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Topics - commodorejohn

Pages: [1]
1
Bug Reports / [0.9.9.7 Linux x64] Segfault on startup
« on: August 04, 2020, 19:38 »
Getting this when I try to run DoomRL:
Code: [Select]
Abnormal program termination!

Reason : Access violation

If this reason doesn't seem your fault, please submit a bug report at
http://forum.chaosforge.org/, be sure to include the last entries in
your error.log that will get created once you hit Enter.

An unhandled exception occurred at $00000000004D8ABA :
EAccessViolation : Access violation
  $00000000004D8ABA line 520 of ../fpcvalkyrie/src/vnode.pas
  $00000000004D8CD6 line 569 of ../fpcvalkyrie/src/vnode.pas
  $000000000048D5BB line 51 of ../fpcvalkyrie/src/vsystem.pas
  $00000000005C5277 line 66 of ../fpcvalkyrie/src/vio.pas
  $00000000004836BE line 386 of src/doomio.pas
  $000000000046C101 line 226 of src/doombase.pas
Tile mode gets to the point of showing a loading window, but seems to hang at about 1/3rd loaded. Trying the 32-bit binaries for kicks gives the same set of errors as in this thread. I've checked my setup against this thread and all the libraries are installed.

The system is Devuan Ascii x64. Any ideas as to what's going wrong here? And did the source ever get released? Seems like it'd be worth just trying a fresh build since freenix binaries go stale so easily.

2
Pre-0.9.9 / [M|AoLT|99%|YAVP]
« on: April 19, 2008, 09:49 »
--------------------------------------------------------------
 DoomRL (v.0.9.8.9) roguelike post-mortem character dump
--------------------------------------------------------------

 John, level 9 Demon Lieutenant, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 128710 turns and scored 82353 points.
 He didn't like it too rough.

 He killed 484 out of 488 hellspawn. (99%)
 He was a real killing machine...
 He was an Angel of Light Travel!

 He found the Phobos Arena.
 He stormed the Chained Court.
 He found the Hell's Armory.
-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #..........................................................
  #...........................###...........................#
  #...........................###...........................#
  #...........................###...........................#
  #..........................................................
  #.....}....................................................
  #.....|...X................................................
  #.....................##...................................
  #.....................##...................................
  #.....................##...................................
  #................................................###.......
  #.....................................###........###.......
  #.........................###.........###........###......#
  #....#....................###.........###.................#
  #.........................###.............................#
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 51/80   Experience 36844/9
  ToHit +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Ironman        (Level 3)
    Tough as nails (Level 1)
    Son of a gun   (Level 3)
    Dualgunner     (Level 2)

  SoG->SoG->DG->DG->SoG->Iro->Iro->Iro->TaN->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Necroarmor [6/6] (92%)
    [b] [ Weapon     ]   modified pistol (2d5) [3/6] (D1)
    [c] [ Boots      ]   modified plasteel boots [8/8] (50%) (D)
    [d] [ Prepared   ]   modified pistol (2d5) [3/6] (D1)

-- Inventory -------------------------------------------------

    [a] modified red armor [2/4] (31%) (D)
    [b] red armor [2/4] (41%)
    [c] 10mm ammo (x46)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] large med-pack
    [g] large med-pack

-- Kills -----------------------------------------------------

    105 former humans
    75 former sergeants
    34 former captains
    29 imps
    41 demons
    64 lost souls
    24 cacodemons
    12 barons of hell
    1 Cyberdemon
    8 hell knights
    8 arachnotrons
    9 former commandos
    8 pain elementals
    6 arch-viles
    3 mancubi

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 4 he stormed the Chained Court.
  On level 9 he found Hell's Armory.
  On level 11 he found the Necroarmor!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 Unknown command. Press "?" for help.
 Unknown command. Press "?" for help.
 Unknown command. Press "?" for help.
 Unknown command. Press "?" for help.
 Unknown command. Press "?" for help.
 Unknown command. Press "?" for help.
 Unknown command. Press "?" for help.
 Unknown command. Press "?" for help.
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon.
 The Cyberdemon fires!
 Fire -- Choose target... The missile hits the Cyberdemon.
 The Cyberdemon reloads his rocket launcher.
 Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
 dies. Congratulations! You defeated the Cyberdemon! Press <Enter>

-- General ---------------------------------------------------

 Before him 201 brave souls have ventured into Phobos:
 190 of those were killed.
 7 of those were killed by something unknown.
 And 1 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 3 souls claim to have killed him...
 3 killed the bastard and survived.

--------------------------------------------------------------
I tell ya what, the trick to AoLT is pistols and Son Of A Gun. 100 rounds per inventory slot makes balancing your inventory much simpler. The Necroarmor helped out in the final battle, too; not having to switch armors every few hits makes things a fair bit easier. I found the Phaseshift Armor as well, but...eh, no thanks. Overall, not as hard as I thought it was going to be.

3
Discussion / You know you've been playing DoomRL too much when...
« on: February 13, 2008, 15:44 »
...you play actual DOOM and find yourself trying to reload after six pistol rounds.

4
Pre-0.9.9 / [M|AoMr|89%|YAVP] holy hell i beat it!
« on: January 15, 2008, 10:50 »
--------------------------------------------------------------
 DoomRL (v 0.9.8.8B) roguelike post-mortem character dump
--------------------------------------------------------------

 John, level 9 Demon Lieutenant, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 98972 turns and scored 86231 points.
 He didn't like it too rough.

 He killed 481 out of 538 hellspawn. (89%)
 He was an Angel of Marksmanship!

 He found the Phobos Arena.
 He stormed the Chained Court.
 He ventured into the Halls of Carnage.
 He faced The Wall.
 He was caught in the Mortuary!
 And he managed to clear it!
-- Graveyard -------------------------------------------------

  ###########################################################
  ...........................................................
  ...........................................................
  .........................}.................###.............
  .........................||..........###...###.............
  .....................................#>#...###.............
  .....................................###...................
  ..............................X............................
  ...........................................................
  ........................##.................................
  ...........................................................
  .................###.......................................
  .................###..........###................###.......
  .................###..........###................###.......
  ..............................###................###.......
  ......................................................###..
  ......................................................###..
  ......................................................###..
  ...........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 79/80   Experience 39172/9
  ToHit +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Ironman        (Level 3)
    Tough as nails (Level 1)
    Son of a gun   (Level 3)
    Dualgunner     (Level 2)

  SoG->SoG->DG->DG->SoG->Iro->Iro->Iro->TaN->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (99%)
    [b] [ Weapon     ]   advanced pistol (2d5) [3/8] (D1R1S1M1)
    [c] [ Boots      ]   plasteel boots [8/8] (72%)
    [d] [ Prepared   ]   extended pistol (2d4) [4/9]

-- Inventory -------------------------------------------------

    [a] red armor [1/4] (5%)
    [b] red armor [2/4] (40%)
    [c] red armor [2/4] (44%)
    [d] Angelic Armor [1/6] (14%)
    [e] 10mm ammo (x52)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x100)
    [j] 10mm ammo (x100)
    [k] 10mm ammo (x100)
    [l] 10mm ammo (x100)
    [m] large med-pack

-- Kills -----------------------------------------------------

    103 former humans
    71 former sergeants
    22 former captains
    31 imps
    50 demons
    35 lost souls
    30 cacodemons
    10 barons of hell
    1 Cyberdemon
    10 hell knights
    13 arachnotrons
    8 former commandos
    2 pain elementals
    8 arch-viles
    5 mancubi

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  On level 8 he witnessed the Wall.
  Not knowing what to do, he left.
  On level 13 he ventured into the Halls of Carnage.
  On level 22 he was foolish enough to enter the Mortuary!
  He managed to clear the Mortuary from evil!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 You use a large med-pack. You feel fully healed. The Cyberdemon fires! Boom!
 Unknown command. Press "?" for help.
 You wear/wield : a red armor [4/4] (100%) The Cyberdemon reloads his rocket
 launcher.
 Unknown command. Press "?" for help.
 Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon is
 bleeding! The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon. The Cyberdemon dies. Congratulations! You defeated the
 Cyberdemon! Press <Enter>

-- General ---------------------------------------------------

 Before him 161 brave souls have ventured into Phobos:
 152 of those were killed.
 7 of those were killed by something unknown.
 And 1 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 1 souls claim to have killed him...
 1 killed the bastard and survived.

--------------------------------------------------------------
I can't believe I finally beat AoMr. (I've only tried like a hundred times...) Most of what allowed me to survive was the fact that I found a vault with two red armors on level...3, I think, and a steady supply of red armors as the game progressed. Somebody up there liked me today. The loads and loads of large medkits didn't hurt either - the only thing I was running out of at any point was ammo! Also, I found an extended pistol later in the game to match my magazine-modded advanced pistol, which equals more shots per reload! My original plan was to nuke the Cyberdemon and run like hell, but I stupidly dropped the nuke instead of using it and he destroyed it with splash damage - I was entirely sure I was going to die, but I actually managed to beat him!

[Edit: please use [mortem ] [ /mortem] tags(without spaces).]

5
Off Topic / Roguelike question
« on: January 09, 2008, 21:27 »
So I'm trying my hand at writing a Roguelike. I'm using freeBASIC and the FBGFX library (imitates all the old QBASIC graphics functions.) Currently, I've got it running in 80x30 text mode - my question is this: should I take the time to convert it to 80x25 for potential console-mode compatibility, or should I just stick with 80x30? (I understand some DoomRL players are vision-impaired and use screen readers - how well do these work with graphically-represented text?)

6
Discussion / Remix(es) of choice?
« on: December 31, 2007, 16:25 »
I know at least a few people here wind up replacing the DoomRL soundtrack with MP3s of other music, but I personally prefer the original DOOM songs. My question is this: from which versions do you take your MP3s?

I, personally, use a mix of the default-recommended recordings from sirgalahad.org, the 3DO DOOM soundtrack (by all accounts the 3DO version's only redeeming feature,) and the Classic DOOM 3 soundtrack, plus the title theme from the SNES version:

d1end.mp3: sirgalahad.org
d1intro.mp3: SNES DOOM
d1readme.mp3: sirgalahad.org
e1m1.mp3: Classic DOOM 3
e1m2.mp3: Classic DOOM 3
e1m3.mp3: 3DO DOOM
e1m4.mp3: Classic DOOM 3
e1m5-e4m4.mp3: Classic DOOM 3
e1m6-e3m6.mp3: Classic DOOM 3
e1m7-e2m5-e4m8.mp3 3DO DOOM
e1m8-e3m4-e4m1.mp3: Classic DOOM 3
e1m9-e3m9-e4m9.mp3: Classic DOOM 3
e2m1.mp3: 3DO DOOM
e2m2.mp3: sirgalahad.org
e2m3.mp3: sirgalahad.org
e2m4-e4m6.mp3: sirgalahad.org
e2m6-e4m7.mp3: sirgalahad.org
e2m7-e3m7-e4m5.mp3: sirgalahad.org
e2m8.mp3: sirgalahad.org
e2m9-e3m1.mp3: 3DO DOOM
e3m2-e4m2.mp3: 3DO DOOM
e3m3-e4m3.mp3: sirgalahad.org
e3m5.mp3: sirgalahad.org
e3m8.mp3: sirgalahad.org

7
Discussion / Weapon mod question?
« on: October 24, 2007, 09:56 »
Okay, so in previous AoM games, I've thrown something like D1R1S2 on my advanced pistol. This time around, I found one reload mod and then threw on three damage mods in Hell's Armory, but couldn't throw on a speed mod or anything else. I was under the assumption that "the weapon you're holding is already maximized with this mod!" meant that a particular kind of weapon had a limit of, say, two speed mods, one damage mod, and one reload mod for an advanced pistol, but now it seems as though it's just a limit of four mods and I have to pick and choose to get the best possible deal out of it. Is this correct?

8
Bug Reports / Death bug... [CLOSED]
« on: October 13, 2007, 13:39 »
I'm playing DOOMRL 0.9.8.7 on Windows, with sound. The game itself works just fine, but every time I die, it crashes after the post-mortem dump, emergency-saving my game - which wouldn't be so bad (free save-scumming!) except that it saves the player at whatever negative health death occurred at, so restoring from the emergency save results in another emergency save. So it's not a crippling bug, but it's an annoyance.

Line 335 of doombase.pas and line 19 of doomrl.pas are the filenames and line numbers it gave me.

(Did I do it right? First time reporting a bug here.)

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