 15:54 »
Ok, fueled mainly by Icy's progress reports, I've been reclaiming those badges I'd scored on my other machine. I really wanted to go for MSs AAo666, because:

1) Never finished it before
2) Lots of kills
3) Lots of stuff
4) Lots of assemblies
5) It's sharpshooter. It's a certifiable stealth death factory when backed up with INT2 and WK2. I may have mentioned I really love this trait one or two (hundred) times.

Unfortunately, this would require reaching 1st Lt. with 12 Silver to be harvested first. After my lucky Marksman run a month ago, I first bagged Centurial Silver (and Gold) on a Vampire build in three tries. I thought I was ready to try AoMC UV again, but after three attempts going belly-up early Deimos at best - Barons and my own sloppiness being my worst enemies - I decided to put that thought away again.

I went for Lightfoot Silver instead, which was as easy as I remembered it to be: Vampire build on HNTR, which additionally netted me the first three Reaper badges. Next up was Strongman Silver, picking up Heroic Silver on the fly with Sunrise Iron Fist and Malicious Knives, masterless build on ITYTD in a single attempt. Next was Speedrunner Silver, Scout chainsaw stairdive on HNTR in two tries. Needed only one more, so I thought I'd do Quartermaster Silver by the same tactics, but I forgot about the stair sense thing.

Back to AoMC then, but on HNTR this time:

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Nils Bloodaxe,
 level 10 Cacodemon 2nd Lieutenant Scout,
 sacrificed himself to kill the Mastermind at the City of Dis.
 He survived 81498 turns and scored 85675 points.
 He played for 1 hour, 25 minutes and 15 seconds.
 He didn't like it too rough.

 He killed 386 out of 433 hellspawn. (89%)
 He was an Angel of Max Carnage!

 He saved himself 2 times.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 4
  Levels completed : 3

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  UAC Star (bronze cluster)
  Hell Armorer Badge
  Destroyer Bronze Badge
  Destroyer Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  .........................................................>#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  .&......................................X.................#
  ......................................&...................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  .........................................................>#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 41588/10
  ToHit Ranged +12  ToHit Melee +12  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Scout

    Hellrunner       (Level 2)
    Son of a bitch   (Level 2)
    Reloader         (Level 2)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Triggerhappy     (Level 1)

  Int->Int->HR->HR->DM->SoB->SoB->TH->Rel->Rel->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   blue armor [2/2] (175%) (B)
    [b] [ Weapon     ]   shotgun (9d3) [1/1] (P1)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   plasma rifle (1d7)x6 [52/52] (B1)

-- Inventory -------------------------------------------------

    [a] BFG 9000 (10d6) [100/100]
    [b] blue armor [4/4] (100%) (P)
    [c] red armor [4/4] (200%) (B)
    [d] red armor [6/6] (96%) (P)
    [e] shotgun shell (x38)
    [f] shotgun shell (x50)
    [g] shotgun shell (x50)
    [h] shotgun shell (x50)
    [i] shotgun shell (x50)
    [j] shotgun shell (x50)
    [k] rocket (x10)
    [l] power cell (x50)
    [m] power cell (x50)
    [n] power cell (x50)
    [o] power cell (x50)
    [p] small med-pack
    [q] large med-pack
    [r] large med-pack
    [s] phase device
    [t] homing phase device
    [u] shell box (x100)

-- Resistances -----------------------------------------------

    Plasma     - internal 0%    torso 20%   feet 0%   

-- Kills -----------------------------------------------------

    63 former humans
    62 former sergeants
    18 former captains
    59 imps
    53 demons
    58 lost souls
    14 cacodemons
    2 hell knights
    10 barons of hell
    16 arachnotrons
    5 former commandos
    3 pain elementals
    10 revenants
    2 mancubi
    6 arch-viles
    2 bruiser brothers
    1 shambler
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 7 he sneaked into the Phobos Lab.
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  He destroyed the evil within and reaped the rewards!
  He sounded the alarm on level 10!
  On level 12 he assembled a tactical boots!
  Level 13 was a hard nut to crack!
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 18 he found the Shielded Armor!
  On level 22 he found the Grammaton Cleric Beretta!
  On level 22 he entered the Lava Pits.
  He decided it was too hot there.
  Then at last he found Dis!
  He nuked level 24!
  On level 24 he finally sacrificed himself to kill the Mastermind.

-- Messages --------------------------------------------------

 You enter the damned city of Dis...
 Are you sure you want activate the thermonuclear bomb? [Y/n]
 You use a thermonuclear bomb. Warning! Explosion in 10 seconds!
 Run - direction...
 Warning! Explosion in 9 seconds!
 Warning! Explosion in 8 seconds!
 Warning! Explosion in 7 seconds!
 Warning! Explosion in 6 seconds!
 Warning! Explosion in 5 seconds!
 Warning! Explosion in 4 seconds!
 Warning! Explosion in 3 seconds!
 Warning! Explosion in 2 seconds!
 Warning! Explosion in 1 seconds!
 Congratulations! You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 15 brave souls have ventured into Phobos:
 5 of those were killed.
 1 didn't read the thermonuclear bomb manual.

 9 souls destroyed the Mastermind...
 2 sacrificed itself for the good of mankind.
 7 killed the bitch and survived.

--------------------------------------------------------------

Up until Hell, it went really well. Instead of aiming for Cateye, as I did on my UV attempts, I remembered MaiZure's words and went masterless this time. Dodgemaster would have saved my ass on the failed runs, so after INT 2 that was my first goal. Almost swallowed my tongue on the Anomaly, as my phase landed me up against the northern Bruiser's cubicle, in a position to just squeeze out one shotgun blast and run for cover. To my amazement, I cleared that one damageless.

Deimos came and went. Shambler tore me a couple of good ones, but nothing nearly scary. Went into the Spider's Lair and lightly soiled myself when the first Arachnotron managed to squeeze out a burst before my second F-modded chaingun volley could kill it. Turns out it was the only one that pulled it off. Between DM, the BFG and the cell pack, Cybie was a done deal.

Hell got real hairy real quick. Some bad decisions on my part, but a couple of levels put me in a pretty fearsome starting position, and I managed to draw a napalm barrel level among those as well. My attempts at a 100% killrate ended there, and I was starting to curse myself for not bringing the nuke I ran into somewhere on Deimos. I escaped to Hell 7 by way of the Lava Pits - just to wave at the stuff flying around there and be off again - and there was this huge acid river running through it north to south, no bridges. I slaughtered whatever was on my side, and luckily enough the stairs where close by to - although I still had a homing phase. There was a tracking map at hand as well, so while I was considering my options, I picked up. And lo and behold, hidden away in the corner of the map - again, at my side of the river - was the game's second nuke.

Thinking my luck had must've run out by now, I didn't even try to take on Spidey. Downstairs, big boom, done. So, 666 levels of grind, here I come!

4
Post Mortem / [M|AoMr|99%|YAVP] Less rusty than I feared
« on: September 15, 2017, 16:41 »
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Phwop, level 10 Demon Sergeant Technician,
 defeated the Mastermind at the City of Dis.
 He survived 374917 turns and scored 90384 points.
 He played for 2 hours, 4 minutes and 26 seconds.
 He didn't like it too rough.

 He killed 555 out of 558 hellspawn. (99%)
 He was a real killing machine...
 He was an Angel of Marksmanship!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 4
  Levels completed : 4

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  UAC Star (silver cluster)
  Untouchable Badge
  Hell Armorer Badge
  Marksman Bronze Badge
  Marksman Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #>#####################.....X..........................####
  ######################...............####...............###
  #####################.......####.....####.....####.......##
  ####################........####.....####.....####........#
  ###################.........####.....####.....####.........
  ##################..........####..............####.........
  #################..........................................
  #################....####............................####..
  #################....####..%.........................####..
  #################....####............................####&.
  #################....####............................####..
  #################..........................................
  ##################..........####..............####.........
  ###################.........####.....####.....####.........
  ####################........####.....####.....####........#
  #####################.......####.....####.....####.......##
  ######################...............####...............###
  #>#####################................................####
  ###########################################################

-- Statistics ------------------------------------------------

  Health 46/50   Experience 44438/10
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Finesse          (Level 1)
    Hellrunner       (Level 2)
    Son of a gun     (Level 3)
    Eagle Eye        (Level 3)
    Sharpshooter     (Level 1)

  SoG->SoG->SoG->EE->EE->EE->MSs->Fin->HR->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   duelist armor [2] (O)
    [b] [ Weapon     ]   high power pistol (2d6) [2/4]
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   10mm ammo chain (x228)

-- Inventory -------------------------------------------------

    [a] speedloader pistol (2d4) [6/6]
    [b] red armor [4/4] (200%) (B)
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x83)
    [j] 10mm ammo (x100)
    [k] power cell (x50)
    [l] power cell (x50)
    [m] power cell (x50)
    [n] power cell (x50)
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] homing phase device
    [s] envirosuit pack
    [t] 10mm ammo chain (x250)
    [u] 10mm ammo chain (x120)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 50%   feet 0%   
    Melee      - internal 0%    torso 50%   feet 0%   
    Shrapnel   - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    128 former humans
    88 former sergeants
    26 former captains
    72 imps
    47 demons
    117 lost souls
    16 cacodemons
    9 hell knights
    4 barons of hell
    6 arachnotrons
    5 former commandos
    8 pain elementals
    6 revenants
    2 mancubi
    9 arch-viles
    5 elite former humans
    2 elite former sergeants
    2 bruiser brothers
    1 shambler
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  On level 5 he assembled a speedloader pistol!
  On level 7 he assembled a tactical boots!
  On level 7 he marched into the Military Base.
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he found the Subtle Knife!
  He destroyed the evil within and reaped the rewards!
  On level 10 he assembled a high power weapon!
  On level 14 he ventured into the Halls of Carnage.
  On level 16 he found the Tower of Babel!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 The missile hits the Spider Mastermind. The Spider Mastermind flinched!
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
 The missile hits the Spider Mastermind.
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
 Boom! Boom! Boom! Boom! You are hit! Boom!
 You quickly reload the high power pistol.
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
 The missile hits the Spider Mastermind.
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | blood | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind dies.
 Congratulations! You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 4 brave souls have ventured into Phobos:

 4 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 3 killed the bitch and survived.

--------------------------------------------------------------

Inspired by Icy's escapades, I thought it'd be prudent to brush up on my own skills once more. I have a second copy of The Game That Shall Not Be Named running on another machine, which it turns out I only played 3 games on some two and a half years ago. I wanted to do A100, but since I was too light for that one, I thought I might as well try and get myself shot really quickly and play MSs on AoMr. However, apart from having to look up a couple of assemblies, it actually went pretty well. Crap I even squeezed an Untouchable Badge out of this one, lord knows how. I can count the number of times I got that one on the fingers of one hand. After a horrible accident at the sawmill.

Anywho, I was hoping to find some kind of awesome pistol of course, but no such luck. I started out with the speedloader, and switched to a high power version once MSs kicked in and I had enough ammo chains to back me up. I skipped the arena - naturally - but did go for the Chained Court, the Military Base, the Amory and the Halls of Carnage - after finding a ballistic shield next to the stairs leading to it. Afterwards, I found the duelist armor to slap my onyx mod on, which gives a nice combination of speed and guaranteed protection.

I was dreading Cybie pretty badly, until this happened on Deimos 7:
Spoiler (click to show/hide)

And then the bastard was only two squares out of my FoV to top it off. After that bit of luck, I decided to just go for it and not get shot too badly anymore. In the end I left a vile and a couple of revenants alive on Hell 6 (lots of lava and a teleporter). I probably could have taken them, but in this case I'd rather beat spidey than risk throwing it all away on that unholy threesome. Two near deaths - the shambler and a revenant - but enough med-packs and cover to retreat and regroup.

Thrilling game all in all, considering I didn't go for the easiest possible game and still beat it pretty sweetly. Yes, my standards are pretty low. I've learned to love myself for it, and you can too. Time to give that A100 another go. If I ever have about 8 hours to spare.

P.S. what's the best build for AoD? That's just about the only challenge mode I've put off for more than five years now. Tips would be welcome.

5
The sun has long set on Ashburn, the so-called Pearl of Lake Michigan, on a Sunday night in early June. As usual, though, this means the lights in the office of Saul Bernstein, attorney at law, are exuding a pleasant glow that bathes his office in warm tones contrasting the dark streets outside. With the gramophone softly adding to the melancholy of the last days of spring, the inevitable summer looming over the young metropolis with a shadow that always seems to fun deeper than one might expect, the evening could almost be called perfect. To Saul it is, anyway. Ever since losing his wife to an unfortunate traffic accident so many months ago, he's content with these weekly evenings with his neighbors, sipping cognac or whisky and sharing his treasured Cubans - mixed with the soft jazz they go down so well that he may almost forget how much he misses listening to the sound of Elaine's breathing on mildly stifling nights likes this one. But the more the Light giveth...

He has come too far to let this bother him too much anymore. At least for the time being, he has Desmond and James to keep him company, and with their offices-cum-living quarters all situated on the same floor of the same building on East 23rd Street, it has been easy enough to fill the void of her absence with their company. A little bribery of the intoxicating kind helped grease the wheels, sure enough, but to Saul it's a small price to pay, at least for the time being.


"So," he says in his gravelly voice, further enhanced by smoke and alcohol, "what's been keeping you two busy, if I may ask? The Light knows I love to listen to myself talk, but I didn't get to where I am now by neglecting to listen every once in a while." He smirks to himself, staring into the middle distance for a second or two, after which his gaze falls upon his guests again, genuinely interested.

6
Off Topic / Ragnarok
« on: April 18, 2017, 01:05 »
Although I can't find it anymore (without bothering to actually do something that could be considered searching), but I know we've been discussing other RLs at some point. My only contribution to this was Ragnarok, which I had fond memories of.

Well thanks to the great people of classicreload.com (formerly playdosgamesonline), it's back! Glory days! I asked them through Facebook to find it before I went to bed last night and it was online by the time I crawled back out again. Check it out here if you like. Check out their site either way, I got nostalgia coming out m'eyeballs.

7
Play-By-Forum / Hunter's Moon - Exploring Ashburn, MI [OOC]
« on: March 12, 2017, 16:30 »
Since I have enough players to start going into detail - namely 1 - and am unsure of any further additions, I'm gonna go ahead and start working out the details. Should any other potential players find their curiosity aroused, there's no reason for you not to apply for a part in the story. Just make yourselves heard and we'll fit you in somehow.

Our story is set in the fictitious city of Ashburn, Michigan. The city lies at the northern shore of Lake Michigan, its center falling somewhere in between the real world towns of Gulliver and Gould City. The exact year is of little importance, but the proceedings will take place around the late 30's or early 40's of the last century. The details of both time and place will identify themselves in the IC thread as the need arises.

To start off, we'll need to work out the basics of the player character(s) that will be going through this adventure. In order to do so, there's a simple system of Traits, Talents and Tricks which allow for performing tests to see whether characters succeed or fail at certain tasks.

- Traits are the very core statistics that make up a character, like WoD's Attributes or D&D's Abilities.
- Talents are the broad areas of expertise characters are familiar with, like WoD's Abilities or D&D's Skills. They are also meant to cover all the standard tests players may be confronted with. Bear in mind that this is a work-in-progress thing, and that new insights may lead to a modified set of Talents to be implemented.
- Tricks are highly specialized skills which can be applied only to very specific situations, like WoD's Specialties.

To succeed at a Basic test, a player rolls aD6+b, where a is the level of their character's applicable Trait and b is the sum of the levels of their character's applicable Talents and Tricks. There may be additional bonuses and penalties to the roll depending on the circumstances. A more complex lock will be harder to pick, and a less sturdy door will be easier to force open, for example. If at least one die scores a 5 or more, the outcome of the test is a success. Any dice result of '1' before modification is always a failure, regardless of any modifiers that may be applied after rolling. The more 'natural 1s' you roll, the more disastrous the effects of failure will be.

Some efforts will be likely to be actively countered by other characters' efforts. These are Resisted tests, in which case both sides roll for an applicable Basic test. The higher scorer wins, and the difference between best results may affect the outcome of the situation.

Disclaimer: this applies to all standard tests and may or may not apply to combat as well. The game isn't intended to be combat oriented, and the rules for combat may be made up on the spot.

Assuming the basics are clear, I suggest the following modus operandi:

@thelaptop, you are currently the (only and) key player in this campaign. Due to the nature of the setting, I would like to suggest that your character is a private investigator, licensed by Ashburn PD to help out civilians who can't or wouldn't burden the law with their problems. This means you will be likely to be contracted to perform certain sensitive tasks and have the law at your back as both an offensive and defensive tool - as long as you don't overstep your boundaries.

As any other character, you have 1 point in each of the four Traits, being:

- Ruthless, applying to any situation where subtlety fears to tread. This goes for both physical as well as social interactions;
- Cunning, signifying the amount of raw brainpower you may apply;
- Nimble, expressing your dexterity and agility, both on a physical and a mental level, and;
- Slick, being your ability to influence others around you.

Please accept the job as PI or offer a counter-proposal. Either way, please select any one Trait as your forte and increase its score from 1 to 2. We will proceed once these decisions have been made.

8
Hi, everybody!

(Hi, doctor Nick!)

Even though the last attempts have been ranging from mildly to severely disappointing, I have gotten The Urge again. And this time, it's for a good cause, too. As I have mentioned before, I'm working on my own little RPG. Visible progress has been very limited, but I've been working on it behind the scenes all the while. I'm now pretty confident I have a both a setting and a system that are going to work, and what I feel I need most right now is putting her into action and see how she runs.

And that's where you come in. I'm looking for:
- People who pop up here on a weekly basis
- Who are interested in RPGs
- And willing to test one set in a film noir setting

I'm offering:
- A nice, dark story in which you shine in the lead role(s)
- An interesting new background against which the story develops
- A willing ear for your opinion on game mechanics

Experience with RPGs? Screw it - I'll take curiosity over experience right now. Time? Well, it's supposed to be a short story, and at the moment time is a valuable commodity to myself as well. If you could manage to do 2-3 posts per week, I'll be more than happy. Difficulty level? Don't think so. If you're imagination is in working order, we'll get there. Mechanics are supposed to be simple and intuitive, and are only applied if and when of added value.

I'll take anywhere between 1 and 4 players. We'll start out with the basics and work our way up from there. With so many new people suddenly frequenting this forum, I'm hoping to find some more volunteers as well. Again, it's supposed to be a low-impact high-entertainment experience, so in my opinion you'd be crazy not to! But I tend to be biased on this :)

So, buttocks clenched right now: who's up for some digging around in the darker regions of a large American city in the 30's/40's of last century?

Daddy needs a new pair of shoes,


Dee

9
Play-By-Forum / Screw Netflix
« on: February 20, 2017, 12:09 »
If I'm gonna waste time simply watching stuff, this is the new series for me.

I'm even tempted to pick up D&D. Forsooth!

10
Play-By-Forum / Hunter's Moon RPG - Work in progress
« on: January 03, 2016, 12:53 »
Hey all,

Even thought my last post on the subject didn't get that much any attention, I'm still sure there are some fellow enthusiasts among you, giving me no reason not to get on your nerves with yet another thread on the same. As I explained earlier, I'm working on a new RPG and have been for some time now. This is something I've been trying on multiple occasions over the last decade or so, and usually with nothing to show for it. This time, however, I feel I'm on to something. Not only have I found a setting that I deeply wish to discover for myself, I'm also working on a lean system to support it.

Since I kept going around in circles for the past couple of months, I decided to try a new approach to development: in order to both catalog and expand my ideas as well as to practice my writing by intertwining them with parts of a story, I launched a blog on Wordpress to which to publish all of this. At the moment, it's pretty much just a vanity thing, although I hope to at least end up with something with which to entertain myself and others around me. Should it turn out to be a marketable idea, I'll gladly take that opportunity to take it out into the world. I'm not expecting anything, though.

In the meantime, some kind of sounding board would be nice to have. At some point, I'd like to do one or more PBF test runs right here on the forum. For those of you who are prone to that kinda thing, I'd be honored if you were to keep an eye on my efforts and give me some feedback every now and then. In a couple of months, I hope to welcome you beneath the Hunter's Moon.

Thanks.

11
Play-By-Forum / Scavenging - part II
« on: October 10, 2015, 06:43 »
Hi all,

Half a year ago I came to you with a request for input on an RPG idea I'm working on. It's still in development while I'm looking for a suitable supernatural aspect to include. Vampires (the White Wolf variety) have already been mentioned, and in the meantime I've managed to lay my hands on copies of Call of Cthulhu and Werewolf: The Wild West. I've started reading the Angelwalk Trilogy only to put it away after about 60 pages - I'll see if I can be bothered to find out if mr. Elwood is going to get off his high horse eventually.

Anywho, the problem with a lot of supernatural elements is that they are too constricting, too clearly defined by (pop) culture to easily put them to use. After a couple of brainstorm sessions with a good friend, I landed on an idea which I think will make exactly the focus I'm looking for: dead people. Call 'em spirits, ghosts, wraiths, souls, whatever, you catch my drift; it's what supposedly remains after a person's body has expired. There are stories on this subject in every conceivable culture, and just about anything goes. At this point I think the world in general is supporting three major theories, being Eternal Sleep (nothing happens after your die), Afterlife (you go to a heaven or a hell depending on how piously you have lived) and Reincarnation (he who lives and passes away, lives to live another... life). What about the bazillion other current and historical theories, though?

Anyone who wants to contribute on ghosts and what happens to people after they die, be my guest. Anything goes.

12
Off Topic / That's it. Not going to bed. Ever.
« on: October 02, 2015, 13:47 »
Somebody Russian please tell me this is a very bad joke.

13
Off Topic / Name That Hamster
« on: May 09, 2015, 11:18 »
Following Tormuse's exemple I would like to burden you with the question of what to name my pet. My wife got me a hamster, and after the initial shock of responsibility - I mean I knew we both wanted one, and we would sometimes fantasise on what it would be like to have rodents of our own, having seen other parents' joy but it still came very sudden - I realised I was ill-prepared for its arrival. I'm now stuck on having to decide what to call it. Any takers?

"Diamond Food" is out of the question, btw ;)

14
Play-By-Forum / Scavenging
« on: April 26, 2015, 01:53 »
Dear players and dungeon masters, storytellers and other dodgy individuals,

As you may know, I like playing RPGs - proper pen&paper roll-the-dice RPGs - be it via a forum or face to face with people crowding my living room. I've also been launching multiple attempts at creating my own systems and universes, of which 1899 is a tangible result. Ish. Currently I'm working on a new pen&paper system, aiming for an effective set of rules that remains as lean as possible. I know enough people willing to help me on this part, and I have faith in succeeding (finally).

What I am in need of though, is a setting to accompany it. A lot has been done before, to varying degrees of success, and I would of course be very proud if I could devise a setting that stands out from the crowd, should 'unique' be too high a goal. It will probably amount to borrowing elements from different stories, books,settings, even movies, but that's not something I'm averse to - you need to get inspiration out of something, after all.

With a lot of people playing a lot of different games and enjoying a lot of different books and movies visiting this forum, I'd thought to launch a little topic and see what you can come up with. Anything goes. Fantasy? Sure. Sci-fi? Count me in. However, I think in the end the golden goose will be the setting that unexpectedly combines elements from different themes. The Dark Tower springs to mind (post-apocalyptic western chivalry), as do Neverwhere and Fallen London (dark victorian hidden worlds), Discworld (satirical fantasy) and the steam punk genre in general. Undoubtedly many more examples can be found. I even remember someone suggesting Knights In Space prior to me launching 1899.

Give me your best shots. If you were (ever) to partake in a game of RPG which emphasizes characters, story and setting, what scene would you be most interested in? What unlikely combinations float your boat? Or if you dislike RPGs, what stories, be they movies or books, have really triggered your imagination?

Many thanks in advance for your input. As soon as I have something worth playing, I'll definitely be sharing it through this forum.

15
Forum / ...the hell?!
« on: December 06, 2014, 15:12 »
Alright, who's been mucking about with the forum lay-out? Fess up, now...

Pages: [1] 2 3 ... 7