Chaosforge Forum
DoomRL => Requests For Features => Topic started by: Generic on December 15, 2008, 05:50
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I run. A LOT. Therefore, I get very pissed off when my character gets hit by something 50 times, but still keeps running. Could you have it so that your character stops when hit? It would save me a lot of frustration, and keyboards.
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Do you mean pressing Tab, or holding down a directional key?
If you mean the second thing, yeah, I pisses me off too ;)
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I run. A LOT. Therefore, I get very pissed off when my character gets hit by something 50 times, but still keeps running. Could you have it so that your character stops when hit? It would save me a lot of frustration, and keyboards.
It's your own stupid fault for holding the movement keys down...
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Do you mean pressing Tab, or holding down a directional key?
If you mean the second thing, yeah, I pisses me off too ;)
I mean holding down the arrow keys.
I'm just gonna ignore the previous poster.
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Generic, that's NOT running. Running is pressing ',' (comma sign) and then direction -- this running is "safe" :). Note that in running mode you can stop any time, and that the run speed is configurable in the ini file.
CT, please don't flame newcomers.
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Oh, I didn't even know of that very handy feature!
Does it also prevent stepping into hazardous terrain?
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Yes :). And it's quite old, and the work of a tentacle (I can almost swear that I never wrote it...)
I might start someday a "DoomRL secret of the week" post spree, I'm sure there are a few things that no one noticed... The culumination would be the revelation about actually making use of the Dragonslayer ^_^ ( AFAIK only Blade found out how ).
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... there actually is a way?
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Holy crap.
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I don't know, but I'm assuming it requires a specific trait combination (As the only time I found it was during my video-mortem game which clearly wasn't a melee run)
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I'd assume so, yes.
Maxed out Brute/Berserker/Badass, maybe?
Those are the only ones I can think of that would make sense.
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Considering its source, maybe you have to be berserk to pick it up? Or some combination of the two?
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Seriously, though. It would be nice if you had the option to disregard additional movement input for X milliseconds after taking damage, with any additional button presses during that time re-setting the timer and flashing the screen. I'm too impatient for my own good, and I never notice the imp in the corner when I'm running over to pick up a globe...
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On the one hand, I would support such a feature.
On the other hand, movespamming in any roguelike will get you killed very quickly. I think DoomRL is the only roguelike out there where there is no single enemy that can kill you without making you run out of HP, but even then, movespamming is not adviseable until the floor indicator in the lower right is blue.
Pot, this is Kettle. Stop calling me black.
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CT, please don't flame newcomers.
What about everyone else, who should know better? All you have to do to find out about , is look in the manual. :p