Chaosforge Forum
Other Roguelikes => AliensRL => Topic started by: GustavEnzling on September 15, 2012, 07:33
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(http://www.avskyvarld.se/aliensrl/post_mortem_1.png)
And there I was, firing bullet after bullet into the horrifying exoskeleton clad body of the overseer, as it tore the flesh of my body until I was no more.
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Model 1894 rifle? Wow, I haven't seen it yet.
Were you immune to pain? Overseer can bite quite painfully...
And fear no more. There are plans about making Overseer far more dangerous than it is now, but not through increasing his pure damage stats.
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You can just copy the text in the mortem and then post it inside [mortem][/ mortem] tags (without the pace, of course).
Easier than making screenshots.
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The model 1894 rifle was a joy to find. It insta-popped juveniles and scavangers, and brought down warriors by my feet in two shots, when the stars were aligned. Overseer took about ten shots with it, and was almost dead before shredding me. But as mentioned, aim was not optimal most of the shots because of the nightmarish claw and tooth induced pain and massive trauma endured during the struggle.
About post mortem - some symbols seems to change in linux-enviroment. But I am likely to post the .txt-pm the next time. In the end, taking five screenshots and merging them in gimp just was no fun :D
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The model 1894 rifle was a joy to find. It insta-popped juveniles and scavangers, and brought down warriors by my feet in two shots, when the stars were aligned. Overseer took about ten shots with it, and was almost dead before shredding me. But as mentioned, aim was not optimal most of the shots because of the nightmarish claw and tooth induced pain and massive trauma endured during the struggle.
Btw, You had full set of painkillers.
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I panic fired instead of using them :D
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Good, good. We need to make the game even more frightening. So the people will panic more :) .
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Good, good. We need to make the game even more frightening. So the people will panic more :) .
Quoted for truth! :P
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That is what I enjoy about this RL. It brings a feeling of being constantly hunted and a unwillingness to confront the aliens. Everytime you open a door, you pray for it beeing full of crates, and not full of aliens that will tear your face off if you don't use that last precious ammo of yours. :D
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By the way. Ever thought about implementing sneak in the game? Like when you are wearing no armor, there is a little chance that a alien will not notice you, based on range, lowlit and skill level. The scout could have a bonus for the skill and the master level could let you sneak with armor.
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Bugs can smell and track you (some types are better at this, some are worse). Also, probably in the future they will have much better sight range than they have it now.
Regarding Scout and sneaking - it was not planned so far. To make up a little for this inconvenience, the Godhand is planning to make the bugs more sneaky instead, probably.
But of course we are opened for all suggestions and nice ideas =) .