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Modding / Re: Oldschool sprites for DoomRL
« on: April 22, 2013, 00:34 »
I inserted image files directly into doomrl.wad with a hex editor. No decompiling/compiling needed. Nothing else changed.
edit: May seem like stupid way of working but extracting and inserting takes only seconds once you learn offsets, it's just copy and paste operation. Just don't change file length.
edit: May seem like stupid way of working but extracting and inserting takes only seconds once you learn offsets, it's just copy and paste operation. Just don't change file length.
2
Modding / Oldschool sprites for DoomRL
« on: April 21, 2013, 06:17 »
Hi!
This is a graphics mod that replaces player character, monster and blood sprites.
Replaces original doomrl.wad, just remember to make a backup just in case.
Screenshots (Click "View raw image" so you don't get any scaling):
http://tinypic.com/r/jqn8rk/4
http://tinypic.com/r/55iavn/4
Download:
http://s000.tinyupload.com/?file_id=02194924648970910687
Or:
http://www.filedropper.com/tilesetmod
edit: for DoomRL version 0.9.9.7
This is a graphics mod that replaces player character, monster and blood sprites.
Replaces original doomrl.wad, just remember to make a backup just in case.
Screenshots (Click "View raw image" so you don't get any scaling):
http://tinypic.com/r/jqn8rk/4
http://tinypic.com/r/55iavn/4
Download:
http://s000.tinyupload.com/?file_id=02194924648970910687
Or:
http://www.filedropper.com/tilesetmod
edit: for DoomRL version 0.9.9.7
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