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Messages - LuckyDee

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1
Post Mortem / Re: [M|AoB|YAAM|YAFW] New recruit reporting!
« on: August 14, 2018, 23:45 »
Has it been that long? Good to see you've returned, and kudos on the effort. That's some impressive comeback :D

2
Announcements / Re: Jupiter Hell Alpha 0.2.0 Released!
« on: August 13, 2018, 00:57 »
For anyone who wants to see what the latest Alpha looks like, I recorded a video here!  :)

This needs to go on social, if you ask me :D

3
Post Mortem / Re: [M|ArchAoLT|YAAM] Full victory!
« on: July 03, 2018, 22:03 »
LuckyDee, we've talked about this...

You know, in the back of mind some alarm bell was indeed going off as I was typing. I should be paying more attention here, it seems.

4
Post Mortem / Re: [M|ArchAoLT|YAAM] Full victory!
« on: July 02, 2018, 23:34 »
Valid point. Carry on!

5
Post Mortem / Re: [M|ArchAoLT|YAAM] Full victory!
« on: July 02, 2018, 13:04 »
You've all the reason to be proud, not in the least because you've awoken me from my slumber long enough to post something again. Great stuff, and good choice of master trait. But did you consider that taking levels in IRO actually decreases your chances of going berzerk? I suffered a painfully stupid YASD at the hands of the Mastermind once, and have subsequently been very careful of taking this on melee builds. Although opinions will likely differ on this matter...

6
Nice and comprehensive. You almost make it sound easy :(

7
@LD, I see a demolition pistol in the prepared slot. This makes short work of any corpses.

I saw it too, but it must have taken a couple of levels to obtain that - hence my question.

8
Fun fact, though: it took me 90 tries. 89 poor (would-be) Sharpshooters died to secure that victory.

Sharpshooters are awesome (I mentioned it once, but I think I got away with it), but tough to get going even on lower difficulty levels. Raising one for a 100% full win on Nightmare! is ace. What did you do for corpse disposal?

9
Geez, talk about your grand entry... Congratulations, that's some collection of achievements there. And welcome!

10
Discussion / Re: We're all still here...
« on: February 09, 2018, 05:27 »
I feel like someone more worthy than I will need to inherit the Chaos Fanatic! title... I don't hang out on IRC, let alone Discord, much these days...

Chaos Fanatic!sism is in what you are, not in what you do.

Besides, no one else around here is remotely evil enough.

11
Discussion / Re: Quick questions thread!
« on: February 06, 2018, 09:13 »
I'm not sure about the application of knockback and damage reduction from aoe attacks, but to rule out the most obvious thing that springs to mind: does this happen when you have the Survivalist trait?

12
Discussion / Re: Progressing on UV Arch Ao Lt. How do I improve?
« on: January 17, 2018, 09:43 »
If someone said that not having Iro in that circumstance would have helped you, I think you were misled.

Funny you should say that, 'cause I could have sworn that it was you :)

EDIT: went through all my mortem posts, can't find it anymore :(

13
Discussion / Re: Progressing on UV Arch Ao Lt. How do I improve?
« on: January 16, 2018, 20:18 »
The only point I disagree with is LuckyDee's comment about Ironman.

That piece of advice is actually based entirely on one run, or rather the advice I got on the mortem. I had IRO1, which caused the Mastermind to not deal enough damage to trigger. Run ended right there D:

14
Discussion / Re: Progressing on UV Arch Ao Lt. How do I improve?
« on: January 16, 2018, 11:50 »
I agree with Omega on the WK part. Apart from Ao100/AAo666 runs, I don't think I've ever combined MVm with WK - with the Spear (or Scythe) to count on, you hardly need any more punch, and even the chainsaw should serve you nicely.

Fin is a solid investment to me, since attack time can make a lot of difference for your DPS, with SoB being out of the question. TAN should allow you a little damage control, as you definitely don't want to take any levels in IRO (which decreases your chances of going berserk). And with HR being prohibited as well, you'll swiftly find yourself running out of sensible options anyway.

15
Discussion / Re: How exactly do fist-only runs work?
« on: January 04, 2018, 23:58 »
As far as I know, the only thing that counts is dealing every killing blow with your fists. If you kill something with your secondary weapon, you're screwed - having your primary slot empty doesn't change anything. In fact, I think you can even clubber something to death with a non-melee weapon in your primary and still succeed. Shooting something to near death and then punching its lights out is also a valid - albeit risky - strategy.

Barrels/skulls/acid/lava/nukes and other non-weapon damage doesn't affect this badge. Save scumming should not affect run stats in any way.

I might not be 100% correct here, but I think I'm close at least.

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