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1
Discussion / Re: Worst master trait
« on: June 07, 2017, 21:58 »
My rating:
Excellent : Ammochain, Cateye
Good : Vampyre, Blademaster, Gunrunner, Fireangel, Sharpshooter
Mediocre : Army of the Dead, Gun Kata, Shottyhead
Sucks : Survivalist, Bullet Dance, Malicious Blades, Entrenchment, Scavenger
Excellent : Ammochain, Cateye
Good : Vampyre, Blademaster, Gunrunner, Fireangel, Sharpshooter
Mediocre : Army of the Dead, Gun Kata, Shottyhead
Sucks : Survivalist, Bullet Dance, Malicious Blades, Entrenchment, Scavenger
2
Discussion / Re: AoHumanity strategy/builds
« on: June 07, 2017, 21:47 »
HR is always better than TaN in this game.
My advice:
WK-WK-HR-HR-DM-TaN-TaN-Fin-Fin-SoB-SoB-HR-Fin-TaN
item build:
ballistic red armor (P) ->
hyperblaster (T) (if you want to kill fucking shamblers) ->
cerberus ballistic vest (P) (you must savescum in hell arena) ->
fireproof red armor (P) ->
cerberus boots (A)
My advice:
WK-WK-HR-HR-DM-TaN-TaN-Fin-Fin-SoB-SoB-HR-Fin-TaN
item build:
ballistic red armor (P) ->
hyperblaster (T) (if you want to kill fucking shamblers) ->
cerberus ballistic vest (P) (you must savescum in hell arena) ->
fireproof red armor (P) ->
cerberus boots (A)
3
Nightmare! / Re: [N!|AoMC|95%|YAFW] Guaranteed DS is easier than you think
« on: February 08, 2017, 21:59 »Papilio probably have discovered conditions himself, but the DoomRL is opensource now so you can find out exact conditions any time if you really want.
Sure, I has been informed from the DoomRL source code which is now open.
Thereby, now it can be considered that the DevTeam opened all secrets to peoples-
so I say here conditions for wielding DS/BA:
Spoiler (click to show/hide)
Before the source is opened, I thought that I have to build at least brute 2 and your all inventory should be empty;
but that's not true, those two conditions above are enough.
thelaptop edit: Come on, you don't have to be a dick about this. I'm putting it in spoilers until I get clear indication from KK that this is verboten or allowed.
4
Nightmare! / Re: [N!|AoMC|95%|YAFW] Guaranteed DS is easier than you think
« on: February 07, 2017, 22:54 »
You'll get guaranteed DS/BA spawn if you clear Hell's Arena damageless in N!.
No other conditions are required.
No other conditions are required.
5
Post Mortem / [U/YaFW/YaAM/YaCO] Blademaster UV-Max: Next! (+Video)
« on: June 11, 2016, 09:36 »
Video: https://www.youtube.com/watch?v=WRr-QE7MEds
Hellrunner and Dodgemaster is everthing to survive with.. in this game.
After you got infinite or semi-infinite armor, your run with Bladmaster will be straightforward.
Meleeing UV+ Mortuary is usually suicidal,
but with speed +45% and evasion +45% bonus with Hellrunner 3, nothing is hard to walk through.
Hellrunner and Dodgemaster is everthing to survive with.. in this game.
After you got infinite or semi-infinite armor, your run with Bladmaster will be straightforward.
Meleeing UV+ Mortuary is usually suicidal,
but with speed +45% and evasion +45% bonus with Hellrunner 3, nothing is hard to walk through.
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
d, level 16 Arch-Vile Chaos Mjr General Scout,
nuked the Mastermind at the Hell Fortress.
He survived 100685 turns and scored 423624 points.
He played for 1 hour, 23 minutes and 55 seconds.
He was a man of Ultra-Violence!
He killed 1161 out of 1161 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 11
Levels completed : 11
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (bronze cluster)
Aurora Medallion
Conqueror Badge
Grim Reaper's Badge
Hell Armorer Badge
Hell Champion Medal
-- Graveyard -------------------------------------------------
###########################################################
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
.......................................................|..#
.......................................................|}.#
.......................................................X.|#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
###########################################################
-- Statistics ------------------------------------------------
Health 50/50 Experience 129762/16
ToHit Ranged +0 ToHit Melee +10 ToDmg Ranged +0 ToDmg Melee +15
-- Traits ----------------------------------------------------
Class : Scout
Finesse (Level 3)
Hellrunner (Level 3)
Brute (Level 5)
Berserker (Level 1)
Dodgemaster (Level 1)
Whizkid (Level 2)
Blademaster (Level 1)
Bru->Bru->Bru->Ber->HR->HR->MBm->Fin->Fin->WK->WK->DM->Bru->HR->Bru->Fin->
-- Equipment -------------------------------------------------
[a] [ Armor ] nanoskin red armor [6/6] (100%) (P)
[b] [ Weapon ] Azrael's Scythe (9d9)
[c] [ Boots ] antigrav plasteel boots [2/2] (100%) (A)
[d] [ Prepared ] nothing
-- Inventory -------------------------------------------------
[a] Angelic Armor [7/7] (100%)
[b] large med-pack
[c] large med-pack
[d] large med-pack
[e] large med-pack
[f] large med-pack
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] phase device
[p] phase device
[q] homing phase device
[r] power mod pack
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 85% feet 60%
Melee - internal 60% torso 85% feet 60%
Shrapnel - internal 60% torso 85% feet 60%
Acid - internal 60% torso 85% feet 95%
Fire - internal 60% torso 95% feet 85%
Plasma - internal 60% torso 85% feet 60%
-- Kills -----------------------------------------------------
134 former humans
95 former sergeants
50 former captains
117 imps
105 demons
276 lost souls
47 cacodemons
49 hell knights
84 barons of hell
37 arachnotrons
12 former commandos
30 pain elementals
32 revenants
28 mancubi
35 arch-viles
7 elite former humans
5 elite former sergeants
5 elite former captains
2 elite former commandos
2 bruiser brothers
2 shamblers
1 lava elemental
1 agony elemental
1 Angel of Death
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 7 he marched into the Military Base.
He purified his fellow comrades.
On level 8 he encountered the Phobos Anomaly.
On level 8 he assembled a nanofiber armor!
On level 9 he entered Deimos Lab.
On level 9 he found the Acid Spitter!
He destroyed the evil within and reaped the rewards!
On level 11 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 12 he romped upon the Abyssal Plains.
On level 12 he assembled a antigrav boots!
He slaughtered the beasts living there.
On level 14 he assembled a nanofiber skin armor!
On level 14 he ventured into the Halls of Carnage.
On level 16 he found the Tower of Babel!
On level 17 he invaded the Unholy Cathedral!
On level 17 he found the Azrael's Scythe!
He then destroyed the Unholy Cathedral!
On level 18, hell froze over!
On level 19 he entered the Vaults.
On level 19 he found the Jackhammer!
He cracked the Vaults and cleared them out!
On level 20 he was foolish enough to enter the Mortuary!
On level 20 he found the Angelic Armor!
He managed to clear the Mortuary from evil!
He nuked level 22!
On level 22 he arrived at Mt. Erebus.
He managed to raise Mt. Erebus completely!
Then at last he found Dis!
He overloaded a nuclear BFG 9000 on level 24!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
You feel vulnerable again.
You use a lava element. You feel invincible!
You dodge!
Carmack raises his hands and summons hellspawn!
You feel vulnerable again.
You hit the lost soul. The lost soul dies. Next!
You hit the lost soul. The lost soul dies. Next! You feel like a killing
machine! You're going berserk!
You need to taste blood!
You hit the lost soul. The lost soul dies. Next!
You hit John Carmack. You're going berserk! You need to taste blood!
You hit John Carmack. You need to taste blood!
You hit John Carmack. You're going berserk! You need to taste blood!
You hit John Carmack. John Carmack dies. Congratulations! You defeated John
Carmack! Press <Enter>...
You feel relatively safe now. Next!
-- General ---------------------------------------------------
34 brave souls have ventured into Phobos:
34 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
23 killed the bitch and survived.
10 showed that it can outsmart Hell itself.
--------------------------------------------------------------
6
Post Mortem / [U/YaFW/YaAM/YaCO] Cateye UV-Max: The easiest to steamroll (+Video)
« on: June 11, 2016, 09:27 »Video : https://www.youtube.com/watch?v=RVm1RfZyb1g
Actually I completed most part of UV-Max project including this,
and Cateye UV-Max was done before more than one month ago, but I was too lazy so that post it now.
Nothing much to say, Cateye is arguably one of most easiest builds.. with Ammochain.
Eagle eye greatly synergies with Cateye, but I didn't use it, as Cateye scout is already extremely powerful without it.
Hyperblaster + Firestorm weapon pack + Son of bitch 3lv is brutal.
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
d, level 16 Arch-Vile Chaos Mjr General Scout,
nuked the Mastermind at the Hell Fortress.
He survived 188862 turns and scored 404234 points.
He played for 2 hours, 7 minutes and 28 seconds.
He was a man of Ultra-Violence!
He killed 1625 out of 1625 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 11
Levels completed : 11
-- Awards ----------------------------------------------------
Cyberdemon's Head
Medal of Prejudice
UAC Star (gold cluster)
Aurora Medallion
Conqueror Badge
Grim Reaper's Badge
Hell Armorer Badge
Hell Champion Medal
-- Graveyard -------------------------------------------------
###########################################################
...............................................X..........#
..........................................................#
...........................................|..|.%..|......#
.................................................||....|..#
.................................................|.....}..#
.......................................................||.#
..........................................|.|...|.........#
.............................................||...|.......#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
###########################################################
-- Statistics ------------------------------------------------
Health 35/50 Experience 122296/16
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +3 ToDmg Melee +3
-- Traits ----------------------------------------------------
Class : Scout
Finesse (Level 2)
Hellrunner (Level 3)
Son of a bitch (Level 3)
Dodgemaster (Level 1)
Intuition (Level 2)
Whizkid (Level 2)
Triggerhappy (Level 2)
Cateye (Level 1)
Int->Int->SoB->SoB->TH->MCe->Fin->Fin->WK->WK->HR->HR->DM->HR->TH->SoB->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [6] (OPT)
[b] [ Weapon ] hyperblaster (2d4)x5 [19/40] (F1)
[c] [ Boots ] phaseshift boots [4/4] (100%)
[d] [ Prepared ] nothing
-- Inventory -------------------------------------------------
[a] tactical shotgun (8d3) [5/5]
[b] VBFG9000 (10d8) [0/195] (B1)
[c] Malek's Armor [3/3] (100%)
[d] Angelic Armor [7/7] (79%)
[e] Azrael's Scythe (9d9)
[f] shotgun shell (x38)
[g] power cell (x12)
[h] small med-pack
[i] small med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] cerberus steel boots [0/0] (100%) (A)
-- Resistances -----------------------------------------------
Acid - internal 25% torso 25% feet 25%
Fire - internal 25% torso 50% feet 25%
-- Kills -----------------------------------------------------
133 former humans
121 former sergeants
61 former captains
160 imps
109 demons
637 lost souls
47 cacodemons
35 hell knights
67 barons of hell
37 arachnotrons
32 former commandos
52 pain elementals
64 revenants
13 mancubi
34 arch-viles
12 nightmare demons
2 bruiser brothers
2 shamblers
1 lava elemental
1 agony elemental
1 Angel of Death
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 5 he assembled a tactical shotgun!
On level 7 he sneaked into the Phobos Lab.
He broke through the lab.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Deimos Lab.
He destroyed the evil within and reaped the rewards!
On level 11 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 12 he assembled a cerberus boots!
On level 12 he found the City of Skulls.
He wiped out the City of Skulls.
Level 14 was a hard nut to crack!
On level 14 he found the Necroarmor!
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 16 he found the Tower of Babel!
On level 17 he invaded the Unholy Cathedral!
On level 17 he found the Azrael's Scythe!
He then destroyed the Unholy Cathedral!
On level 19 he ran for his life from lava!
On level 19 he assembled a VBFG9000!
On level 19 he entered the Vaults.
He cracked the Vaults and cleared them out!
On level 20 he was foolish enough to enter the Mortuary!
On level 20 he found the Angelic Armor!
He managed to clear the Mortuary from evil!
On level 21 he ran for his life from lava!
On level 21 he assembled a hyperblaster!
On level 22 he arrived at Mt. Erebus.
On level 22 he found the Malek's Armor!
He managed to raise Mt. Erebus completely!
Then at last he found Dis!
He overloaded a nuclear BFG 9000 on level 24!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
hits John Carmack. The missile hits John Carmack. The missile hits John
Carmack. You dodge! The missile hits the revenant. The revenant dies. You
dodge! The missile hits the revenant. The revenant dies. John Carmack reloads
his rocket launcher. You are hit! You are hit!
Fire -- Choose target...
You see : John Carmack (mortally wounded) | floor | [ m ]ore
The missile hits John Carmack. The missile hits John Carmack. The missile
hits John Carmack. The missile hits John Carmack. The missile hits John
Carmack. The missile hits John Carmack. You are hit! You are hit!
Fire -- Choose target...
You see : John Carmack (almost dead) | floor | [ m ]ore
The missile hits John Carmack. The missile hits John Carmack. The missile
hits John Carmack. The missile hits John Carmack. The missile hits John
Carmack. John Carmack dies. Congratulations! You defeated John Carmack! Press
<Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
33 brave souls have ventured into Phobos:
33 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
23 killed the bitch and survived.
9 showed that it can outsmart Hell itself.
--------------------------------------------------------------
7
Discussion / Re: Long time, no see, DoomRL fans. Lots of questions :D
« on: May 29, 2016, 05:04 »
For MAD, whizkid is blocked;
weapon : Jackhammer (if possible), super shotgun(P) (if possible), assault shotgun(P) (if possible), tactical shotgun
armor : red armor(P), red armor(O) (if possible), powered red armor (= red armor+PN)
tower shield is simply a crap.
boots : plasteel boots(A)
Trait builds for MAD/MSs:
MAD : Rel-Rel-SM-Bad-TaN-MAD-TaN-Bad-(Iro or SoB, whatever you want)
MSs : SoG-SoG-SoG-EE-EE-EE-MSs-WK-WK-HR-HR-DM-SoG-SoG-HR-(whatever you want)
SoB is good for every type of weapons, but it is tended to be used for rapidfire weapon based build.
SoB for melee : useless (Bru1 is better than SoB3)
SoB for pistol : useless (SoG1 is better than SoB1)
SoB for shotguns : not bad, but not that worthy. 8d3+1 makes little difference between 8d3
SoB for rapidfire : great. SoB2 makes plasma rifle 1d7 (1~7) → 2+1d7 (3~9) for each shot
weapon : Jackhammer (if possible), super shotgun(P) (if possible), assault shotgun(P) (if possible), tactical shotgun
armor : red armor(P), red armor(O) (if possible), powered red armor (= red armor+PN)
tower shield is simply a crap.
boots : plasteel boots(A)
Trait builds for MAD/MSs:
MAD : Rel-Rel-SM-Bad-TaN-MAD-TaN-Bad-(Iro or SoB, whatever you want)
MSs : SoG-SoG-SoG-EE-EE-EE-MSs-WK-WK-HR-HR-DM-SoG-SoG-HR-(whatever you want)
SoB is good for every type of weapons, but it is tended to be used for rapidfire weapon based build.
SoB for melee : useless (Bru1 is better than SoB3)
SoB for pistol : useless (SoG1 is better than SoB1)
SoB for shotguns : not bad, but not that worthy. 8d3+1 makes little difference between 8d3
SoB for rapidfire : great. SoB2 makes plasma rifle 1d7 (1~7) → 2+1d7 (3~9) for each shot
8
Post Mortem / Re: [E|100%|YAAM|YAFW] Dual Chainsword Murder Time II: Oops, I Did It Again!
« on: February 29, 2016, 03:22 »
Kill monsters *only* with fist/blades awards you the Malicious Blades Cross. (and related strongman badges)
You can do this by just making a shotgun blast to cut demons' health and only just finishing them off with blades
(although it is not recommended as you can do unintended/mistaken shotgun kills).
Also, note that indirect killcounts depends on the weapon you wielded when monster died.
That is, if you were wielding a shotgun and a demon drowned to the lava rushing across to you,
then it counts as a shotgun kill.
You can do this by just making a shotgun blast to cut demons' health and only just finishing them off with blades
(although it is not recommended as you can do unintended/mistaken shotgun kills).
Also, note that indirect killcounts depends on the weapon you wielded when monster died.
That is, if you were wielding a shotgun and a demon drowned to the lava rushing across to you,
then it counts as a shotgun kill.
9
Post Mortem / Re: [M|AoB|99%|22|YASD] A Berserker's Journey Through Hell
« on: February 29, 2016, 03:09 »
Well done. Melee mortuary/limbo always sucks, good job to clear there in your first melee run.
Wasn't badass enough to protect you from being knocked back by revenants? Aww..
Wasn't badass enough to protect you from being knocked back by revenants? Aww..
10
Post Mortem / Re: [U/YaVP/YaCO/YaFW] Ammochain UV-Max (+Video)
« on: February 15, 2016, 15:48 »
Yes, you must 'survive' the nuke to achieve the killrate and level completion.
Also, nano pack is not guaranteed to be generated in Hell's Armory/Deimos Lab's reward.
Also, nano pack is not guaranteed to be generated in Hell's Armory/Deimos Lab's reward.
11
Post Mortem / Re: [U/YaVP/YaCO/YaFW] Ammochain UV-Max (+Video)
« on: February 14, 2016, 18:31 »Preparing enough speed to clear UC with MBD requires a lot of luck.
The only possible itemset would be chainsaw(T) + tactical armor(A) + tactical boots(A). (0.6s/mov w/o HR, 0.65s/atk w/ Fin2)
After MBD, you get WK2 at least lv11, and tactical armor/boots must be built afterwards,
so you must hold (at least 4) A-modpacks for very long period of time,
making inventory management disastrously difficult.
Nuking would be a cool alternative, but it also requires a lot of luck.
(you must find a T-bomb and inv glove nearby the entry to UC)
@What did you mean to get the 'key' in Hell's armory?
Opening the hatch and kill shambler? I thought I did that in the run.
12
Post Mortem / [U/YaVP/YaCO/YaFW] Ammochain UV-Max (+Video)
« on: February 10, 2016, 07:02 »
Video : https://www.youtube.com/watch?v=2HaxA8DnQcA&feature=youtu.be
"UV-Max" : Fully win the game in Ultra-Violence with 100% kills as a conqueror
After a bunch of failed trials to Bullet Dance UV-Max, I concluded that there are some master traits
of which are impossible to get UV-max, as clearing Unholy Cathedral without Berserk requires HR2+ and Fin1+.
So I gave up the original UV-Max project;
Now my upcoming UV-Max project will contain only possible master traits UV-max run.
Anyway, Ammochain is an extremely powerful build yet.
"UV-Max" : Fully win the game in Ultra-Violence with 100% kills as a conqueror
After a bunch of failed trials to Bullet Dance UV-Max, I concluded that there are some master traits
of which are impossible to get UV-max, as clearing Unholy Cathedral without Berserk requires HR2+ and Fin1+.
So I gave up the original UV-Max project;
Now my upcoming UV-Max project will contain only possible master traits UV-max run.
Anyway, Ammochain is an extremely powerful build yet.
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
d, level 16 Arch-Vile Chaos Mjr General Marine,
nuked the Mastermind at the Hell Fortress.
He survived 166017 turns and scored 418915 points.
He played for 1 hour, 52 minutes and 5 seconds.
He was a man of Ultra-Violence!
He killed 1231 out of 1231 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 11
Levels completed : 11
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (silver cluster)
Aurora Medallion
Conqueror Badge
Grim Reaper's Badge
Hell Armorer Badge
Hell Champion Medal
-- Graveyard -------------------------------------------------
###########################################################
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..................................................X.......#
..........................................................#
..........................................................#
........................................................||#
........................................................}.#
.........................................................|#
..........................................................#
..........................................................#
###########################################################
-- Statistics ------------------------------------------------
Health 95/60 Experience 126955/16
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +3 ToDmg Melee +3
-- Traits ----------------------------------------------------
Class : Marine
Finesse (Level 2)
Hellrunner (Level 3)
Son of a bitch (Level 3)
Reloader (Level 2)
Dodgemaster (Level 1)
Whizkid (Level 2)
Triggerhappy (Level 2)
Ammochain (Level 1)
Rel->Rel->SoB->SoB->TH->TH->MAc->Fin->Fin->WK->WK->HR->HR->DM->HR->SoB->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [6] (AOP)
[b] [ Weapon ] laser rifle (1d7)x5 [29/40] (T1)
[c] [ Boots ] cerberus protective boots [0/0] (100%) (A)
[d] [ Prepared ] BFG 9000 (11d6) [169/169] (B2P1T2)
-- Inventory -------------------------------------------------
[a] hyperblaster (2d4)x3 [40/40] (T1)
[b] Trigun (3d6) [6/6]
[c] Angelic Armor [7/7] (100%)
[d] Azrael's Scythe (9d9)
[e] shotgun shell (x70)
[f] power cell (x70)
[g] power cell (x70)
[h] power cell (x70)
[i] power cell (x70)
[j] power cell (x70)
[k] power cell (x70)
[l] power cell (x70)
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] homing phase device
[r] power battery (x120)
[s] power battery (x120)
[t] power battery (x120)
-- Resistances -----------------------------------------------
Acid - internal 0% torso 0% feet 100%
Fire - internal 0% torso 25% feet 100%
-- Kills -----------------------------------------------------
115 former humans
78 former sergeants
54 former captains
145 imps
102 demons
337 lost souls
54 cacodemons
45 hell knights
74 barons of hell
35 arachnotrons
14 former commandos
40 pain elementals
33 revenants
28 mancubi
40 arch-viles
2 nightmare imps
6 nightmare cacodemons
7 elite former humans
5 elite former sergeants
5 elite former captains
2 elite former commandos
2 bruiser brothers
1 shambler
1 lava elemental
1 agony elemental
1 Angel of Death
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 7 he marched into the Military Base.
On level 7 he assembled a tactical shotgun!
He purified his fellow comrades.
On level 8 he encountered the Phobos Anomaly.
On level 9 he ran for his life from acid!
On level 9 he entered Hell's Armory.
He destroyed the evil within and reaped the rewards!
Level 10 was a hard nut to crack!
Level 11 was a hard nut to crack!
On level 11 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 12 he romped upon the Abyssal Plains.
On level 12 he assembled a hyperblaster!
On level 12 he assembled a cerberus boots!
He slaughtered the beasts living there.
Level 14 was a hard nut to crack!
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 16 he found the Tower of Babel!
On level 17 he found the Subtle Knife!
On level 17 he invaded the Unholy Cathedral!
On level 17 he found the Azrael's Scythe!
He then destroyed the Unholy Cathedral!
On level 19 he found the Acid Spitter!
On level 19 he entered the Vaults.
On level 19 he found the Trigun!
He cracked the Vaults and cleared them out!
On level 20 he was foolish enough to enter Limbo!
On level 20 he found the Angelic Armor!
He managed to clear Limbo from evil!
Level 22 was a hard nut to crack!
On level 22 he entered the Lava Pits.
He managed to clear the Lava Pits completely!
Then at last he found Dis!
He overloaded a nuclear BFG 9000 on level 24!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
missile hits John Carmack. The missile hits John Carmack.
Chain fire ( full ) -- Choose target or abort...
You see : John Carmack (mortally wounded) | floor | [ m ]ore
The missile hits John Carmack. The missile hits John Carmack. The missile
hits John Carmack. The missile hits John Carmack. The missile hits John
Carmack. The missile hits John Carmack. The missile hits John Carmack. The
missile hits John Carmack. The missile hits John Carmack. You are hit!
Unknown command. Press "?" for help.
You dodge! Boom!
You dodge!
Chain fire ( initial ) -- Choose target or abort...
You see : John Carmack (almost dead) | floor | [ m ]ore
The missile hits John Carmack. The missile hits John Carmack. The missile
hits John Carmack. John Carmack dies. Congratulations! You defeated John
Carmack! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
33 brave souls have ventured into Phobos:
33 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
23 killed the bitch and survived.
9 showed that it can outsmart Hell itself.
--------------------------------------------------------------
13
Post Mortem / [U/YaVP/YaCO/YaFW] Vampyre UV-Max: Joy of phaseshift set (+Video)
« on: November 18, 2015, 04:20 »
Video : https://www.youtube.com/watch?v=qCrlkzr0bn8&feature=youtu.be
UV-Max : Fully win the game in Ultra-Violence with 100% kills as a Conqueror
My first mortem of UV-Max project - do the standard game UV-Max taking each master trait
(thus the whole project will contain 15 runs) - has done with unbelievable luck in item generation.
2 nano pack, 1 onyx pack, phaseshift armor, phaseshift boots
= cybernano phaseshift armor(A) + antigrav phseshift boots(A),
an ultimate set of speed making the doomguy's speed 0.16s/move w/o Hellrunner.
melee Mortuary is usually hard as f**k, (I always preferred Limbo)
so if your speed is not fast enough, make use of special attack of Azrael's Scythe.
UV-Max : Fully win the game in Ultra-Violence with 100% kills as a Conqueror
My first mortem of UV-Max project - do the standard game UV-Max taking each master trait
(thus the whole project will contain 15 runs) - has done with unbelievable luck in item generation.
2 nano pack, 1 onyx pack, phaseshift armor, phaseshift boots
= cybernano phaseshift armor(A) + antigrav phseshift boots(A),
an ultimate set of speed making the doomguy's speed 0.16s/move w/o Hellrunner.
melee Mortuary is usually hard as f**k, (I always preferred Limbo)
so if your speed is not fast enough, make use of special attack of Azrael's Scythe.
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
d, level 15 Arch-Vile Chaos Mjr General Marine,
nuked the Mastermind at the Hell Fortress.
He survived 110845 turns and scored 382627 points.
He played for 1 hour, 20 minutes and 48 seconds.
He was a man of Ultra-Violence!
He killed 1293 out of 1293 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 11
Levels completed : 11
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (bronze cluster)
Aurora Medallion
Conqueror Badge
Grim Reaper's Badge
Hell Armorer Badge
Hell Champion Medal
-- Graveyard -------------------------------------------------
###########################################################
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#........X.................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
###########################################################
-- Statistics ------------------------------------------------
Health 120/60 Experience 111912/15
ToHit Ranged +0 ToHit Melee +8 ToDmg Ranged +0 ToDmg Melee +12
-- Traits ----------------------------------------------------
Class : Marine
Finesse (Level 2)
Tough as nails (Level 3)
Brute (Level 4)
Berserker (Level 1)
Whizkid (Level 2)
Badass (Level 2)
Vampyre (Level 1)
Bru->Bru->Bru->Ber->Bad->MVm->TaN->TaN->Fin->Fin->WK->WK->TaN->Bad->Bru->
-- Equipment -------------------------------------------------
[a] [ Armor ] cybernano phaseshift armor [6] (A)
[b] [ Weapon ] Azrael's Scythe (9d9)
[c] [ Boots ] antigrav phaseshift boots [4/4] (100%) (A)
[d] [ Prepared ] BFG 9000 (12d6) [220/220] (B3P2)
-- Inventory -------------------------------------------------
[a] Angelic Armor [7/7] (100%)
[b] power cell (x70)
[c] power cell (x70)
[d] power cell (x70)
[e] power cell (x70)
[f] small med-pack
[g] small med-pack
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] phase device
[o] phase device
[p] envirosuit pack
[q] shockwave pack
[r] tactical boots [0/0] (100%)
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 30% feet 0%
Melee - internal 0% torso 30% feet 0%
Shrapnel - internal 0% torso 30% feet 0%
-- Kills -----------------------------------------------------
115 former humans
96 former sergeants
66 former captains
158 imps
121 demons
373 lost souls
58 cacodemons
25 hell knights
57 barons of hell
51 arachnotrons
24 former commandos
53 pain elementals
28 revenants
18 mancubi
27 arch-viles
12 nightmare demons
2 bruiser brothers
2 shamblers
1 lava elemental
1 agony elemental
1 Angel of Death
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 7 he sneaked into the Phobos Lab.
On level 7 he assembled a tactical boots!
He broke through the lab.
On level 8 he encountered the Phobos Anomaly.
On level 8 he assembled a nanofiber armor!
On level 9 he entered Deimos Lab.
He destroyed the evil within and reaped the rewards!
On level 11 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 12 he found the City of Skulls.
He wiped out the City of Skulls.
On level 14 he ventured into the Halls of Carnage.
On level 16 he found the Tower of Babel!
On level 17 he assembled a cybernano armor!
On level 17 he found the Necroarmor!
On level 17 he invaded the Unholy Cathedral!
On level 17 he found the Azrael's Scythe!
He then destroyed the Unholy Cathedral!
On level 19 he assembled a antigrav boots!
On level 19 he entered the Vaults.
He cracked the Vaults and cleared them out!
On level 20 he was foolish enough to enter the Mortuary!
On level 20 he found the Angelic Armor!
He managed to clear the Mortuary from evil!
On level 22 he entered the Lava Pits.
On level 22 he found the Enviroboots!
He managed to clear the Lava Pits completely!
Then at last he found Dis!
He nuked level 24!
He defeated the Mastermind and found the TRUE EVIL!
He overloaded a nuclear BFG 9000 on level 25!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
You feel vulnerable again.
You wear/wield : a nuclear BFG 9000 (8d6) [40/40]
Are you sure you want to overcharge the nuclear BFG 9000? This will overload
the nuclear reactor... [Y/n]
You overcharge the nuclear BFG 9000! Warning! Explosion in 10 seconds!
Warning! Explosion in 9 seconds!
Warning! Explosion in 8 seconds!
Warning! Explosion in 7 seconds!
Warning! Explosion in 6 seconds!
Warning! Explosion in 5 seconds!
Warning! Explosion in 4 seconds!
You use a lava element. You feel invincible! Warning! Explosion in 3 seconds!
You wear/wield : a Azrael's Scythe (9d9) Warning! Explosion in 2 seconds!
Warning! Explosion in 1 seconds!
Congratulations! You defeated John Carmack! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
32 brave souls have ventured into Phobos:
32 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
23 killed the bitch and survived.
8 showed that it can outsmart Hell itself.
--------------------------------------------------------------
14
Nightmare! / [N!/AoPu/88%/YAVP] Pure Inquisitor Diamond! (+Video)
« on: November 07, 2015, 08:37 »
"Inquisitor Diamond" : Win Angel of Purity on Nightmare! as a Marine
Video : https://www.youtube.com/watch?v=umZQ7QQfQ4Y&feature=youtu.be
After bunch of failed tries of Intuition-less trait, I concluded that Int2 is the must-have,
as you can make your combat easier and take advantages of beneficial levers including MediTech depots.
Of course, the achievement requires doing the play as a Marine, so you cannot build Int2 directly from the beginning.
Recommended trait order is EE2-Int2-HR2-DM-TaN2-Fin2-HR3-TaN3-whatever...
Your doomguy will be very clumsy before building Int2+HR2,
so passing Phobos alive is over 60% of the challenge alike other tough Diamonds.
Anomaly is brutal as always, so you'd better prepare useful gears like phase devices/env suits.
Needless to say, corpse-destroyers (e.g. plasma shotguns, Anti-Freak Jackal, rocket launchers) are extremely useful in N!.
I was really really lucky to find the plasma shotgun in Hell's Armory.
Plasma shotgun not only serves as a corpse-destroyer; it is extremely powerful in combat as well - its own purpose.
The most crucial moment is when my health is 3% without the medpacks in Deimos 2..
Fortunately I saved my life thanks to the large medpack which appeared in the beginning of Deimos 3.
In the double vaults of Hell 2, I found 2 large+2 small medpacks -
and I had a hunch that I almost achieved the victory. Remaining run was quite straightforward.
Anyway, I got all diamonds purely after reset, except Technician/Armorer/Arena!!
Arena Diamond is grindy and grafty, it requires just crazy amount of luck...
My next DoomRL project is make standard game UV-perfect video (100% kill conqueror full win)
of each master trait (Vampyre, Bullet Dance, ...)..
So 20 more videos are in my further plan.
Video : https://www.youtube.com/watch?v=umZQ7QQfQ4Y&feature=youtu.be
After bunch of failed tries of Intuition-less trait, I concluded that Int2 is the must-have,
as you can make your combat easier and take advantages of beneficial levers including MediTech depots.
Of course, the achievement requires doing the play as a Marine, so you cannot build Int2 directly from the beginning.
Recommended trait order is EE2-Int2-HR2-DM-TaN2-Fin2-HR3-TaN3-whatever...
Your doomguy will be very clumsy before building Int2+HR2,
so passing Phobos alive is over 60% of the challenge alike other tough Diamonds.
Anomaly is brutal as always, so you'd better prepare useful gears like phase devices/env suits.
Needless to say, corpse-destroyers (e.g. plasma shotguns, Anti-Freak Jackal, rocket launchers) are extremely useful in N!.
I was really really lucky to find the plasma shotgun in Hell's Armory.
Plasma shotgun not only serves as a corpse-destroyer; it is extremely powerful in combat as well - its own purpose.
The most crucial moment is when my health is 3% without the medpacks in Deimos 2..
Fortunately I saved my life thanks to the large medpack which appeared in the beginning of Deimos 3.
In the double vaults of Hell 2, I found 2 large+2 small medpacks -
and I had a hunch that I almost achieved the victory. Remaining run was quite straightforward.
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
d, level 15 Arch-Vile Chaos Mjr General Marine,
defeated the Mastermind at the City of Dis.
He survived 224421 turns and scored 656300 points.
He played for 2 hours, 45 minutes and 39 seconds.
He opposed the Nightmare!
He killed 1139 out of 1280 hellspawn. (88%)
He was an Angel of Purity!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 2
Levels completed : 0
-- Awards ----------------------------------------------------
UAC Star (silver cluster)
Inquisitor Gold Badge
Inquisitor Platinum Badge
Inquisitor Diamond Badge
-- Graveyard -------------------------------------------------
###########################################################
####................................#####################>#
###...............####...............######################
##.......####.....####.....####.......#####################
#........####.....####.....####........####################
.........####.....####.....####.%.......###################
.........####..............####..........##################
..........................................#################
..####............................####X...#################
.&####............................####....#################
..####............................####....#################
..####............................####....#################
..........................................#################
.........####..............####..........##################
.........####.....####.....####.........###################
#........####.....####.....####........####################
##.......####.....####.....####.......#####################
###...............####...............######################
####................................#####################>#
###########################################################
-- Statistics ------------------------------------------------
Health 60/60 Experience 103848/15
ToHit Ranged +4 ToHit Melee +4 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Marine
Finesse (Level 2)
Hellrunner (Level 3)
Tough as nails (Level 3)
Eagle Eye (Level 2)
Dodgemaster (Level 1)
Intuition (Level 2)
Whizkid (Level 2)
EE->EE->Int->Int->HR->HR->DM->TaN->TaN->Fin->Fin->HR->WK->TaN->WK->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [6/6] (61%) (BP)
[b] [ Weapon ] laser rifle (1d8)x5 [25/40] (P1)
[c] [ Boots ] plasteel boots [2/2] (100%) (AT)
[d] [ Prepared ] shell box (x97)
-- Inventory -------------------------------------------------
[a] tactical shotgun (8d3) [5/5]
[b] plasma shotgun (7d3) [30/30] (T1)
[c] red armor [4/4] (200%) (B)
[d] shotgun shell (x50)
[e] shotgun shell (x50)
[f] shotgun shell (x50)
[g] shotgun shell (x50)
[h] shotgun shell (x50)
[i] shotgun shell (x50)
[j] power cell (x50)
[k] power cell (x50)
[l] power cell (x7)
[m] power cell (x50)
[n] large med-pack
[o] large med-pack
[p] phase device
[q] shell box (x100)
-- Resistances -----------------------------------------------
Acid - internal 0% torso 0% feet 50%
Fire - internal 0% torso 25% feet 25%
-- Kills -----------------------------------------------------
117 former humans
186 former sergeants
96 former captains
232 imps
84 demons
175 lost souls
45 cacodemons
19 hell knights
42 barons of hell
13 arachnotrons
55 former commandos
12 pain elementals
34 revenants
8 mancubi
19 arch-viles
1 Cyberdemon
1 Spider Mastermind
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 5 he stormed the Chained Court.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Hell's Armory.
He left the Armory without drawing too much attention.
Entering level 11 he was almost dead...
On level 11 he assembled a tactical shotgun!
Level 12 was a hard nut to crack!
On level 15 he found the Grammaton Cleric Beretta!
On level 16 he found the Tower of Babel!
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
The missile hits the Spider Mastermind. The missile hits the Spider
Mastermind. The missile hits the Spider Mastermind. The missile hits the
Spider Mastermind. The missile hits the Spider Mastermind.
You reload the laser rifle.
Fire -- Choose target...
You see : out of vision
Fire -- Choose target...
You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
The missile hits the Spider Mastermind. The missile hits the Spider
Mastermind. The missile hits the Spider Mastermind. The missile hits the
Spider Mastermind. The missile hits the Spider Mastermind.
Fire -- Choose target...
You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
The missile hits the Spider Mastermind. The Spider Mastermind dies.
Congratulations! You defeated the Spider Mastermind! Press <Enter>...
-- General ---------------------------------------------------
31 brave souls have ventured into Phobos:
31 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
23 killed the bitch and survived.
7 showed that it can outsmart Hell itself.
--------------------------------------------------------------
Anyway, I got all diamonds purely after reset, except Technician/Armorer/Arena!!
Arena Diamond is grindy and grafty, it requires just crazy amount of luck...
My next DoomRL project is make standard game UV-perfect video (100% kill conqueror full win)
of each master trait (Vampyre, Bullet Dance, ...)..
So 20 more videos are in my further plan.
15
Century Lounge / Re: [U|ArchAo666|YAAM] I probably have too much free time in my hands ...
« on: August 30, 2015, 05:26 »
Awesome.
Actually, Ao666 is so boring.. I think the fastest way (in time) to blaze through Ao666 could be:
1. Select Scout and take Shottyhead build.
2. Assemble nanosharpnel super shotgun +P, nuclear biggest fucking gun +F (as a subweapon).
3. Just press f button over and over.
Actually, Ao666 is so boring.. I think the fastest way (in time) to blaze through Ao666 could be:
1. Select Scout and take Shottyhead build.
2. Assemble nanosharpnel super shotgun +P, nuclear biggest fucking gun +F (as a subweapon).
3. Just press f button over and over.