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64
Requests For Features / Re: Challenge modes ideas - old and new.
« on: July 12, 2008, 01:19 »
There'd have to be a lot more weapons lying around.
65
Discussion / Re: The Big DoomRL Poll!
« on: July 10, 2008, 14:10 »
1:F,2:A,3:B,4:E,5:A,6:D,7:A,8:C,9:C,10:B,11:H,12:B,13:I,14:L,15:B,16:I,17:F,18:I,19:E,20:A,21:B,22:C,23:M,24:G,25:C,26:E,27:K,28:L,29:9
Spoiler (click to show/hide)
66
Requests For Features / Re: About Arch-Viles
« on: July 09, 2008, 14:30 »
Just make them only be able to resurrect monsters adjacent to them, and they're fine.
67
Discussion / Re: Any suggestions for a general, zero-specializing build?
« on: July 07, 2008, 09:55 »
That's the point: I can use every weapon I find. Plus I believe I'll be pretty hard to take down, by putting points in defensive traits.
68
Discussion / Any suggestions for a general, zero-specializing build?
« on: July 07, 2008, 09:49 »
As in, no challenges, and no specializing in any specific kind of weapon, in an effort to be prepared to running out of ammo and having to switch on some emergency weapon, or for any kind of an unique that I'll find. Because discovering a Blaster after putting all points on Reloader and Shottyman just makes me feel awkward.
Goes without saying that this shuts out Reloader, Brute, SoaG, and possibly Eagle Eye. But it still leaves a lot of options. So any suggestions?
(If I find something really powerful, I might start specializing, but until that there will be none of that.)
Goes without saying that this shuts out Reloader, Brute, SoaG, and possibly Eagle Eye. But it still leaves a lot of options. So any suggestions?
(If I find something really powerful, I might start specializing, but until that there will be none of that.)
69
Requests For Features / Re: New cheating suggestion
« on: June 07, 2008, 14:44 »
Reminds me of the cheat in this one game which gives you the text "You win the game!". No credits or anything else, just that one text. 'Twas kinda funny.
70
Pre-0.9.9 / Re: [M|AoMr|89%|YAVP]Tight as a Virgin
« on: June 02, 2008, 01:56 »
So why did you even enter the Unholy Cathedral?
Also bad luck with uniques. Blaster would've made it loads easier, eh.
Also bad luck with uniques. Blaster would've made it loads easier, eh.
71
Pre-0.9.9 / Re: What a Man Can Do With a Knife: The Post Mortem that Never Was
« on: May 31, 2008, 23:44 »
Wow, that's nice. But why didn't you go to Unholy Cathedral?
72
Discussion / Re: I haven't been here in a while...are unique items still in?
« on: May 27, 2008, 07:46 »
They're still there. Haven't changed much, tho.
73
Pre-0.9.9 / Re: [M|AoB|33%] Rip Cybie apart!!!! its long and frustrating though...
« on: May 14, 2008, 04:55 »i said i wouldn't copy saves again, but me and a friend were havin a competition to see who could finish AoB first............
In my opinion, even more of a reason not to copy saves. When you savescum all by yourself, you only cheat yourself, but right now you cheated your friend as well, making you a lot more evil and despicable person.
74
Bug Reports / Re: Assault Shotgun - no special reloading
« on: May 09, 2008, 14:16 »
It should have a special reload. Otherwise a regular combat shotgun would have something Assault Shotgun doesn't have.
"Hey I can shoot six shells like real fast and without breaks at my enemy! They do more damage than normal, too!"
"Yeah, so what? I have a special reload!"
"Oh, snap."
"Hey I can shoot six shells like real fast and without breaks at my enemy! They do more damage than normal, too!"
"Yeah, so what? I have a special reload!"
"Oh, snap."
75
Requests For Features / Re: Rewards and unlockable things : introduce unlockable levels ?
« on: May 08, 2008, 00:44 »
I think you make very good points, and I'm with you.