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Messages - DaEezT

Pages: 1 [2] 3 4 ... 30
16
Announcements / Re: Winds of Change
« on: February 02, 2008, 07:54 »
You know I've been running two private linux server all the time, right? :p

If you need a bot or something just give me a call. I'd also be willing to host telnet/ssh gameplay but I'd have to do some configuration for that first (*cough*jail*cough*).

17
Nightmare! / Re: [N!|AoPc|18%|YAVP]
« on: February 01, 2008, 11:42 »
YAWN: Yet Another Win on Nightmare
:p

Gratz!
I kinda feel stupid now that the new forum folks are throwing around N! victory mortems like that D:

18
Discussion / Re: Can you play as a bad guy?
« on: February 01, 2008, 11:39 »
Well, you just went through a lot of text to tell us what we already know: Computer (PC & Console) RPGs are limited by the options the creators implemented. If you don't like it: don't play it.*

The solution for it is rather straight forward as well: Pen & Paper


*I pretty much exclusively play the bad guy and always as rotten to the core as the gameplay permits.

19
Requests For Features / Re: Unique monsters and bosses
« on: January 31, 2008, 00:16 »
DoomRL already has (item)vaults. They are usually (always?) filled with lost souls.

20
It's fine the way it is.  People believing they're immortal don't care what powerups are in a level, and guys foaming at the mouth looking for the next chainsaw kill don't either.

Always remember that the Doomguy is a cautious berserker!

21
Nightmare! / Re: [N!|AoPc|11%|YAVP]
« on: January 29, 2008, 12:55 »
N! is the new E :p

Even first time posters post N! mortems now. :o

22
I'm for ability to look outside your LoS if you "know" what is there. Like in IVAN: if it's insede your LoS, then line appears: "You see there is * lying here", and if it's ourside, appears line: "You remember that * was lying there".

/signed

23
Discussion / Re: Next DoomRL version
« on: January 28, 2008, 12:21 »
Yay for reset!

That way I get to have the same stats as Blade for a few hours and feel all warm and fuzzy inside. :D

24
Requests For Features / Re: NO save challenge mode.
« on: January 28, 2008, 12:18 »
Whatever the name someone gave to it, I can give it new one, but it doesn't matter.
If, just like you said, it is the only cheating, then why making one mode where it is prevented, is, in your opinion, silly ?

1. The term savescumming has been around as long as RLs have been around which is over two decades if memory serves.
2. Games are supposed to be played without cheating in the first place so adding a challenge that consists of playing the game without cheating is utterly stupid.

25
Requests For Features / Re: New init option: StartName
« on: January 27, 2008, 12:44 »
/signed

IIRC someone asked for this about a year ago. Time to add it!

26
Requests For Features / Re: Harder Angel of 100
« on: January 27, 2008, 07:13 »
Making Ao100 harder sounds reasonable but not by making AoD/Cybie/JC spawn.

How about a special kind of boss monster for Ao100 that guards the down stairs on certain levels (e.g. 'Keeper of XX' where XX is the level) and that scales with depth and/or player level.

27
Requests For Features / Re: Closing doors on items.
« on: January 24, 2008, 00:08 »
I mean, as far as I know someone leaving 5 bullet in a doorway doesn't normally make the door nonoperational. >_>
But what about a rocket launcher, a chainsaw or a thermonuclear warhead? :p

28
Discussion / Re: Spoiler/Wiki Random Artifact List?
« on: January 21, 2008, 11:47 »
Personally, considering that roguelikes don't really reward experimentation (Really, who's going to get to the very end of Nethack and go 'Wow, I might win for the first time here. But first I'll just see what happens if I offer the amulet to the wrong God...') what with perma-death and all, I support the posting of spoilers. Those who want to be spoiled can read them. Those who don't can choose not to. It'll save a frustrating situation like 'Oh, I wonder what 'R'eloading this plasma rifle do- ARGH I'M DEAD' from occurring.
QFT

But those who post spoilers should use the handy
Spoiler (click to show/hide)
tags to prevent accidental spoilage.


29
Bug Reports / Re: advanced uniques?
« on: January 21, 2008, 11:42 »
Are uniques even supposed to come in different "versions" or be modable at all?

30
OMG, I gotta unlock Ao100 so I can get my hands on some uqiues as well :D

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