Chaosforge Forum
DoomRL => Post Mortem => Topic started by: Brickman on March 09, 2019, 16:08
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I set out trying to get a conqueror win, but I forgot about the cathedral so I threw away my chainsaw. Sad. On the plus side, by the time I realized that I found the napalm launcher, so I decided to dedicate this run to the Scavenger Diamond badge instead.
Strategy was simple: I stocked up on rockets and painted every single tile of the Vaults with lava. I only actually found one non-homing phase device, but it didn't matter because I had a near-100% chance of success (the only non-lava tile outside the center vault was the stairs). It took something around 90 rockets to do so (fortunately the level spawns 48 plus whatever the revenants drop). I popped an envirosuit pack right after the teleport for safety (thank you technician bonus), and only lost ~30% health to the ambush inside. I kept the arena master's staff until then just in case though.
After that, I found a nano mod and tackled limbo just for the guaranteed asssault shotgun+power pack to finish a nano shotgun (finishing another platinum badge--only assembly left is the stupid BFG). In the end, I did every level except the cathedral.
The combination of cerebus boots, napalm launcher and a double-sniper chaingun (with intuition) is loads of fun. All three of those items were surprisingly useful even on their own, I was especially imrpessed by the boots (I probably wouldn't have risked my run on Limbo without them).
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DoomRL (0.9.9.7) roguelike post-mortem character dump
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Dave, level 16 Arch-Vile Br. General Technician,
nuked the Mastermind at the Hell Fortress.
He survived 223816 turns and scored 410605 points.
He played for 9 hours, 16 minutes and 31 seconds.
He was a man of Ultra-Violence!
He killed 1335 out of 1335 hellspawn. (100%)
This ass-kicking marine killed all of them!
He saved himself 3 times.
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 10
Levels completed : 10
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (gold cluster)
Aurora Medallion
Grim Reaper's Badge
Hell Armorer Badge
Hell Champion Medal
Technician Platinum Badge
Scavenger Platinum Badge
Scavenger Diamond Badge
-- Graveyard -------------------------------------------------
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###########################################################
-- Statistics ------------------------------------------------
Health 52/80 Experience 124579/16
ToHit Ranged +4 ToHit Melee +4 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Technician
Ironman (Level 3)
Finesse (Level 1)
Hellrunner (Level 2)
Tough as nails (Level 1)
Eagle Eye (Level 2)
Juggler (Level 1)
Dodgemaster (Level 1)
Intuition (Level 2)
Whizkid (Level 2)
Scavenger (Level 1)
EE->EE->Int->Int->WK->WK->HR->MSc->Fin->Jug->HR->DM->Iro->Iro->TaN->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [6/6] (69%) (AP)
[b] [ Weapon ] tactical rocket launcher (6d6) [2/5] (T1)
[c] [ Boots ] protective boots [2/2] (100%) (A)
[d] [ Prepared ] nothing
-- Inventory -------------------------------------------------
[a] chaingun (1d7)x4 [40/40] (A1P1S2)
[b] hyperblaster (2d4)x3 [13/40] (T1)
[c] nano assault shotgun (5d3) (P1)
[d] napalm launcher (7d7) [1/1] (S2)
[e] BFG 9000 (10d6) [20/100] (T1)
[f] Angelic Armor [7/7] (95%)
[g] rocket (x8)
[h] power cell (x70)
[i] power cell (x70)
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] lava element
[q] cerberus steel boots [0/0] (100%) (A)
[r] rocket box (x9)
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 60% feet 60%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 60% torso 60% feet 85%
Fire - internal 60% torso 85% feet 60%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
97 former humans
88 former sergeants
48 former captains
193 imps
77 demons
387 lost souls
46 cacodemons
68 hell knights
89 barons of hell
68 arachnotrons
12 former commandos
32 pain elementals
28 revenants
29 mancubi
33 arch-viles
3 nightmare imps
11 nightmare cacodemons
17 nightmare demons
2 bruiser brothers
1 shambler
1 lava elemental
1 agony elemental
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 6 he assembled a tactical shotgun!
On level 7 he sneaked into the Phobos Lab.
He broke through the lab.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Hell's Armory.
On level 9 he found the Revenant's Launcher!
On level 9 he assembled a cerberus boots!
He destroyed the evil within and reaped the rewards!
On level 11 he arrived at the Containment Area.
He emerged from the Containment Area victorious!
On level 12 he assembled a tactical rocket launcher!
On level 12 he assembled a hyperblaster!
On level 12 he romped upon the Abyssal Plains.
He slaughtered the beasts living there.
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 16 he found the Tower of Babel!
On level 19 he found the Mega Buster!
On level 19 he entered the Vaults.
On level 19 he found the Acid Spitter!
He managed to clear the Vaults completely!
On level 20 he was foolish enough to enter Limbo!
On level 20 he assembled a nano-shrapnel!
On level 20 he found the Angelic Armor!
He managed to clear Limbo from evil!
On level 22 he arrived at Mt. Erebus.
On level 22 he found the Medical Powerarmor!
He managed to raise Mt. Erebus completely!
Then at last he found Dis!
He overloaded a nuclear BFG 9000 on level 24!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
You see : John Carmack (almost dead) | pool of blood | [ m ]ore
The missile hits John Carmack. John Carmack reloads his rocket launcher.
You use a hatred skull. You feel like a killing machine! You need to taste
blood!
Unknown command. Press "?" for help.
Fire -- Choose target...
You see : John Carmack (almost dead) | pool of blood | [ m ]ore
Targeting canceled.
You need to taste blood!
You need to taste blood!
You dodge! You need to taste blood!
Fire -- Choose target...
You see : John Carmack (almost dead) | pool of blood | [ m ]ore
The missile hits John Carmack. John Carmack dies. Congratulations! You
defeated John Carmack! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
116 brave souls have ventured into Phobos:
75 of those were killed.
2 didn't read the thermonuclear bomb manual.
And 3 couldn't handle the stress and committed a stupid suicide.
36 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
28 killed the bitch and survived.
7 showed that it can outsmart Hell itself.
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Strategy was simple: I stocked up on rockets and painted every single tile of the Vaults with lava.
Now that is some impressive and creative thinking.
Well, it still counts as clearing the Vaults "by luck" - the napalm launcher is quite a rare find. Congratulations!
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Are you saying you phased into the centre vault? Or does the lava from the napalm launcher pass through the walls or something? (If so, I didn't know it did that)
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I covered every tile outside the center vault with lava, then used a phase device. This forced the phase device to put me in the center vault (the only other valid tile was the exit stairs). Cerebus boots definitely help with this strategy but I guess they're not strictly necessary.
Funny story: The acid spitter, aka the other gun which could have been useful for this strategy, was sitting pretty inside the center vault. It disassembled into a nano mod so I'm not complaining.
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Huh. That's quite clever. My answer to this challenge was the standard spam AoOC runs for Azrael's Scythe, then hope for enough health kits to restore energy enough times to reap everything with the secondary fire - but you've innovated a technique which, as far as I can tell, has never been used or even described before.
On top of that, you've managed a YAAM YAFW that's for all intents and purposes a complete conqueror win on Ultraviolence, other than the miscalculation with the Cathedral, which is a pretty high difficulty achievement - I have two Angelics, and have only completed Conqueror once(I find it so challenging that I almost never even attempt it), so I'd say you're definitely capable of going for the easier ones with a reasonable possibility of success, and you're probably better qualified to consider the more difficult ones than I was even at my peak.
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Ah, I see what you're saying now. That's very clever! :) I like it when people come up with innovative ways of playing the game; it just goes to show how versatile it is. :)
And yeah, if you want to get Conqueror, you need to invest a few levels in getting Berserker, (Or hope for a Hatred skull from City of Skulls/Abyssal Plains) and/or play some kind of melee or melee hybrid build.
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I'm amused that I'm really the first person to think of this strategy. Because the second I saw a challenge that said "by luck", my first two thoughts were "What are the odds of success?" (quite poor) and "Are there any items that could raise the odds of success?" (yes, two such weapons). I just assumed people were going to say this was the standard way of getting it.
Similarly, I already did Conqueror on HMP a few months ago, using Malicious Blades because it seemed like the "obvious" choice (most of the advantages of a melee build, but you still get a boost when shooting things in the Mortuary, and a hatred skull can take care of the Angel of Death). You can expect a post incoming within the next couple days when I redo that on UV.
edit: Also, it just occurred to me that my solution gets all the loot while the "standard" solution does not. Which I find quite amusing.
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Well, as ZicherCZ said, the Napalm Launcher is quite rare (and the Acid Spitter is even rarer, not to mention much less functional for this purpose) and besides, it takes *a lot* of rockets (or a Nano mod) to make this work, so this strategy is incredibly luck-dependent. You would be far more likely to get a handful of phase devices, which I would consider the more "standard" way of getting in there if there is one.
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Maybe, but you can control how many rockets you're carrying a lot easier than you can control the game spawning a stack of phase devices. And a sufficient number of rockets takes up less inventory with the backpack (more than half the rockets I used spawn for free on that level, 2 full stacks plus a rocket box is enough). You can't expect a napalm launcher on any given run, but you can expect to get one eventually and modify the plan for that run accordingly.
edit: Aaaaand I just completed an actual Conqueror run on UV for the platinum badge. It doesn't even feel like enough of an accomplishment to make a thread, I just did the same thing again except with Malicious Blades, Lava Boots and Antigrav Boots. It just takes a long time.
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Well, it's up to you, but that sounds like something worth sharing for posterity. :)
(Besides, the forums are pretty quiet; they could use some livening up) :P
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(Besides, the forums are pretty quiet; they could use some livening up) :P
Yes. I think that it has been quite quiet of late. Maybe when JH is released, it will be as lively as before. That said, there has been a dilution of communications platforms, what with the extensive use of Discord and/or streaming outside of the forums. We'll see how it all ends up.
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By the way, here's a screenshot people might find fun (I certainly do):
(https://i787.photobucket.com/albums/yy157/brickman8/vaults%20strategy_1.png)