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Topics - Cotonou

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1
Post Mortem / [1.1.0|N!|AoV|SURVIVOR|YAVP] Blood Diamond
« on: October 21, 2021, 13:43 »

Blue, level 15 Marine,
defeated the Harbinger against all odds.

He survived for 7315 turns.
The run time was 1h 36m 50s.
World seed was 2897.
He scored 8978 points.
He opposed the NIGHTMARE!
He was an Angel of Vampirism!

CALLISTO L5 - Lockdown
CALLISTO L5 -> Callisto Docking Bay
EUROPA L3 - Volatile Storage
EUROPA L5 -> Refueling Base
Refueling Base - found Calamity
IO L3 - Secure Vault
Io Nexus -> Io Black Site L1
Io Black Site L2 - Exalted Summons
Io Black Site L2 -> Black Site Vaults
The Shattered Abyss - Cleared!
The Shattered Abyss - found Soulstealer
Dante Station L3 - Exalted Summons

Awards
  CRI Star (bronze cluster) (+50)
   * 25+ kills without taking damage
  Explorer Ribbon (+100)
   * Visited all encountered special levels
  Blood Silver Badge
   * Complete Angel of Vampirism
  Blood Gold Badge
   * Complete Angel of Vampirism on Hard
  Blood Platinum Badge
   * Complete Angel of Vampirism on UV
  Blood Diamond Badge
   * Complete AoV on Nightmare!

He killed 839 out of 1044 enemies.

 46 former grunts           21 ice fiends
 1  former CRI grunt        16 toxic fiends
 14 former grenadiers       29 CalSec sentries
 2  corrupted grenadiers    18 security sentries
 21 former soldiers         4  military sentries
 18 corrupted soldiers      18 CalSec bots
 7  hellish soldiers        4  security bots
 3  former CRI soldiers     47 reavers
 2  CRI soldiers            34 cryoreavers
 6  former sergeants        17 toxic reavers
 6  corrupted sergeants     56 archreavers
 2  hellish sergeants       9  kerberi
 5  former CRI sergeants    2  cyberi
 2  CRI sergeants           14 cryoberi
 22 former guards           2  toxiberi
 3  former commandoes       12 medusae
 17 corrupted commandoes    8  archmedusae
 6  hellish commandoes      29 ravagers
 6  former CRI commandoes   11 armored ravagers
 4  former heavies          1  siege ravager
 3  corrupted heavies       6  plasma ravagers
 4  hellish heavies         26 CRI marines
 11 security drones         14 CRI bots
 2  military drones         3  sentinels
 43 fiends                  5  warlocks
 32 fire fiends             2  archwarlocks

Traits
  Ironman L1
  Hellrunner L3
  Sustained fire L2
  Tough as Nails L1
  Rip and tear L2
  Angry Motherfucker L2
  SURVIVOR L3

Trait order
  Hr->AMf->Hr->TaN->MSV->Hr->AMf->SF->
  SF->MSV->Iro->RaT->RaT->MSV

Equipment
  Slot #1 : Calamity
  Slot #2 : AV1 chaingun +AV
   * Auto-calibrated
   * Calibrated 1
   * Vampiric 3
   * Ripper 4
   * Spin-up

  Slot #3 : Soulstealer
  Bodyduramesh scout armor P
   * Meshed
   * Duramesh

  Headcombat helmet
  UtilityAV3 auto AMP
   * Auto long-range tracking
   * Auto crit system

  Reliccryoberos's fang
   * Unholy Blizzard


Permanents
  Medusa's Curse
  CRI backpack

Inventory
  energy cell (x100)
  energy cell (x44)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x45)
  .44 ammo (x46)
  plasma grenade (x1)
  gas grenade (x2)
  multitool (x1)
  military stimpack



The most interesting thing about this run is that it seemed to require different strategies at different times.   I couldn't gather enough XP in Callisto to immediately transition to a melee build in Europa, so instead I did this weird mid-build commit to Sustained Fire and played out the run as a chaingunner until midway through IO.  I am having a constant debate with myself over whether the new Sustained Fire is worth taking and I think I've settled on "its okay".  The first point is always good, the second point is iffy, but the third point is a "never take" for me.  Its range is just too narrow.

I think most relics need work for them to be even niche-useful, but Cryoberos's fang might be the very best of them all.  As you can see I had no problems dealing with the double-draining health, and the constant Frozen status on everything made the final boss fight very easy.  Harbinger kept spawning heals for me.  How very thoughtful.

While this run might be challenging enough to rate a diamond, I think an Angelic version would be the beat this as a Technician.  I think Technicians are pretty bad in general, but the lack of a speed enhancer would make this extremely punishing.

Survivor seems like the natural mastery for this challenge, but honestly I don't think it is necessary.  Vampyre would probably be better.  The community seems to think Survivor is amazing and Vampyre is trash, but I have the complete opposite opinion.  Survivor can save you (sometimes) when your back is against the wall, but you can solve that problem by just never ending up in that position, and knowing how to use outs when you have to.


2
Post Mortem / [1.1.0|N!|AoEx|VAMPYRE|YAVP] Exalted Diamond
« on: October 14, 2021, 18:10 »
A decent run.  As noted so many years ago, nothing makes me happier than rapid experience gain.  If you get lucky and play your cards right you can hit level 3 by the time you hit the second floor.


Blue, level 18 Marine,
defeated the Harbinger against all odds.

He survived for 7087 turns.
The run time was 1h 57m 11s.
World seed was 944.
He scored 8024 points.
He opposed the NIGHTMARE!
He was an Angel of Exaltation!

CALLISTO L3 -> Valhalla Terminal L1
EUROPA L3 -> Europa Dig Zone L1

Awards
  Blind Luck Star (+50)
   * Won despite getting down to 1hp at some point
  Exalted Bronze Badge
   * Reach Io on Angel of Exaltation
  Exalted Silver Badge
   * Complete Angel of Exaltation
  Exalted Gold Badge
   * Complete Angel of Exaltation on Hard
  Exalted Platinum Badge
   * Complete Angel of Exaltation on UV
  Exalted Diamond Badge
   * Complete AoEx on Nightmare!

He killed 562 out of 748 enemies.

 6  CalSec bots             2  cryoreavers
 4  reavers                 1  archreaver

Traits
  Ironman L2
  Furious L1
  Hellrunner L3
  Rip and tear L2
  Army Surplus L2
  Angry Motherfucker L3
  Running L3
  VAMPYRE L1

Trait order
  Hr->Arm->Arm->Hr->Hr->RaT->RaT->Iro->
  MVM->Fur->Run->Run->Run->AMf->AMf->AMf->
  Iro

Equipment
  Slot #1 : CRI blaster P
   * Longshot 3
   * Fresh Mag 8
   * Arc-powered

  Slot #2 : AV2 rocket launcher BC
   * Swap Harness
   * Freezing 2
   * Precise
   * Second chamber

  Slot #3 : plasma katana
   * Guard shield
   * Electro-plasma blade

  Bodyduramesh scout armor B
   * Fire-resistant
   * Duramesh

  Headcombat helmet
  UtilityAV2 utility AMP
   * Carrier
   * Metabolic boost

  Relicfiend's heart
   * Fiendish resilience


Inventory
  rocket (x10)
  plasma grenade (x1)
  CRI phase kit (x2)
  multitool (x4)
  military stimpack
  stimpack (x2)
  small medkit (x2)
  large medkit
  large medkit
  large medkit


90% of all attempts don't get out of the entryway, and after that the hard-block seems to come around floor 4 when you realize you don't have anything better than a pistol and they're starting to sport heavy weapons.  Its a problem.

The solution is realizing that the drop pool for low-level exalts are relics, fancy pistols, fancy shotguns, and grenade launchers.  You want the grenade launcher, and you want it early.  If it happens to drop in the entryway, immediately go for Army Surplus 2 and hard-counter the balance-by-scarcity dynamic with launcher ammo.  From there, transition to a standard melee build and eat everything.

The only nasty surprise was that every single monster in Dante is unstable.  Even with Vampyre this chews through health, and I chose to bypass most enemies.   Running 3 is probably the best trait in the game, and its kind of obscene it finds its place in the already-dominant Marine kit rather than in the Scout arsenal.  Marines don't need this. 

Cold rockets are fun.  All the Fiend's relics are great, but this run let me really see the limitations of some of the others.  Something's gotta be done about the Fire Fiend's Rib.  It explodes barrels as you walk near them and generally seems designed to kill the player as quickly as possible.  Not great.

3
Post Mortem / [1.1.0|A!|Ma|VAMPYRE|YAVP]
« on: October 12, 2021, 21:19 »
Hey all.  Now that Jupiter Hell is officially released I'm back happily blasting demons.  This seems like a good way to start things off.

Blue, level 16 Marine,
defeated the Harbinger against all odds.

He survived for 8491 turns.
The run time was 2h 37m 50s.
World seed was 7774.
He scored 11030 points.
He witnessed the APOCALYPSE!

CALLISTO L2 -> Valhalla Terminal L1
Valhalla Terminal L3 - Low Power
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - Cleared!
CALLISTO L6 - Lockdown
EUROPA L3 -> Europa Dig Zone L1
Europa Dig Zone L1 - The Hunt
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - found Wavesplitter
IO L2 -> Io Black Site L1
Io Black Site L2 - Infestation
Io Black Site L3 - Secure Vault
Io Black Site L3 -> Black Site Vaults
Dante Station L3 - Exalted Summons

Awards
  CRI Star (bronze cluster) (+50)
   * 25+ kills without taking damage
  Explorer Ribbon (+100)
   * Visited all encountered special levels

He killed 762 out of 994 enemies.

 37 former grunts           6  toxic fiends
 3  corrupted grunts        18 CalSec sentries
 1  former CRI grunt        15 security sentries
 14 former grenadiers       5  military sentries
 3  corrupted grenadiers    24 CalSec bots
 21 former soldiers         7  security bots
 22 corrupted soldiers      2  guardian bots
 11 hellish soldiers        38 reavers
 3  former CRI soldiers     35 cryoreavers
 6  former sergeants        16 toxic reavers
 1  corrupted sergeant      63 archreavers
 5  hellish sergeants       4  kerberi
 4  former CRI sergeants    7  cyberi
 1  CRI sergeant            14 cryoberi
 34 former guards           4  toxiberi
 9  former commandoes       9  medusae
 13 corrupted commandoes    6  archmedusae
 17 hellish commandoes      16 ravagers
 2  former CRI commandoes   18 armored ravagers
 1  corrupted heavy         1  siege ravager
 2  hellish heavies         3  plasma ravagers
 2  former CRI heavies      16 CRI marines
 5  security drones         8  CRI bots
 27 fiends                  1  guardian
 15 fire fiends             4  warlocks
 9  ice fiends              1  archwarlock

Traits
  Ironman L1
  Furious L2
  Hellrunner L3
  Rip and tear L2
  Angry Motherfucker L3
  Running L3
  VAMPYRE L1

Trait order
  Hr->AMf->AMf->Hr->Hr->RaT->RaT->Iro->
  MVM->Fur->Run->Run->Run->AMf->Fur

Equipment
  Slot #1 : AV1 chaingun PBA
   * Speed-loader
   * Ripper 1
   * Calibrated 1
   * Barbed 3
   * Spin-up

  Slot #2 : CRI sword S
   * Sustain
   * Disruptive 4
   * Plasma blade

  Slot #3 : Wavesplitter
  Bodymedi-fiber armor A
   * Painkiller
   * Medi-fiber

  Headblast helmet
   * Blast shield

  UtilityAV2 utility AMP
   * Auto-med 10
   * Metabolic boost

  Relic - NONE -

Permanents
  Medusa's Curse

Inventory
  7.62 ammo (x100)
  plasma grenade (x3)
  gas grenade (x2)
  smoke grenade (x2)
  multitool (x5)
  combat pack (x1)
  small medkit (x1)
  large medkit
  large medkit

Honestly version 1.1 was pretty disappointing for me.  I had been whittling away at Apocalypse on 1.0c for a couple weeks and had made it deep into Io.  I figured it was only a matter of time before the stars aligned... then 1.1 dropped and the patch notes basically read "Everything is now easier."  Which felt like a personal attack, really.  Ah well. 

Also -- quite annoyed at the lack of awards.  The run isn't even worth a bronze badge, eh?

4
Nightmare! / [N!|100%|YAAM] Veteran Angelic, Elite Angelic
« on: August 06, 2013, 20:42 »
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Linuxusers Buy Games,
 level 18 Hell Baron 1st Lieutenant Scout,
 nuked the Mastermind at the Hell Fortress.
 He survived 169550 turns and scored 1046322 points.
 He played for 5 hours, 35 minutes and 11 seconds.
 He opposed the Nightmare!

 He killed 1691 out of 1691 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 11
  Levels completed : 11

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  Medal of Prejudice
  UAC Star (silver cluster)
  Aurora Medallion
  Conqueror Badge
  Grim Reaper's Badge
  Hell Armorer Badge
  Hell Champion Medal
  Veteran Angelic Badge
  Elite Angelic Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ...............................................|X.........#
  ..............................................||}.........#
  ..............................................|...........#
  ...............................................|.|........#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 169984/18
  ToHit Ranged +0  ToHit Melee +10  ToDmg Ranged +0  ToDmg Melee +15

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 3)
    Hellrunner       (Level 3)
    Brute            (Level 5)
    Berserker        (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Blademaster      (Level 1)

  Int->Int->HR->HR->Fin->Bru->Bru->Ber->Bru->MBm->DM->HR->Fin->WK->WK->Fin->Bru->Bru->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (100%) (A)
    [b] [ Weapon     ]   Azrael's Scythe (9d9)
    [c] [ Boots      ]   antigrav plasteel boots [2/2] (100%)
    [d] [ Prepared   ]   plasmatic shotgun (8d3) [1/1]

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [5/5]
    [b] rocket launcher (6d6) [1/1]
    [c] BFG 9000 (10d6) [130/130] (B1)
    [d] red armor [4/4] (100%)
    [e] Angelic Armor [7/7] (100%)
    [f] shotgun shell (x70)
    [g] shotgun shell (x7)
    [h] rocket (x11)
    [i] rocket (x14)
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] tactical boots [0/0] (100%)
    [q] shell box (x100)
    [r] rocket box (x20)
    [s] power battery (x120)

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 95% 
    Fire       - internal 60%   torso 85%   feet 85% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    194 former humans
    173 former sergeants
    113 former captains
    243 imps
    104 demons
    373 lost souls
    103 cacodemons
    31 hell knights
    76 barons of hell
    29 arachnotrons
    26 former commandos
    40 pain elementals
    46 revenants
    50 mancubi
    43 arch-viles
    4 nightmare imps
    4 nightmare cacodemons
    8 nightmare demons
    7 elite former humans
    5 elite former sergeants
    7 elite former commandos
    2 bruiser brothers
    3 shamblers
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he marched into the Military Base.
  On level 7 he assembled a tactical boots!
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he assembled a tactical shotgun!
  On level 9 he entered Deimos Lab.
  On level 9 he assembled a tactical armor!
  He destroyed the evil within and reaped the rewards!
  On level 11 he arrived at the Containment Area.
  He emerged from the Containment Area victorious!
  On level 12 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Azrael's Scythe!
  He then destroyed the Unholy Cathedral!
  On level 19 he entered the Vaults.
  On level 19 he found the Shielded Armor!
  He cracked the Vaults and cleared them out!
  On level 20 he assembled a antigrav boots!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  On level 20 he assembled a plasmatic shrapnel!
  He managed to clear the Mortuary from evil!
  On level 22 he arrived at Mt. Erebus.
  He managed to raise Mt. Erebus completely!
  On level 23, hell froze over!
  Then at last he found Dis!
  He overloaded a nuclear BFG 9000 on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You need to taste blood!
 You hit John Carmack. You're going berserk! You need to taste blood!
 You hit John Carmack. You need to taste blood!
 You hit John Carmack. You're going berserk! You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 Carmack raises his hands and summons hellspawn! You need to taste blood!
 You hit the revenant. The revenant dies. Next!
 You hit the revenant. The revenant dies. Next! You're going berserk!
 You hit the revenant. The revenant dies. Next!
 You hit the revenant. The revenant dies. Next! You're going berserk!
 You need to taste blood!
 You hit John Carmack. John Carmack dies. Congratulations! You defeated John
 Carmack! Press <Enter>...
 Next!

-- General ---------------------------------------------------

 162 brave souls have ventured into Phobos:
 142 of those were killed.
 3 of those were killed by something unknown.
 1 didn't read the thermonuclear bomb manual.
 And 8 couldn't handle the stress and committed a stupid suicide.

 8 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 3 killed the bitch and survived.
 4 showed that it can outsmart Hell itself.

--------------------------------------------------------------

I dunno what to really say about this one.  It was just a solid game.  It did take me three tries to get 100%, though.  A single enemy kept slipping through, which irritated me to no end. 

One goofy thing was the mod distribution -- I recieved two power mods the entire game, and while the first half of the game was full of agility mods, I could never find any past Deimos.  But I found a nano pack, so I guess it evens out?  I never got to add the final A-mod, so I never got the full glory of the +50% speed boots, but oh well.  Nanoboots aren't quite as game breaking as they used to be, but they're still plenty powerful.

There isn't much that makes me happier than one-shot-gibbing a Mancubus. 

Oh, and a slightly amusing note is I now have more Angelic badges than Diamonds (4/5).

5
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Jacob Orine, level 15 Hell Baron 1st Lieutenant Scout,
 sacrificed himself to kill the Mastermind at the Hell Fortress.
 He survived 90589 turns and scored 750760 points.
 He played for 2 hours, 30 minutes and 55 seconds.
 He opposed the Nightmare!

 He killed 1568 out of 1711 hellspawn. (91%)
 He held his right to remain violent.
 He was an Archangel of Travel!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 5
  Levels completed : 2

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  UAC Star (gold cluster)
  Hell Armorer Badge
  Lightfoot Bronze Badge
  Lightfoot Silver Badge
  Lightfoot Gold Badge
  Lightfoot Diamond Badge
  Lightfoot Angelic Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................B...............#
  ..........................................................#
  ..........................................%...............#
  ........................................%.................#
  ..........................................%...............#
  ........................................%..%..B...........#
  .........................................%.%%.............#
  .............................................B...B........#
  .........................................B...B.B.......O..#
  .............................................B.B.......%.%#
  .............................................B...........%#
  .......................................................%%.#
  ..........................................................#
  .....................................................%.%..#
  ...........................................BB.B...........#
  ...........................................BX..B..........#
  ...........................................BB.B...........#
  ....................................X............%%%......#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 112376/15
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 3)
    Hellrunner       (Level 3)
    Son of a bitch   (Level 3)
    Reloader         (Level 2)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Shottyman        (Level 1)

  Int->Int->HR->HR->SoB->SoB->Rel->Rel->SM->SoB->DM->HR->Fin->Fin->Fin->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   elephant gun (12d3) [0/1]
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   shell box (x48)

-- Inventory -------------------------------------------------

    [a] shotgun shell (x22)

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    169 former humans
    142 former sergeants
    66 former captains
    269 imps
    94 demons
    482 lost souls
    52 cacodemons
    33 hell knights
    67 barons of hell
    18 arachnotrons
    23 former commandos
    47 pain elementals
    29 revenants
    13 mancubi
    16 arch-viles
    4 nightmare imps
    4 nightmare cacodemons
    34 nightmare demons
    2 bruiser brothers
    1 shambler
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena before it got too hot.
  On level 5 he stormed the Chained Court.
  On level 7 he sneaked into the Phobos Lab.
  On level 7 he assembled a elephant gun!
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a tactical boots!
  He destroyed the evil within and reaped the rewards!
  On level 12 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 16 he found the Tower of Babel!
  On level 21 he found the Lava Armor!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  On level 25 he finally sacrificed himself to kill the Mastermind.

-- Messages --------------------------------------------------

 Targeting canceled.
 You dodge! Boom!
 Fire -- Choose target...
 You see : a baron of hell (heavily wounded) | pool of blood | [ m ]ore
 You hear the scream of a freed soul!
 Fire -- Choose target...
 You see : John Carmack (severely wounded) | floor | [ m ]ore
 You quickly reload the elephant gun.
 Fire -- Choose target...
 You see : John Carmack (severely wounded) | floor | [ m ]ore
 Targeting canceled.
 Carmack raises his hands and summons hellspawn!
 Fire -- Choose target...
 You see : John Carmack (severely wounded) | floor | [ m ]ore
 You are hit! Your red armor is completely destroyed! You die!... Press
 <Enter>...

-- General ---------------------------------------------------

 161 brave souls have ventured into Phobos:
 142 of those were killed.
 3 of those were killed by something unknown.
 1 didn't read the thermonuclear bomb manual.
 And 8 couldn't handle the stress and committed a stupid suicide.

 7 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 3 killed the bitch and survived.
 3 showed that it can outsmart Hell itself.

--------------------------------------------------------------

This one puzzles me.

So after getting Marksman Angelic I decided that Lightfoot Angelic was totally, 100% possible -- and in fact, probably should be a breeze.  I tried it out just for to get a feel for it and was shocked to discover that the 30% speed boost isn't just movement speed:  it is firing and reload speed as well.  Holy Christ.

Lets step back and think about this for a bit here.  At the start of the game you get 2 ranks of Hellrunner, 2 ranks of Finesse, plus a rank and a half of Reloader.  And this is supposed to be hard?  Lets break it down even further.  You have to play on Nightmare for the Angelic badge, and the primary difficulty of N! is the respawning monsters.  Okay, sure.  But the bonus you get for this challenge *directly nerfs* nightmare's most potent challenge.  Monsters respawn based on how long you spend on the level.  Thanks to the challenge bonus, you now spend 30% less time on every level.. and it *stacks* with other speed boosts.  This really needs to get turned down.

So I looked over the requirements and thought, as I'm sure almost everyone else did, "Ah-ha!  Ammochain is the way to go!"  Because in a game where you only get two inventory slots, surely the ammo conservation perk is the best!  I tried it a couple times and quickly learned why I don't like Ammochain at all... its upgrade path is just has so little synergy with normal conservative play that you die before its benefits can really manifest.  Also, locking you out of Eagle Eye and Intuition is just devastating in a game where you can't stockpile medkits for emergencies.  After a couple deaths I just gave it up.

What to do?  I know!  I'll just play my normal shotgun scout!  It seems counterintuitive, given that you can only carry 2 stacks of 50 shells, but take it from me that 100 SoBx3 elephant gun rounds is a LOT of damage.  I was never even close to running out of ammo, or even digging to far into my shell box.  At the end of the game I even felt comfortable sacrificing half my reserve ammo to carry a nuke with me.  You just have to remember to have the sergeants die on in a respawnable way.  Sometimes it even means protecting them, the poor little guys.

As a side note, I can't stress enough how happy I am that Shottyman reloads draw from ammo stacks before digging into the shell box.  That is exactly what I wanted to happen, and reliably boosts the ammo reserve on this challenge to around 200 shotgun rounds.  If it won't die after that, its probably got plot armor.

Shottyman + HR3 + FIN3 + Scout Bonus + Challenge Bonus = a streak of light blazing through the levels perforating anything in its way.  I didn't even bother trying to destroy corpses in Hell -- I was clearing the levels too fast for them to respawn.  It was pretty disgusting.

So here's the issue.  I was feeling cocky after devastating all of Hell, so when a chance to go for a full win came up I jumped at it.  Problem being?  JC killed the hell out of me.  I don't know if I got unlucky or just underestimated the challenge, but I just couldn't put out enough damage to bring him down.  I was very sad... until I saw I got the Angelic badge anyway?  I guess dying on JC now counts as a sacrificial win?  I guess that makes sense, since I killed the Mastermind, but the game still feels like a bit of a failure.  Oh well.

All in all the challenge was really fun, but not really challenge-y.  The lack of reserve ammo isn't a huge issue... the main problem is that you can't really carry medkits around with you, so it plays a bit like Angel of Impatience.  I'm sure you could completely eliminate the 30% speed bonus and still have this be totally doable.  As it stands, I think this one can be consistently won by a good player.

6
Nightmare! / [N!|AoMr+AoD|92%|YAFW] Marksman Angelic
« on: August 04, 2013, 19:19 »
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Charchian, level 19 Hell Baron 1st Lieutenant Scout,
 nuked the Mastermind at the Hell Fortress.
 He survived 160575 turns and scored 1403930 points.
 He played for 6 hours, 35 minutes and 9 seconds.
 He opposed the Nightmare!

 He killed 1302 out of 1406 hellspawn. (92%)
 He held his right to remain violent.
 He was an Angel of Marksmanship!
 He was also an Angel of Darkness!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 2
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Marksman Diamond Badge
  Marksman Angelic Badge
  Hunter Bronze Badge
  Hunter Silver Badge
  Hunter Gold Badge
  Hunter Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  .......................................%...................
  ....................................................%......
  ...........................................%......%.......%
  ...........................................................
  ........................................%.%.....%...%......
  ...................................%......%......%.........
  ..................................%............%...........
  ....................................%.%.....%..............
  ..............................%................%...........
  ......................}..%.................%.....%.%%......
  .......................|......X...............%............
  ......................................%.......%.%..........
  ..............................................%%...........
  ......................................%............%....%..
  ......................%.........%.%%.%.........%...........
  ............................................%..%..%........
  .................................................%.........
  .............................................%...%........%
  ###########################################################

-- Statistics ------------------------------------------------

  Health 32/50   Experience 242734/19
  ToHit Ranged +2  ToHit Melee +2  ToDmg Ranged +5  ToDmg Melee +5

-- Traits ----------------------------------------------------

  Class : Scout

    Hellrunner       (Level 3)
    Son of a bitch   (Level 5)
    Son of a gun     (Level 5)
    Eagle Eye        (Level 1)
    Dualgunner       (Level 1)
    Intuition        (Level 2)
    Triggerhappy     (Level 1)
    Cateye           (Level 1)

  Int->Int->SoG->SoG->DG->SoG->SoB->SoB->TH->MCe->SoB->SoG->SoG->HR->HR->HR->SoB->SoB->EE->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Lava Armor [4/4] (51%)
    [b] [ Weapon     ]   pistol (2d5) [5/6] (P1)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   10mm ammo chain (x178)

-- Inventory -------------------------------------------------

    [a] pistol (2d5) [0/6] (P1)
    [b] red armor [6/6] (83%) (P)
    [c] red armor [4/4] (99%)
    [d] red armor [3/6] (44%) (P)
    [e] duelist armor [2/2] (100%)
    [f] 10mm ammo (x52)
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] phase device
    [m] homing phase device
    [n] envirosuit pack
    [o] thermonuclear bomb

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 75%   feet 0%   
    Plasma     - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    191 former humans
    105 former sergeants
    63 former captains
    195 imps
    113 demons
    225 lost souls
    134 cacodemons
    24 hell knights
    67 barons of hell
    24 arachnotrons
    12 former commandos
    23 pain elementals
    24 revenants
    39 mancubi
    25 arch-viles
    11 nightmare cacodemons
    21 nightmare demons
    2 bruiser brothers
    1 lava elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  On level 8 he encountered the Phobos Anomaly.
  On level 13 he assembled a tactical boots!
  On level 16 he found the Tower of Babel!
  On level 22 he arrived at Mt. Erebus.
  On level 22 he found the Lava Armor!
  He fled there from the monstrous lava elemental.
  On level 23 he stumbled into a nightmare demon cave!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You see : John Carmack (mortally wounded) | blood | [ m ]ore
 The missile hits John Carmack.
 Fire -- Choose target...
 You see : John Carmack (almost dead) | pool of blood | [ m ]ore
 The missile hits John Carmack.
 Fire -- Choose target...
 You see : John Carmack (almost dead) | pool of blood | [ m ]ore
 The missile hits John Carmack.
 Fire -- Choose target...
 You see : John Carmack (almost dead) | pool of blood | [ m ]ore
 The missile hits John Carmack. You are hit!
 You quickly reload the pistol.
 Fire -- Choose target...
 You see : John Carmack (almost dead) | pool of blood | [ m ]ore
 The missile hits John Carmack. John Carmack dies. Congratulations! You
 defeated John Carmack! Press <Enter>...

-- General ---------------------------------------------------

 157 brave souls have ventured into Phobos:
 139 of those were killed.
 3 of those were killed by something unknown.
 1 didn't read the thermonuclear bomb manual.
 And 8 couldn't handle the stress and committed a stupid suicide.

 6 souls destroyed the Mastermind...
 3 killed the bitch and survived.
 3 showed that it can outsmart Hell itself.

--------------------------------------------------------------

So I've wandered back.  Looks like the devs have put in a lot of nice changes in the latest version.  Good job.

After teaching myself how to play again I figured I'd take a shot at some of these fancy new badges.  I snagged Shottyman Angelic pretty easily, but that's kind of trivial for anyone who can hack it on nightmare.  The AoMr+AoD combo for Marksman Angelic seemed like it'd be a bit tougher.  On the plus side, it combines two of my favorite things:  pistols and rapid experience gain.  On the downside, it features two of my least favorite things:  truncated intelligence and a ban on shotguns.  Seems fair.  Game on!

I'm not sure about the decision to nail the Arena to level 2... it kind of eliminates it from a lot of Angel challenges, in my opinion, but the updated non-Arena Chained Court is great.  Generally speaking, I didn't stress myself out too much reaching for flashy overachievement points in this run, mainly because I was terrified of doing anything until I had Cateye.  Phobos Lab spawned instead of the Military Base and I avoided it like the living death it is.  I might just not have rhythm of the level down, but right now I'm of the opinion it is way harder the the Mortuary, mainly because of how early it comes and how incredibly deadly Nightmare Demons are.  As people have noted elsewhere, the reward simply isn't worth the risk, and its certainly nowhere near the danger level of the Military Base.

The run itself wasn't extraordinary in any way.  I built myself some good graveyard squares on the first few levels and used them to clear out the floors.  Thanks to the extremely overpowered experience gain associated with Angel of Darkness, I was able to snag two levels of Int and then immediately go into a standard pistol build.  In essence, you're handed a couple free "extra" levels early on, which I really do think should be removed.  I didn't really have a plan to deal with the Anomoly, but I got lucky with a phase and managed to skip the ambush entirely.  Pillar dancing with the bruiser bros yielded some easy exp. 

Halfway through Deimos I realized I had forgotten to build towards Dodgemaster so I was probably going to have a really rough time with the Cyberdemon, but I managed to scrape together an improvised strat.  I equipped some solid armor and used a handy Berserk Pack to get toe-to-toe with Cybie, then with a single pistol and an ammo box I proceeded to plink him to death at point-blank range.  At that point I had 5 ranks of SoG, which meant 9 shots a second.  I only had to use a single medkit.  After that the game was more or less a forgone conclusion.

The Anomaly seems like the hardest part of this challenge, but I imagine I could just run by it even if I didn't get lucky with phases.  Once Cateye is enabled towards the end of Phobos most of the difficulty just vanishes.  The hardest part for me was early on, constantly reminding myself that those Int2 blips weren't actually just out of view -- they could see and shoot me just fine.  I ate some stupid shots forgetting the 6-sight range wasn't reciprocal.

If you feel like making this one harder I'm thinking a ban on Intuition might be sufficiently maddening, as it would really accentuate the problems brought out by Darkness.  In that case, the double experience bonus might even be necessary.




7
Nightmare! / [N!|AoMC|70%|YAVP] Untouchable Cross, Robbery
« on: April 05, 2012, 09:26 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.6) roguelike post-mortem character dump
--------------------------------------------------------------

 Derek Yu, level 12 Arch-Vile Lt. Colonel Scout,
 defeated the Mastermind on level 8 of Hell.
 He survived 72386 turns and scored 482341 points.
 He played for 1 hour, 58 minutes and 52 seconds.
 He opposed the Nightmare!

 He killed 813 out of 1157 hellspawn. (70%)
 He was an Angel of Max Carnage!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 5
  Levels completed : 3

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  Mastermind's Brain
  UAC Star (gold cluster)
  Untouchable Badge
  Untouchable Medal
  Untouchable Cross
  Hell Arena Pwnage Medal
  Shambler's Head
  Heroic Gold Badge
  Destroyer Bronze Badge
  Destroyer Silver Badge
  Destroyer Gold Badge
  Destroyer Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ################..............X.................###########
  ###############...............####...............##########
  ##############.......####.....####.....####.......#########
  #############........####.....####.....####........########
  ############.........####....%####.....####.........#######
  ###########..........####..............####..........######
  ##########............................................#####
  ##########....####............................####....#####
  ##########...&####............................####....#####
  ##########....####............................####&...#####
  ##########....####............................####....#####
  ##########............................................#####
  ###########..........####..............####..........######
  ############.........####.....####.....####.........#######
  #############........####.....####.....####........########
  ##############.......####.....####.....####.......#########
  ###############...............####...............##########
  ################................................###########
  ###########################################################

-- Statistics ------------------------------------------------

  Health 38/50   Experience 68886/12
  ToHit Ranged +12  ToHit Melee +12  ToDmg Ranged +1  ToDmg Melee +1

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 3)
    Hellrunner       (Level 2)
    Son of a bitch   (Level 1)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)

  Int->Int->HR->Fin->Jug->HR->DM->Fin->WK->WK->SoB->Fin->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   green armor [1/1] (89%) (A)
    [b] [ Weapon     ]   plasma rifle (1d8)x6 [34/40] (P1)
    [c] [ Boots      ]   antigrav protective boots [2/2] (100%)
    [d] [ Prepared   ]   missile launcher (6d6) [4/4]

-- Inventory -------------------------------------------------

    [a] shotgun (8d3) [1/1]
    [b] chaingun (1d6)x4 [40/40]
    [c] red armor [4/4] (90%)
    [d] ripper (6d6)
    [e] 10mm ammo (x140)
    [f] 10mm ammo (x140)
    [g] 10mm ammo (x24)
    [h] 10mm ammo (x140)
    [i] shotgun shell (x70)
    [j] shotgun shell (x70)
    [k] shotgun shell (x3)
    [l] rocket (x13)
    [m] power cell (x70)
    [n] power cell (x24)
    [o] large med-pack
    [p] thermonuclear bomb
    [q] Arena Master's Staff

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 15%   feet 0%   
    Shrapnel   - internal 0%    torso 15%   feet 0%   
    Acid       - internal 0%    torso 0%    feet 25% 

-- Kills -----------------------------------------------------

    147 former humans
    100 former sergeants
    87 former captains
    160 imps
    37 demons
    94 lost souls
    35 cacodemons
    25 hell knights
    47 barons of hell
    17 arachnotrons
    14 former commandos
    8 pain elementals
    3 revenants
    12 mancubi
    7 arch-viles
    4 nightmare imps
    2 nightmare cacodemons
    8 nightmare demons
    2 bruiser brothers
    1 shambler
    1 Cyberdemon
    1 Spider Mastermind
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he stormed the Chained Court.
  On level 4 he found the Arena Master's Staff!
  On level 7 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he entered Hell's Armory.
  On level 10 he assembled a tactical boots!
  On level 10 he assembled a ripper!
  He destroyed the evil within and reaped the rewards!
  On level 11 he assembled a antigrav boots!
  He left level 12 as soon as possible.
  He left level 15 as soon as possible.
  On level 16 he found the Tower of Babel!
  He left level 17 as soon as possible.
  On level 18 he entered the Vaults.
  He came, he saw, but he left.
  He left level 23 as soon as possible.
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 Mastermind. The missile hits the Spider Mastermind. The missile hits the
 Spider Mastermind. The missile hits the Spider Mastermind. The missile hits
 the Spider Mastermind.
 You see : out of vision
 You see : a Spider Mastermind (mortally wounded) | floor | [ m ]ore
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The missile hits the Spider Mastermind. The missile hits the
 Spider Mastermind. The missile hits the Spider Mastermind. The missile hits
 the Spider Mastermind.
 You see : out of vision
 You see : out of vision
 You reload the plasma rifle.
 You see : out of vision
 You hear the scream of a freed soul! Congratulations! You defeated the Spider
 Mastermind! Press <Enter>...
 You reload the chaingun.

-- General ---------------------------------------------------

 285 brave souls have ventured into Phobos:
 256 of those were killed.
 16 didn't read the thermonuclear bomb manual.

 13 souls destroyed the Mastermind...
 8 killed the bitch and survived.
 5 showed that it can outsmart hell itself.

--------------------------------------------------------------

Angel of Max Carnage, Nightmare, won with Untouchable Cross.  No Destroyer Diamond.  I am highly annoyed.

Sigh. Anyway, this game is unworthy on a couple levels.  I basically just ran through Deimos and Hell, and I got hit a few stupid times pre-Anomaly.  By my count, I took 49 damage this game.  Beating the Hell Arena on MC is a piece of cake, since your shotgun does highly predictable knockback which makes it easy to establish a graveyard square.  I figured out how to pass the Entryway without damage about 25% of the time -- if I took a hit I just started over.  My tactic was to wait to run until the last minute, then keep myself running with the initial medkits until I had a shotgun and control.  I learned if you can just gun down sergeants due to their speed and their medkits, but you have to either use trees or fire into the fog to kill the former humans. 

The chained court is easy if you don't do something stupid and eat 24 points of Baron-ball like I did.  The Arena Master just gets bounced around by your shotgun.  The Wall is an endless field of candy, plus it provides rockets to clear the Anomaly.  Wearing Red Armor means you take 10 points of damage rocket jumping out of the ambush -- acceptable, since I had to use my phase to escape certain damage earlier.  I had to run like hell several times from this point on as the game kept spawning me in mazes or in rooms absolutely filled with all sorts of guys.  I burned phases, I ducked and ran, I got lucky more than once.  I didn't have control once past the Anomaly, which is just kind of sad.

I built a ripper with the idea of going for Longinus Diamond, but Hell 1 was another pressure run-for-my-life level and I was forced to the other stairs.  I could have opened the Vaults, but at that point I had 49 damage and was kind of disgusted at all the concessions I had been forced into making so I decided not to risk it.  Ditto going after JC.  Just not worth it.

And in the end I didn't even get my Destroyer Diamond.  Looks like the game thought as little of this round as I did.

8
Okay, at this point things have gotten out of hand.  Here's my morning game:  Angel of Max Carnage, Nightmare, won with Untouchable Cross:

Spoiler (click to show/hide)

Notice I did not receive the Destroyer Diamond -- the one I was specifically going for.  I am irate.

This marks the third time the badge system has screwed up for me.  To review, look at this mortem from a few games past:

Spoiler (click to show/hide)

Missing here is Strongman Platinum, whose requirements are "Win standard game fist-only HMP," yet I recieved Strongman Diamond, whos requirements are "Win Standard game using fist-only HMP/100%." 

Finally, we look at this game from a couple bug reports ago:

Spoiler (click to show/hide)

Which simply doesn't register in on the badge list.  A screenshot of said badge list:

Spoiler (click to show/hide)

9
Nightmare! / [N!|27%|YAVP] UAC Diamond
« on: April 01, 2012, 11:55 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.6) roguelike post-mortem character dump
--------------------------------------------------------------

 Timo Viitanen, level 8 Arch-Vile Lt. Colonel Scout,
 defeated the Mastermind on level 8 of Hell.
 He survived 13124 turns and scored 266554 points.
 He played for 13 minutes and 1 second.
 He opposed the Nightmare!

 He killed 235 out of 849 hellspawn. (27%)
 Who gave him the ticket to hell, anyway?

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 6
  Levels completed : 1

-- Awards ----------------------------------------------------

  Mastermind's Brain
  Minor Icarus Cross
  Major Icarus Cross
  Compet-n Silver Cross
  Compet-n Gold Cross
  UAC Platinum Badge
  UAC Diamond Badge
  Speedrunner Bronze Badge
  Speedrunner Silver Badge
  Speedrunner Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ###############................................############
  ##############...............####...............###########
  #############.......####.....####.....####.........########
  ############........####.....####.....####........#########
  ###########.........####.....####.....####.........#.######
  ##########..........####..............####..........#######
  #########............................................######
  #########....####............................####....######
  #########...&####............................####....######
  #########....####............................####&...######
  #########....####............................####....######
  #########............................................######
  ##########..........####.....%X.......####..........#######
  ###########.........####.....####.....####.........########
  ############........####.....####.....####........#########
  #############.......####.....####.....####.......##########
  ##############...............####...............###########
  ###############................................############
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 25302/8
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Scout

    Hellrunner       (Level 2)
    Brute            (Level 3)
    Berserker        (Level 1)
    Intuition        (Level 2)

  Int->Int->Bru->Bru->Ber->Bru->HR->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   blue armor [1/2] (14%)
    [b] [ Weapon     ]   Longinus Spear (8d8)
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] shotgun (8d3) [0/1]
    [b] BFG 9000 (10d8) [100/100]
    [c] chainsaw (5d6) (B)
    [d] 10mm ammo (x10)
    [e] shotgun shell (x50)
    [f] shotgun shell (x50)
    [g] shotgun shell (x27)
    [h] small med-pack
    [i] small med-pack
    [j] large med-pack

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 60% 
    Fire       - internal 60%   torso 60%   feet 60% 
    Plasma     - internal 60%   torso 65%   feet 60% 

-- Kills -----------------------------------------------------

    44 former humans
    28 former sergeants
    7 former captains
    33 imps
    32 demons
    43 lost souls
    5 cacodemons
    3 hell knights
    5 barons of hell
    7 arachnotrons
    1 former commando
    2 pain elementals
    2 mancubi
    1 arch-vile
    5 nightmare imps
    4 nightmare cacodemons
    8 nightmare demons
    2 bruiser brothers
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 4 he stormed the Chained Court.
  On level 7 he witnessed the Wall.
  Not knowing what to do, he left.
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he entered Hell's Armory.
  He left the Armory without drawing too much attention.
  On level 11 he ventured into the Halls of Carnage.
  Level 14 was a hard nut to crack!
  On level 16 he found the Tower of Babel!
  He left level 17 as soon as possible.
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 18 he entered the Vaults.
  He came, he saw, but he left.
  He left level 23 as soon as possible.
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 Mastermind hits you.
 You hit the Spider Mastermind. The Spider Mastermind hits you.
 You hit the Spider Mastermind. The Spider Mastermind hits you.
 You hit the Spider Mastermind. You feel like a killing machine! You're going
 berserk! The Spider Mastermind hits you. You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind hits you. You need to
 taste blood!
 You hit the Spider Mastermind. The Spider Mastermind hits you. You need to
 taste blood!
 You hit the Spider Mastermind. The Spider Mastermind hits you. You need to
 taste blood!
 You hit the Spider Mastermind. You're going berserk! The Spider Mastermind
 hits you. You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
 You defeated the Spider Mastermind! Press <Enter>...
 Boom! You are hit! You dodge! Boom! You dodge!

-- General ---------------------------------------------------

 278 brave souls have ventured into Phobos:
 250 of those were killed.
 16 didn't read the thermonuclear bomb manual.

 12 souls destroyed the Mastermind...
 7 killed the bitch and survived.
 5 showed that it can outsmart hell itself.

--------------------------------------------------------------

Not much to say here... I just played as fast and dirty as I could, relying on the shotgun and intuition to get me to the chained court.  There I grabbed all four 'zerk packs and the chainsaw and the combo lasted me all the way through to Deimos.  I got very lucky at several key points:  I got invuln globes just before the Anomaly and the Mastermind, and a lucky phase on Hell 6.  I ducked into the Halls of Carnage by mistake which probably cost me a minute and a half.  In all it was a fun 15 minutes, and its good to take a break from the other, more serious badges and just blow through everything.

10
0.9.9.6 / [U|AoRA|100%] Quartermaster Diamond
« on: March 30, 2012, 20:24 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.6) roguelike post-mortem character dump
--------------------------------------------------------------

 Adam Ring, level 14 Arch-Vile 1st Lieutenant Scout,
 defeated the Mastermind on level 8 of Hell.
 He survived 64480 turns and scored 372928 points.
 He played for 2 hours, 51 minutes and 41 seconds.
 He was a man of Ultra-Violence!

 He killed 1074 out of 1074 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Red Alert!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 6
  Levels completed : 6

-- Awards ----------------------------------------------------

  Mastermind's Brain
  Medal of Prejudice
  UAC Star (gold cluster)
  Hell Champion Medal
  Hell Armorer Badge
  Quartermaster Bronze Badge
  Quartermaster Silver Badge
  Quartermaster Gold Badge
  Quartermaster Diamond Badge
  Skull Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #############................................##############
  ############...............####...............#############
  ###########.......####.....####.....####.......############
  ##########........####.....####.....####........###########
  #########.........####.....####.....####.........##########
  ########..........####..............####..........#########
  #######............................................########
  #######....####............................####....########
  #######...&####............................####....########
  #######.0..####............................####&...########
  #######....####............................####....########
  #######............................................########
  ########..........####........X.....####..........#########
  #########.........####.....####.....####.........##########
  ##########........####.....####%....####........###########
  ###########.......####.....####.....####.......############
  ############...............####...............#############
  #############................................##############
  ###########################################################

-- Statistics ------------------------------------------------

  Health 87/50   Experience 91297/14
  ToHit Ranged +2  ToHit Melee +2  ToDmg Ranged +4  ToDmg Melee +4

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 1)
    Hellrunner       (Level 3)
    Son of a bitch   (Level 4)
    Eagle Eye        (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Triggerhappy     (Level 1)
    Cateye           (Level 1)

  HR->HR->SoB->EE->SoB->Int->Int->SoB->TH->DM->MCe->HR->Fin->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (100%) (A)
    [b] [ Weapon     ]   plasma rifle (1d8)x6 [0/40] (P1)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   10mm ammo chain (x250)

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [5/5]
    [b] chaingun (1d6)x4 [40/40] (T1)
    [c] super shotgun (8d4)x2 [2/2]
    [d] missile launcher (6d6) [4/4]
    [e] BFG 9000 (10d8) [100/100]
    [f] tactical armor [0/0] (100%)
    [g] red armor [4/4] (86%)
    [h] 10mm ammo (x60)
    [i] 10mm ammo (x100)
    [j] shotgun shell (x50)
    [k] rocket (x10)
    [l] power cell (x50)
    [m] power cell (x44)
    [n] power cell (x50)
    [o] power cell (x50)
    [p] large med-pack
    [q] large med-pack
    [r] large med-pack
    [s] homing phase device
    [t] thermonuclear bomb
    [u] shell box (x100)

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    101 former humans
    92 former sergeants
    69 former captains
    88 imps
    83 demons
    378 lost souls
    38 cacodemons
    29 hell knights
    44 barons of hell
    31 arachnotrons
    18 former commandos
    30 pain elementals
    24 revenants
    18 mancubi
    24 arch-viles
    2 bruiser brothers
    1 shambler
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  On level 5 he assembled a tactical boots!
  He defeated the Hell Arena Master!
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he entered Hell's Armory.
  He destroyed the evil within and reaped the rewards!
  On level 11 he assembled a tactical shotgun!
  On level 12 he ventured into the Halls of Carnage.
  On level 13 he assembled a tactical armor!
  On level 13 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 16 he found the Tower of Babel!
  On level 19 he entered the Vaults.
  On level 19 he found the Trigun!
  He cracked the Vaults and cleared them out!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 You see : out of vision
 You see : Adam Ring (boosted) | floor | [ m ]ore
 Targeting canceled.
 You see : out of vision
 You see : a Spider Mastermind (mortally wounded) | floor | [ m ]ore
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The missile hits the Spider Mastermind. The missile hits the
 Spider Mastermind. Boom! Boom! The missile hits the Spider Mastermind.
 You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The missile hits the Spider Mastermind. The missile hits the
 Spider Mastermind. The missile hits the Spider Mastermind. The Spider
 Mastermind dies. Congratulations! You defeated the Spider Mastermind! Press
 <Enter>...
 You feel relatively safe now.
 You reload the chaingun.

-- General ---------------------------------------------------

 266 brave souls have ventured into Phobos:
 239 of those were killed.
 16 didn't read the thermonuclear bomb manual.

 11 souls destroyed the Mastermind...
 6 killed the bitch and survived.
 5 showed that it can outsmart hell itself.

--------------------------------------------------------------


I went through a bunch of builds trying to figure out what to go with.  Obviously the Scout is a no-brainer in a time pressure situation, and maxing out Hellrunner is vital as movement is what eats up most of your five minutes.  From there it was just a battle between me and finding the fastest, most powerful, most trait efficient build.  Traits were scarce as I got sick of just randomly dying to the 100% requirement on small room and maze levels, so I resigned myself to early-ish Int2.

A Gun Kata build is maximally time-efficient, but it takes so long to kick in.  I died around levels 6-8 a bunch of times trying to get the experience up.  Likewise Shottyhead builds are too slow, and you don't have time to really play a berserker build as patiently as you should.  So this game I did something I seldom do:  I played a chaingunner.  I don't know why, but I've really shied away from rapid-fire builds for the last... ever.  It just underdamages both Berserk and Dualgunner, but its trait-efficient and provided crucial power in the early game.  I ran some math and you just can't beat a chaingun for efficient enemy disposal pre-Anomaly. 

So I figured out how to beat the Arena in 5 minutes, then figured out the conditions under which the Chained Court was doable (either a combat shotty or a shell box).  I managed to not screw up long enough to get to the end, which is the story of just about every game.  Next up is Destroyer, I think.

11
0.9.9.6 / [H|100%|YAFW] Strongman Diamond and a Bug
« on: March 27, 2012, 16:52 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.6) roguelike post-mortem character dump
--------------------------------------------------------------

 Ilya Bely, level 12 Arch-Vile 1st Lieutenant Marine,
 nuked the Mastermind on level 9 of Hell.
 He survived 105550 turns and scored 188724 points.
 He played for 1 hour, 24 minutes and 45 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 917 out of 917 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 5
  Levels completed : 5

-- Awards ----------------------------------------------------

  Medal of Prejudice
  Malicious Knives Cross
  Sunrise Iron Fist
  UAC Star (silver cluster)
  Aurora Medallion
  Grim Reaper's Badge
  Hell Armorer Badge
  Strongman Bronze Badge
  Strongman Silver Badge
  Strongman Gold Badge
  Strongman Diamond Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  .......................................................%..#
  ..........................................................#
  ....................................................%.....#
  .........................................................%#
  ........................................................|.#
  ....................................................%..X}%#
  .......................................................|.|#
  .........................................................%#
  ..........................................................#
  ........................................................%.#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 42/70   Experience 61683/12
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Marine

    Ironman          (Level 1)
    Finesse          (Level 3)
    Tough as nails   (Level 1)
    Brute            (Level 3)
    Berserker        (Level 1)
    Badass           (Level 2)
    Vampyre          (Level 1)

  Bru->Bru->Bru->Ber->Bad->MVm->Bad->Fin->Fin->TaN->Iro->Fin->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [6/6] (60%) (P)
    [b] [ Weapon     ]   nothing
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] nuclear BFG 9000 (8d8) [40/40]
    [b] red armor [1/6] (22%) (P)
    [c] ballistic vest [3/3] (89%) (P)
    [d] Necroarmor [6/6] (100%)
    [e] Angelic Armor [7/7] (100%)
    [f] small med-pack
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] phase device
    [o] homing phase device
    [p] thermonuclear bomb
    [q] technical mod pack
    [r] protective boots [2/2] (92%)

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 60% 
    Fire       - internal 60%   torso 85%   feet 60% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    102 former humans
    86 former sergeants
    30 former captains
    88 imps
    45 demons
    371 lost souls
    34 cacodemons
    21 hell knights
    30 barons of hell
    21 arachnotrons
    22 former commandos
    20 pain elementals
    4 revenants
    21 mancubi
    13 arch-viles
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he entered Hell's Armory.
  On level 10 he found the Cybernetic Armor!
  He destroyed the evil within and reaped the rewards!
  He sounded the alarm on level 12!
  On level 13 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he assembled a tactical boots!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Azrael's Scythe!
  He then destroyed the Unholy Cathedral!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 22 he entered the Lava Pits.
  On level 22 he found the Necroarmor!
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 you. You need to taste blood!
 You hit John Carmack. You're going berserk! The lost soul hits you. The lost
 soul hits you. The lost soul hits you. The lost soul hits you. The lost soul
 hits you. You need to taste blood!
 You hit John Carmack. You are hit! The lost soul dies. The lost soul dies.
 The lost soul dies. That hurt! You' going berserk! The lost soul dies. The
 lost soul dies. The lost soul dies. You need to taste blood!
 You hit John Carmack. You're going berserk! The lost soul hits you. You need
 You see : John Carmack (mortally wounded) | pool of blood | [ m ]ore
 You hit John Carmack. The lost soul hits you. John Carmack reloads his rocket
 launcher. You need to taste blood!
 You hit John Carmack. You're going berserk! You need to taste blood!
 You hit John Carmack. John Carmack dies. Congratulations! You defeated John
 Carmack! Press <Enter>...
 You feel relatively safe now.
 Warning! Explosion in 7 seconds!

-- General ---------------------------------------------------

 230 brave souls have ventured into Phobos:
 220 of those were killed.

 10 souls destroyed the Mastermind...
 5 killed the bitch and survived.
 5 showed that it can outsmart hell itself.

--------------------------------------------------------------

I've been trying for this badge way too long, and making things way harder than they needed to be.  I had a bunch of runs where I exploited the wound-with-shotgun, kill-with-fist tactic to do fancy things like clear the Arena but every time I'd get to the end it would withhold Sunrise Iron Fist, and thus the Strongman Diamond.  Once, I'm sure the lava wave killed a former while I was shotgunning the door in the Halls of Carnage -- that was rage inducing.  For this run I decided to just screw it and dive for the end.  And you know what?  It was a lot easier.

The first and second levels make or break the game:  if I got a berserk pack on each, the game was made.  If I didn't, the game was lost.  Level 4 was the tipping point:  three ranks of Brute plus Berserker plus items spawning more frequently on lower levels just made the game a breeze from there on out.  I swore to myself I was just diving for the end (mainly because I lost a good character to cockiness) but when I saw two invulnerability globes right by the Mortuary stairs I knew I had to go for it.  Usually a fist-clear of the Mortuary takes a bunch of skulls + all my armor + most of my kits, but with such a long invuln I managed to tag all the Viles and one entire half before it ran out.  Fun times.

Anyway: the bug!  Look at the mortem... I get Bronze, Silver, Gold, and Diamond... but where is Platinum?  The game states it is for winning a game on HMP using only fists, while the Diamond is for winning a game on HMP 100% using your fists.  Obviously if I qualified for the Diamond I qualify for the Platinum... yet take a look.  Its worthwhile to note that this is my second badge-related bug.  I lost my Marksman Diamond somehow.  Dunno what's going on.  Anyone else getting this?

12
I slaughtered my way through Hell's Armory, downed the Shambler, and saw that the main reward was a Firestorm mod.  This made me very sad as I was on a melee run.  Could we please have an armor assembly which incorporates this mod?  Or perhaps make it useful on armor all by itself?  I'm thinking something like +10% all resistances.  okaythanksbye

13
Nightmare! / [N!|AoD|95%|YaFW] Hunter Diamond, RNG Love
« on: March 21, 2012, 18:26 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.6) roguelike post-mortem character dump
--------------------------------------------------------------

 Derek Yu, level 20 Arch-Vile 1st Lieutenant Scout,
 nuked the Mastermind on level 9 of Hell.
 He survived 101162 turns and scored 1883972 points.
 He played for 11 hours, 33 minutes and 13 seconds.
 He opposed the Nightmare!

 He killed 1860 out of 1950 hellspawn. (95%)
 He held his right to remain violent.
 He was an Angel of Darkness!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 11
  Levels completed : 6

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  UAC Star (gold cluster)
  Aurora Medallion
  Explorer Badge
  Experience Medal
  Grim Reaper's Badge
  Hell Champion Medal
  Hell Armorer Badge
  Hunter Diamond Badge
  Arachno Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ....................................X.....................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ....................................|.....................#
  ....................................}.....................#
  ...................................|......................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 34/50   Experience 337611/20
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +4  ToDmg Melee +4

-- Traits ----------------------------------------------------

  Class : Scout

    Hellrunner       (Level 3)
    Son of a bitch   (Level 4)
    Son of a gun     (Level 5)
    Eagle Eye        (Level 2)
    Dualgunner       (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Triggerhappy     (Level 1)
    Cateye           (Level 1)

  Int->Int->SoB->SoB->TH->MCe->HR->SoG->SoG->DG->SoG->SoG->SoG->HR->DM->SoB->EE->SoB->HR->EE->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Malek's Armor [3/3] (84%)
    [b] [ Weapon     ]   pistol (2d4) [3/8] (B1)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   blaster (2d5) [3/10] (P1)

-- Inventory -------------------------------------------------

    [a] rocket launcher (6d6) [0/1]
    [b] minigun (1d6)x8 [200/200]
    [c] nuclear BFG 9000 (8d9) [3/40] (P1)
    [d] BFG 9000 (11d8) [0/100] (P1)
    [e] Jackhammer (8d3)x3 [9/9]
    [f] Angelic Armor [7/7] (100%)
    [g] 10mm ammo (x64)
    [h] 10mm ammo (x140)
    [i] 10mm ammo (x140)
    [j] 10mm ammo (x140)
    [k] rocket (x11)
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] homing phase device

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 30%   feet 0%   
    Fire       - internal 0%    torso 30%   feet 0%   
    Plasma     - internal 0%    torso 30%   feet 0%   

-- Kills -----------------------------------------------------

    151 former humans
    153 former sergeants
    113 former captains
    193 imps
    140 demons
    540 lost souls
    76 cacodemons
    40 hell knights
    85 barons of hell
    105 arachnotrons
    38 former commandos
    42 pain elementals
    48 revenants
    76 mancubi
    47 arch-viles
    1 nightmare cacodemon
    2 nightmare demons
    2 bruiser brothers
    2 shamblers
    1 lava elemental
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he found the Malek's Armor!
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he stormed the Chained Court.
  On level 4 he found the Arena Master's Staff!
  On level 4 he assembled a tactical boots!
  On level 7 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he assembled a ballistic armor!
  On level 10 he entered Hell's Armory.
  On level 10 he found the Acid Spitter!
  He destroyed the evil within and reaped the rewards!
  On level 12 he ventured into the Halls of Carnage.
  On level 13 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  He fled the Unholy Cathedral seeing no chance to win.
  On level 19 he entered the Vaults.
  On level 19 he found the Jackhammer!
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 The missile hits John Carmack. The missile hits John Carmack.
 John Carmack reloads his rocket launcher.
 You reload the pistol. You are hit!
 You see : John Carmack (severely wounded) | floor | [ m ]ore
 The missile hits John Carmack. The missile hits John Carmack.
 You see : John Carmack (mortally wounded) | blood | [ m ]ore
 The missile hits John Carmack. The missile hits John Carmack.
 You see : John Carmack (mortally wounded) | pool of blood | [ m ]ore
 The missile hits John Carmack. The missile hits John Carmack.
 You see : John Carmack (almost dead) | pool of blood | [ m ]ore
 The missile hits John Carmack. The missile hits John Carmack. John Carmack
 reloads his rocket launcher.
 You see : John Carmack (almost dead) | pool of blood | [ m ]ore
 The missile hits John Carmack. The missile hits John Carmack. John Carmack
 dies. Congratulations! You defeated John Carmack! Press <Enter>...
 dies.

-- General ---------------------------------------------------

 177 brave souls have ventured into Phobos:
 169 of those were killed.

 8 souls destroyed the Mastermind...
 5 killed the bitch and survived.
 3 showed that it can outsmart hell itself.

--------------------------------------------------------------

I don't really want to talk about this game.  I'd much rather talk about the last one -- the one where I finally learned how to do the Arena without Hellrunner or Finesse, and how the game just snapped together after that.  But no, I had to miss the Spider's Lair somehow and now I have to talk about this game.  Sigh.  This game can be summed up in a single line:

I found Malek's Armor on level 2.

It was a vault which also had red armor and a full health pack, but who cares, right?  It had Malek's and after that the game was just simple.  The armor is grossly overpowered -- good stat, good resist, FANTASTIC speed, *and* it regens.  Its like an instant two ranks of Hellrunner, plus a bunch of extra inventory and entrenchment for every type of damage that counts.  Why would you wear anything else?  I used it to devastate the Arena, cleared out the Court, wiped the Wall and was into extended max before I hit the Anomaly.  I went into my usual dualgunner build and the RNG decided to drop a Blaster on me.  Well, hell.  Looks like I've got a girlfriend.

I built a bunch of anti-melee armor but couldn't deal with the Angel of Death as I wasn't gifted with a Hatred Skull.  I built a minefield of demon corpses and blew 'em up with a Fire Skull, but when the smoke cleared the big guy was 'barely scratched'.  That was my cue to leave.  The mortuary is just fun... I snagged the nuke BFG and walked through the level single-gunning it while BFG'ing every 10 seconds or so.  It wasn't really fair.  Carmack lasted through a clip and a half.

Oh, yeah, I suppose I should talk about the challenge now.  Angel of Darkness isn't hard at all, especially on Nightmare.  Double Experience is really too much... I had Int2 before I left the Entryway and Cateye in the Arena.  After that, its just a normal game.  I chose my dualgunner build as I already have two ranks of SoB and I'm not thrilled with any of the rapid-fire weapons.  And then I got a blaster... soooo... yeah.  Not much to say.

I see other people did runs which didn't involve powering to Int2 and Cateye.  I don't know why they did this thing.

14
--------------------------------------------------------------
 DoomRL (v.0.9.9.6) roguelike post-mortem character dump
--------------------------------------------------------------

 Sandy Peterson, level 16 Arch-Vile Warrant Officer Scout,
 nuked the Mastermind on level 9 of Hell.
 He survived 111371 turns and scored 801452 points.
 He played for 3 hours, 2 minutes and 35 seconds.
 He opposed the Nightmare!

 He killed 1751 out of 1893 hellspawn. (92%)
 He held his right to remain violent.
 He was an Angel of Shotgunnery!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 7
  Levels completed : 3

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  UAC Star (gold cluster)
  Hell Champion Medal
  Hell Armorer Badge
  Heroic Silver Badge
  Gatekeeper Silver Badge
  Gatekeeper Gold Badge
  Gatekeeper Platinum Badge
  Gatekeeper Diamond Badge
  Veteran Diamond Badge
  Shottyman Bronze Badge
  Shottyman Silver Badge
  Shottyman Gold Badge
  Shottyman Platinum Badge
  Shottyman Diamond Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ...................................................%%%%..%#
  ...................................................%....%.#
  ...................................................%....%.#
  ..........................................................#
  .........................................................%#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..................................................%.......#
  ..........................................................#
  ..........................................................#
  ....................................................%.%..X#
  .........................................................|#
  ..........................................................#
  ................................................%....%....#
  ...................................................%..||||#
  ......................................................|||.#
  .......................................................|||#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 68/90   Experience 120844/16
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 4)
    Finesse          (Level 1)
    Hellrunner       (Level 3)
    Reloader         (Level 2)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Shottyman        (Level 1)
    Shottyhead       (Level 1)

  HR->HR->DM->Int->Int->Rel->Rel->SM->Fin->Jug->MSh->HR->Iro->Iro->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Malek's Armor [3/3] (52%)
    [b] [ Weapon     ]   double shotgun (10d3)x2 [2/2] (P1)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   shell box (x32)

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [5/5]
    [b] large med-pack
    [c] large med-pack
    [d] large med-pack
    [e] large med-pack
    [f] large med-pack
    [g] phase device
    [h] envirosuit pack
    [i] agility mod pack
    [j] blood skull
    [k] fire skull
    [l] lava element
    [m] Arena Master's Staff
    [n] shell box (x75)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 30%   feet 0%   
    Fire       - internal 0%    torso 30%   feet 0%   
    Plasma     - internal 0%    torso 30%   feet 0%   

-- Kills -----------------------------------------------------

    184 former humans
    150 former sergeants
    89 former captains
    144 imps
    70 demons
    717 lost souls
    66 cacodemons
    43 hell knights
    48 barons of hell
    37 arachnotrons
    31 former commandos
    65 pain elementals
    35 revenants
    30 mancubi
    16 arch-viles
    4 nightmare imps
    4 nightmare cacodemons
    8 nightmare demons
    2 bruiser brothers
    2 shamblers
    1 lava elemental
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he stormed the Chained Court.
  On level 4 he found the Arena Master's Staff!
  On level 7 he assembled a tactical boots!
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he entered Hell's Armory.
  On level 10 he assembled a tactical shotgun!
  He destroyed the evil within and reaped the rewards!
  On level 12 he ventured into the Halls of Carnage.
  On level 13 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 15 he found the Malek's Armor!
  On level 16 he found the Tower of Babel!
  On level 17 he found the Revenant's Launcher!
  On level 20 he stumbled into complex full of former humans!
  On level 20 he was foolish enough to enter the Mortuary!
  He managed to escape from the Mortuary!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He overloaded a nuclear BFG 9000 on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You are hit!
 You dodge! You dodge! Boom!
 You see : John Carmack (mortally wounded) | floor | [ m ]ore
 Targeting canceled.
 You dodge!
 You see : John Carmack (mortally wounded) | floor | [ m ]ore
 John Carmack reloads his rocket launcher.
 You see : John Carmack (mortally wounded) | floor | [ m ]ore
 You are hit!
 You dodge! Boom!
 You see : John Carmack (almost dead) | floor | [ m ]ore
 You see : John Carmack (almost dead) | floor | [ m ]ore
 Carmack raises his hands and summons hellspawn!
 You dodge! The missile hits the revenant. You dodge! Boom! John Carmack dies.
 Congratulations! You defeated John Carmack! Press <Enter>...
 You see : John Carmack (scratched) | floor | [ m ]ore

-- General ---------------------------------------------------

 156 brave souls have ventured into Phobos:
 150 of those were killed.

 6 souls destroyed the Mastermind...
 4 killed the bitch and survived.
 2 showed that it can outsmart hell itself.

--------------------------------------------------------------

The shotgun:  the perfect weapon.  The only thing to say about the early game is that I've finally mastered Nightmare! arena and Chained Court.  I like getting Hellrunner x2 as my first two traits regardless of what build I'm going for, and Dodgemaster is endlessly helpful for baiting enemies as well as making basically immune to Arena damage.  I just gather all the monsters together at one pillar and dance around until a Caco gibs them.  The Chained Court involves, again, dancing in front of Barons until they wander too close to the lava, at which point I shotgun them in.  The Arena Master dies to normal corner shooting.

I scored a lucky Invulnerability globe near the stairs to the Anomaly, which made it easy to clear the first Ambush.  The Brothers simply cannot stand up against a double shotgun.  Fun times.  With Dodgemaster the Cyberdemon couldn't land a hit, naturally.

I was feeling cocky and there was yet another conveniently placed Invuln globe so I dived into the Mortuary.   I managed to kill all the Viles and snag the nuclear BFG, but without method of gibbing corpses I had to retreat.  I was a little concerned that this would leave enough enemies alive to put me below 80%, but as you can see it didn't actually matter.

JC was actually killed by friendly fire.  Hell's a rough place.

I think this has to be my favorite build aside from pure melee (which feels so overpowered that it strips the fun right out of the game).  A speed-equipped Scout with Shottyhead moves and fires four times a second, which is just a real problem for enemies to deal with.  Also, in addition to making it very easy to never take damage ever, Intuition + Shotgun knockback is amazing for corpse elimination. 

15
--------------------------------------------------------------
 DoomRL (v.0.9.9.6) roguelike post-mortem character dump
--------------------------------------------------------------

 Derek Yu, level 10 Arch-Vile Warrant Officer Scout,
 defeated the Mastermind on level 8 of Hell.
 He survived 36792 turns and scored 282020 points.
 He played for 51 minutes and 4 seconds.
 He opposed the Nightmare!

 He killed 444 out of 458 hellspawn. (96%)
 He held his right to remain violent.
 He was an Angel of Overconfidence!

-- Special levels --------------------------------------------

  Levels generated : 4
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  Mastermind's Brain
  UAC Star (gold cluster)
  Daredevil Gold Badge
  Daredevil Diamond Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #####################................................######
  ####################......%........####...............#####
  ###################.......####X....####.....####.......####
  ##################........####.....####.....####........###
  #################.........####.....####.....####.........##
  ################..........####..............####..........#
  ###############............................................
  ###############....####............................####....
  ###############...&####............................####....
  ###############....####............................####&...
  ###############....####............................####....
  ###############............................................
  ################..........####..............####..........#
  #################.........####.....####.....####.........##
  ##################........####.....####.....####........###
  ###################.......####.....####.....####.......####
  ####################...............####...............#####
  #####################................................######
  ###########################################################

-- Statistics ------------------------------------------------

  Health 93/70   Experience 45742/10
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 2)
    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Intuition        (Level 2)
    Whizkid          (Level 2)

  Int->Int->HR->HR->Fin->Fin->WK->WK->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   blue armor [2/2] (69%)
    [b] [ Weapon     ]   assault shotgun (8d3) [7/10] (B2P1T2)
    [c] [ Boots      ]   protective boots [2/2] (100%) (A)
    [d] [ Prepared   ]   shell box (x40)

-- Inventory -------------------------------------------------

    [a] rocket launcher (6d6) [1/1]
    [b] plasma rifle (1d7)x6 [40/40]
    [c] green armor [1/1] (100%)
    [d] green armor [1/1] (100%)
    [e] green armor [1/1] (100%)
    [f] red armor [2/4] (46%)
    [g] shotgun shell (x41)
    [h] shotgun shell (x50)
    [i] rocket (x10)
    [j] rocket (x10)
    [k] rocket (x3)
    [l] rocket (x10)
    [m] power cell (x40)
    [n] small med-pack
    [o] small med-pack
    [p] small med-pack
    [q] small med-pack
    [r] large med-pack
    [s] large med-pack
    [t] phase device

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 0%    feet 25% 
    Plasma     - internal 0%    torso 20%   feet 0%   

-- Kills -----------------------------------------------------

    42 former sergeants
    15 former captains
    10 imps
    9 demons
    247 lost souls
    2 cacodemons
    24 barons of hell
    22 arachnotrons
    4 former commandos
    25 pain elementals
    21 revenants
    7 mancubi
    15 arch-viles
    1 Spider Mastermind

-- History ---------------------------------------------------

  Then at last he found Dis!
  On level 8 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 You quickly reload the assault shotgun.
 You quickly reload the assault shotgun.
 You quickly reload the assault shotgun.
 You quickly reload the assault shotgun.
 You quickly reload the assault shotgun.
 You quickly reload the assault shotgun.
 You quickly reload the assault shotgun.
 You quickly reload the assault shotgun.
 You quickly reload the assault shotgun.
 Your assault shotgun is already loaded.
 You see : floor
 You see : floor
 You see : floor
 You hear the scream of a freed soul! Congratulations! You defeated the Spider
 Mastermind! Press <Enter>...
 You quickly reload the assault shotgun.

-- General ---------------------------------------------------

 154 brave souls have ventured into Phobos:
 149 of those were killed.

 5 souls destroyed the Mastermind...
 4 killed the bitch and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------

This one wasn't too hard.  After a few attempts to do the Unholy Cathedral for a melee game I just reverted to my usual intuition/shotgun scout.  Nothing really special to say here... you might ask me, "why not Shottyhead?" and the answer was I didn't think I'd have enough traits in time at level 7.  I really dislike Juggler, anyway.  Its only use is when you lose control of combat... and really, that should never happen.   

Another question might be "How did you intend to beat JC without Dodgemaster?" and the answer here is I didn't.  Even if I had an opportunity to nuke the Mastermind I was going to pass... which turned out to be moot, so, meh. 

The game threw a Pain Elemental cave at me.  Best level ever.


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