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Messages - castiglione

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1
AliensRL / Re: fmod.ddl is missing?
« on: February 26, 2011, 05:38 »
I think I've located the source of the problem - the console download only has the .exe file while the non-console version has everything that's needed.

Which has brought up another problem...the .exe doesn't seem to run at all.  A brief image of a DOS window opens and then quickly closes.

2
AliensRL / Re: fmod.ddl is missing?
« on: February 26, 2011, 05:34 »
fmod.dll should be in the zip file -- did you decompress it?

Hi - yes, I've decompressed it and it's not in there.

3
AliensRL / fmod.ddl is missing?
« on: February 25, 2011, 22:43 »
Hello, all.

I'm trying to run the console version of AliensRL 0.8 on my new computer but the program won't start as something called a "fmod.dll" is missing from my computer.

I'm running on Windows 7.

Is there any way to get around this?

Thanks in advance!

c

4
AliensRL / Re: opinions on 0.8 changes
« on: July 05, 2010, 22:12 »
I'm not sure if this really happened and if it did, it's not really a bug but it's sort of odd:

I was firing my sub-machine gun at an alien and it got killed in mid-burst and so my aim point suddenly shifted almost 180 degrees to another alien.  This seems really strange from a "realism" point of view; the burst should go where it was initially aimed, regardless of the outcome (human reactions aren't that fast).

5
AliensRL / Re: opinions on 0.8 changes
« on: July 05, 2010, 11:54 »
I agree with Kolya about the console view; a big part of the charm of the old game for me was the simple ASCII graphics.  With the new set up, it ends up looking like a poor copy of Ultima III.

I immediately downloaded and set up the alternate version of 0.8 and now I'm happy as a clam.

I discovered the fuel drums today and shot one out of curiosity.  LOL.

Overall, though, I love how AliensRL has been resurrected.  It was one of my favorite RL for a long time.

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