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Messages - White Rider

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16
Post Mortem / Re: [M|90%|12|YASD] Downhill from the start
« on: October 08, 2013, 20:50 »
So I intended to do a MAc run, but at level 3 when I realized I had put 2 points in SoG instead of SoB I decided to get MBd, not knowing how MBd works I decided to make 2 High-Powered Pistols.

Hahaha, oops.

I wouldn't do city of skulls/Planes on AoMr unless I was sharpshooter with at least 20 damage and low firing time. Skulls have 50% bullet resistance which makes their 10 hp 20 for pistol purposes. And given that they have...220%? speed? It's just too overwhelming unless you can one-shot them.

Would be borderline impossible with the Lost Soul AI on pre-0.9.9.7. These days you can sidestep most of them.
I feel like a MGK DG Energy Pistols could get past City of Skulls could potentially be easy, but with limited (...actually, borderline zero) experience with MGK, I might be bullshitting.

17
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 White Rider, level 14 Cyberdemon Br. General Scout,
 nuked himself on level 6 of Hell.
 He survived 79673 turns and scored 215586 points.
 He played for 2 hours, 9 minutes and 26 seconds.
 He was a man of Ultra-Violence!

 He killed 867 out of 889 hellspawn. (97%)
 He held his right to remain violent.
 He was an Angel of Impatience!
 He was also an Angel of Light Travel!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 4
  Levels completed : 3

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  UAC Star (silver cluster)
  Chessmaster's Token
  Hell Champion Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  .............................................==.=..=====..#
  ..........................................=.....=..=====..#
  .....=....................................==..=.....===...#
  ....===.=...........................=...==.==.............#
  ....==.=.=.=.....................=======.=..........X.....#
  ...===....==.....................=........................#
  ..........=.....................=.........................#
  .........=.=..............................................#
  .......==..>..............................................#
  ==........................................................#
  ==........................................................#
  .=..................................................=.....#
  ..==...............................................=......#
  ..==..............................................==......#
  ..==...............................................=......#
  .=.=.............................................====.....#
  ==..............................................=====.....#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/70   Experience 83229/14
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 2)
    Finesse          (Level 1)
    Hellrunner       (Level 3)
    Reloader         (Level 2)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Shottyman        (Level 1)
    Gunrunner        (Level 1)

  HR->HR->DM->Rel->Rel->SM->Int->Int->Fin->Jug->MGr->HR->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   fireproof red armor [4/4] (60%)
    [b] [ Weapon     ]   missile launcher (6d6) [0/4]
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   shotgun (9d3) [0/1] (P1)

-- Inventory -------------------------------------------------

    [a] blue armor [2/2] (100%) (A)
    [b] shotgun shell (x5)

-- Resistances -----------------------------------------------

    Melee      - internal 0%    torso -30%  feet 0%   
    Fire       - internal 0%    torso 55%   feet 0%   

-- Kills -----------------------------------------------------

    128 former humans
    112 former sergeants
    55 former captains
    107 imps
    116 demons
    119 lost souls
    45 cacodemons
    30 hell knights
    47 barons of hell
    14 arachnotrons
    19 former commandos
    9 pain elementals
    15 revenants
    8 mancubi
    21 arch-viles
    7 elite former humans
    5 elite former sergeants
    5 elite former captains
    2 elite former commandos
    2 bruiser brothers
    1 Cyberdemon

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 7 he marched into the Military Base.
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he found the Butcher's Cleaver!
  On level 9 he entered Hell's Armory.
  He left the Armory without drawing too much attention.
  On level 11 he arrived at the Containment Area.
  He emerged from the Containment Area victorious!
  On level 12 he found the Hellwave Pack!
  On level 13 he assembled a tactical boots!
  On level 13 he assembled a fireproof armor!
  Level 15 was a hard nut to crack!
  On level 16 he found the Tower of Babel!
  On level 17 he found the Grammaton Cleric Beretta!
  He nuked level 22!
  On level 22 he finally nuked himself.

-- Messages --------------------------------------------------

 Warning! Explosion in 6 seconds!
 Warning! Explosion in 5 seconds!
 You dodge! Boom!
 Boom! The barrel explodes! Warning! Explosion in 4 seconds!
 The missile hits the hell knight. Warning! Explosion in 3 seconds!
 The missile hits the baron of hell. You dodge! Boom! You dodge! Boom! The
 barrel explodes!
 The missile hits the arch-vile. You hear the scream of a freed soul! The
 baron of hell dies. Warning! Explosion in 2 seconds!
 You reload the missile launcher. The arch-vile raises his arms! The baron of
 hell suddenly rises from the dead!
 The missile hits the hell knight. The hell knight dies. Warning! Explosion in
 1 seconds! The arch-vile raises his arms!
 You reload the missile launcher.
 The missile hits the arch-vile. You advance to level 14! Press <Enter>...
 You feel relatively safe now. You die!... Press <Enter>...

-- General ---------------------------------------------------

 267 brave souls have ventured into Phobos:
 199 of those were killed.
 1 of those was killed by something unknown.
 18 didn't read the thermonuclear bomb manual.
 And 19 couldn't handle the stress and committed a stupid suicide.

 30 souls destroyed the Mastermind...
 5 sacrificed itself for the good of mankind.
 16 killed the bitch and survived.
 9 showed that it can outsmart Hell itself.

--------------------------------------------------------------

I'm somewhere between "medal hunting" and "want to play more UV" and unfortunately the two don't mix very well when you haven't really played in months. Always felt comfortable playing Light Travel though--Archangel of Light Travel is still the only AA I've beaten and I did it without a melee build.

I don't really have anything to say for this run except for, Phobos and Deimos overall were pretty easy. Took some damage during Armory because of some silly mistakes (shooting Cacos without cover) but even if I didn't take damage from that, I would have left without taking on the shambler. Just barely amassed enough EXP to get Dodgemaster right before Cyberdemon, which basically gave me a free Cybie's Head.

Hell had way too many napalm barrels, and I'm not allow to have envirosuits. Hell-2 had WAY too many Viles and I spent WAY too long on them. Managed to keep 100% kill rate through all of Deimos and so I decided to see if I could keep that up for the rest of the game, but in retrospect, stairdiving Hell probably would have been better. Ran out of ammo and found a nuke near where I started. Between dying and nuking the floor, nuking the floor was a better option, and I took it.

18
Discussion / Re: Whizkid, Modpack Rarity, and Assemblies
« on: October 03, 2013, 20:43 »
*"Ghetto Inquisitor Armor" (Tac Armor + P)
*"Cybertitan Suit" (Cybernano Gothic/Cybernetic Armor + P) -I'd say the previous assembly is better, but if you like having just a stupid number or armor points, this is for you

My favorites on that list. Ultimate Antigrav Boots and the Mother-in-law are fun too.

19
Discussion / Re: Quick questions thread!
« on: October 03, 2013, 03:48 »
How do you handle early mazes on a difficulty of at least HMP and without Int2? Getting a maze before Military Base/Phobos Lab is more or less a free restart.

My current issues with mazes are that 1) lots of 2-wide hallways and corners make corner/radarshooting a huge waste of ammo, and 2) weird corners and hallways don't make cornershooting as safe as it normally seems to be. Maybe I just don't understand enemy AI when I'm cornershooting in the vertical direction--I almost never take damage when cornershooting horizontally these days.

20
Discussion / Re: Whizkid, Modpack Rarity, and Assemblies
« on: October 02, 2013, 22:00 »
And yeah, I didn't know that he shouted that either. Did he teleport next to you or anything like that?

You know the Hell Knight/Baron SURPRISE at Containment Area? It was like that, instead of JC summoning a ring of HK/HBs around him.
Seems like JC summons the same turn you try to hit him like that. He didn't teleport next to me, he teleported like he normally does.

21
Discussion / Re: Whizkid, Modpack Rarity, and Assemblies
« on: October 02, 2013, 20:42 »
No need to get your back up or anything. I was just trying to show that the information was out there, I wasn't trying to offend you.

Sorry if that sounded insensitive.
Although shooting at JC meant the end of that run, it was hilarious when it happened and I learned something I didn't know about before. Surprises are fun. Sometimes.

22
Post Mortem / Re: [UV|AoI|99%|16|YASD] asdf
« on: October 02, 2013, 18:13 »
More speed, more Hellrunner, more Dodgemaster. Failing that: Fireangel.

23
Discussion / Re: Whizkid, Modpack Rarity, and Assemblies
« on: October 02, 2013, 18:11 »
Thank you for providing verified information from the wiki after I learned about new things. Sure is helpful.

Anyway, it still seems too RNG dependant. Was the 15 saves to try scumming on a reload to get the mods you wanted? I can't tell from the context of what you posted ;-;

The saves were to make sure I didn't die on Wall or CC+ or Armory.

Explain what you mean by "too RNG dependent". What is considered too much RNG dependency? What is not enough?

What if mod packs were removed from the game entirely?

Quote
And making the vaults/CC+/Deimos Labs a requirement for harder difficulties is suicide if you're not equipped well enough when they spawn.

That's not a good enough reason to skip them. Risk versus reward.
Also tough luck if you want to get Conqueror on UV/N!. You're not geared any differently in higher difficulties but you have more traits. Use them instead of relying on gear all the damn time.

24
Discussion / Re: Quick questions thread!
« on: October 02, 2013, 10:12 »
This brought to mind my first attempt at a fist-only game.

...Yup. Sounds about right.
I feel that it's borderline suicide to try to get Sunrise Iron Fist without a melee mastery that doesn't include Berserker.

25
Discussion / Re: Whizkid, Modpack Rarity, and Assemblies
« on: October 02, 2013, 10:07 »
Alright so I'm just gonna drop this here

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 White Rider, level 11 Cyberdemon Br. General Technician,
 sacrificed himself to kill the Mastermind at the Hell Fortress.
 He survived 124036 turns and scored 117534 points.
 He played for 1 hour, 32 minutes and 59 seconds.
 He didn't like it too rough.

 He killed 664 out of 703 hellspawn. (94%)
 He held his right to remain violent.

 He saved himself 15 times.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 8
  Levels completed : 8

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  UAC Star (silver cluster)
  Hell Armorer Badge
  Hell Champion Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ............................................B.............#
  ..........................................................#
  ...................................................X......#
  ..........................................................#
  .........................................B................#
  ..........................................................#
  .............................................B....X.......#
  ...............................................B..........#
  ..........................................................#
  ..........................................................#
  ................................................B.........#
  ............................................B.............#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 55746/11
  ToHit Ranged +4  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +3

-- Traits ----------------------------------------------------

  Class : Technician

    Hellrunner       (Level 1)
    Son of a gun     (Level 2)
    Eagle Eye        (Level 2)
    Brute            (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Scavenger        (Level 1)

  SoG->SoG->EE->EE->Int->Int->WK->WK->MSc->Bru->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   missile launcher (6d9) [1/4] (F1N1P3)
    [c] [ Boots      ]   tactical boots [0/0] (100%) (A)
    [d] [ Prepared   ]   shell box (x36)

-- Inventory -------------------------------------------------

    [a] plasmatic shotgun (8d3) [1/1]
    [b] red armor [4/4] (100%) (N)
    [c] red armor [2/4] (41%)
    [d] plasma shield [0/0] (100%)
    [e] chainsaw (4d6)
    [f] shotgun shell (x36)
    [g] shotgun shell (x70)
    [h] shotgun shell (x70)
    [i] shotgun shell (x70)
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] envirosuit pack
    [n] envirosuit pack
    [o] technical mod pack
    [p] agility mod pack
    [q] bulk mod pack
    [r] bulk mod pack
    [s] blood skull
    [t] plasteel boots [4/4] (93%) (APT)

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    103 former humans
    61 former sergeants
    22 former captains
    84 imps
    71 demons
    196 lost souls
    28 cacodemons
    20 hell knights
    22 barons of hell
    22 arachnotrons
    4 former commandos
    11 pain elementals
    4 revenants
    1 mancubus
    1 arch-vile
    5 elite former humans
    2 elite former sergeants
    2 bruiser brothers
    1 shambler
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 5 he found the Arena Master's Staff!
  On level 7 he marched into the Military Base.
  On level 7 he assembled a micro launcher!
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  He destroyed the evil within and reaped the rewards!
  On level 11 he witnessed the Wall.
  On level 11 he assembled a tactical boots!
  He massacred the evil behind the Wall!
  On level 12 he assembled a fireproof armor!
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  Level 15 was a hard nut to crack!
  On level 16 he found the Tower of Babel!
  On level 17 he assembled a plasmatic shrapnel!
  On level 19 he entered the Vaults.
  On level 19 he found the Trigun!
  On level 19 he assembled a fireproof armor!
  He cracked the Vaults and cleared them out!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  On level 25 he finally sacrificed himself to kill the Mastermind.

-- Messages --------------------------------------------------

 There are stairs leading downward here.
 This is it. This is the lair of all evil! What will you meet here?
 You feel vulnerable again.
 You wear/wield : a fireproof duelist armor [2/2] (100%) (A)
 A voice bellows: "Don't think you can surprise me!" You are hit!
 You start running!
 The missile hits John Carmack. You dodge! The missile hits the baron of hell.
 The baron of hell hits you.
 You use a large med-pack. You feel fully healed.
 The missile hits John Carmack. You are hit! Your fireproof duelist armor is
 damaged!
 The missile hits John Carmack. You dodge! You dodge! The missile hits the
 baron of hell. You are hit! Your fireproof duelist armor is completely
 destroyed! You die!... Press <Enter>...

-- General ---------------------------------------------------

 264 brave souls have ventured into Phobos:
 197 of those were killed.
 1 of those was killed by something unknown.
 17 didn't read the thermonuclear bomb manual.
 And 19 couldn't handle the stress and committed a stupid suicide.

 30 souls destroyed the Mastermind...
 5 sacrificed itself for the good of mankind.
 16 killed the bitch and survived.
 9 showed that it can outsmart Hell itself.

--------------------------------------------------------------

My thoughts on Scavenger on a standard run?
Basically makes Armory/D-Lab and Vaults a requirement, and needing to do Vaults either requires getting a plasmatic shrapnel and phase devices or CC+ for the Arena Master's Staff. I guess...if you're putting points into EE anyway for Int1 to get MSc, CC+ isn't that bad if you use the RL from Arena and use it on Arena Master. Certainly felt a lot easier than shotgunning AM from across the map like I'm used to--just another reason why I don't do CC+ all that often these days.

I certainly did not need to save as much as I did but I just wanted to mess around. I got a handful of exotic/unique weapons on this run, including two Tristar Blasters, Minigun, Trigun, and I'm pretty certain I also got a Railgun on this run but I might have Unloaded it and it actually never entered my inventory.

More on Scavenger, though: It blocks Berserker, Dualgunner, and Triggerhappy. But not Brute, Son of a Gun, and Son of a Bitch. I want to emphasize the fact that both SoG and SoB are allowed. That's incredibly generous. MGK blocks SoB. MSs blocks SoB. (MBD doesn't but you need TH so of course it isn't blocked). I remember seeing in another post somewhere that SoG = Fin + SoB for pistols. And if you really wanted, Fin isn't blocked so you can put points into that too. So building up to MSc while packing some decent power isn't that difficult. And unless you're playing on AoMr, you're not limited to just pistols--you could use a shotgun for the first half of the game if you really wanted to. Having EE2 and a RL for Anomaly made the Bruiser Brothers trivial.

tl;dr
To play Scavenger on a standard run/non-long haul run is to take whatever the RNG gives you + special stages with an enhanced chance to spawn out-of-the-ordinary items, and then using your Unload abilities to push the RNG one step further. And building incredibly silly shit like a P3NF missile launcher.
Praise be to the Mother-in-law!

also I did not know this happens if you try to hit JC while he's out of your LOS
Code: [Select]
A voice bellows: "Don't think you can surprise me!"

26
Discussion / Re: Quick questions thread!
« on: October 02, 2013, 09:46 »
Two new questions, been reading through the quick question thread and it made me curious about somethings.

1. What does YAFW mean, and is there a glossery of abbreviations somewhere hahaha

2. What's the best way to go about getting the full win with only knives and fists? I'd assume playing on ITYTD would be a way to go about it but outside of MMb (? I think thats the right abbreviation for Malicious Blades) and a really well moded chainsword and/or piercing blade and/or finding the Cleaver I'm not sure how else you could pull it off, of course carring a launcher or something of the sort for bosses is also an option.

1. YAFW = Yet Another Full Win
Most of the important abbreviations and shorthand can be found here.

2. MMB (Malicious Blades) is certain a way to go about it. Otherwise you can do it with Bru3, some tanking ability like good armor and Bad2+Ber.
Being able to use knives is still pretty generous though, since you can mod it and have something to deal damage with that isn't just a meaty fist.

27
Discussion / Re: Whizkid, Modpack Rarity, and Assemblies
« on: October 01, 2013, 20:48 »
Scavenger standard run? Excuse me while I try it. I've never tried it outside of 100/666.

28
Discussion / Re: Whizkid, Modpack Rarity, and Assemblies
« on: October 01, 2013, 19:19 »
I didn't say I didn't like it. I said that I can't see it as an (effective) option. If you can prove me otherwise, i'd be really happy, because I like the whole idea of MSs.

I don't know if you're expecting anything in particular from MSs.
A lot of my recent wins (before I took a break from DoomRL) were MSs runs. Like this one here.

Edit: Oh, and the one thelaptop linked, too. That's...another one of my MSs adventures. Hee.

29
Discussion / Re: Whizkid, Modpack Rarity, and Assemblies
« on: October 01, 2013, 18:41 »
MSs is also a bad choice to pick on something like Ao100 where you could pick ammochain or a melee master. It also doesn't work on the chainsaw, which would give you an advantage early-game when you need it. I really don't see it as an option here.

It's not a bad choice just because you don't like MSs or prefer MAC.

Quote
It's for that reason that I want to discuss the other assemblies - there should be some get up and go to get those advanced and master assemblies, yeah?

...No? No opinion.

30
Discussion / Re: Quick questions thread!
« on: October 01, 2013, 16:56 »
For what it's worth, I laughed.  Yeah I quickly learned today that he can't be beaten by every build it seems, pistols just can't deal with his unit creation when i went up against him.

Hmm, yeah. That's not easy by any stretch. I'm not sure if I've gotten a full win above HNTR with a pistol build/AoMr.

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