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Messages - Cyber Killer

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I didn't know that there was another script for this, anyway mine was intended as a hack to get going, not a final solution.

Ah well, I just hope that these scripts won't be needed at all for the next release ;-).

There is a small problem with the HQ Linux version of DoomRL on some distros that do not support mp3 in SDL (notably Fedora and OpenSUSE). I've written a small script to take care of that problem...

Download DoomRL HQ, put this file in the same directory and run. This script doesn't delete anything, so in case you don't like it you can quite easily reverse what it does.

Requires bash, sed, find and ffmpeg with mp3 decoding and libvorbis encoding. Tested on OpenSUSE.

Note: Kornel told me he plans on switching to vorbis music in the next releases, but for now this is the easiest and fastest thing to do. The transcoding doesn't lower the music quality too much.

Forum / Re: ChaosForge Forum Mass-Murder
« on: February 04, 2011, 05:53 »
Captchas really don't work anymore for some reason, even on my forum.
But maybe instead of that simple question, you should try my simple technique (the RetardCheck thing)?
It's a randomized question in a randomized sentence (refresh the page a few times to see the randomness in action). And that works fine for me. :D

I have a similar thing setup on one of my sites, and every once in a while some spammer is able to bypass this, so it's not 100% proof, but it does help a lot anyway (1 spam account/2 months vs 50/hour).

Graveyard / Re: Dead Dog's Eve - Deadlands PbF
« on: November 15, 2010, 00:46 »
I hereby proclaim this PbF game dead due to lack of player interest. >2 weeks have passed and I didn't get any complete character concepts. Don't bother me to run a PbF again 'cause it never works - now I'm even more certain ;-P. As far as normal RPG through the net goes I'm sticking with PbCH.

Someone close the topic plz.

DiabloRL / Re: DiabloRL Beta Testers needed!
« on: November 14, 2010, 03:46 »
@Kornel: there's still an unresolved issue with 32bit compiled Linux version. 64bit works as it should, but 32bit has a nasty bug that makes it unplayable. I've tried recompiling a couple of times, and I grabbed a new checkout of the code and it didn't help.

Discussion / Re: Doom the Roguelike Theme (Song)
« on: November 07, 2010, 02:09 »
@Simon-v I'm not that much worried about compression quality - it's more about using the proper format, not the icky yucky mp3 ;-)

note: timidity can output direct;y do vorbis and flac.

note2: I downloaded the vorbis ver, and after that I downloaded the midi file to check it it plays any differently on my soundcard (SB Live) and it is different ;-) The drums are more "visible", and it's 20 seconds longer (wtf?!) . Check it out ?

Discussion / Re: Doom the Roguelike Theme (Song)
« on: November 06, 2010, 10:09 »
Vorbis version?

Graveyard / Re: Dead Dog's Eve - Deadlands PbF
« on: November 05, 2010, 00:49 »
Even though I didn't get any complete character info from the players I've written a php script to roll some dice:
It rolls 2d6, shows you the result and sends the result directly to me, so plz don't spam me to hell ;-) (your passwords will arrive via PM shortly). Remember to roll only when it's needed ;-).

(feel free to test this a couple of times, but don't overuse this)

edit: there's also a ssl version ? if you're not afraid of the self-signed cert ;-)

Requests For Features / Re: Keycards
« on: October 30, 2010, 16:25 »
I think this would be cool. Keys are already in AliensRL, and though there's a bit different gameplay it works good.

Also of note: keys in Doom, were not carried to the next level, even if you somehow managed not to use them up in the level before. Proof: use a idkfa cheat (wow, after all these years I still remember this ;-) ) just before a level end and you'll see you're stripped of the keys in the next level.

Graveyard / Re: Dead Dog's Eve - Deadlands PbF
« on: October 30, 2010, 10:30 »
@Silhar: I think you agree, that playing an undead doesn't really fit into the spaghetti western theme ;-) it might if we switch to a comedy style ("the good the bad and the undead"? ;-) ), but otherwise, no.

Graveyard / Re: Dead Dog's Eve - Deadlands PbF
« on: October 29, 2010, 00:35 »
it's web-based, it doesn't need a build ;-)

I forgot: what's worth noting: in Tri-Stat you don't start as a n00b character that can't do almost anything. you're at the start as good as you'll probably ever be, so keep that in mind when thinking of your characters

Graveyard / Dead Dog's Eve - Deadlands PbF
« on: October 29, 2010, 00:25 »
Quote from: Old Timer
There's this story y'know, mostly forgotten, but some folks nowadays still use it to scare their kids to go to bed early. Fools, but how can they know how true it is?. The story of Dead Dog's Eve. It's a day, a very special day. It's not on any particular date, not at least by our calendar. Who knows? It could even be today. So shut up and listen...

OK, so I got tricked on the irc to run a pbf game set in Deadlands. Here's the deal:

setting: Deadlands (more or less)
mechanics: Tri-Stat dX
mechanics options (for those familiar with it): d6, 65 char points, 2pt/stat, 20 skill points, historical - wild west, max skill level 3, shock.
game style: sandbox + spaghetti western
game mood: since nobody specified I'll try to keep it a bit thriller-like and gritty

I'm not any Deadlands specialist myself so basically all you need to know about the setting is to be found on wikipedia. The Tri-Stat mechanics is also available for free at drivethrurpg. For those who don't know it: it's a rules light mechanic that focuses on the story and roleplaying. It also has lots of features a lot different from the usual RPGs.

Player slots: 3
AFAIR Gargulec and Silhar (I might have misspelled the nicks) were interested, so there's one more free slot ;-).

how this will work:
I'm not very fond of pbf's but maybe this time it will work. I expect the players will be devoted enough to keep playing till the end (story based, remember? so it's not a we-pimp-our-characters-all-the-way-to-lvl-100-or-till-we're-bored campaign, there will be an end at some point ;-) ). There won't be a strict minimum of posts per week, but at least 2-3 posts from each player would be good.

Important: I do not tolerate breaking the mood of the game - if anyone does it I'll hang him by the balls or worse ;-P

I also like if the players create the game world with me - from simple things like if you're in a rocky desert you don't ask if there is a rock lying anywhere near, you just pick it up, up to adding a new location or npc's (like "I remember there was a small town just about 8 miles south of here, a silent little place, we can hide there. My buddy Joe, has a ranch there, we can stay at his place for a while").

about the characters:
since Tri-Stat character creation is not so easy for newcomers (and is best done in the presence of the game master) I'll create the characters mechanically-wise for you. I'll want everyone interested to send me a PM with their character concept and to list there all aspects they want to have in their character - his abilities and skills, his stuff, also his downsides.

about formatting:
I prefer to keep the game in a single thread, just keep to these guidelines:

OOC: normal font like this
INC: italics like this
character chat:
Quote from: character name
like this

any questions? ;-)

Discussion / Re: N900 port possibility?
« on: October 20, 2010, 06:22 »
I can run DoomRL  Linux 32bit just fine over ssh.

Does the N900 have at least a 80x25 characters screen in the terminal?

DiabloRL / Re: DiabloRL Beta Testers needed!
« on: October 14, 2010, 03:15 »
@Simon-v I confirm this. I'll take a look how to fix this.

strange as hell... I tried grabbing a new clean revision of the source and rebuild it and it's the same. This could be something deeper here.

FPC Valkyrie / Re: Valkyrie is not free spftware
« on: October 12, 2010, 01:24 »
It never stopped me from making Linux builds using only the packages from the Ubuntu repo's.

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