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Discussion / Mouse Wheel + Juggler = Win
« on: October 11, 2017, 16:44 »
As the title implies.
One of Jugglers effects is instant weapon switching. With a keyboard, this is using the Z key or the numbers 1-0.
With the mouse, you can scroll the wheel to switch to any weapon in your possession. This also works with Juggler, meaning using the number keys or the Z key exclusively puts you at a disadvantage. Unless you're in a hurry, in which the keys are quicker and easier to use.
Did any of you guys figure this out? Any other cool things like this?
One of Jugglers effects is instant weapon switching. With a keyboard, this is using the Z key or the numbers 1-0.
With the mouse, you can scroll the wheel to switch to any weapon in your possession. This also works with Juggler, meaning using the number keys or the Z key exclusively puts you at a disadvantage. Unless you're in a hurry, in which the keys are quicker and easier to use.
Did any of you guys figure this out? Any other cool things like this?
2
Discussion / SkulltagArena vs Default
« on: September 16, 2017, 14:35 »
So, I'm going to be using this thread to ask questions about the SkullTag Arena module and all the little differences it has compared to normal games.
To begin with has anyone figured out what the various runes do? Some are mostly obvious, like Prosperity (All health restoring items can restore beyond the 100% cap up to 250% including LargeMedkits, BeserkPacks, etc.), Drain (Gain health from kills), Haste (Move speed +40%ish).
Particular runes include Reflection, Resistance, and Strength.
PS. The invisibility globes seem worthless. Anyone willing to help dispute this?
To begin with has anyone figured out what the various runes do? Some are mostly obvious, like Prosperity (All health restoring items can restore beyond the 100% cap up to 250% including LargeMedkits, BeserkPacks, etc.), Drain (Gain health from kills), Haste (Move speed +40%ish).
Particular runes include Reflection, Resistance, and Strength.
PS. The invisibility globes seem worthless. Anyone willing to help dispute this?
3
Bug Reports / Assault rifle assembly problems?
« on: August 19, 2017, 12:57 »
So I was playing Ao100 when I found a minigun, and decided to assemble it into an assault minigun in the hopes of saving on ammo. The wiki led me to believe that it would only consume 2 ammo per volley, but now it fires 6 shots (4 shots + 2 more due to Triggerhappy) and consumes 12 ammo per volley. Is this a bug or did I fail basic reading comprehension?
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