- June 21, 2025, 23:06
- Welcome, Guest
Show Posts
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
1801
0.9.9.6 / Re: [E|YAAM] Newbie's Delight
« on: April 06, 2012, 06:19 »
I'll happily believe you, but the treshold is pretty high: I tried AoB a couple of times, but the startup is pretty tough. I kept on getting slaughtered by the sergeants, especially in level 2/3 where the areas can be very large, leaving you little cover.
1802
0.9.9.6 / Re: [E|YAAM] Newbie's Delight
« on: April 06, 2012, 05:18 »
Yeah, it'll probably be some in-between-thing; I met the 10 Demon melee quotum by blasting away at them until there was little left, then whip out the chainsaw to finish the job. But now might indeed be a good time to start A100. If I do a pistol build - which I need practice at as well - I can always deliver the final blow with the butt-end.
1803
Discussion / Re: Quick questions thread!
« on: April 05, 2012, 23:27 »
Unless you're going through the 'e' screen (forgot the name), the only way to change the prepared is by pressing Z, and it will always be replace by whatever you have in your hands at that point. For example:
* You have a shotgun ready/rocket launcher prepared and press Z
* You now have a RL ready/shotgun prepared and press 1
* You now have a pistol ready/shotgun prepared and press Z
* You now have a shotgun ready/pistol prepared and select the chainsaw from your inventory
* You now have a chainsaw ready/pistol prepared etcetc
This is how it should work at least; Z switches ready and prepared that are currently equipped, any other selection changes the ready.
* You have a shotgun ready/rocket launcher prepared and press Z
* You now have a RL ready/shotgun prepared and press 1
* You now have a pistol ready/shotgun prepared and press Z
* You now have a shotgun ready/pistol prepared and select the chainsaw from your inventory
* You now have a chainsaw ready/pistol prepared etcetc
This is how it should work at least; Z switches ready and prepared that are currently equipped, any other selection changes the ready.
1804
Discussion / Re: Quick questions thread!
« on: April 05, 2012, 23:06 »
You actually have 2 active slots, 1 for your 'ready' weapon and 1 for the 'prepared'. As soon as you select another weapon, this replaces your current 'ready'. Prepared remains the same, and Z keeps switching between these 2.
The only way to reset is by manually selecting your 'ready' and/or 'prepared' again.
The only way to reset is by manually selecting your 'ready' and/or 'prepared' again.
1805
Discussion / Re: Scavenger Topic
« on: April 05, 2012, 14:58 »
Yeah, sure it is, but if you have trouble getting to MSc due to the limited scope of traits, you can always fall back on the shotgun. Once you have MSc in, you can set a course for nearly any type of build due to the fact that none of the basic traits are prohibited, and you can build your gear either to compensate for what you lack, or to take your strong points to a higher plane.
1806
0.9.9.6 / [E|YAAM] Newbie's Delight
« on: April 05, 2012, 14:36 »--------------------------------------------------------------
DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------
LuckyDee, level 10 Cacodemon Sergeant Scout,
defeated the Mastermind on level 8 of Hell.
He survived 97252 turns and scored 46064 points.
He played for 1 hour, 58 minutes and 44 seconds.
He was too young to die!
He killed 376 out of 376 hellspawn. (100%)
This ass-kicking marine killed all of them!
He saved himself 6 times.
-- Special levels --------------------------------------------
Levels generated : 7
Levels visited : 7
Levels completed : 7
-- Awards ----------------------------------------------------
Mastermind's Brain
Medal of Prejudice
UAC Star (silver cluster)
Explorer Badge
Conqueror Badge
Untouchable Badge
Hell Champion Medal
Heroic Bronze Badge
Veteran Bronze Badge
-- Graveyard -------------------------------------------------
###########################################################
########................................###################
#######...............####...............##################
######.......####.....####.....####.......#################
#####........####.....####.....####........################
####.........####.....####.....####.........###############
###..........####..............####...........#############
##............................................#############
##....####............................####....#############
##...&####............................####....#############
##....####...............%....X.......####&...#############
##....####............................####....#############
##............................................#############
###..........####..............####..........##############
####.........####..............####.........###############
#####........####..............####........################
######.......####..............####.......#################
#######...............#.##...............##################
########................................###################
###########################################################
-- Statistics ------------------------------------------------
Health 60/60 Experience 44869/10
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Scout
Ironman (Level 1)
Finesse (Level 2)
Reloader (Level 2)
Juggler (Level 1)
Intuition (Level 2)
Whizkid (Level 1)
Shottyman (Level 1)
Int->Int->Rel->Rel->SM->Fin->Fin->WK->Jug->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [6/6] (100%) (P)
[b] [ Weapon ] BFG 9000 (11d8) [89/169] (B2P1)
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] missile launcher (6d6) [4/4]
-- Inventory -------------------------------------------------
[a] tactical shotgun (8d3) [5/5]
[b] BFG 9000 (10d8) [130/130] (B1)
[c] blue armor [2/2] (64%)
[d] red armor [6/6] (100%) (P)
[e] shotgun shell (x70)
[f] shotgun shell (x70)
[g] shotgun shell (x70)
[h] shotgun shell (x70)
[i] shotgun shell (x14)
[j] rocket (x14)
[k] rocket (x14)
[l] rocket (x5)
[m] power cell (x70)
[n] power cell (x10)
[o] large med-pack
[p] large med-pack
[q] large med-pack
[r] technical mod pack
[s] shockwave pack
[t] lava element
-- Resistances -----------------------------------------------
Fire - internal 0% torso 25% feet 0%
-- Kills -----------------------------------------------------
57 former humans
64 former sergeants
23 former captains
26 imps
41 demons
94 lost souls
9 cacodemons
17 hell knights
5 barons of hell
21 arachnotrons
3 former commandos
2 pain elementals
2 revenants
4 mancubi
2 arch-viles
2 bruiser brothers
1 lava elemental
1 Cyberdemon
1 Spider Mastermind
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
He defeated the Hell Arena Master!
On level 5 he found the Arena Master's Staff!
On level 6 he assembled a tactical boots!
On level 7 he assembled a tactical shotgun!
On level 7 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 8 he encountered the Phobos Anomaly.
On level 11 he ventured into the Halls of Carnage.
On level 13 he found the City of Skulls.
He wiped out the City of Skulls.
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 16 he found the Tower of Babel!
On level 21 he found the Berserker Armor!
On level 22 he entered the Lava Pits.
He managed to clear the Lava Pits completely!
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
You see : floor
You see : a Spider Mastermind (scratched) | blood | [ m ]ore
The missile hits the Spider Mastermind. You are hit!
You see : a Spider Mastermind (wounded) | pool of blood | [ m ]ore
The missile hits the Spider Mastermind. You are hit! You are hit! You are
hit!
You see : a Spider Mastermind (heavily wounded) | pool of blood | [ m ]ore
The missile hits the Spider Mastermind.
You reload the BFG 9000. You are hit! You are hit!
You see : a Spider Mastermind (severely wounded) | blood | [ m ]ore
The missile hits the Spider Mastermind.
You see : a Spider Mastermind (mortally wounded) | blood | [ m ]ore
The missile hits the Spider Mastermind. The Spider Mastermind dies.
Congratulations! You defeated the Spider Mastermind! Press <Enter>...
You feel relatively safe now.
Game loaded. Welcome to the Doom Roguelike... You enter the damned city of
-- General ---------------------------------------------------
20 brave souls have ventured into Phobos:
16 of those were killed.
1 didn't read the thermonuclear bomb manual.
3 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
2 killed the bitch and survived.
--------------------------------------------------------------
So.... it took me 20 runs to get the basics in, but now at least I finally have a decent yield for my efforts: 9 Medals/Badges in one run, including the elusive Medal of Prejudice (damn you premature enuculation), and enough to boost me to Sergeant Major.
Now for some fisticuffs - says here I'm going to have to kill 5 Mancubi in melee. I better find that Ring of Invisibility soon :S
1807
Discussion / Re: Scavenger Topic
« on: April 05, 2012, 14:29 »...but you get the ability so late in the game...
You do? I can't say for sure at which point in the game you'll reach level 6, depends on the difficulty of course, just make sure you kill as much as you can. And up until Hell, the shotgun - which requires no skills whatsoever to use effectively - gets most of the job done properly. Save up a couple of uniques for when you get there, and start stripping and rebuilding right away.
1808
Discussion / Re: Scavenger Topic
« on: April 05, 2012, 13:36 »
Tried it once and wasn't really too displeased - although it didn't get me anywhere near a win. Don't see the problem with WK 2 - if you're getting mods, you're going to want to be using them to the full extent of their powers anyway - and it's not too hard to get since you don't need to build up Fin first. Add to that the fact that it requires Int (my current precious), it's not too bad a build. You lose DG and Ber, which is no big deal; TH would be nice but you have plenty of other options, not to mention that you can build stuff to compensate for your shortcomings al lot more easily.
I was indeed thinking of saving it for an A100 run, but I'm actually tempted to give it a try now...
I was indeed thinking of saving it for an A100 run, but I'm actually tempted to give it a try now...
1809
Requests For Features / Re: Animation
« on: April 05, 2012, 04:13 »
Let me be the voice of the opposition then: I think the graphics version is excellent just because it's not animated but still resembles the original game. I don't think animations would do the different spirit of the RL justice.
1810
0.9.9.6 / Re: [M|AoOC|100%|YAFW] Well, it's hard to resist the UC..
« on: April 04, 2012, 13:24 »
A general question: maybe it's because I never played the console version, but how do I read the graveyard in the mortems? In know the meaning of a lot of the symbols, and can detect the general layout, but are clueless as to how this relates to the game you just played...
Oh and what does the "He saved himself N times." stem from?
Oh and what does the "He saved himself N times." stem from?
1811
Bug Reports / Re: DoomRL typos
« on: April 03, 2012, 12:01 »
A lot of them do yeah, but most explicitely state so (Win This And That Game, Complete Angel Of Whatsit), or the implication is too obvious (Obtain All Medals, Defeat Mastermind w/o Damage). In the Medal of Prejudice, both the explicit and implicit requirement for a win is absent (since you can actually achieve a 100% kill-rate without winning, QED).
1812
Requests For Features / Re: Damage report
« on: April 03, 2012, 11:49 »
Exactum. As I said, having the char info keep track of the damage you took isn't even the real feature I'd like to see; just a total damage suffered (or come to think of it, both total damages suffered and dealt) in each mortem would be grand in my book.
1813
Requests For Features / Re: Damage report
« on: April 03, 2012, 08:05 »
Yeah, you can, by pressing '@'. Don't know if it keeps track of time as well.
As I said, to be able to see it here would be an added bonus, I'd mostly like to see it in the mortems.
As I said, to be able to see it here would be an added bonus, I'd mostly like to see it in the mortems.
1814
Requests For Features / Re: Damage report
« on: April 03, 2012, 07:06 »
Yeah well as Klear pointed out, some achievements are easier to keep track of than others. I thought the damages related ones in particular could use a little help. Don't have the time to look into the rest at this point, but I don't believe there are any ones of the same caliber.
1815
Requests For Features / Re: Damage report
« on: April 03, 2012, 04:37 »
....no sorry, you lost me there. What exactly do you mean? Gatekeeper for example is very straightforward; you've either completed the Anomaly, or you haven't. Please elaborate, thanks.