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Messages - Salivanth

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Newbie perspective. (Literally got my first win yesterday)

Really, what it all comes down to is depth, for me.

DoomRL has an incredible depth of skill, but isn't forbiddingly hard to get into. A newbie can get the Hell Arena bronze badge within hours of downloading the game. At the same time, we have the best players in the world struggling to achieve Angelic Badges. I can look at the road ahead of me, and see how wonderfully long it is, but it's a hill, not a cliff.

This depth of skill comes from two things; the wide array of difficulties and challenges and badges, and the mechanical depth of the game.

The game needs to be mechanically deep enough to allow for this depth of skill. If tactics were simple, there wouldn't be enough of a skill gap to allow for this depth. There needs to be enough mechanical depth so that we have this spectrum of Beginner to Average to Good to Great to Expert to Tormuse and 2Dev.

So that's what I want. I want a game that I can pick up and attempt to win, but a game that is deep enough that I can continue to steadily improve for months or years without hitting a peak. The Angelic Badges are one of the best parts of the game to me, despite my knowing I'll never reach them. I like knowing there's a near-impossible challenge, a skill ceiling that is impossible to attain. Speaking of badges, for the love of god, keep the badges. Crawl is a fantastic roguelike, but after I won a few times, I didn't really feel the urge to keep playing. If it had an achievement system I'd still be playing it to this day.

2
Discussion / Re: Quick questions thread!
« on: November 01, 2013, 22:05 »
Spoiler (click to show/hide)

To summarise:

Using the first few minutes of a Let's Play video I watched, I learnt the art of shooting things with a shotgun before they got in range. Due to my ineptness at the art of switching between burst and shotguns, I ended up losing quite a bit more health than usual. Fortunately, this is ITYTD; I always end up with a surplus of medpacks anyway, so as long as I didn't die, it almost didn't matter how much health I lost.

Once I got the hang of it and got up to Cateye, things progressed better. I used a gatling gun and a tactical shotgun as my mid-game armaments. I cleared all the special levels up to the City of Skulls, but then decided to ignore all other special levels. (Spider's Lair, as I've found out, is an absolute nightmare. Even with a special NINETY FIVE PERCENT PLASMA RESISTANCE armor, I had to use a homing phase device to GTFO of the centre of that place. That was a different game, not this one.)

The Cyberdemon was quite difficult until I found out that rockets were blunted by my energy shield. I even found a Megasphere at some point to repair it. At this point I was using a high power plasma rifle near exclusively, and running very low on 10mm and shotgun ammo. Eventually, I ran out of that entirely, picked up all the medpacks I could for the final showdown, and equipped my energy shield to do or die.

The final battle was very anti-climactic, thanks to my 80% plasma resistance. The Mastermind went down in two clips, and that was that.

I know this is just the start of a very long road though. My next step is to get my first Silver badge in order to advance in rank. I'm thinking I'll pick a Technician, go Shotguns, and just build the first advanced assembly I manage to scrounge up the mods for. Then I can start doing the challenge runs on HNTR to get more Bronzes/Silvers, maybe trying some regular HNTR first to get used to the new mechanics.

I didn't use tactics once. This is because I am a bad player and forgot all about them. The 100% kills was planned from the start; I read somewhere that you're ready for challenge runs when you can 100% ITYTD.

Thanks again LuckyDee :)

3
Discussion / Re: Quick questions thread!
« on: November 01, 2013, 08:03 »
Thank you guys, for answering my questions. With your help and the Beginner's Guide to DoomRL, I was able to get my first win. Only ITYTD, but hey, gotta start somewhere :)

I used a fast INT 2 build as well, so thanks very much LuckyDee for suggesting that. INT 2 is insanely good.

4
Discussion / Re: Quick questions thread!
« on: October 27, 2013, 07:52 »
/facedesk

Thank you. That solved the problem.

5
Discussion / Re: Quick questions thread!
« on: October 27, 2013, 02:30 »
What do I put in config.lua to make a keybinding into one of my numpad numbers? E.g, NumPad 7. I want to be able to move using the numpad, I tried just "1", "2", etc. but now that works for the numbers above the QWERTY row on my keyboard, not the numpad.

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Discussion / Re: Quick questions thread!
« on: October 24, 2013, 08:05 »
Wait, you mean you're NOT supposed to carry a shit-ton of medipacks around, only to use them when you wind up in a situation where you're pretty much postponing your inevitable doom anyway? (Damn Spider's Nest)

So, two questions:

First, in a burst build, what's preferrable? SoB - SoB - TH - TH - SoB, or SoB - SoB - TH - SoB - TH?

My calculations say that for an unmodded chaingun, SoB 2 + TH 2 will give an average of 5.5*6 = 33 DPS, whereas SoB 3 + TH 1 gives an average of 6.5*5 = 32.5 DPS. Considering armor and the fact that TH 2 causes you to use more ammo, I'm guessing the extra .5 DPS is negligible.

Secondly, what are some good builds for a total noob? (I.e, ITYTD-level player, 4 Bronze Badges, never won the game.) I've narrowed it down to non-Technician builds that are Pistol, Burst, or Shotgun based, but that still leaves SIX potential master traits to go for and I always have trouble picking one during a game. I think I like Burst...I got to Deimos 6 with a burst build today, best run so far. (Bloody Spider's Nest...)

Oh fuck! I had a homing phase device in my inventory the whole time! SHI-

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